New Games |
- Welp, now I'm in the mood for Pokemon Red, Blue, and Yellow
- Podtoid hungers...for your questions!
- Hyper Light Drifter might not make it to Wii U
- Sign up to try the next PS4 software update early
- [Extremely Rock voice] Finally! WWE has COME BACK to PC
- HAVE YOU HEARD OF HATSUNE MIKU? This XCOM 2 mod has
- King of Fighters XIV adds four characters including the King of Dinosaurs
- There's going to be a RuneScape idle game
- The Division's open beta starts tomorrow, here's what you need to know
- Minecraft is getting its own Loot Crate-esque monthly service
- Disaster Report dev's next game: Survive an Ultraman-Godzilla battle
- Attack on Titan intro is red, mad, and nude on-line
- Hell has never been prettier than in Pinstripe
- Deus Ex creator will lead System Shock 3 development
- Review: Fire Emblem Fates: Revelation
- Review: Fire Emblem Fates (Birthright and Conquest)
- Vita version of Chrono Trigger-like Ikenie to Yuki no Setsuna has some long ass load times
- Japan is getting a Vita 'Starter Kit' bundle
- Here's the rundown on Mega Man Legacy Collection 3DS, including amiibo packaging
- Pokemon XYZ the show is coming, still no Pokemon Z
- Nintendo unveils more Miitomo details, has microtransactions
- What do you want out of the new Nintendo Account system?
- A bunch of Street Fighter V fixes are incoming
- You can now play Lightning Returns on a phone
Welp, now I'm in the mood for Pokemon Red, Blue, and Yellow Posted: 17 Feb 2016 10:00 AM PST Pokémon Red, Blue, and Yellow are making their way to 3DS soon, and if you haven't played them in a while -- perhaps since you were kid, like me -- you're in for some real weird sprites. Between "Tiny Turtle," shirtless Brock, and a return to plump Pikachu, this trailer has me convinced that no matter how poorly the games have aged, I'm still going to have a blast reliving them. Read more... |
Podtoid hungers...for your questions! Posted: 17 Feb 2016 09:45 AM PST Hooooo doggy, was Podtoid 323: Garbage Fish really a whole ding darn week ago? Time flies when you're having fun, which I love to have, with my online pals. And fish fly like a shoddy paper airplane with rapidly writhing musculature! It was a great 'cast, though, and pat yourselves on the back because, boy, it had a whole lot to do with the excellent questions proffered right here in the streets we live on, the comments section. It'd sure be alright if ya'll had s'more to ask. You know where to leave 'em.
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Hyper Light Drifter might not make it to Wii U Posted: 17 Feb 2016 09:30 AM PST Thanks to a prosperous run on Kickstarter, Heart Machine brought in enough funding for its slick action-RPG Hyper Light Drifter to target a good spread of platforms. But one of the planned versions, the Wii U port, might not pan out. It is "currently in limbo," according to the team. "We had information about our engine [GameMaker: Studio], two years back, when we announced support for the platform. This had assured us we could port to the Wii U with relatively little hassle by now. However, due to ongoing internal contractual issues beyond our control between the platform holder and engine developer, we just don't know when or if this situation will have a good resolution. We are looking into the options available and doing what we can to help push the issue, including posting about it here." The Wii U version may happen yet, so Kickstarter backers will still be able put themselves down for it, at least for the time being. "We would rather keep this option open, knowing there's still a possibility for it to work, than cancel the port right now," said Heart Machine. If all else fails, backers will be given a key for Hyper Light Drifter on another platform of their choice. On the whole, "Development continues to be very intense, so updates will remain a bit spartan. Looking forward to next month with details on release date!" February Update Part TWO! [Kickstarter]
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Sign up to try the next PS4 software update early Posted: 17 Feb 2016 09:00 AM PST Before Sony rolls out the next PlayStation 4 software update, it will hold a beta in early March to give the curious among us "a sneak peek at some of the features" coming to the console. If that sounds like something you'd be down for testing, sign-ups are over here. Lots of people seem to want lots of different things for the system -- folders, custom backgrounds, the ability to hide apps and/or games in your library, to name a few recurring requests -- but I just want to change my PlayStation Network ID. We know you know, Sony. Sign Up for the Next PS4 System Software Beta [PlayStation Blog]
