MMO News |
- Life is Feudal – Enhanced Visuals and Gameplay
- DC Universe Online Episode 19 Revealed
- Space Engineers Planets Trailer
- Celtic Tribes Gets Complete Redesign
- Lineage II is Now Available on Steam
- Total War: Arena – Dev Interview
- Siegefall Update 3 Trailer
- The Champion-Collecting MMORPG Nightfalls is Coming
- Rainbow Six Siege Beta Impressions
- Fractured Space Welcomes New Players with Steam Sale
| Life is Feudal – Enhanced Visuals and Gameplay Posted: 12 Nov 2015 04:41 PM PST Life is Feudal brings upgraded DX11 visuals, a reworked UI, and many gameplay enhancements in its November 17 patch. The post Life is Feudal – Enhanced Visuals and Gameplay appeared first on MMOHuts. |
| DC Universe Online Episode 19 Revealed Posted: 12 Nov 2015 04:29 PM PST Daybreak reveals the the finale of the League of Assassins storyline in DC Universe Online Episode 19 – “The Demon’s Plan” and “Deep Desires!” The post DC Universe Online Episode 19 Revealed appeared first on MMOHuts. |
| Space Engineers Planets Trailer Posted: 12 Nov 2015 03:58 PM PST The long awaited planets update has arrived in Space Engineers! Find out more about update 1.108 here. The post Space Engineers Planets Trailer appeared first on MMOHuts. |
| Celtic Tribes Gets Complete Redesign Posted: 12 Nov 2015 03:29 PM PST New graphics, new features, new units: With the new update, Celtic Tribes gets a complete redesign as well as countless new features and improvements. Hamburg developer and publisher Xyrality fulfills the community wish of implementing siege units in the game, coupled with a rebalancing. Thanks to the new feature “The fortress", players can now melt their villages into a mighty fortress gaining more strategic options and late game content. “We always listen to the feedback and wishes for improvement from our community. With this redesign and all the new features, we’d like to thank our loyal players and fulfill some of their wishes. At the same time we adjust Celtic Tribes to the current requirements of the market and keep the title competitive”, comments Torben-Lennart Böge, Co-Founder and Chief Game Designer at Xyrality. Alongside the release of this massive update, several new game worlds have been launched to give all players the possibility for a fresh start. The new version of Celtic Tribes is available on the App Store and on Google Play. The post Celtic Tribes Gets Complete Redesign appeared first on MMOHuts. |
| Lineage II is Now Available on Steam Posted: 12 Nov 2015 02:42 PM PST NCSOFT West announced today that Lineage II, the wildly-popular fantasy MMO, is now available on Steam. Launched in North America in 2004, Lineage II celebrated its 11th anniversary in April 2015, making it one of the longest-running MMOs in history. In celebration of the game's anniversary this spring, NCSOFT West released the game's Infinite Odyssey expansion, demonstrating the company's dedication to creating new content for this revered franchise. Lineage II continues its rich history as it moves into yet another year of operation in North America, now reaching a wider audience of players by moving to Steam. "After over a decade of success, we couldn't be more excited to bring Lineage II to Steam, a natural next step as the title continues to gain fans in the West," said Jeff Pabst, vice president of Commerce, NCSOFT West. "The introduction of Lineage II to Steam allows NCSOFT West to reach millions of active users on the platform and access its lively community of MMO fans." A fan-favorite, Lineage II is well-known for its ability to keep the gameplay fresh, continually bringing in new skills, quests, areas, and characters to its world. The game's arrival on Steam brings additional content specific to the platform including 9 trading cards, five emoticons, five profile backgrounds and a profile badge with six stages of evolution. To play Lineage II on Steam, visit: http://store.steampowered.com/app/373700 The post Lineage II is Now Available on Steam appeared first on MMOHuts. |
| Total War: Arena – Dev Interview Posted: 12 Nov 2015 02:34 PM PST DizzyPW hits the SEGA San Francisco offices to meet with members of the Creative Assembly team for Total War: Arena. Drawing inspiration from the Total War franchise, Total War: Arena hopes to transmute its historical RTS gameplay into epic 10v10 micromanagement focused real-time online battles unlike anything we’ve seen before in the free to play realm. The post Total War: Arena – Dev Interview appeared first on MMOHuts. |
| Posted: 12 Nov 2015 02:14 PM PST It’s time for the release of Siegefall Update 3 – introducing a new hero, flying troops, new cards, and more! The Most Sinister of Heroes: Kuhl’ahn, the Undying
First Flying Troops: The Gargoyles Have Landed
Amazing NEW Cards
Extra Spice, More is Nice
Cargo Ship Ahoy!
