New Games |
- Samus and Sagat: Prepping for Street Fighter V and Super Metroid II
- #Fortune is a game that predicts your future by reading your tweets
- Why is this happening?
- Beard View: Final Fantasy Explorers
- The Majora's Mask music in Hyrule Warriors is so damn catchy
- Sid Meier runs through Starships' customization and a small battle
- Five things about the Persona 5 trailer from someone who knows nothing about Persona
- Bungie is overhauling some weapon types in the next Destiny update
- Tropico 5 PS4 trailer is short and sweet
- To Infinity and beyond: A chat with Disney Infinity's executive producer
- Ready for punishment? Castle in the Darkness awaits
- New Total War trailer less about gameplay, more about Attila
- Player feedback led to these changes in Halo 5
- Five things we just learned about Persona 5
- There's a new Warhammer game about shooting and slicing rat-men with your friends
- Breach & Clear: Deadline is a surprisingly good action-RPG
- Twitch Dates Pokémon: A visual novel based on Twitch Plays canon
- Persona 4: Dancing All Night gets custom Vita in Japan
- Croixleur Sigma PS4 dated in Japan, here are some details
- Pokémon: A poem for Gardevoir
- Mecha Trigger made me feel real dumb before it made me feel (kind of) smart
- Hidden ability Meganium, Typhlosion, Feraligatr coming to Pokemon Bank
- Assassin's Creed Rogue sneaks over to PC on March 10
- Assassin's Creed Rogue's PC port will be first triple-A game to use eye-tracking
- Dark Souls II: Scholar of the First Sin is more than just a remaster
- ArenaNet shows off some Guild Wars 2: Heart of Thorns footage
- Square Enix will release the Final Fantasy XV demo alongside of Type-0 HD
- Luckslinger blends 2D shooting, westerns, and hip-hop
- Nintendo Download: Monster Hunter 4 Ultimate demo
- Review: Grow Home
- It looks like the Mega Man amiibo might be delayed
- YES! YES! YES! Atlus finally shows off Persona 5!
- Everything's coming up tomatoes in this Smash Bros. glitch
| Samus and Sagat: Prepping for Street Fighter V and Super Metroid II Posted: 05 Feb 2015 03:00 PM PST [Update: We've gotten a lot of great entries in the gif contest! It seemed a shame to leave them out in the cold, so I've embedded the animations that never made it to the comments into the post below. I also forgot to tell you when the contest would be over. We'll stop taking entries whenever the next episode of Samus and Sagat comes out, which with any luck will be just in time for Valentine's Day. And yes, we have something special planned for that weekend. Just you wait.] A lot of you told me that you really liked Samus and Sagat episode one. Thank you so much! Even more of you told me that you almost didn't watch the show at all because you thought it was a cartoon. Sorry about that! To be 100% clear, Samus and Sagat is a live-action fake sitcom about Metroid's Samus Aran (Maddy Myers) and Street Fighter's Sagat (me) living as roommates. That said, we try to incorporate animation into things when we can. Luckily, we had a really good excuse to use some fake videogame graphics in this episode. This one is about the differences between being a videogame starlet and an older, well known but not particularly popular side character from an ensemble cast. Imagine a conversation between Chun-Li and Waluigi about where their careers are going. It's like that. Crap, now I wish I had made that show instead. Maybe next time. |
| #Fortune is a game that predicts your future by reading your tweets Posted: 05 Feb 2015 02:00 PM PST As a youth, I became temporarily obsessed with an early Rare title for the NES called Taboo. It was a simple fortune telling game that used virtual Tarot cards to predict your future, but it inspired a deep level of fascination within me and my friends. If this game existed, it must have some purpose, right? There must be some meaning we could squeeze out of it, some understanding that we could eke out of its code. If there was method to its madness, and we could come to understand that method, maybe we would understand what adults thought was important, and then figure out a way to outsmart them forever. That lasted about a week before we gave up. If we had something like #Fortune back then, we may have never given up. #Fortune's creator Zach Gage (SpellTower, Ridiculous Fishing) probably knows what I mean. He's been playing the game himself since 2013, when it first manifested as physical instillation piece. It was a follow up to Best Day Ever, a bot account that Gage had designed in 2009 to aggregate pure positivity from Twitter. #Fortune was also a bot, but instead of positivity, it worked to use Twitter to predict your future. What appears to be a random set of daily message at may start to reveal some interconnected meaning over time, or it just might make you laugh to read a distorted picture of your future as crafted by your present online persona. As Gage puts it "Who we are online is often a carefully crafted version of who we want to be. Tweets might be like mantras, tiny self-fulfilling prophesies... Or they might just be little lies we tell ourselves. #Fortune is both." |
