Tuesday, November 24, 2015

MMO News

MMO News


Star Wars: Galaxy of Heroes Launch Trailer

Posted: 24 Nov 2015 04:07 PM PST

Star Wars: Galaxy of Heroes is now available on iOS and Android devices.

The post Star Wars: Galaxy of Heroes Launch Trailer appeared first on MMOHuts.

World of Warships Developer Diaries #10: Sound and Music

Posted: 24 Nov 2015 03:54 PM PST

Wargaming’s World of Warships team goes behind the scenes on the creation of sound and music.

The post World of Warships Developer Diaries #10: Sound and Music appeared first on MMOHuts.

TERA: Ringside with the Brawler Round 2

Posted: 24 Nov 2015 03:33 PM PST

TERA goes round two with the Brawler’s skills, this time looking at Bullrush and Jackhammer.

The post TERA: Ringside with the Brawler Round 2 appeared first on MMOHuts.

First Assault Available Soon on Steam

Posted: 24 Nov 2015 02:49 PM PST

Nexon has revealed that its upcoming first-person shooter Ghost in the Shell: Stand Alone Complex – First Assault Online (First Assault) will be available soon to players via Steam, as well as the Nexon launcher. Fans interested in being among the first to be notified of First Assault's release can add the game to their Steam wishlist now by visiting: http://store.steampowered.com/app/369200/.

Throughout its beta phases, Neople is asking players to help shape the game by providing their feedback. By bringing it to multiple platforms, they look forward to sourcing fan input and improvements from both Nexon users and the Steam community. Players can continue to register for the chance to be a part of future beta tests via the First Assault website.

In First Assault, players will join Section 9, an elite force of cybernetically enhanced combat operatives responsible for protecting society and fighting cyber terrorists on the neon-drenched streets of a futuristic Japan. Licensed from "Ghost in the Shell: Stand Alone Complex", the critically acclaimed series based on Shirow Masamune's original comic "The Ghost in the Shell"©, one of the core originators of the Cyberpunk genre, First Assault takes place in a world in which society has embraced new technology, leaving themselves vulnerable to malicious super-hackers.

The post First Assault Available Soon on Steam appeared first on MMOHuts.

Devilian Reveals Open Beta, Head Start and Launch Dates

Posted: 24 Nov 2015 02:26 PM PST

Trion Worlds, in partnership with Bluehole Ginno Games, today revealed the Open Beta, Head Start and Launch dates for upcoming MMO-APRG Devilian. Starting Wednesday, December 2 at 10:00am PT, everyone will get a chance to try out Devilian during the Open Beta period. For those that purchased Founders Packs, Head Start begins on Tuesday, December 8 at 10:00amPT. Two days later, the world of Nala opens to all, as Devilian officially launches on Thursday, December 10 at noon PT.

Devillian combines the frantic nature of an action RPG with all the depth and social aspects of an MMO. Gamers play the role of the last guardians of Aelkeina – unique half-devil heroes battling to save their world from a fallen god – and experience fast-paced, visceral action combat paired with MMO features like crafting, quests, trading, cities, mounts, pets, guilds, alliances, wars, and dungeons.

Ready to enter through the gates of this dark world? Visit the Devilian website for more information.

The post Devilian Reveals Open Beta, Head Start and Launch Dates appeared first on MMOHuts.

Dungeon of the Endless Releases Organic Matters DLC

Posted: 24 Nov 2015 01:59 PM PST

Popular French developer Amplitude Studios has officially unlocked the all new Organic Matters update, a community-driven set of additions produced from last year's design contests for rogue-like, dungeon-defense hit, Dungeon of the Endless. The free update features three new monsters, a living, organic spaceship, and an all new ending sequence among other items. In addition to the free update, Amplitude has created a new content pack called Rescue Team available for $1.99, highlighted by three powerful "Rescue Team" heroes, two new monsters, and a major module.

"Our community's involvement is critical to our growth as a modern development studio, but it's also an amazing experience to see what they come up with," said Romain de Waubert de Genlis, chief creative officer at Amplitude. "Now that they have participated in the initial process, we're delivering the actual game back to them."