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[Extremely Rock voice] Finally! WWE has COME BACK to PC Posted: 17 Feb 2016 08:30 AM PST Like a brutally booked handicap match, WWE 2K16 launched a bit shorthanded this year. It released on the usual platforms of PS3, PS4, Xbox 360, and Xbox One, but a PC version was nowhere to be found. Publisher 2K obviously wanted to focus its efforts on the console front. Almost five months later, its music hits and the PC version comes running down the long ramp. It was announced today that WWE 2K16 will launch on Windows PC on March 11, 2016 for $49.99. This package is bulked up though, as it has all the DLC and pre-order bonuses that consoles have received thus far. The WWE franchise has been met with mixed reception in past years, often not quite hitting the mark for fans. The bright side is that a PC port should open up a world of possibilities for modders. Don't expect it to take more than a couple days for there to be a very well-done AJ Styles, New Day with a trombone, and, if all's right in this world, Bayley being awesome. WWE 2K16 is Coming to PC in March! [WWE 2K]
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HAVE YOU HEARD OF HATSUNE MIKU? This XCOM 2 mod has Posted: 17 Feb 2016 08:00 AM PST Hello everyone. I'm Steven Hansen, Features Editor of Destructoid Pizza. Have you heard of Hatsune Miku? Today I'd like to announce a new, collaborative project featuring Hatsune Miku. This XCOM 2 mod, featuring Hatsune Miku('s hair). Bless this mess. I've been weighing the idea of Spider Armor because deep in my XCOM 2 campaign I haven't lost a soldier but I have also failed to develop (or afford) any armor beyond the starting gear. I got plasma guns and zero protection. Spider Armor seems like it could be useful coupled with Death from Above snipers, though. Read more... |
King of Fighters XIV adds four characters including the King of Dinosaurs Posted: 17 Feb 2016 07:30 AM PST Over at the PlayStation Blog, four more characters were confirmed for the King of Fighters XIV roster. The standout is series newcomer King of Dinosaurs, whose name parallelism with the series title is only topped by the fact that he's a luchadorosuars; or, a goddamn sexual tyrannosaurs. Did you know that the earliest mammals -- tiny, rodent-like little things -- lived alongside the dinosaurs? A hairy lil live-birthing, young-carrying, milk-producing son of a gun that scampered about at night when all the giant reptiles were asleep. Today's humble echidna and platypus are our best living analogs, but these early mammals would've been smaller and mousier still. Read more... |
There's going to be a RuneScape idle game Posted: 17 Feb 2016 07:00 AM PST As far as incremental games go, AdVenture Capitalist was one of the most effective at reeling me in and holding tight. We had such a lovely capture bond for a while there. The team behind that title, Hyper Hippo, is continuing its work in the genre with an upcoming PC and mobile game based on RuneScape of all things. (I suppose if Katamari is up for the treatment, anyone is.) For those of you who can still remember the lingo: "In RuneScape: Idle Adventures, you're the wielder of an Elder Artefact known as the Needle. It's your job to nurture and protect Gielinor, doing whatever it takes -- from fishing trout to grappling with the gods -- to help those who call it home. While Idle Adventures' story is separate from the World Guardian's, you may recognise familiar locations and situations -- all wrapped up in a breezy narrative style." Idle Adventures is hitting Steam first, sometime this spring, with iOS and Android releases to follow. RuneScape: Idle Adventures | Coming Spring 2016 [RuneScape]
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The Division's open beta starts tomorrow, here's what you need to know Posted: 17 Feb 2016 06:30 AM PST Ubisoft is opening up its bleak take on New York City to everyone this weekend. Ahead of The Division's March 8 launch, the game's getting another beta. Anyone with a PC, PS4, or Xbox One can join the battle against societal collapse. Here's what's in store for this Division beta. The event runs through this weekend from February 19 through February 21 on PC and PS4. Xbox One owners luck out and get an exclusive 24-hour headstart on the shenanigans, meaning that their open beta starts tomorrow, February 18. Ubisoft has added some extra content to this, so it won't be the exact same as the beta from a few weeks ago. According to this trailer, there's an "exclusive open beta mission." It hasn't been said if this is the only difference, but the PvP Dark Zone has likely been tweaked. And, all those PC exploits have probably been addressed. To save concern about pesky download times, The Division's open beta is available to pre-load on all platforms (PC, PS4, Xbox One). The file size looks to weigh in right under 25GB. For those who still have it installed from the previous beta, a new download isn't necessary; there will be a smaller patch to bring it up to date. Ubisoft has some awfully high expectations for The Division, as the company's CEO recently said that he anticipates it'll be one of the most popular launches in video game history for a new property. A crucial step to that is ensuring a smooth release-period so that consumers aren't put off by persistent problems. In theory (and sometimes in practice), these betas help greatly with that. Tom Clancy's The Division open beta [PC, PS4, Xbox One]