| Posted: 05 Feb 2015 01:00 PM PST We first heard about Y2K last year, when comparisons to Takashi Marukami, Persona, David O'Reilly, EarthBound, and other surprises were immediately laid upon the title. Pretty weird stuff, but after talking to the two brothers who creating the game, I thought that I had a firm handle on how strange Y2K might turn out to be. If these live tweets from Cassandra Khaw of Ysbryd Games describing an early build of the game are anything to go by, I clearly had no idea how deep the Y2K rabbit hole could go. I'm not sure what that bearded man is doing on a bus next to that panda fella, but it definitely feels like something serious is going on. Apparently that bearded man's mom is Jesse from Pokemon, and he feels that late 1990's computers are his safe place. He'll be in need of one soon enough, in no small part because of a cat with a Salvidor Dali mustache who is a "homicidal ass" and a thief. He's stolen something from the man with the beard and taken off with it into an attractive overworld. Notice how big the cat has become in the overworld. Even more reason not to trust him. Also, Persona 4 gas station. From the sounds of it, this preview build of Y2K will be available to the press soon. We'll do our best to get you a full report on it as soon as we can. |
| Beard View: Final Fantasy Explorers Posted: 05 Feb 2015 12:00 PM PST The first Persona 5 trailer is out and the internet is abuzz about where one of the world's most fashionable JRPG series may be headed. It's a perfect time to take a look at one of the founding titles in the JRPG sub-genre; good old Final Fantasy. I wonder if Persona will ever get up up to it's 15th core series game? Like Final Fantasy, Persona has already had plenty of spin-offs, which is sometimes a sign that a series will live long enough to someday divide its fan base. It may just be a matter of time before people start complaining that the latest Persona game is "Persona in name only" and that the games haven't been any good since Persona 9. As we ponder these questions, lets enjoy some time with Jed as he shows us Final Fantasy Explorers, a game that may never leave the shores of Japan. |
| The Majora's Mask music in Hyrule Warriors is so damn catchy Posted: 05 Feb 2015 11:15 AM PST I know it's early, but anyone else dig into the Majora's Mask DLC for Hyrule Warriors yet? I've played about an hour of it today and I'm loving the Termina map, especially its music, embedded above. So upbeat despite that accursed moon looming overhead. Just like in Majora's Mask, there's a clock counting down to the end of days, and Owl Statues are scattered around. Tingle is an airborne delight as expected, but I haven't tried Young Link because I spent all of my money upgrading the middle-aged man, obviously. The new mission types are also pleasant: they have you racing against A.I. warriors to capture keeps, or earn the most Rupees or kills. Even if you aren't getting the DLC, be sure to download today's free software update. It adds a bunch of improvements like the ability to delete weapon skills and quick-restart levels. Also, the maximum character rank has been bumped to 200, which, please, make it stop! The only downside I've noticed is longer load times, presumably due to the restart option. All good, otherwise. |