Apple Exclusive Gifts:
The post Siegefall Update 3 Trailer appeared first on MMOHuts. |
| The Champion-Collecting MMORPG Nightfalls is Coming Posted: 12 Nov 2015 01:56 PM PST The rapidly growing browser and mobile game company, 37Games, announces its release of a new online RPG experience, Nightfalls, featuring lush environments, massive champion collecting and an immersive fighting system. 37 Game’s operation team has been hard at work improving and polishing the experience in preparation for its debut to players around the world. Darkness Devours All Collect Hundreds of Champions Personalized Battle Pre-Register The post The Champion-Collecting MMORPG Nightfalls is Coming appeared first on MMOHuts. |
| Rainbow Six Siege Beta Impressions Posted: 12 Nov 2015 01:40 PM PST A few weeks ago the Rainbow Six Siege community had their first chance outside of localized events to get hands-on time with the beta. While they could have limited this to only pre-order players, they were interested enough in wider feedback to release a few freebie codes as well that I managed to snag a hold of. As you can expect with most beta tests, the first week was quite rocky, leading to a beta extension of an extra week to get things right. There was still plenty of issues in the extended week, but a few times things ran right, and I got to see the glorious vision of what Ubisoft has in mind for this team shooter. Rainbow Six is a game series I have enjoyed time and time again throughout the years. But I should preface that it is not a game for everyone into the shooter genre. Actually it started off rather niche until Rainbow Six: Vegas, turning this series into a huge hit. Anyway, the series has stayed true to its roots, creating a more visceral, realistic shooter experience focused on team coordination and tactical planning. Those looking for a mindless adrenaline rush roller coaster will be put off by the slower pace and punishing gameplay, but experienced clans will relish in the opportunity to showcase their superior coordination and planning. But back to the beta. The first real change in this edition of the series was the unlockables. Basically you have to earn just about every fun gadget and agent in the game, which limits the initial fun you can have by quite a bit. Not to mention leaving most people in the beta fighting boring mirror matches with similar units. When you get into a multiplayer 5v5 game where you either have to defend a hostage, or defend a specific area or objective you first start out with selecting your character. There are a few different organizations and countries your character can belong to, and the kit your character uses also heavily depends on that. Each character is specialized into something, be it either breaking down walls, having a few more demolition tools, or carrying a big shield that makes it easier to gain access to a specific area. But as I mentioned above, everything needs to be unlocked, including the individual tools that unleash the full potential of the agents. Rainbow Six games have always been something I played casually as a one-off to another game. The threat of having to grind to reach an enjoyable experience here is a real turn-off. Sure Call of Duty gets away with it, but they’re catering to a far different market of shooter fans. When everyone has picked their character and tools, it is time for both sides to prepare for the round. The defenders will be able to set defenses up, and fortify the walls and windows, while making sure everyone is watching a specific area to have the best chance of outsmarting the other side. This of course gives the defenders a few distinct advantages, so Rainbow Six Siege gives the offensive team some fun toys to even the odds. One I found particularly entertaining is the remote control cars; you drive them in to have a look around hostile territory to make note of fortifications and the objective. It’s a blast watching the defenders frantically set up their fortifications while you buzz RC cars around them to further annoy them. Plus the cars can go beneath all fortifications, letting you find the objective with enough time to spare to screw around a bit. A few times the defenders dropped what they were doing to chase after my car, leading to some pure slapstick comedy routines as I ducked under objects to throw them off again and again. Unfortunately this was one of my highlights of the beta, as the actual gameplay