Monday, November 23, 2015

MMO News

MMO News


Kingdom Come: Deliverance Update Brings Crime System

Posted: 23 Nov 2015 04:14 PM PST

Kingdom Come: Deliverance has launched its Tech Alpha 0.5 today.

The content update includes:

  • Crime system: Stealing or attacking people will have consequences, the population will behave accordingly. If you are seen committing a crime, multiple options are available, from  negotiating your way out, going to jail or even resisting the arrest by fighting against the authorities.

  • Multiple enemies: Fighting will get even more dangerous and challenging, thanks to new AI improvements. Every opponent has now different skills and equipment. Combat feels even more realistic and deadlier.

  • Adaptive soundtrack: Addition of new proprietary sound technology adapting the soundtrack’s mood based on player’s actions. For instance, the game’s symphonic music goes from peaceful to agitated when the player is under attack and is procedural modifying itself depending on player’s performance. The system handles all kind of situations based on actions and environments, such as exploration, theft, danger, etc.

  • RPG and survival elements: Characters, now needs to eat and sleep in order to stay healthy and survive. New horse inventory will help carry more supplies

  • Technology upgrades and fixes:

    • Implementation of Global illumination a new CryEngine lighting technology improving lighting and shadows to improve the world’s realism.

    • Combat and Horse controls/animations improved

    • New dialog animations and cameras

    • Complete graphical user interface overhaul

Tech Alpha 0.5 is the last update before the release of Kingdom Come: Deliverance Beta version. The Windows PC Tech Alpha 0.5 is available for backers supporting the development of Kingdom Come: Deliverance on www.KingdomComeRPG.com and for Kickstarter backers.

The post Kingdom Come: Deliverance Update Brings Crime System appeared first on MMOHuts.

Path of Exile Ascendancy Expansion – What to Expect!

Posted: 23 Nov 2015 04:06 PM PST

DizzyPW gets the latest information about another mega update coming to Path of Exile this coming January or February! The new expansion known as Ascendancy introduces the Lord’s Labyrinth and Trials of Ascendancy both include deadly traps players must overcome to overthrow Emperor Izaro. Six types of lethal traps have been crafted by Izaro into elaborate puzzle rooms for an entirely new gameplay type for Path of Exile!
 
After making it through the Trials of Ascendancy Emperor Izaro chooses you to complete the Lord’s Labyrinth and with an entirely new system for generating sequences of random areas, the overall layout of the Labyrinth shifts every day, uncovering new puzzles and secrets.
 
Learn more about the update from DizzyPW’s preview article HERE!

The post Path of Exile Ascendancy Expansion – What to Expect! appeared first on MMOHuts.

Wakfu Raiders Introduces New Chapter Update and Combo Attack

Posted: 23 Nov 2015 03:39 PM PST

Wakfu Raiders' holiday fever is starting, which means that fans will experience a bevy of new additions this pre-holiday season.

Starting today November 23, players will now have an additional fifth combo attack in their arsenal. By harnessing the power of characters of three different elements, they can unleash an awesome all-out attack to decimate foes in tougher dungeons. The level cap will also be raised to 80 so that players can buff up their raiders further.

In addition, there is also a new story chapter set in Brakma where the dominion of the demon Sram resides. A new Hell difficulty is also unlocked in the Crypt, where only level 75 parties and above can participate in this very tough challenge.

To keep in line with the festivities, special Thanksgiving creatures will be running wild in dungeons from November 23 to November 30. Defeating them will net players special turkey leg loot that refills their stamina to keep on playing.

Wakfu Raiders will also have Black Friday and Cyber Monday bundles scheduled from November 27 to November 30. Head to the official gumi forums for more details.

The post Wakfu Raiders Introduces New Chapter Update and Combo Attack appeared first on MMOHuts.

Albion Online begins Closed Beta

Posted: 23 Nov 2015 03:07 PM PST

Independent game developer Sandbox Interactive today announced that players will now be able to join the Closed Beta of their medieval sandbox MMORPG Albion Online. By becoming Legendary, Epic or Veteran Founders, players will be able to join the beta this week on Monday, Tuesday or Wednesday respectively, ahead of the game's release on Windows, Mac, Linux, iOS and Android in 2016.

