Thursday, February 11, 2016

MMO News

MMO News


Star Wars: The Old Republic Anarchy in Paradise Launch Trailer

Posted: 11 Feb 2016 02:59 PM PST

Star Wars: The Old Republic launches Anarchy in Paradise, a new chapter in the Knights of the Fallen Empire storyline.

The post Star Wars: The Old Republic Anarchy in Paradise Launch Trailer appeared first on MMOHuts.

World of Warships Dev Diaries #11: Team Battles

Posted: 11 Feb 2016 02:42 PM PST

World of Warships presents a developer diary on Team Battles, a new feature coming in update 0.5.3.

The post World of Warships Dev Diaries #11: Team Battles appeared first on MMOHuts.

Space Engineers Update 01.121 Overview

Posted: 11 Feb 2016 02:19 PM PST

Space Engineers Update 01.121 adds a new batch of bug fixes and tweaks, including fixes to solar panels, dedicated servers and more.

The post Space Engineers Update 01.121 Overview appeared first on MMOHuts.

Crowfall February ACE Q&A

Posted: 11 Feb 2016 02:03 PM PST

The Crowfall team answers community questions from the ACE Developer’s forum, focusing on currency and skill.

The post Crowfall February ACE Q&A appeared first on MMOHuts.

Path of Exile: Ascendancy Class Reveal – Guardian

Posted: 11 Feb 2016 12:59 PM PST

In Path of Exile: Ascendancy, you’ll be able to choose one of nineteen Ascendancy classes to specialise your character in. When a Templar character ascends, one of their three options is the Guardian – a holy leader who protects and empowers his allies.

Here are some of the skills available to an Guardian:

Radiant Faith gives the Guardian and his allies Energy Shield when he reserves mana, and Armour when he reserves life. The more he reserves, the larger the bonus. It’s especially powerful on characters that can sacrifice the majority of their mana.

Unwavering Faith adds extra effects to all of the Guardian’s Auras. Each of his auras will also grant Life Regeneration and protection from Physical Damage.

Harmony of Purpose prevents the Guardian’s enemies from gaining charges. Also, all charges created by the Guardian’s allies are shared with his party.

Prayer of Glory makes the Guardian’s warcries instantaneous. When he uses a Warcry, he and his allies become faster. The guardian can use this with Rallying Cry to provide a massive boost to his group.

Time of Need periodically gives the Guardian a burst of life recovery and removes ailments and curses from him. Timed well, this can save the Guardian in tough situations.

Bastion of Hope improves the Guardian’s chance to block and prevents him or his allies being stunned if he blocks. This is perfect for the Guardian who is on the front line protecting his allies.

You’ll be able to play your own Guardian in Path of Exile: Ascendancy, which launches on March 4th, 2016

Learn more about Path of Exile: Ascendancy from my what to expect video here: https://mmohuts.com/video/path-of-exile-ascendancy-expansion-what-to-expect

The post Path of Exile: Ascendancy Class Reveal – Guardian appeared first on MMOHuts.

League of Legends Season 6 and Jhin Review

Posted: 11 Feb 2016 12:05 PM PST

Changes Great and Small

With any new season comes new and big changes to the MOBA, League of Legends. One of the biggest is the update to the game client! The new and improved Draft Mode is mind blowing, and while I don't "always" get the role I want, it allows players a new and [hopefully] less toxic experience. You can queue for ranked with as many people as you want, and each player grabs a primary role and secondary role. I love this, and I love the look of it. Instead of only one person being in charge of the bans, Riot took a cue from other games such as SMITE, and the bottom three players each pick a ban. This can either create more trolling than ever before, or people will communicate, make sensible bans, and the fact that everyone can pick something they want, Dynamic Queue as it's called, is a fantastic addition; something we probably needed as players for a very long time.

League of Legends Season 6 and Jhin Review

The new system of picking champions is amazing, but still heavily sticks fill and support in their respective role 90% of the time.