felt lackluster. The game just doesn’t feel challenging, and its not the fault of our opponents but rather the characters and tools themselves. I mainly had to play on a map where the main objective was placed in a house. As an attacker there were only so many routes you could take to the objective, leading to stale meta gameplay time and again. Those looking for quick progression would bust through the window into a firefight that felt distinctly against Rainbow Six style. Those sticking to Rainbow Six style would enter through the doorway and work room to room carefully and cautiously… with the same routine every single play through. The defenders are obviously lying in a corner waiting for their attackers behind boarded up doors. Opening the doors would give away your position making you an easy target. So in the end you have a slow game of cat and mouse where two sides wait out each other, with the first one that gets bored and moves around getting shot. This circles around back to my initial point. The gameplay doesn’t need to be so monotonous. If we were given free reign of which characters and tools we could use, a huge variety of possibilities open up. But in the beta we had no such luck, and those that did spend the time to grind up to the goods introduced some overpowered mechanics that disorganized default pugs had simply no chance against. When assaulting, most people chose to go for a character that carried a shield. And why you ask? Well, you cannot shoot through the shield, and it was damn near impossible to even hit the guy carrying the shield. And now comes the kicker, the person with the shield was also able to shoot a deadly pistol without dropping his guard. In the end one shielded assaulter would turn a well defended fortress into the equivalent of an unprepared clam baked house getting surprised by SWAT. You die so fast its hard to even learn from the experience to do better the next time around. Your allies sit around unsure of themselves as well, and not much fun is had all around. Meanwhile we all daydream about the cool gadgets we might have a chance to fight back with, but just don’t have the motivation to grind up to. This is all multiplayer problems though so it shouldn’t be a big deal. The big selling point on Rainbow Six titles has always been the Campaign mode. Yet recently Ubisoft announced there would be no campaign mode. Instead we’re getting the Terrorist Hunt game mode though, where you as a player have to fight wave after wave of enemies to win. I only lost one game out of twenty in this mode though, putting the difficulty so low to be a snoozefest that drove me straight back into the broken multiplayer. It’s clear that the game still needs a lot of work, and there is only a month left until release. Conclusion Right now I am still a bit skeptical. As a series I love, I’m rooting for Ubisoft to pull off a hat trick at the last minute. There just isn’t any charm in Rainbow Six Siege, and the grind is tedious. The intense gameplay previewed at E3 does not at all reflect the live experience in beta. I questioned my clan members if they had fun, and most just dodged the question or focused on the few things Rainbow Six Siege gets right. Honestly the only enjoyable moments were with my organized clan members over VOIP, which seems to be the target market for the game at least. But the solo experience is so bad, I worry about the game seeing a large enough market post-launch to stay online. The post Rainbow Six Siege Beta Impressions appeared first on MMOHuts. |
| Fractured Space Welcomes New Players with Steam Sale Posted: 12 Nov 2015 01:25 PM PST Fractured Space is welcoming new players today with a special Twitch stream, while the game is on a Steam sale! Fracture Space’s sale on Steam is on-going and lets players get into the Early Access for as low as $4.99. To welcome new players, the team is streaming this afternoon on Twitch. This week, Fractured Space released its November update, adding the first two levels of Proving Grounds, new Neptune skins, and more. Full patch notes can be found here. Edge Case also announced that Seasun Games and Mercia Technologies have both offered funding to support the game’s development. Want in the game? We’ll be giving away some codes soon on our Facebook and Twitter! The post Fractured Space Welcomes New Players with Steam Sale appeared first on MMOHuts. |
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