Albion Online has players explore an open game world and stake their claim on it by sieging, claiming and defending territories. The game offers an extensive player-driven economy, challenging guild-versus-guild activities, the ability to develop and customize real estate, a unique classless customization system, and much, much more – all in a fully connected, truly cross-platform persistent game world.

"In an age where MMO's are increasingly casual in nature, Albion Online represents our vision of what a true modern MMORPG should be," says Stefan Wiezorek, Founder and CEO at Sandbox Interactive. "Albion Online combines the classic, challenging gameplay found in classics like Ultima Online, Eve Online and Runescape with the best recent innovations in the genre like classless character customization and cross-platform support. We are now extremely excited to start the next phase of our development with the start of the Closed Beta, and are eager to get our players' feedback on all the updates and improvements we have been working on since the end of the last Alpha.”

Albion Online has already gathered more than 30,000 Founders who will be able to enjoy the beta for multiple months, significantly longer than the previous alpha tests. Players can sign up to become a Founder and join the beta at: https://albiononline.com/en/shop/founderspacks/compare

The post Albion Online begins Closed Beta appeared first on MMOHuts.

Blade and Soul Beta Blog Part 2 – PvE

Posted: 23 Nov 2015 02:50 PM PST

Welcome back, martial-arts masters. Now that the second closed beta for Blade & Soul has come and gone, it's time to showcase my adventures in the world of Blade & Soul once again. This time we'll be focusing on some of the low-to-mid level PvE challenges that are available.

Arriving in the town of Jadestone Village as my kung-fu master, this area opens up many new events that can be experienced within a short amount of time. Most notably: One of the more engaging instances that new players will come across in a cave called Lakeside Cache, featuring a boss fight with a giant Scorpion named "Pokey", a.k.a the Noob Killer.

Legend has it that if a new player is able to defeat Pokey all by themselves on their first try, they are destined to become one of the greatest fighters who ever lived. That was a challenge I was willing to take…

But in all seriousness, Pokey is a fairly formidable boss fight for beginners, as this opponent throws several telegraphed and non-telegraphed attacks at the player, as well as different mobs to face midway during the battle. While this boss fight can be experienced with a party, defeating it solo is possible and much more satisfying.

So without further ado: It's time to FIGHT.

Blade and Soul Beta Blog Part 2 - PvE

It's go time.


 

As the battle started, facing Pokey and its attacks were fairly easy for me to handle, as Kung-Fu Masters are equipped with a counter attack, two evasive sidesteps and a back dash in order avoid taking damage. Utilizing the explosive fist attack mixed with some animation cancelling, I was able to twiddle down the creature's HP well enough.

That was until the young scorpions were thrown into the mix…

Blade and Soul Beta Blog Part 2 - PvE

Don't mind the red screen; the situation is clearly under control.

It was very difficult for me to deal with the young scorpions during the fight, since I was too focused on the main boss, I didn't have enough time to destroy the eggs the hatch the scorpions. So now I was dealing with Pokey and a bunch of baby pokeys at the same time, which was a pain to deal with, as Kung-Fu Masters are not well equipped to handle multiple enemies at once. Still, I managed to kill them all off, but not before having nearly all of my health drained from me.

 

Blade and Soul Beta Blog Part 2 - PvE

When in doubt, breakdance your way out.

After drinking a potion during the fight and hanging on for dear life, I managed to strike one final blow on Pokey and came up victorious, and as my reward, I was given a piece of its Soul Shield, along with some coins, potions and a key used for unlocking equipment boxes.

It was a very fun and engaging boss to solo. I enjoyed it so much that I decided to retry the fight several times, which seemed like a good idea at the time, in order to collect more soul shield pieces. Getting a full soul shield set, however, was a fairly dull and frustrating endeavor since item drops are all random, so I had to settle for having a 5 piece set instead of a full 8 piece.

Pushing on into the wilderness, I managed to reach the Songshu Isle in order to complete the Dusk Adder's Nest instance, a hideout for a ruthless gang. This time, I decided to give the group finder system a try. This system allows players to set up a private or open group for other players to join. It can even be used to connect with players from different servers, which is a nice and welcome feature compared to most other F2P MMOs, especially during beta.