The nature of social media is also changing with League of Legends! Clubs and party features are well on the way, not now but in the near future. The club system lets you organize a group of friends that you are going to play with regularly, and potentially be rewarded for gameplay. The chat system may be available out of game also [say on a mobile app], or chat with these people at the same time when they're on. You won't be limited to one club, thankfully, and I like the idea of certain groups of my friends being set together so we can play easily. I have friends that only like to do ranked, and friends that only play more casual modes, so being able to group up nice and easy no matter what I want to do is pretty awesome. I also really like being able to represent your club, and change that whenever you want. If you're proud to be in that club [as I would be], you could show off your allegiance.

League of Legends Season 6 and Jhin Review

Segregating your cool friends from your embarrassing friends has never been easier, or done in a cleaner UI.

Then there's the "Hextech Crafting System" on the features coming soon list! It's a method of unlocking cool cosmetics (skins) or actual champions themselves if you do not have them. It's a really cool idea on paper, and the idea of being able to unlock skins by playing the game instead of dumping half my paycheck into the game really appeals to me. The idea seems to be that it will promote people playing the game everyday as they grow closer and closer to an unlock. If you or a party member you are grouped with gets an "S" rank in a match, you will receive a chest. Now, each champion per month can only attain "X" amount of chests, so it's not like you can just queue and stack this super easy. By requiring it to be an "S" rank game or better, it's going to make players want to work harder, and ultimately have to put more games in to claim their max chests on the regular.

It is a really interesting way to promote better gameplay which I'm all about. The chests can have bits of a skin, a champion, some kind of ward or icon; it's all random too. You may not be working towards things you want at all. Though it also appears that you will be able to buy the chests [there we go, there's the money-making part]. You can earn keys to unlock these chests through any queue mode, so no matter what mode you play [except your Dominion players. Looks like that mode is retiring] you can get keys! There's also apparently a rare rare chance to get a full skin or champion! There are so many cool things you can unlock this way, and I won't lie: I really love this. Sure, it might take forever to get exactly what you want, but there will be a way to disenchant loot. You can blow up progress towards skins for champs you don't want to play with the gamble you will get something that interests you instead. Kudos to League of Legends for changing up how the MOBA game works. It's a bold move to try and make things more fun for all levels and styles of play. Now, what we're really here for. . .

League of Legends Season 6 and Jhin Review

True innovation arrives in bot lane.

Khada Jhin Comes to Prepare His Magnum Opus

Jhin, the Psychotic Assassin is a truly unique Marksman among the others littering the Rift. As a former prisoner turned mercenary/assassin, the man known as Khada Jhin uses his love of the arts and music to paint carnage and violence across any field of combat he's on. He's considerably different from any other Marksman I've ever played, and definitely in a good way. He requires patience, consideration and planning: Sure, you can play Graves and dive in, Q+R and kill two to four people without any effort, or you can play Miss Fortune and simply tag players with Q until they're dead without really trying. But Jhin requires patience. Every four shots, he has to reload, and cannot scale his attack speed even if you build for it. Building Attack Speed items or using Attack Speed runes instead nets a minor conversion of Attack Speed into Damage, but it's not truly worth it. Though I do still build two items that have AS on them as the utility offered is too much to pass up.

You can even play Jhin mid lane, and I've heard talks of people taking him into the jungle; after all, Graves can do it. Casters can do it. And Jhin's got the damage to go that route. His range and kit offers him a pretty safe mid lane, since he can snare from afar with his W, and pin the enemy down with relative ease. But his primary spot on the team will no doubt be as the Marksman/ADC. However, he suffers from being poked down too hard; lifesteal will definitely complement any rune choices. The 7% lifesteal you can start with on runes/Doran's Blade will be the difference maker in early laning, coupled with how patient you can play. As far as runes, I tend to run 3x Lifesteal Quints [though the argument can be made for 3xDamage Quints if you are good at him], 9x Red Damage, 9x Yellow Armor, and 9x Blue Magic Resist, pretty standard for a Marksman these days. My Mastery is Warlord's Bloodlust, giving me even more life back, but Thunderlord's is also incredibly viable [as it is on EVERYONE. Seriously.] Heal/Flash should be a given for his summoner spells. I can't imagine anything else being really useful other than occasionally cleanse.

