MMO News |
- Battleborn Ghalt Let’s Play
- EVE: Valkyrie
- Portal Knights Developer Insights Part 1
- Paragon Gideon Gameplay Highlights
- Crossout Beta Impressions
- Smite Lore: Who is Mercury?
- Battleborn Attikus Let’s Play
- Clicker Heroes
- Sword Art Online: The Beginning Announcement Trailer (JP)
- Metal Assault PVE Trailer
Posted: 22 Feb 2016 02:31 PM PST Battleborn presents another official Let’s Play from the viewpoint of Trevor Ghalt, the “First Battleborn.” The post Battleborn Ghalt Let’s Play appeared first on MMOHuts. |
Posted: 22 Feb 2016 02:08 PM PST EVE: Valkyrie is a sci-fi dogfighting game set in the EVE Online universe. Featuring a full 360 degree freedom of movement, EVE: Valkyrie’s combat is fast-paced and immersive. This can be heightened by the virtual reality experience that the game has been built to utilize. Enjoy intense action right from the cockpit! EVE: Valkyrie features character progression based on rank and reputation, multiple customizable ships, and the ability to swap loadouts and ships on the fly during battle. Katee Sackhoff stars as Rán Kavik, leader of the Valkyrie.
The post EVE: Valkyrie appeared first on MMOHuts. |
Portal Knights Developer Insights Part 1 Posted: 22 Feb 2016 12:27 PM PST In this first part of a series of developer insights, Portal Knights‘ Creative Manager shares the creative direction behind the game. The post Portal Knights Developer Insights Part 1 appeared first on MMOHuts. |
Paragon Gideon Gameplay Highlights Posted: 22 Feb 2016 12:13 PM PST Paragon offers gameplay footage highlights from its caster hero Gideon, along with a download link for fans. The post Paragon Gideon Gameplay Highlights appeared first on MMOHuts. |
Posted: 22 Feb 2016 12:09 PM PST It is not unusual for one game genre to not be enough to keep you occupied. While I do have ARTS/MOBA and MMORPGs as my main genre (although there have not been very many good MMORPGs for a while…), racing and car games have always had a soft spot in my heart. It just feels great to relax and drive or terrorize the track with the roars of your engine. While Crossout is a game where players drive vehicles, it is much more than that. This game can quickly be described as: MadMax + Motorstorm + Robocraft. Read on for my first impressions of Crossout. For those unfamiliar with the games used to describe Crossout, don't worry, the game is very easy to understand. Players craft their own unique battle machines, ride them directly into combat, and destroy their enemies in online PvP battles. The overall idea behind the game is very simple but each of these key elements bring a lot to the table. Seeing them all work as a united game is a marvel of game development. Crafting In Crossout, players will be driving their own uniquely crafted vehicles. The crafting or building process in Crossout is amazing. Using the in-game editor, players can build their own unique vehicles from scratch. You are only limited by your imagination (and of course, being a MMO, the items in your inventory…). Everything in the game can be seen as a building block with some set dimensions, similar to how LEGO works in the real world. Players can choose between various items such as tires, engines, windows, turrets, and even rocket launchers before combining them into your personal unique snowflake of doom. You can build fast and light vehicles or slow tanks; it is up to you. I personally like my normal pick-up truck type vehicle with a machine gun and grenade launcher. It's simple and does not excel in any particular category but is well balanced and does the job. If I could assume that I had all the equipment available to me for crafting, I would go for a very mobile vehicle that can fight from afar. I love to stay back and fight from a distance. When danger comes to me, I prefer to back off to a better position. Fighting from the backlines has always been my playstyle in all games and it would be great to continue this style in Crossout. Fortunately, the great crafting system makes this very possible given enough time to grind out the materials. Ride Into Battle After you are happy with your crafted vehicle, it is time to ride it into battle. The controls are very straight forward, using the keyboard’s WASD keys to drive and my mouse to aim and fire both my primary and secondary weapons. Usually keyboards are horrible for car games but since this is more of a car fighting game, the keyboard works perfectly fine. You will very rarely need the precise turning available with a steering wheel or controller. Overall, the controls are very intuitive and easy to use. The controls let you do whatever your vehicle is capable of in battle. What it is capable of is up to you depending on your crafting ability and creativity. Your vehicle can take any shape so long as it’s functional within the physics engine; it can be a tank with tracks or a traditional four wheeled SUV. While the controls may be amazing, it is up to you to ensure