Dungeon of the Endless: Organic Matters Update Features:

  • Tons of free content – designed during G2G Creation Contests
  • All new "Organic" Spaceship (designed by sarin555, Lynx_gnt & DotBeta)
  • Three new monsters including "Vultuu" (designed by TheMassive & Loczek)
  • New "Rosetta" hero (designed by wkinchlea & TheWelp)
  • Two new "Recycler" minor modules
  • A brand new ending sequence
  • Gamepad and Steam Controller compatibility

Dungeon of the Endless: Rescue Team Features:

  • Three "Rescue Team" heroes – with very unique skills:
    • ​ Sacha Chokyo will tame enemy monsters!
    • Wes Davoun can influence the events in the next room…
    • Zugma Walker is a powerful Crystal… and Dust?! carrier
  • Two new "Hurnas" monsters
  • One new "Field Medic" major module

Organic Matters is available on Steam today for free, and Rescue Team is available on Steam today for $1.99.

The post Dungeon of the Endless Releases Organic Matters DLC appeared first on MMOHuts.

Thanatos Introducing PvP & Field Bosses

Posted: 24 Nov 2015 01:36 PM PST

Inixsoft and JM Studio have announced that Thanatos: The Dragon Chaser will launch its first major update on November 26, 2016.

The update will introduce PvP content, from 1v1 friendly duels to multiplayer PvP systems, allowing players to hunt each other instead of monsters.

Six field bosses will also be added to the game’s maps, giving players a chance to fight for the best items in game to date with the assistance of friends and allies.

More updates are planned through December to add new and player-requested content.

The post Thanatos Introducing PvP & Field Bosses appeared first on MMOHuts.

League of Legends Season 6 Preseason Expectations

Posted: 24 Nov 2015 01:22 PM PST

I can't help but be excited for the League of Legends Season 6 changes! Not all of them are terrific, but far and away, they're big and interesting. Items, Masteries, hell, even the speed of the game is changing! I'm going to go over the big changes and whether I think they're worth it or not. I love League of Legends, and I have to say, overall I'm pretty hyped; I hope you guys are too! Change is a good thing, as long as it's not change for changes' sake.

Anyone who paid attention to Season 5 of League of Legends probably found one thing: Not all lanes are equal in terms of importance. In fact, if you weren't playing Tristana, Jinx or Vayne, you were probably not all that important as a marksman; many of them have been untouched since their release other than minor tweaks, nerfs or buffs and many more are quite old. They all kind of played the same; the same builds, the same auto attacks, even the abilities were kind of the same in some ways. Season 6 is going to be pretty wild in that regard! Quinn, Graves, Corki, Kog'Maw, Miss Fortune, and Caitlin received reworks and feel like brand new champions. The other adcs/marksmen got touchups, but nothing severe. Speaking of, I was disappointed that Sivir didn't get a rework/someone off the new list wasn't chosen for the Victorious skin reward. They missed an opportunity there I think, but it is what it is. The marksmen changes were a great thing, but I'm expecting to see them touched up over the next few patches to get it right. Here are some highlights:

  • Quinn no longer has a blind, can drop "Vulnerable" easier, and her ult isn't a murder machine anymore. Now it's for mobility.
  • Graves is probably the coolest/strongest adc now (in my opinion). New Destiny is his passive, and his shotgun has a bunch of cool abilities. His shotgun is ACTUALLY a shotgun now. He stores two shotgun shells that are expended when he attacks and now his Auto is an actual cone shotgun blast. Please see the patch notes, Graves has a bunch of changes.
  • Corki's now really a hybrid. Most of his abilities do hybrid magic/physical damage (even his autos!), and can go back to base at intervals to pick up "The Package" that buffs Valkyrie. (as Special Delivery)
  • Kog is scarier than ever. Bio-Arcane Barrage can give attack speed up to 5.0 seconds, which is insane, and Living Artillery is basically an execute, doing double damage to champs between 25-50% health, and triple under that.
  • Miss Fortune's got a new passive, Love Tap. Each time she attacks a new target, they take physical bonus damage, with the exception of minions/buildings only feeling 50% damage. She loses impure shots, but gains an ult that can crit up to 120% damage and Strut is now activated. It instantly gives max possible move speed for it, and using Love Tap increases attack speed for 1 second (2 on champions). As long as you have targets to swap to, you can keep it moving!
  • Caitlyn's Headshot doesn't penetrate bonus armor anymore, but now it's easier than ever to headshot. Yordle Traps are stored as charges. If champions are caught in it, from up to 1300 units away they can be headshotted, same with 90 Caliber net. Headshots are going to be blasting away at bot lane.