| Sid Meier runs through Starships' customization and a small battle Posted: 05 Feb 2015 10:30 AM PST Last month 2K and Firaxis announced Sid Meier's Starships, a strategy game set in the Civilization universe, continuing the story that Beyond Earth set up. With an impending spring release, it looks like it is pretty far along, and the team at Firaxis has been streaming gameplay weekly on its Twitch channel. In this episode, Sid Meier takes us through the customization of ships, building three vessels that behave differently from one another. One is equipped with lasers for long-range fighting, another is heavily armored and has cannons for short range, and the third has fighters and torpedoes to remain out of line of sight of enemy ships. The video above is long; if you want to see the customization, check out the window between 5:13 and 7:41. Some details of battle are shown, like the importance of flanking in order to take advantage of the directionality of shields and the ability for torpedoes to be remotely detonated along the path. The ties to Civilization: Beyond Earth are also apparent; leaders, affinities, and structure design all appear here. |
| Five things about the Persona 5 trailer from someone who knows nothing about Persona Posted: 05 Feb 2015 10:00 AM PST I'm going to put myself out there a bit. I know next to nothing about Persona. You see, we all have our beats around here. I leave Persona and the like to the ilk of Kyle and Steven. They're much more excited to write about it than I'll ever be. Because I wasn't exposed to the series early on and because others have a virtual monopoly on writing about the subject, I'm stuck in a perpetual state of willful ignorance. It doesn't help that every time I turn around, it seems like there's a new film/fighting game/dancing game adding yet another layer of barrier to entry. The most exposure I've had is when traveling with Dale (RIP), and he'd breathlessly try to explain it and all the anime he loved. My eyes glazed over like his did when I talked about baseball. But I understand the appeal. Several times now I've been places with co-workers when they've bought up any Persona figurines they could find. I usually just hang out in the corner looking for food made of matcha or ginger. They come back with a new Teddy, and my eyes do that whole glazing routine they've perfected by now. So, now that a Persona 5 trailer has set the world on fire, how about we take a look at five things that almost a complete layman notices? And, then you can lose a modicum of respect for me. |
| Bungie is overhauling some weapon types in the next Destiny update Posted: 05 Feb 2015 09:30 AM PST Bungie has posted its weekly update for Destiny, and surprise, it actually has some substance for once. New weapon changes are coming, mostly to the tune of auto rifle, shotgun, pulse rifle, and hand cannon adjustments. The former is the biggest class that needed an overhaul, mostly because they're completely useless. Pulse Rifles will now do 9.7% more damage across the board -- in other words, it may make the Oversoul Edict worth using. It's not a huge buff, but the following nerfs will make them more attractive (cue maniacal laughing at Bungie). Yep, hand cannons are now getting reduced range, a reduction to initial accuracy, and damage and accuracy penalties for follow-up shots -- sorry Fatebringer fans. Auto rifles are going to be even worse, with a further 2.5% damage decrease, and a reduction in range. Fusion rifles will be getting a slight nerf with a less reliable arc at range, and slightly less of an initial ammo count (this is said to be a PVP oriented change and isn't a big deal). Finally, shotguns are going a double-damage increase (whoa) against PVE enemies (not in PVP), and you'll start with less ammo in PVP. Now they just need to make The 4th Horseman not shit. |
| Tropico 5 PS4 trailer is short and sweet Posted: 05 Feb 2015 09:15 AM PST As a huge Civ and SimCity fan, strategy and city-building simulators like Tropico are pretty much my go-to games. They are the type of game I get lost in and forget that 12 hours of my life just passed by. Since I mainly spend my time on consoles nowadays, when I heard the news Tropico 5 was coming to the PS4, it felt good to know that this genre continues to get its chance with the console crowd. Lord knows I've been waiting for a full and proper Civ game to come, but no, I guess that's asking too much. While the above trailer is short, it does show quite a bit of the mechanics that will be in place on the PS4 version of this PC legend. |