League of Legends Season 6 and Jhin Review

Masteries to put maximum pow late game early game sustain.

Jhin's kit might seem kind of confusing at first and after playing him that's certainly true. There's a bit of math that goes into his AD, and I've seen Jhin players leave a game with 600+ AD without too much trouble. This comes from his passive, Whisper. Attack Speed and Crit gives him a multiplayer for his Attack Damage, and he CANNOT gain Attack Speed any other way than leveling. Instead, Attack Speed gives his crits a bit of a move speed boost, which can be the difference between getting out of a bad spot or getting yet another kill. His Crit is 25% lower, [except his Ultimate], but Crit Runes or items like Infinity Edge can assist with this detriment. If you really wanted, you could get, in the most ideal of situations, 999 ad with: Two Essence Reavers, Infinity Edge, Bloodthirster, Mercurial Scimitar, and Phantom Dancer. Should you? Probably not. But it's absolutely feasible.

League of Legends Season 6 and Jhin Review

Runes to survive the brutal early game build up.

In addition, his Passive reveals that his auto attacks use Ammunition. He gets four shots then a reload, but his last hit always crits, and does 15/20/25% of the target's missing health as physical damage (1/6/11 levels respectively). It all sounds complicated, but it's not really that bad. It just takes a little experimentation to find the item builds that work for you. His most easy to understand ability is his Q, Dancing Grenade. It works similar to Katarina's Bouncing Blades. He lobs a grenade that bounces up to three times. If it kills a unit, it does 35% more damage on the next bounce. So if it kills three minions and lands on an enemy, it's going to do serious harm. This is his wave clear and a big part of his poke game.

Deadly Flourish is his W, and it has a seriously long range [longest non-ult range in the game!] as well as a decent charge. It fires a single bullet, and has the utility of comboing neatly with his E. Its passive states that enemies hit with Jhin's auto attack or other allied damage are marked for 4 seconds. If they are struck with the Deadly Flourish, they're rooted in place, which lets you drop the "Captive Audience" on them. Captive Audience is one of my favorite abilities in the game. When Jhin scores a kill, it automatically spawns a Lotus Trap right under that person… that detonates; the possibilities for free damage and bonus kills are insane! The ability drops an invisible Lotus Trap, that nothing can detect, but it takes a moment to become invisible. It lasts for two minutes, and people caught in the explosion are slowed, and marked with the Deadly Flourish passive for another root if cooldowns are up. I love this because it can really punish wombo combos, by dropping traps where they're going to be/are, and deal huge damage to make them think about diving. It's a great way to defend objectives, or simply kill people that have the nerve to be in your path.

Then we come to his ultimate: Curtain Call. It has an absolutely absurd range, and when activated it plays some really ominous music as he queues up four bullets. He channels for ten seconds, and each time he hits R, wherever he was mousing over, a bullet fires the duration of his ult, stopping at the first champion it hits. So yes, you can body block for someone who is low. Curtain Call's damage is increased by 2% for every 1% the opponent is missing, and the final shot crits for 200% damage! Good lord. Anything marked by Deadly Flourish in the range of the ult are also revealed for about four seconds, making it easier to shoot them. Bear in mind that it takes 1 sec to fire again, and you can stop the ult early, which lowers the cd by 10% per shot unfired. It's so powerful and far reaching. It goes through walls too, so you can't just flash over a wall and be safe. Jhin's all about precision and plotting which is why he's the ADC for me. His abilities all combo and synergize with each other so well, and having a support that will either 1. Peel nonstop and let you play passive, or 2. Lock an enemy down so you can obliterate them will be to your advantage. Jhin is unique even among new and unique champions, offering true power to anyone who can take his patient, calculating style into their hands.