 

League of Legends Season 6 Preseason Expectations

The sound of Caitlyn's traps will soon haunt your dreams.

As a whole, every Marksman got an increase in base attack damage, and had their attack damage growth lowered. It will make them stronger/more relevant in the early game while taking away some of their ability to be the only relevant level 18 at the end-game portion. In this vein, many champions received 50 more base mana and a slight nerf to their mana scaling. This has something to do with the Mana Pot disappearing (R.I.P.). Though notable while talking about mana is the support maga regen buff of +2.5. This is something I've kind of always wanted. While I'm sad to see Mana Pots go the way of the Philo Stone, Mana Potions could really be the difference between a lane winning or losing. We have refillable potions now, which, while a bit expensive, can save a lot of money through the mid game. Maybe. I still think they're a bit damn expensive.

Speaking of items vanishing, we have a whole host of them going away this season. Some good (Poacher's Knife/Ranger's Trailblazer), some bad (Green Ward). Some confusing or indifferent (Avarice Blade, Sword of the Occult, Brutalizer, Zephyr). Tons of stuff disappearing. I'm ambivalent to the loss of stealth ward, because let's face it, lots of people didn't use them any damn way. I felt like some of these, like Brutalizer, filled weird roles, and Occult was too niche. Sad to see Avarice Blade go though. . . Also say goodbye to Clairvoyance and Clarity. Byebye!

There are also so many damn new items/item changes. I can't even get into them all; I'd be here all day. So many items went up slightly in gold cost, but there are some notable new items/changes here. The third level support/gold item builds with Sightstone, so you have Sightstone, level 2 item, and then a new item at the top. They're not gamebreaking, but they're going to leave you an additional slot in your item as a support, combining your gold and support item buffs into one convenient place. Mejai's now has a new item to build out of (Dark Seal), grants 200 mana, and grants Glory for kills/assists, up to 25. You lose 10 stacks on dying though, a much less harsh punishment than old Mejai's. You receive 5 AP per stack of glory, and if you have at least 15 stacks you get a move speed buff. It's even more risky, but I feel like the reward is better, and the early item gives more flexibility in your game plan. We have a new, bigger, beefier Executioner's Calling in "Mortal Reminder" which has a passive of 40% bonus armor penetration. And it inflicts Grievous Wounds (which now only affects self-healing instead of all heals). You won't be laughed at for building Essence Reaver anymore, Marksmen! Crits restore 3% of your mana, base crit strike chance of 20% as well as a BUNCH of CDR. Items are insane now, good lord! Spend some time getting to know them.

League of Legends Season 6 Preseason Expectations

Forget everything you thought you knew about champion builds.

Speaking of items, Scrying Orb is going away! Instead, it's being added as an alteration of the Yellow (Ward) trinket at level 9. The trinket slot got a few changes. Now the Ward trinket holds 2 wards at once, and can upgrade into the Scrying Alteration, which creates a scrying ward (1 hp, visible) at a larger range that does not count against your ward total. Sweeping Lens now also spawns warning particles over units it finds that you cannot locate, which is kind of cool. The upgrade, Oracle Alteration no longer has true vision, but increases the range the warning particles have. The trinkets grow stronger over the course of the game too, and I honestly kind of like this change. It is my sincere hope that it will help players ward more (though I'm not holding my breath. . . )

Now we come to the pace of the game. It's faster than ever. Minions spawn at 1:15, while jungle camps appear at 1:40. Now you need to pay attention to the lanes earlier, and juggle getting level 2 versus a good leash for your jungler. The early game is pretty important all around now, thanks to Rift Herald, a mini-Baron Buff that shows up in the Baron Pit. The Rift Herald takes less damage from ranged, and has an eye on its back that occasionally opens to deal a pile of damage. And if struck from behind to lower it to 15% or less, it will do 15% of its max health in true damage, and stays open. So you can't really be sneaky, face the Rift Herald like a man (or woman! Or Robot! Or. . .Blob creature)!