| To Infinity and beyond: A chat with Disney Infinity's executive producer Posted: 05 Feb 2015 09:00 AM PST The near-field communication (NFC) figure craze was at its height this past holiday season. Skylanders, amiibo, and Disney Infinity figures flew off shelves in droves. I know my local Wal-Mart looked like an adorable Battle of the Bulge had been fought, with empty disheveled racks, and tiny crushed Mickeys and Marios littering the electronics section. I've dropped around $400 on NFC figures myself in the past three months, so I had to ask myself, "Why am I buying these damn things," as I peeled my eviction notice off my door. Luckily, I had the opportunity to talk to Disney Infinity executive producer John Vignocchi about his product, and how certain decisions are made when designing and marketing the popular line of figures and games. It didn't save me from poverty, but it did help me understand why even though I have Sorcerer's Apprentice Mickey Mouse, I still have the insatiable urge to buy Crystal Figure Sorcerer's Apprentice Mickey. |
| Ready for punishment? Castle in the Darkness awaits Posted: 05 Feb 2015 08:30 AM PST I think I'm as ready as I'll ever be for Castle in the Darkness. It's out today for PC from publisher Nicalis and developer Matt Kap, who was also the lead artist on The Binding of Isaac: Rebirth. This super-challenging adventure-platformer hurt me real good at PAX, and, all these months later, I still have a lingering sense of the game's brisk, unforgiving feel in my mind and in my hands. That's reassuring. So is the spot-on price: $5.99. (It's only $4.97 if you buy before February 12.) |
| New Total War trailer less about gameplay, more about Attila Posted: 05 Feb 2015 08:00 AM PST The newly released Total War: Attila trailer features a whole lot of everything you probably don't want in a trailer. Well, that is if you want to see actual gameplay. I don't know about you, but if I didn't know anything about a game or wanted to know more, the last thing I would want to see is a cinematic. Who knows, though. Maybe I'm alone. Maybe people love cinematics and I'm some out-of-touch writer. Either way, you're probably better off watching Marco Polo until this next installment of Total War releases on February 17. |
| Player feedback led to these changes in Halo 5 Posted: 05 Feb 2015 07:30 AM PST Given the adjustments to the long-running Halo formula present in Halo 5: Guardians, players were bound to be vocal about what they did and didn't like in the multiplayer beta. 343 Industries is incorporating that feedback in a major way, as evidenced by this lengthy summary post. "It is important that we continue to evolve Halo multiplayer while ensuring that legacy Halo players feel right at home," wrote executive producer Josh Holmes. To that end, Spartan Abilities, like sprint and ground pound, can be turned off in custom games if you're so inclined. 343 has also increased the base movement speed and strafe acceleration and reduced the top sprint speed. There's far more specifics in the blog post and, it's worth mentioning, "there will be a massive list of additional improvements and bug fixes that are not captured here." How Fans Helped Shape the Multiplayer of Halo 5: Guardians [Halo Waypoint] |
| Five things we just learned about Persona 5 Posted: 05 Feb 2015 07:00 AM PST Today, Atlus gave us our first look at Persona 5 in motion, and hot damn does it look amazing. We've been watching and rewatching the debut gameplay trailer all day. It's like a train wreck. You can't look away. Except unlike a train wreck it's glorious and beautiful and I love it. Anyway, we've noticed some things about the new game and have decided to share our thoughts. |
| There's a new Warhammer game about shooting and slicing rat-men with your friends Posted: 05 Feb 2015 06:30 AM PST It's not a day-making new Space Marine or Dawn of War, but as far as Games Workshop adaptations go, Warhammer: End Times - Vermintide (PC, PS4, Xbox One) seems neat. As a cooperative first-person shooter / melee-combat game about fighting rat-men, it's at least different. Five heroes, armed with their own unique abilities and gear, must stop the Skaven hordes from overtaking the city of Ubersreik. The trailer is not very informative, CG and teaser-y as it is, but the screenshots lend a helping hand. If the sword slashing feels right, this could be great fun. |
| Breach & Clear: Deadline is a surprisingly good action-RPG Posted: 05 Feb 2015 06:00 AM PST The original Breach & Clear was a tactical strategy title in the vein of the XCOM or Rainbow Six series. It was fairly surprising when its sequel Breach & Clear: Deadline turned out to be an open-world tactical action RPG with zombies, which is probably a new genre and you heard it here first. I was skeptical of the idea at first; I mean tactical and zombie games are usually worlds apart in gameplay style, but after 30 minutes or so of play those fears were laid to rest. The events of the game take place during an outbreak of "zombies" who are not zombies, but hyper-evolving parasitic worm infested human bodies. You play as a team of highly trained soldiers who make it their mission to protect the remaining humans of Harbor City, and stop the infestation at its source. Plot isn't a strong suit in Deadline, but the execution is quite a bit of fun, and sometimes it's nice to not have to concern yourself with an epic tale. |
