New Games |
- PC Port Report: Oddworld: New 'n' Tasty
- Compare Dragon Quest Heroes on PS3 and PS4
- Spooky Poo's Happy Hell launches Kickstarter
- More than three months later, The Master Chief Collection still doesn't work
- Valve is showing its 'SteamVR hardware system' next week
- Indie Megabooth is the place to be at PAX East
- One tit out: Leaked footage of a canceled Soul Reaver sequel, Legacy of Kain: Dead Sun
- Note to self: Replay Rez at least once a year
- Mondays are dumb, eat some Kirby snacks
- Axiom Verge debuts on PS4 in late March, other versions to follow
- Sibling rivalry: Recruit a Counter-Strike pro to embarrass your brother
- Duke Nukem is six months from retirement in This is the Police
- Vita celebrates a sad third birthday with a PSN sale
- Cave has a new shoot-'em-up hitting mobile in April
- Windows Store selling fake versions of Darkest Dungeon
- Saving the newly erected Ass from poop water in Cities: Skylines
- Dragon Ball Z: Extreme Butoden by Arc System Works looks amazing
- It looks like the Mega Man board game is nearly done
- How often do you use the 3DS' StreetPass functionality?
- Review: Hot Tin Roof: The Cat That Wore a Fedora
- The 'is Gordon Freeman a character' debate continues with HBO's Looking
- Game News Haikus: The Order: 1886, Pokémon Shuffle, and more
- Horror project NightCry raises $300K on Kickstarter
- Chiptuner team elix make the Super Nintendo do things I never thought it could
| PC Port Report: Oddworld: New 'n' Tasty Posted: 23 Feb 2015 03:00 PM PST Like Chris, I had my first taste of Oddworld when it was new, back on the PlayStation in 1997. Abe's Oddysee and Abe's Exoddus were two of my favorite titles from that era, so when Oddworld: New 'n' Tasty was announced, I was pretty stoked to revisit the adventure through RuptureFarms and the surrounding areas. To my chagrin, the PC version would not launch for many months after the PlayStation 4 version. At the very least, the wait is justified; New 'n' Tasty runs beautifully on my aging computer, and it features some of the bells and whistles that come with a Steam release too. |
| Compare Dragon Quest Heroes on PS3 and PS4 Posted: 23 Feb 2015 11:00 AM PST Dragon Quest Heroes is out this week in Japan and now we have a direct look at the differences between the PS3 (below) and PS4 (above) versions of the game, aside from being informed that the latter if 60 frames per second, the former 30. PS4 has more enemies on screen and is generally prettier, but as noted, the two have content parity, and the PS3 version doesn't look half bad. But maybe you'll have a PS4 by localization. |
| Spooky Poo's Happy Hell launches Kickstarter Posted: 23 Feb 2015 10:30 AM PST Spooky Poo's Happy Hell recently launched on Kickstarter hoping to get funded for PC, with stretch goals for Wii U and PS4. This romp through hell is a call back to N64 platformers, with music and graphics clearly inspired by some classic cartoons. You play as Spooky Poo, a cat with a phallic nose who strikes a deal with the devil to grant his wish if he can descend the nine levels of hell, while choosing whether or not to sell his souls for an edge in the game. Occultimate Games is looking for the fitting $13,666 to fund the project for PC, but there are also stretch goals for Wii U and PS4 at $66,00 and $79,000, respectively. The developer hopes to get the game on Steam via Greenlight and is expecting the game to be released by the end of the year. This is literally the first Kickstarter I've ever funded; it reminds me of all the things I love: pussy, Satan, Hell, and N64 platformers. It would feel at home on the Wii U, though Nintendo hasn't really been keen on releasing games with upside-down crosses on its consoles in the past. Also, I think the title should be shorted to Spoopy's Happy Hell, because Spoopy is the best word these days. Spooky Poo's Happy Hell [Kickstarter] |
| More than three months later, The Master Chief Collection still doesn't work Posted: 23 Feb 2015 10:00 AM PST This isn't "news" per se, but it warrants a reminder: more than three months after launch, Halo: The Master Chief Collection still doesn't work. It released on November 11, 2014, and on February 23, 2015 the matchmaking is still routinely broken -- an issue that has never been permanently fixed at any point. Kotaku reported on this earlier today. Under normal circumstances, "a game still has issues" probably isn't something worth re-posting. But, these aren't normal circumstances; this is one of the biggest launches of 2014, and it's the title that Microsoft pegged as a system seller for the Xbox One. And, it never, ever worked properly. In the quick-moving current of the videogame industry, it's easy for things to be swept away and forgotten. Sometimes three months feels like three years. That's likely what Microsoft and 343 Industries want at this point: for everyone's attention to be focused on Halo 5 instead of the mess that was Master Chief Collection. But, we owe it to ourselves to remember and to keep banging the drum, lest something this broken get released again. It's about consumer advocacy and accountability -- because if we don't hold them to high standards, publishers certainly won't do it themselves. Halo: Master Chief Collection Has Been Broken For 100+ Days Now [Kotaku] |