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Minecraft is getting its own Loot Crate-esque monthly service Posted: 17 Feb 2016 06:00 AM PST Mojang is finally getting into the curated monthly delivery business. It's basically Loot Crate, in that subscribers sign up for a monthly box called a "Mine Chest," which will run you $29.99. Right now it's in its beta phase, and the first run will have an exclusive shirt, but other items will show up periodically like figures, recipes, and more. I know a ton of kids who are going to beg for this thing, especially since the "crate" looks like the actual chest from the game. Also, holy shit -- did you see how nice that house is in the announcement post header? Their target audience is loaded! Bring Minecraft into your world [Mojang]
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Disaster Report dev's next game: Survive an Ultraman-Godzilla battle Posted: 17 Feb 2016 05:30 AM PST Following the Tohoku earthquake and tsunami that devastated Japan in 2011, Disaster Report 4 was delayed and then cancelled. Series creator Kazuma Kujo eventually left developer Irem, started Granzella, and acquired the rights to the franchise in order to make Disaster Report 4 Plus: Summer Memories. But Granzella is also working with Bandai Namco on another PS4 and Vita game about navigating calamity, City Shrouded in Shadow. Instead of natural disaster happening all around you, it's a giant Ultraman wrecking up the place. And is that Godzilla's shadow? Pretty great idea. It's like the Alien: Isolation of disaster games. No, that makes no sense. But I like games where there are things much bigger than you that you must overcome. And not just a large boss easily dispatched. Real daunting shit. グランゼーラが開発する『巨影都市』にまさかのウルトラマン登場!!さらにゴジラらしきシルエットも まさかこれは・・・ [Hachima Kikou] Read more... |
Attack on Titan intro is red, mad, and nude on-line Posted: 17 Feb 2016 05:00 AM PST The latest game based on the Attack on Titan anime is about to loose itself on Japan (February 18 for PS3, PS4, and Vita), so here's the intro if you can't wait to see anatomical muscular models until it gets some kind of western release. Better still, my own mental gymnastics of linking these titanic nasties to The Life of Pablo by way of a clever Pappademas riff on "Old Kanye" and the red, mad, and nude meme (from when that one guy who was very red and not at all mad took his clothes off to try and win an argument on Twitter, bless). But seriously, like others have said, I would like an album-length feature of Kanye rapping his name with things. But seriously folks, these Titans are red, mad, and nude as hell. Read more... |
Hell has never been prettier than in Pinstripe Posted: 17 Feb 2016 04:30 AM PST Normally, thinking about Hell conjures up images of fire, torture, and torture by fire. Pinstripe goes more for the Inferno ninth circle look; this place is cold. But in addition to that, it is hauntingly beautiful. The wistful piano backing complements the frigid landscape perfectly, but the most impressive bit is that both the art and music were made by one person. Oh, and he codes the thing too. Pinstripe is about a minister traveling through Hell to find his daughter. The one-man development has taken four years but is now nearing completion, and jack-of-all-trades Thomas Brush put the project up on Kickstarter today, seeking the last bit of funding needed for him to work on it full time. It seems like it's resonating with the audience; it has already hit its base funding goal of $28,000.
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Deus Ex creator will lead System Shock 3 development Posted: 17 Feb 2016 04:00 AM PST Warren Spector, the man behind Deux Ex and Epic Mickey, as well as the producer on the original System Shock, has joined OtherSide entertainment, the studio announced today: "Warren has acted as a Creative Advisor to OtherSide since the studio's inception. Following the end of this semester's classes at UT Austin, he will transition into a full-time position as one of OtherSide’s Studio Directors. Warren will continue to help in a creative capacity on Underworld Ascendant and, later this year, ramp up and lead the team developing System Shock 3." System Shock 3 was announced in December by OtherSide, a development studio helmed by former System Shock designer Tim Stellmach, who was also Lead Designer on Thief: The Dark Project and Thief II: The Metal Age. Spector offered in a statement, "Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released."