| Twitch Dates Pokémon: A visual novel based on Twitch Plays canon Posted: 05 Feb 2015 05:30 AM PST Twitch Plays Pokémon spawned a lot of "memes" and some nice fan art. Twitch Dates Pokémon is a visual novel set in that universe. And it's non-erotic! "Family-friendly," in fact. Good. I like my Pokémon dating sims PG. Twitch Dates includes features such as, "7 dateable characters!," "An Espeon named Burrito!," "Several hours of gameplay!," and "Dyamic relationship tracking system that will carry though to the next release!" You can download it here. |
| Persona 4: Dancing All Night gets custom Vita in Japan Posted: 05 Feb 2015 05:15 AM PST Atlus has confirmed a June 25 release date for the Vita's Persona 4: Dancing All Night in Japan. Alongside this is news of a couple special editions. The "crazy value pack" includes an illustration, two-disc soundtrack and DLC. The "premium crazy box" bundles the latter with a limited edition, Dancing All Night-themed Vita console, which you can see here. It's nice, but I'm also not tripping over myself to import one. You? Persona 4: Dancing All Night Game's June Release, Special Vita Console Revealed [Anime News Network] |
| Croixleur Sigma PS4 dated in Japan, here are some details Posted: 05 Feb 2015 05:00 AM PST Croixleur Sigma is coming to PS4 on March 5 for 1,500 yen, and based on the details we have so far, I hope it gets localized. The expansion/update of sorts will have a full visual HD upgrade, as well as more characters, monsters, new modes, more story, and other extras. The aspect that I'm most interested in is the new training mode, as I'd love to push this combat system to the limit. Croixleur Sigma [Games Talk via Gematsu] |
| Posted: 05 Feb 2015 04:30 AM PST You asked for this. I take no responsibility for my actions. None at all. Back, you goblins! Back! |
| Mecha Trigger made me feel real dumb before it made me feel (kind of) smart Posted: 05 Feb 2015 04:00 AM PST When people say “educational game” I instinctively clench up. I was raised in the heyday of Canadian educational software, with all the impenetrable geography-teaching trucking simulators and embarrassingly stilted STD/drug awareness adventure games you could ever stand to play. But Mecha Trigger, developed by the game design and development specialization at Michigan State University is a different breed of learning-game. It glides in stealth bomber style, undetected by the alarm systems and internal klaxons that normally weed out Mavis Beacon and her ilk by dressing up its lesson-work under the guise of giant robots blowing the shit out of each other. As far as disguises go, it's hard to do better. |
| Hidden ability Meganium, Typhlosion, Feraligatr coming to Pokemon Bank Posted: 05 Feb 2015 03:30 AM PST If you access the Pokemon Bank between February 27 and November 30, you'll be given special, level 50 versions of the Heart Gold and Soul Silver starters, Meganium, Typhlosion, and Feraligatr. Nintendo breaks down the hidden abilities here: "Meganium's Leaf Guard Hidden Ability protects the Pokémon from status conditions when sunlight is harsh or extremely harsh. Plus,this Meganium knows the move Sunny Day, allowing it to take advantage of its own Ability! Typhlosion has the Flash Fire Hidden Ability, which powers up Fire-type moves by 50% and prevents this Pokémon from taking damage from Fire-type moves. With three strong Fire-type moves already in its arsenal, Typhlosion can make the most of Flash Fire in battle. Feraligatr's Sheer Force Hidden Ability eliminates the additional effects of this Pokémon's attacks, but they will do an additional 30% damage instead. This Feraligatr knows three moves that have additional effects: Ice Punch, Crunch, and Waterfall. They won't cause their additional effect, but they'll all do huge damage!" If you don't know how to use the Pokemon Bank, which Nintendo last year used to give out Celebi, Jordan is here to help. |