| Valve is showing its 'SteamVR hardware system' next week Posted: 23 Feb 2015 09:30 AM PST Here I was expecting to find out about Steam Machines and the finished Steam Controller at next week's Game Developers Conference -- sure, that's fine -- but the company also has a surprise in store for the San Francisco show: "a previously-unannounced SteamVR hardware system." Huh. I mean, plans do change, and Valve has plenty of money to invest in virtual reality. All right. The company says it is "actively seeking VR content creators" and will be scheduling hands-on appointments with developers for March 4 - 6, but that's as much as we know. More hardware announcements out of Valve and we're no closer to new game reveals. Played like a damn fiddle. |
| Indie Megabooth is the place to be at PAX East Posted: 23 Feb 2015 09:00 AM PST "Dad By The Sword is a game about YOUR DAD running around in jorts and slaying Anti-Dads with a claymore. Experience a unique First Person Swordplay experience as you try not to get killed by leaping hot dog monsters. Outsmart your enemies, destroy weak points in their armor, and then slice through them in dadly combat." If I could make it out to PAX East this year, the Indie Megabooth would be my first destination. Good people, good games. There used to be short lines, but that's probably no longer the case. While I like to roll up and let individual booths catch my eye, I don't fault anyone for coming in with a plan of attack. The Megabooth and Minibooth lineups are out -- scan the list here or below. |
| One tit out: Leaked footage of a canceled Soul Reaver sequel, Legacy of Kain: Dead Sun Posted: 23 Feb 2015 08:30 AM PST Ok. A lot happens in this video, and there's a cool story behind its unearthing thanks to "years of research by NeoGAF member Mama Robotnik" -- there's a full, detailed thread on it here -- but, also, I'm struggling to get past my first impression after skipping the menus, which is the murderous woman with one breast flapping in the breeze. In the interest of parity, her partner, a man, also is exposing at least partial pec. Square is said to have cancelled Dead Sun in 2012 after some years of development because of low sales potential. The leaked pre-alpha footage is running on 360, but the game was also considered a PS4 launch title. Would've been welcomed. Even in this unfinished, running dual worlds on 360 state, it's a bit colorful and dynamic. That realm shifting is sweet. Loving that jump animation, too. And you just grow wings at some point and start sky murdering fools, complete with gross, squelchy sound effects. I'd take it over Shadow of Mordor. Legacy of Kain: Dead Sun (32min HD video of the cancelled successor to Soul Reaver) [NeoGAF] |
| Note to self: Replay Rez at least once a year Posted: 23 Feb 2015 08:00 AM PST On the rare occasion I use my Xbox 360, I'm amazed the thing still works. It's laughably slow to boot up, full of games as it is, and having gone through several broken systems last generation, there's a lingering fear that this could be it: the last time I see the dashboard pop up. I hope that day never arrives, if for no other reason than my stupidly big Xbox Live Arcade library. So much junk, but also so many gems, Rez HD among them. Recent talk of designer Tetsuya Mizuguchi's mobile puzzle RPG 18 pushed me into revisiting his influential on-rails music game. I didn't discover Rez until after Sega had existed the console business, but even as a latecomer I was quick to fall in love with its hypnotic style and songs. The abstract visuals hold up well, and in high definition on Xbox 360, they have become timeless. Similarly, it's hard to imagine the electronic soundtrack ever losing its appeal. The way the two intertwine is magical. Say "Fear is the mind killer" to a Rez fan, and they'll be transported to its fifth and final area, a stark, unfamiliar, low-key place that slowly springs to life and culminates in a gauntlet of memorable boss fights. Rez is a remarkable, refined game that can and should be completed in a single sitting (although your hand may hurt once the credits roll). It's not something I would want to risk burning out on, but as an every-so-often game with few contemporaries, it's just sublime. 2016 is gonna be great. |