Within a few minutes, I was able to find a full party in order to take on the instance, thanks to the game's combat and class role structure. Due the lack of dedicated DPS, healers and tanks, players won't have to worry about their team compositions so much and players won't have to call off their dungeon runs for the night because their guild-appointed healer didn't show up. Just grab your friends and get into the fray.

Blade and Soul Beta Blog Part 2 - PvE

The gon on the left falls to his knees in shock as a glowing flower explodes from his comrade's head.


 

However, because of the lack of holy trinity, some players may disconnect in team play, as most of the early instances amount to beating up a bunch of guys in one room before moving to the next one. With a limited set of support skills that directly help other teammates and each class having access to skills that restore their own HP, each player, for the most part, is responsible for protecting their own hide.

Personally, I was fine with this structure as it made these instances feel more like an arcade style beat 'em up, which is what I assume is what the developers were going for. Still, some unique mechanics and more emphasis on supporting teammates would be nice, and I do suspect that these kinds of encounters will be seen much later on in the game.

Last up, I visited the first true dungeon of the game: the Blackram Narrows, a giant pirate grotto which is home to the Blackram Marauders, one of the rival gangs that you can actually "join" up with early on in the game (we'll talk more about this in the next beta test.) Once again, I fired up the Group Finder and was able to find a fully-fledged group within minutes.

Now here is where things got a little bit more interesting compared to the last instance, as the enemies were a lot tougher than before, so me and my party members had to focus on synchronizing our CC abilities together in order to takedown the stronger foes. As one player can initiate a team-up attack by performing a single stun, knockdown, knockback, etc. on the enemy, and once performed, a single outline/after image can be seen of the enemy getting knocked down. It will be up to one or more party members to perform that same CC ability in order to disable the opponent.

This mechanic, while fairly simple, does help to reinforce the importance of teammates in certain situations. Not to mention that activating a team-up CC so you can witness a kung-fu master pin a giant monster to the ground or watching a Gon Destroyer lift up a beast that's three times their size while their teammates wail on the beast is truly a sight to behold.

Blade and Soul Beta Blog Part 2 - PvE

The bigger they are, the more useful your party synergy becomes.


 

Another unique feature regarding party play is how dungeon looting works. Instead of a traditional dungeon looting system where you simply select "Need or Greed" and let Lady Luck decide if you deserve that dungeon gear you've always wanted, Blade & Soul instead features an auction system where players can use their in-game currency in order to bid on items they want. Players can choose to bid as much in-game money as they have on a single item against other players in their team, or simply choose to opt out of the bidding for that single item. Once the timer counts down and the highest bid has been placed, the highest bidder wins the item and everyone else that placed a bid will receive a divided amount of in-game currency from that bidder, and this repeats until every item has been either been passed or distributed.

At first, I thought to myself: "This looting system is pretty damn cool and unique! Why haven't more MMORPGs tried something like this?"

But then I really took the time to think about all the negative side effects of this system, such as the fact that the auction system is considerably slower to use, as it requires players to pay attention to the current price of each bid so as not to overbid or pass on an item they may want. There's also the possible issue of players getting into a bidding war with each other, which could prolong the looting even further and make pick-up group runs a bit more chaotic for all the wrong reasons. Lastly, a really rich player could possibly overbid on every single item, and while the party members will get a cut of all that dough, it still puts a damper on item progression considerably, and with the option to buy gold directly in-game using real money, this could be seen as a form of paying to win.

With all things considered, I ended my thoughts simply by stating "Oh… yeah, well I guess that's why this hasn't been done before in other MMORPGs…"

Blade and Soul Beta Blog Part 2 - PvE

Good concept, its just not quite there.

Moving on, however, fighting in the Blackram Narrows was still a fun and enjoyable experience, as I got to experience a two-part boss fight against one of Jinsoyun's bodyguards: Gubong. Fighting him in his human form was no problem, but once he transformed into the fat tub of lard known as The Devourer, things got more interesting. Players needed to dodge huge AOE attacks and dark chi attacks occasionally during the fight, but since I was a playing like a boss myself, I simply sidestepped most of The Devourer's big attacks while keeping my attacks focused on him. I rarely missed a beat and the feeling was pretty satisfying.