| Assassin's Creed Rogue sneaks over to PC on March 10 Posted: 05 Feb 2015 03:00 AM PST For more than three months, Assassin's Creed Rogue has been an exclusive to legacy consoles. That'll change on March 10, as the PC version finally has a release date that's set in stone. Strangely, the word doesn't come directly from Ubisoft on this. The news comes from the end of a video explaining the SteelSeries Sentry eye-tracking technology, and its implementation in Rogue. Ubisoft and Tobii Tech collaborated on the project to incorporate the optional peripheral into Rogue's vast open world. In just over a month's time, Assassin's Creed PC players will finally get the chance to walk a mile in the Templars' shoes for a change. Turns out that the conflict is just as blood-tinged on the other side, too. |
| Assassin's Creed Rogue's PC port will be first triple-A game to use eye-tracking Posted: 05 Feb 2015 03:00 AM PST When Assassin's Creed Rogue comes to PC later this spring, players will be able to take advantage of some optional tech that, in a sense, won't restrict their field of vision to the confines of their screen; in fact, it'll create an infinitely scrolling screen -- that is, as long as you keep your eyeballs trained in the right direction. Tobii Tech revealed this morning that Ubisoft's Assassin's Creed Rogue will be the first triple-A title to make use of eye-tracking -- a feat made possible by the company's SteelSeries Sentry. The peripheral's website depicts it as a small sensor that sits on the lower edge of the monitor, and it scans the player's eyes 50 times per second to track exactly where they're looking. It retails for $200. In the case of Rogue, the camera will allow the player to change Shay Patrick Cormac's view simply by gazing in any given direction. The screen will continue to pan and explore the environment until the player focuses on something else. Grabbing hold of the mouse instantly reverts the controls back. Because it's the first high-profile title to make use of the technology, Tobii and Ubisoft are running a promotion. The first 5,000 to purchase the Sentry will get a free copy of Rogue upon release. The end of this video pins Rogue to a March 10 release date, which is when early adopters will have a new way to give their hand a break and let their eyes do the work. |
| Dark Souls II: Scholar of the First Sin is more than just a remaster Posted: 05 Feb 2015 03:00 AM PST I'll be the first to say it: it's going to be the year of Souls. With the release of Bloodborne only a month away, which looks to redefine the experience along with its wonderful change of setting, From Software has been busy as of late. But that's not stopping the studio from re-releasing its previous title Dark Souls II for new audiences on new hardware. Recently, the developers released an update for existing versions of Dark Souls II for all players, adding in an invasion faction, characters, and even new encounters. Of course, this is to ease them into what Dark Souls II: Scholar of the First Sin has to offer. Though there's been little information about what to expect from this revisit, the folks behind the title had a lot to say about it. At a special Bandai Namco Games event last week, Destructoid got to go hands-on with the new and improved version of Dark Souls II and chat with Bandai Namco global producer Atsuo Yoshimura. Though many see it as simply a remaster, From Software thinks of it as much more. |
| ArenaNet shows off some Guild Wars 2: Heart of Thorns footage Posted: 05 Feb 2015 02:45 AM PST I've said it many times before, but one of the best things about Guild Wars 2 is the fact that you can jump back in anytime without needing to subscribe or feel like you missed anything. Monthly fees definitely still work for MMOs and aren't dead by any means, but the buy-to-play strategy has paid off for developer ArenaNet. With this new video you can get a look at the Heart of Thorns expansion, set to arrive at some point in the future. Stay tuned for some hands-on impressions next month. |
| Square Enix will release the Final Fantasy XV demo alongside of Type-0 HD Posted: 05 Feb 2015 02:30 AM PST Currently, I'm scheduled to review Final Fantasy Type-0 HD, but I have a feeling that I'm going to want to play the demo for XV first. There's something about Final Fantasy demos -- I recall some of my best gaming memories from playing them, especially the one for VIII. Thankfully, Square Enix has just announced that the demo will arrive on the same day as Type-0 HD's launch, on March 17, which is good news considering the fact that Square was considering delaying it. Check out the trailer above for some new scenes from both games. |