The post League of Legends Season 6 and Jhin Review appeared first on MMOHuts.

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Fable Legends: Content Update 19.2 Gives New Loot Changes

Posted: 11 Feb 2016 12:03 PM PST

In a new update for Fable Legends, the action based co-op RPG by Lionhead Studios, price and loot changes have been made. All available heroes are now cheaper to purchase and there’s more relevant chest loot for players to collect.

The dev team has been collecting all sorts of feedback and reduced prices for other items available including Villian Creatures.

For more info, visit https://www.fablelegends.com/

The post Fable Legends: Content Update 19.2 Gives New Loot Changes appeared first on MMOHuts.

Total War: WARHAMMER – New Gameplay Footage Released

Posted: 11 Feb 2016 11:57 AM PST

Creative Assembly have today unveiled further gameplay footage and details for the Grand Campaign in Total War: WARHAMMER with the release The Empire Campaign Gameplay Walkthrough.

Following the Greenskins Campaign Gameplay Video released last year, this new video provides a brief, work in progress snapshot of a campaign played as The Empire and an early look at some key gameplay mechanics such as character skill trees, The Empire 'Offices' panel, building & technology trees, character customization and a look at the forested hills of Reikland.

For more info, visit http://store.steampowered.com/app/364360

The post Total War: WARHAMMER – New Gameplay Footage Released appeared first on MMOHuts.

Dying Light: The Movie Announced

Posted: 11 Feb 2016 11:41 AM PST

Starting today, Techland together with GAME UK are offering a once-in-a-lifetime opportunity for everyone who has ever dreamed of landing their own role in a full feature film, without having to go through the hard work of things such castings and auditions. By purchasing The Spotlight Edition of Dying Light: The Following – Enhanced Edition, one person can become an integral part of Dying Light's move to the big screen.

Dying Light

This one-of-a-kind edition includes a supporting role in Dying Light: The Movie, acting classes, and a number of other film-related rewards. The full list can be found in the image below or at Game.co.uk.

Charlotte Knight, UK Retail MD at GAME says: "Dying Light is one of the most exciting survival games around and what's more – it's Oscar season so what better time than now to head to the Hollywood hills! We know our community like to get in character and will have no doubt been inspired by the leading actors on the big screen – so this is a really exciting opportunity for any gamer wanting to hit the silver screen in style!

After their brilliant Zombie Home Edition last year, we're pleased to partner with Techland again and offer our community yet another, only at GAME experience."

All of this comes with a very reasonable price tag of $10,000,000 USD.

For more info, visit http://www.game.co.uk/en/dying-light-the-following-the-spotlight-edition-only-at-game-298773

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SkyForge: Valentines Event Now Available

Posted: 11 Feb 2016 11:39 AM PST

Developers Allods Team and Obsidian Entertainment, along with global publisher My.com, present Skyforge's March of Knowledge update, marking the start of the Valentine's Day themed Mysteries of Love festivities. Players take the role of fledgling cupids to help people fall in love and can show their affection through in-game Valentines. Admire the beautifully decorated seasonal areas of the game or dress up in unique Valentine's Day costumes that are included in the limited time Love packs, which also give access to Skyforge's Monk and Kinetic classes.

Skyforge

The Skyforge March of Knowledge update contains:

  • Photomode: Allowing players to immortalize their adventures
  • Legendary Ancient Rings: These powerful artifacts have unique statistical bonuses that standout among Skyforge's current rings.
  • The Laboratory: A brand-new system simplifying the resistance development process, making it accessible to all players.
  • Astral Journey: The start of a player driven campaign to fight back the Alien Invasions against the game world of Aelion, once and for all.

For more info, visit https://sf.my.com/

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