Overall, my time spent with the early PvE content in Blade & Soul was enjoyable despite some issues here and there. The team dynamics of B&S are very unique compared to every other MMORPG out there, but they're not without a few flaws, and the bidding system is also unique and interesting, but some may see it as more of a bane than a boon for dungeon runs.

 

Blade and Soul Beta Blog Part 2 - PvE

Screenshots in this game just always look so cinematic.

I'd say with all things considered, PvE group content in B&S seems like it will require a near strict dedicated group to play with. While pick-up groups are viable, there may be a few hitches that players will have to contend with in the process.

Next week, I'll be heading off to the school of hard knocks as I brave the wild realms of open world and arena PvP, so keep your bookmarks set to this site for more!

The post Blade and Soul Beta Blog Part 2 – PvE appeared first on MMOHuts.

Eco Launches Alpha Build

Posted: 23 Nov 2015 02:21 PM PST

Today, Strange Loop Games is releasing the alpha build for its upcoming game, Eco.

This first build will focus on core features of gameplay, including building, food, ecosystem, skills, research, rights management, laws, stores, crafting, stats, pollution, and the deadly meteor.

Full notes on the alpha are available on the dev blog.

The post Eco Launches Alpha Build appeared first on MMOHuts.

Continent of the Ninth Seal Releasing Ancient Arena Update

Posted: 23 Nov 2015 01:43 PM PST

Webzen, a global developer and publisher of free-to-play games, has announced that the dungeon-based MMORPG Continent of the Ninth Seal (C9) will unleash its latest update, Ancient Arena, tomorrow.

After the scheduled maintenance on Tuesday, November 24th, 2015 (UTC), the update will introduce a new competitive PvE dungeon, Ancient Arena, along with a PvP tournament system.

Characters with a level of 51 or higher will be able to delve into the Ancient Arena in the world of Glenheim, and attempt to defeat one monster (1v1) within two minutes per round, once a day.

To enter the Ancient Arena, players will need to talk to the Portal Mage with the invitation ticket, and click on "Enter Ancient Arena". A different monster will be spawned each round, and the round will end when players defeat the monster, die, or the time limit ends.

After each season ends, players will receive various rewards, including brand new Growth Stones. These will enable players to increase their gear stats according to their rank while the season is in progress. A new season kicks off every two weeks.

In addition, PvP enthusiasts with a level of 45 or higher will be able to take part in a new 1v1 PvP tournament every Sunday, with winners gaining special Auspice and even more rewards.

Along with these new features, the update will introduce many improvements for the game, such as the Fishing Bait & Auspice Exchange System and the Hero Support Chest Rework.

The Hero Support Chest will contain over 8,000 Wcoin (80 USD) worth of new and useful items, such as highly enhanced weapons corresponding to a player's class, Inventory Expansion Scrolls, Skill Reset Scrolls, Teleport Wings and more.

To celebrate the launch of this new update, the C9 team is organising a pre-season event offering additional Ancient Arena invitation tickets and rewards to all participants, as well as a level-up event for new players to quickly ascend to a higher level. The event will span from November 24th until the weekly maintenance on December 8th, 2015 (UTC).

The post Continent of the Ninth Seal Releasing Ancient Arena Update appeared first on MMOHuts.

Destiny: The Taken King Refer-a-Friend Trailer

Posted: 23 Nov 2015 01:17 PM PST

Destiny introduces its Refer-a-Friend program, granting bonus rewards for players. More info is available here.

The post Destiny: The Taken King Refer-a-Friend Trailer appeared first on MMOHuts.

Metro Conflict Rona Spotlight

Posted: 23 Nov 2015 01:10 PM PST

Rona, a young sniper with a clever decoy tactic, joins Metro Conflict as the tenth playable character.

The post Metro Conflict Rona Spotlight appeared first on MMOHuts.

Dirty Bomb Thunder Merc Role-Call

Posted: 23 Nov 2015 01:07 PM PST

Meet Dirty Bomb‘s Thunder, a new frontman merc available in game soon!

The post Dirty Bomb Thunder Merc Role-Call appeared first on MMOHuts.

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