| Luckslinger blends 2D shooting, westerns, and hip-hop Posted: 05 Feb 2015 02:15 AM PST Luck is a concept rarely addressed directly in games. Sure, there are tons of games that use random number generators for everything from environment generation to damage calculation, and luck does factor into those. But the way Luckslinger takes it on feels unique: luck is a resource to be managed and it affects the world in obvious ways. If the player has a lot of luck, life-saving platforms may appear at just the right moment. If the player is down on his luck, loose boulders may fall on his head. There is a Russian roulette minigame in there, for those willing to push their luck. The other strange thing about Luckslinger is the genre mashup it uses. It's a 2D shooter set in the wild west, but it features an instrumental hip-hop soundtrack. Hmmm. Luckslinger is currently on Steam Greenlight and Kickstarter seeking a low funding goal of €7,000 (about $8,000). |
| Nintendo Download: Monster Hunter 4 Ultimate demo Posted: 05 Feb 2015 02:00 AM PST The Wii U eShop is pretty much dead this week outside of the Majora's Mask Hyrule Warriors DLC. Long live the 3DS! But seriously, all you're getting is Dolphin Up, Puzzle Monkeys, Tri-Strip, Dig Dug, Mappy-Land, and an Ubisoft sale. You can pre-purchase Kirby and the Rainbow Curse digitally if you want. On the 3DS we have the [good] Monster Hunter 4 Ultimate demo now available for everyone, which is easily the highlight of the week. You'll also be able to snag more Moon Chronicles episodes, Game & Watch Gallery 3, Kami, and Spongebob HeroPants. |
| Posted: 05 Feb 2015 01:00 AM PST Grow Home is another entry in Ubisoft's recent string of passion projects, in the same vein as Child of Light and Valiant Hearts. It started out as a tool for a small group of Ubisoft developers to experiment with procedural animation, and sprouted into an idea for a full-fledged game as the team began to notice how much fun they were having just messing around with the tool. It's a charming origin story for a very delightful video game. The cute and simple visuals reeled me in, planting a seed of interest in my mind which grew into satisfied enjoyment when I finally began to play it. Everything in Grow Home hits that perfectly charming tone, from the adorable character to the quirky gameplay mechanics. What's more, all of this can be enjoyed without having to worry about Ubisoft's unpopular Uplay service. |
| It looks like the Mega Man amiibo might be delayed Posted: 05 Feb 2015 12:30 AM PST The Mega Man and Sonic amiibo are due on February 20, apart from the rest of Wave 3, but things aren't looking great for the Blue Bomber. Hundreds of users have reported delays for Mega Man by way of Amazon, myself included. It looks like the figure will not arrive until March. Here's another key thing to note: you will have to "approve" the delay, lest Amazon cancels your order. So check your emails and log into your account before tomorrow! What impact this has on other retailers is unknown, but I've reached out and will provide an update with more information. |
| YES! YES! YES! Atlus finally shows off Persona 5! Posted: 05 Feb 2015 12:00 AM PST Here we go! No more teasing. At long last, Atlus has given us our first real look at Persona 5 and it's just gorgeous. There's so much to analyze, so many details to pore over. For the moment, though, I can hardly bridle my excitement. This looks like a huge leap forward. Can't wait to play it! ペルソナ5 [Atlus] |
| Everything's coming up tomatoes in this Smash Bros. glitch Posted: 04 Feb 2015 11:50 PM PST Chris asked me to fill in for him this morning, if only for a single post, so I figured I'd do exactly that not with amiibo coverage, but with this Super Smash Bros. glitch in which tomatoes have run amok. Somehow, something is causing item models to show up as the Maxim Tomato. "This issue is currently occurring on my girlfriend's 3DS XL," writes YouTube user Leron Tolmachev. "I have tried her copy of Smash Bros. in my 2DS, and it works fine, I've tried my copy of Smash Bros. in her 3DS and the issue only occurs on her 3DS XL with the 1.0.4 patch installed. If we uninstall the patch, the issue goes away, but reinstalling the patch causes the issue to return. I've factory reset the 3DS XL and formatted the SD card, but the issue persists." I was all in at around 2:40 when Cuccos disguised as tomatoes started assaulting Pac-Man. [Via reddit] |
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