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Review: Fire Emblem Fates: Revelation Posted: 17 Feb 2016 03:01 AM PST It's been a rather productive past few weeks! In addition to having plenty of time to play through both versions of Fire Emblem Fates, I also had the opportunity to take on Revelation -- the third story in the series. Like its parent releases, it's a weird prospect: the game only ships by way of the Special Edition on the same cart, or in March as $20 DLC. Yep, if you didn't pick up the limited bundle you'll not only have to wait to buy it, but you also cannot own the game physically. And that's a shame, because it's actually worth playing. Read more... |
Review: Fire Emblem Fates (Birthright and Conquest) Posted: 17 Feb 2016 03:00 AM PST After delivering one of its best strategy games in years with Fire Emblem Awakening, I couldn't help but think "how could they top this?" Awakening had pretty much everything you could want -- an intriguing cast embroiled in a well-paced storyline, combined with the series pedigree of surgical tactical action. But for the most part, Intelligent Systems did it. It managed to build on the pillars of Awakening and deliver a one-two (well, technically three) punch with Fire Emblem Fates -- though one version excited me a little less than the others. Read more... |
Vita version of Chrono Trigger-like Ikenie to Yuki no Setsuna has some long ass load times Posted: 17 Feb 2016 02:30 AM PST What is this? The PSP version of Final Fantasy Tactics? Square Enix's lovely looking Ikenie to Yuki no Setsuna is set to launch in Japan today, and people are already trying out the PS4 and Vita versions. Apparently the latter has a major problem though -- really long load times. As you can see in this video below, load times for screen transitions can top out as long as 13 seconds, whereas the PS4 edition takes a few seconds. There are people who can deal with that sort of thing, and I salute you, but I've played enough JRPGs to know that it would drive me mad around the 40-hour mark. [Thanks Jeff223!] Read more... |
Japan is getting a Vita 'Starter Kit' bundle Posted: 17 Feb 2016 02:00 AM PST Sony is going to be releasing a "Vita Starter Kit" bundle in Japan, where the portable is actually doing alright. It'll launch on March 3, and will run people 19,980 yen (roughly $175). It includes a 16GB memory card (not enough), a power cord, AC adapter, USB cable, and of course, a Wi-Fi enabled Vita. Man, the memory card situation is so unfortunate -- a 64GB card will still run you upwards of $90 or more years later on average. Sony, what were you thinking? I love the Vita, but they were responsible for its demise. I have prepared a "Starter Kit" for the Vita's upcoming future below. Vita Starter Kit [PlayStation] Thanks Jack! Read more... |
Here's the rundown on Mega Man Legacy Collection 3DS, including amiibo packaging Posted: 17 Feb 2016 01:30 AM PST The $50 3DS Mega Man Legacy Collection Collector's Edition is set to arrive next week (along with the physical editions of the PS4 and Xbox One versions), and Capcom sent over a copy for perusal. Here's all the info you'll need. For months amiibo collectors have been wondering if the figure would come in a separate case, and the good news is that it technically does -- but it's woefully generic, and doesn't even have a label. On top of that, there's a blocker in there to prevent you from using it through the box. Curiously the figure is only available in the bundle, and isn't even coming to Europe. Beyond that the special edition comes with six postcards of art from each game. Inside of the game case (meaning, everyone will get the following) are several stickers and a card with a code to download 18 tracks from the game's soundtrack at this site, as well as two exclusive Mega Man 3DS themes. In other words, if you don't need the amiibo (which only collectors will, as the original Mega Man figure unlocks the challenges too), you can stick with the $30 standard edition, especially since the 11 challenges it unlocks aren't anything to write home about. They're just rehashes, albeit with cute themes like "Don't Fall [in the series of pits]" and a Wily boss rush, but they're mostly forgettable. A lot of you will probably be happy to hear that the amiibo content isn't essential. Oh, and one more thing -- I tested it by turning off my 3DS, and you'll need to re-scan the amiibo to unlock them during each startup. As for the game, it's fine. It plays exactly how you'd expect, and I haven't run into any major sound or slowdown issues yet. The 3D is very minimal though, and mainly used in the game's menus or to pop out the background overlay during play -- its effects during gameplay are almost non-existent, so don't assume this is a 3D Classic pack or anything. There are, however, new pieces of art and retro ads to peruse in the museum. Get a quick look at the challenges below. Read more... |