that you do not construct an awkward vehicle. The game does a good job in helping you out but there’s no gutter guards preventing you from rolling into a match in a tin garbage can. Fortunately, there is a test drive mode available so you can try out your creation before jumping into a live battle. Destroy Your Enemies! In battle, all players work to destroy their enemies. PvP matches are team based and either team can come out victorious by either destroying all enemy vehicles or capturing all objectives. Additional game modes are likely to be added in the future, but the beta only offers a control point game mode. It is important to note that there is no respawning; if you die, you are out until the end of the match. This makes it essential to play smart and not 'rambo' into battle. However, I have noticed that in the majority of matches everyone just fights to the death instead of focusing on objectives. Oh well, that works too as you can still win by eliminating the enemy team. My favourite part of the PvP battles is the damage system. This may just be my developer side coming out, but I found it amazing that each part of your vehicle is treated as a separate entity and can break independently. You are not faced with a boring binary HP system where you are either alive or dead. Instead, real damage is reflected based on where you are hit. Is an enemy's turret giving you trouble? Break it off! Is an enemy vehicle too fast for your liking? Shoot off its wheels! It's great to see a damage system that is much more interesting than the simple 'alive' or 'dead' system found in the majority of online shooters. All the battles are very fast paced and always action packed. However, I am not a big fan of the mission system used to enter these battles. All these 'missions' do is change the potential drops and limit the level of players. It doesn't matter what mission you are doing, the objective of all battles will be the same. The mission system is simply used to farm the items and equipment you are interested in. However, this system does allow you to play against players around your skill level as every mission has a level requirement which must be met before you can queue for it. Current State of the Beta: Great Combining the elements of crafting, riding, and destroying together results in a game that is fun to play. I am a huge fan of the crafting system because it is so simple and novice friendly to learn to use, yet doesn’t limit the wild expanse of creativity even this early in beta. There are still some areas such as the environment and sound effects which could use some work, but the game is in an amazing state for being in beta. I am looking forward to the evolution of this game and hope to see many gamers playing soon. I do not have much experience at the higher levels in Crossout so I cannot comment for sure, but this game could be viable as an eSport. It would be great to see a digital version of Robot Wars. Hopefully the cash shop system does not completely knock free to play players out of the competition. Looking forward to what this game has in store upon full release! The post Crossout Beta Impressions appeared first on MMOHuts. |
Posted: 22 Feb 2016 12:01 PM PST This week in Smite Lore, Nevercake tackles Mercury, Messenger of the Gods. The post Smite Lore: Who is Mercury? appeared first on MMOHuts. |
Posted: 22 Feb 2016 11:42 AM PST An official let’s play of Battleborn with Attikus, a brutal rebel empowered by a cybernetic work harness. The post Battleborn Attikus Let’s Play appeared first on MMOHuts. |
Posted: 22 Feb 2016 11:29 AM PST Clicker Heroes is an idle “clicker” game, developed by Playsaurus. Earn gold by clicking on and defeating monsters. Use this gold to buy heroes and skills, which boost your clicking ability and even do damage without your input. When things get tough, reset the world and start again a little more powerful by gaining hero souls. Eventually players can summon and level ancients, which continue to boost their power. Gather and upgrade relics with a variety of boosts. Hire mercenaries to fetch additional resources. Choose to play passively, or be more active and click to advance. Clicker Heroes features a multi-player component called Clans. Players can join together in small clans and take down daily raid bosses for additional hero souls.
The post Clicker Heroes appeared first on MMOHuts. |
Sword Art Online: The Beginning Announcement Trailer (JP) Posted: 22 Feb 2016 10:48 AM PST IBM announces its sponsorship of testing for an SAO virtual reality MMO, Sword Art Online: The Beginning. The post Sword Art Online: The Beginning Announcement Trailer (JP) appeared first on MMOHuts. |
Posted: 22 Feb 2016 10:22 AM PST IDC/Games presents the trailer for Metal Assault’s PvE mode. Metal Assault is being published soon in Europe and Turkey by IDC/Games. The post Metal Assault PVE Trailer appeared first on MMOHuts. |
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