| Mondays are dumb, eat some Kirby snacks Posted: 23 Feb 2015 07:30 AM PST I hate to ruin the magic, but it's not too difficult to make Kirby snacks. Is it round and pink? Yes? Then it's a Kirby snack. Is it not round and pink? Yes? I don't know what the hell you just did. How did you screw this up? It's like an "If, then, else" statement if I knew how to do that. Someone do it for me, and then I'll show you my attempt, which was probably hilariously off. |
| Axiom Verge debuts on PS4 in late March, other versions to follow Posted: 23 Feb 2015 07:00 AM PST There are plenty of upcoming Metroid-like games, but there is only one Axiom Verge, and it's almost here at last. Creator Tom Happ shared new details in a blog post today including the PlayStation 4 launch date (March 31, 2015) and price ($19.99), as well as more delectable gifs. One shows the address disruptor, a weapon that glitches enemies. Its origin can be traced to the Game Genie days. "I found it fascinating to uncover areas that I was never intended to see and corrupt different elements of the game to see how they would behave," said Happ. Another gif, presented without comment, has a powerup that looks like a fun stand-in for Samus' Morph Ball. The game is also coming to PlayStation Vita (with Cross-Buy) and PC, but at later dates. Axiom Verge Out March 31st on PS4, New Powerup Details [PlayStation Blog] |
| Sibling rivalry: Recruit a Counter-Strike pro to embarrass your brother Posted: 23 Feb 2015 06:30 AM PST On any ordinary day, streamer Kyente would have obliterated his brother at Counter-Strike: Global Offensive. But, his birthday is not just any other day -- it's the day that his sibling decided to strike back in the most creative way he could imagine. Kyente's brother, Trel, recruited CS:GO professional Mitch Green (a/k/a "DUMoRE") to play in his stead while Trel trash talked through the mic. Not only did Green put on an unbelievable showing against Kyente, but he also played like a complete scrub against the other players. A post-match one-on-one was arranged to settle the score, and Green popped Kyente anytime he stuck his head out of cover. On this birthday, Kyente would have to trade his cake for a slice of humble pie. Can't Beat Your Brother at Counter-Strike? Hire a Pro. [Kotaku] |
| Duke Nukem is six months from retirement in This is the Police Posted: 23 Feb 2015 06:00 AM PST Freeburg police chief Jack Boyd, voiced by Duke Nukem's Jon St. John, is 180 days away from a forced retirement in This it the Police. After a career of being a Good Cop rather than a good ol' boy, Boyd wants to use his office to make half a million dollars. Looks like Freeburg's a big town, so I'm not sure why Boyd's salary is on the lower end for police chiefs -- "Even with overtime, in six months he wouldn’t make fifty grand" -- or why his retirement pay won't cut it. Looks like he just wants his, belated or otherwise. Regardless, I'm interested in the blend of strategy/simulation and choose-your-own-adventure story navigation. |
| Vita celebrates a sad third birthday with a PSN sale Posted: 23 Feb 2015 05:30 AM PST Happy birthday Vita Maybe a heartfelt Michael Jackson tune can ease the pain of this sad sale, live tomorrow, commemorating Sony's abandoned system. There's a free Toro theme to go along with the god awful Call of Duty: Black Ops Declassified being lowered from $50 (fifty dollars!) to $15, at least. There are some alright to good games on sale, like New Little King’s Story and Muramasa and Zero Escape, but the Vita's most excelled titles are absent and it really shows that, while the highs are high -- Tearaway, Gravity Rush, Persona 4 Golden -- the system can be real empty otherwise. Especially recently. I'm not sure if it's more sad a game Jim gave a 1.5 is included in this third birthday sale, or that it is still being sold for $50 otherwise. Happy Birthday PS Vita! Free Items, Big Sale [PlayStation Blog] |
| Cave has a new shoot-'em-up hitting mobile in April Posted: 23 Feb 2015 05:00 AM PST DoDonPachi studio Cave is back with a new mobile shooter, "Gothic Magic Maiden," which is set to arrive in Japan on April 16. Whether it will ever come west seems pretty doubtful, though. Cave shuttered its official English-language website and Twitter account last year, abandoning the Western world to concentrate on Japan-only mobile applications like Hello Kitty Puzzle Chains. ゴシックは魔法乙女 [Cave] |
| Windows Store selling fake versions of Darkest Dungeon Posted: 23 Feb 2015 04:30 AM PST There's a new app version of Red Hook Studios' groundbreaking roguelike Darkest Dungeon. Currently it's up for grabs on Microsoft's highly reputable Windows Store at the reasonable price point of only $3.99! Best of all? This little beauty only requires 2MB of free hard drive space to run. Now that's what I call optimization. If you were planning to take advantage of the incredible savings the Windows Store is offering today by picking up a few extra copies for the little dungeon crawlers in your life, you're in luck -- the age rating on the app version of Darkest Dungeon is three and up! The Windows Store's description of Balaji Chowdary's app... Wait just a minute, here... Who the fuck is... |