 

League of Legends Season 6 Preseason Expectations

No time to afk or look up guides. You gots ta move!

All told the game's going to get faster, which is good in my opinion. All that waiting at the start was insane, and though I feel this might make invading a bit harder/stressful, there are other things to look at, like increased passive gold, and the two lowest members of a team (not pointing at anywhere, bot lane. . .) will receive even more passive gold to sort of help them out. There's also a new system of Bounties, which should be looked at in the patch notes. Bounties give bonus gold to the whole team on a global scale which includes a tier system depending on the kills the person has accrued. You can see a little counter by their name and it becomes more and more elaborate the more they kill! Speaking of Gold, consecutive assists no longer give bonus gold, which is why I felt so damn poor in the games I've played. My first reaction is that this is a lousy idea. Though their logic is to prevent both bot lane opponents to become so fed that they terrorize you all through the lane phase. We'll see if this change is best for business in the coming weeks.

More game changes are happening though; turrets no longer have shields! Thank God. But they changed how turrets take damage in quite a few ways (such as letting mages use their AP in the damage calculation!) that will make tower pushing a bit more frustrating. Towers that have no nearby minions will gain 200 armor and mr and slowly gain armor/mr up to a max of 30. What does this mean? No more Tryndamere, Master Yi, Trundle, or Xin Zhao pushing a tower with no minions nearby. At least, not in a few hits with no fear of reprisal. However, they have more health and give more gold! I honestly love the tower changes; it'll make the laning phase just a bit more balanced and put a damper on split pushing.

The last thing to change as far as the pace goes are minions. If your team's average level is higher than the enemies, your minions do more damage and push harder. They even gain some damage reduction! It gets even more insane though; if a lane has two towers pushed and your team average is 3 higher, your minions take 7 less damage from enemy minions. It doesn't affect their damage to players, just other minions. The pushing is going to get more intense if you're ahead. There are also a lot of number changes in the jungle, and I implore you again to read the patch notes to see just what happened there. You get more gold, less experience, but it's easier to jungle now. Probably less need for a four man leash, and more time spent in the early lane. I like this change overall.

League of Legends Season 6 Preseason Expectations

Mean minions incoming.


 

The final and possibly most potent changes are to the Mastery System. Instead of Tank/Damage/Support brackets, with a point per level, where you can put points anywhere you want, it works differently now. When presented with a tier that has two options with five ranks, (tier 1, 3, 5) you can split your five points at that level between the two, but you cannot come back and use 5 points in both. When faced with an option that has no ranks (2, 4, Keystone), you can pick only one of them. I love the new mastery system; it will lessen the amount of mastery pages I have perhaps, and the masteries themselves feel more important, and less about micromanaging bullshit. Some of the masteries feel kind of weak, but sound good on paper, such as the hp regen masteries. There are so many cool abilities going on, and it will let you build how you want, without just dumping all of your points into one tree. I feel like this mastery system is far more impactful than the old versions. But we'll have to test them more in actual gameplay to confirm how they fit with all the other drastic changes happening around them.

 

League of Legends Season 6 Preseason Expectations

Hopefully the best rendition of masteries yet.

I know there's a lot of information here, but there's a lot going on and some people simply aren't going to read the patch notes and dive right in; I do not advise doing that. The purpose of this is to show you guys that things actually ARE changing, and it's for the better. Marksmen matter, items are being shaken up, and the game is going to move faster! It's a grand time to be alive for League of Legends players. I think Season 6 is going to be fast-paced and intense. It's a lot to take in, and choices matter more than ever. Which marksman you pick matters more than simply picking the S-Tier Team-Murderer. Now you're going to want to look at which one matters the most for your team comp. Riot's shaking things up, and we have plenty of time to take it all in. New builds, team comps, new and bold decisions are going to be blowing up in Season 6; I hope you're ready.

The post League of Legends Season 6 Preseason Expectations appeared first on MMOHuts.