Pokemon XYZ the show is coming, still no Pokemon Z Posted: 17 Feb 2016 01:00 AM PST The Pokemon anime has been running for 19 seasons -- wow, I must have missed a few here and there. Series three of the X & Y saga is coming soon, and will be titled "XYZ," continuing the adventures in the Kalos region. XYZ will premire on Cartoon Network on February 20, 2016 at 7:00 AM ET. It came out last October in Japan. At this point people have probably given up on a Pokemon Z, but since the latest generation was my favorite, I'm still holding out hope. Maybe Nintendo is waiting for a rainy day (when 3DS sales dip down the line). Read more... |
Nintendo unveils more Miitomo details, has microtransactions Posted: 16 Feb 2016 11:30 PM PST Nintendo is starting to share some more details for Miitomo, and dumped a whole bunch of info on us this morning. In addition to opening up pre-registration and the Nintendo Account signup page, the publisher has also noted that if you create your account before the app arrives you'll get bonus Platinum Points. Launching as a free app, you can customize your Mii, which can be generated by snapping a photo -- thankfully, you can easily import your existing Mii by way of a QR code. They can also link up to your Facebook and Twitter accounts, which will queue up questions for users (this sounds a lot like the social app Peach). You'll also earn Miitomo coins, which are used to earn new outfits, and yes, of course, IAP (in-app purchases, the mobile version of microtransactions) are in. Nintendo boasts this feature by saying you can get "outlandish" clothes like a "hot dog costume." You and I have different versions of outlandish, Nintendo. Miitomo [Nintendo]
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What do you want out of the new Nintendo Account system? Posted: 16 Feb 2016 11:00 PM PST It's crazy that Club Nintendo announced its closure over a year ago. We had plenty of time to reminisce about our favorite rewards and spend our coins, but now, the new era is upon us. The "Nintendo Account" signup is now live. There's no functionality at the moment and Miitomo is still a few weeks away, but hey -- you can get points! But what do you want out of this new system? Lots of physical rewards, including timed exclusive items? Nintendo promises digital content, merch, discount coupons, cloud saving (eventually) and even real life benefits (like retail or theme park discounts) but surely there's something else you're expecting from it. Do you need anything? That Wii U Deluxe program was pretty sweet, so I hope the new reward program at least has parity with that. But with so many third parties pulling out of Nintendo's newest console ecosystem, that likely won't be the deciding factor between the Wii U and other platforms. All this NX anxiety is making me thirsty. Strangely, it seems like deleting your account (people are fiddling with it of course) will note that you'll lose access to something called "Mission Status." My guess? Probably just email updates regarding Nintendo's current goals and accomplishments.
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A bunch of Street Fighter V fixes are incoming Posted: 16 Feb 2016 10:00 PM PST If you, like me, have been trying to play Street Fighter V at launch, you might well have noticed some bugs, issues and lacking features. Lounges failing to function, matchmaking stumbling around, lack of PS3 stick support natively on PC and more. Thankfully, Capcom has a series of changes and fixes rolling out which will hopefully deal with a lot of these concerns. Read more... |
You can now play Lightning Returns on a phone Posted: 16 Feb 2016 06:20 PM PST Lightning Returns: Final Fantasy XIII is now available for iOS and Android devices in Japan. The mobile version makes use of streaming technology, offering players a Netflix-style experience where the visual quality and responsiveness depend on the strength of your internet connection. Other games released this way include the likes of the other two Final Fantasy XIII games, The Last Remnant, Nobunaga's Ambition: Sphere of Influence, and The Legend of Heroes: Trails in the Sky. Lightning Returns employs a free-to-start scheme, but only gives players 30 minutes to enjoy the game before deciding whether to cough up ¥2,200 in order to keep playing. The role-playing game originally launched in Japan back in November 2013, prior to its worldwide release in February 2014 and the recent PC port, which just dropped in December. Square Enix and Broadmedia (the studio handling the streaming versions of these games) haven't announced plans to bring Lighting Returns to mobile platforms in the West. And considering none of other aforementioned titles have been released this way overseas, the prospect seems unlikely. Lighting Returns: Final Fantasy XIII [Google Play, iTunes via Famitsu]
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