Star Trek Online Community Raises $35K for Pop Culture Hero Coalition

Posted: 24 Nov 2015 12:40 PM PST

Perfect World Entertainment, Inc. and Cryptic Studios are proud to announce that the Star Trek Online community has raised over $35,000 for Pop Culture Hero Coalition, an anti-bullying organization founded by Chase Masterson (Leeta/Admiral Leeta in "Star Trek: Deep Space Nine" and Star Trek Online: Season 11 – New Dawn). On November 12, a limited quantity of T1 ships & shuttles and T6 ships were released on Groupees.com and Perfect World Entertainment dedicated its net proceeds to the Coalition. The cause received overwhelming support from players, who joined together to raise over $35,000 for the organization in just a few short days.

The contribution to Pop Culture Hero Coalition will be used to promote the organization at pop culture events and fund anti-bullying campaigns in inner-city schools that aren't able to afford programming. The organization's mission is to take a stand against bullying, racism, misogyny, cyber-bullying, LBGT-bullying and other forms of hate through the popularity of media. It was founded in 2013 by Chase Masterson (Star Trek Online, "Star Trek: Deep Space Nine") and co-founded by Carrie Goldman and Matt Langdon.

"We're so proud of our community for banding together to support Pop Culture Hero Coalition," said Star Trek Online Executive Producer Steve Ricossa. "We've always known that we wanted to support this cause. Not only because Chase Masterson is an important member of the Star Trek Online family, but also because we fully stand behind the organization's commitment to put an end to bullying. We can't wait to see how Pop Culture Hero Coalition will use our contribution to change lives."

“In the true spirit of Star Trek, Perfect World Entertainment, Cryptic Studios and Star Trek Online are making a powerful stand for real-life heroism over bullying, racism, misogyny, cyber-bullying, and other forms of hate," said Pop Culture Hero Coalition Founder Chase Masterson. "Pop Culture Hero Coalition is proud and grateful to partner with these leading companies in this crucial, life-changing work. You are heroes.”

The post Star Trek Online Community Raises $35K for Pop Culture Hero Coalition appeared first on MMOHuts.

ELOA: Elite Lord of Alliance Officially Launches on WEBZEN.com

Posted: 24 Nov 2015 11:51 AM PST

WEBZEN, a global developer and publisher of free-to-play games, today announced the official commercial release of its triple-action hack ‘n’ slash MMORPG ELOA: Elite Lord of Alliance, marking the end of the open beta phase.

ELOA: Elite Lord of Alliance is an anime-inspired triple-action hack ‘n’ slash MMORPG, with classic action RPG elements and unique dynamic 3-combat-stance gameplay. With a level cap of 30, players can choose between one of 5 playable classes among 4 races, fight in PvP battlefields, and venture into dungeons.

With ELOA's official launch, an in-game shop has now been introduced. A variety of items will be available for purchase, including appearance-changing character costumes, HP/MP potions, wings and more.

To celebrate the official release, ELOA is holding a launch event where players will fill up a Monster Journal by defeating different types of monsters in the vast world of ELOA. Players that completely fill up the Monster Journal between November 24th and the weekly maintenance on December 8th, 2015 (UTC), will receive Claire’s Chika Box, granting them a chance to acquire a unique pet.

In addition to this in-game event, the ELOA team will be running the ELOA Official Launch Gift Key Giveaway Event from today through to December 8th, 2015 (UTC). Players can visit any of WEBZEN's media partners to obtain a special gift key. Keys are limited to only one per WEBZEN account, and each key will grant a free gift pack, which includes Server chat (light purple) x5 and Eva's Survival Pack x1 (Eva's Tear x5, Eva's Authority x5, Eva's Breath x3).

Furthermore, WEBZEN has unveiled plans for upcoming patches in December. Next month, players will be able to explore new areas and quests in conjunction with an increased level cap for characters, along with an entirely brand-new raid dungeon.

Interested players with a WEBZEN account can download the game client on the official ELOA website: http://eloa.webzen.com/.

The post ELOA: Elite Lord of Alliance Officially Launches on WEBZEN.com appeared first on MMOHuts.

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