| Saving the newly erected Ass from poop water in Cities: Skylines Posted: 23 Feb 2015 04:00 AM PST Paradox is sticking with, "let’s talk about our product on its own merits" tact with its upcoming city-builder from developer Colossal Order, but I am under no such nice-marketing guide (nor do I know tact, as this post will confirm). Cities: Skylines is looking to be what busted ol' SimCity should’ve been. |
| Dragon Ball Z: Extreme Butoden by Arc System Works looks amazing Posted: 23 Feb 2015 03:30 AM PST Arc System Works is developing the Dragon Ball Z fighting game Extreme Butoden right now for the Nintendo 3DS, and these early pictures are sweet. As a fan of the Butoden franchise they really bring me back, and I'm loving the ridiculous cast unveiled so far. Expect the game to drop this summer -- no word on a localization yet, but Butdoen games don't typically appear outside of Japan. Dragon Ball Z: Extreme Butoden [exbd.bngames.net] |
| It looks like the Mega Man board game is nearly done Posted: 23 Feb 2015 03:00 AM PST It sure looks like a lot of work to create a licensed board game. After its announcement and Kickstarter campaign in July of 2013, the creators of the Mega Man Board Game are nearly finished, barring some final approvals from Capcom. Visually, Capcom has approved roughly 95% of the project, and basically all they need to do is fix a few minor objections. Once that's all set they can start the final production process and we'll actually see the finished game at some point in the near future. You can look at some pretty rad pictures of select figures on the Kickstarter page or in the gallery below. The Blue Bomber blasts his way into the board game world! [Kickstarter] |
| How often do you use the 3DS' StreetPass functionality? Posted: 23 Feb 2015 02:30 AM PST It's been a while since I've asked people about StreetPassing. Nintendo's feature was pretty innovative at launch, but given the low number of 3DS sales it was hard to find someone to do it with. Now it feels like everyone and their grandma has one, and if anything, there are too many opportunities to StreetPass in non-rural areas. So are you guys still using the functionality? Whether it's for puzzle pieces, Find Mii, the DLC StreetPass games, or some specific in-game functionality -- let us know if you still get excited to see that blinking green light. |
| Review: Hot Tin Roof: The Cat That Wore a Fedora Posted: 23 Feb 2015 02:00 AM PST I’ve really been delving into the indie scene lately. There’s a huge amount of games coming from smaller development studios, and I’ve found a few that really impressed me. When I heard that a “crime noir Metroidvania with a cat in a fedora” was available to review, I was all in. I mean Cave Story, Terraria, and Shovel Knight are indie titles that could all fall under the fairly vague “Metroidvania” genre and they’re some of the most critically acclaimed games of all time. As I played Hot Tin Roof: The Cat That Wore a Fedora, I found myself alternately intrigued and absolutely disinterested. Some things were well executed, while others were distracting and annoying. Having such fond memories of exploring Castle Dracula and Zebes, I expected a title that took on their mantle to continue the gaming traditions they established, but what was here was sandpaper compared to those classics’ smooth marble. |
| The 'is Gordon Freeman a character' debate continues with HBO's Looking Posted: 23 Feb 2015 01:00 AM PST Last night's episode of Looking, airing now on HBO in its second season, tackled the issue of Gordon Freeman's enduring Half-Life legacy. Is he a character, or merely a construct? Preparing for a Halloween party, series star Jonathan Groff dons his Gordon Freeman costume, much to the chagrin of his friend Agustín who asks "what are you supposed to be, a mailman from the future?" "So your idea of being fun is a character with so little personality that he's basically nothing?" Touche, Agustín. |
| Game News Haikus: The Order: 1886, Pokémon Shuffle, and more Posted: 23 Feb 2015 12:00 AM PST The first episode of Game News Haikus went over pretty well with people who watched it. If you're one of those people, thanks for taking the time. If you're not, maybe watch that one and the new one and every future episode? You know, if you want. In this series, we take a look at the stories that gathered the most attention of the past week, and distill each one down to its essence. Here are the topics that the surly D. Takeshi Nakamura takes on this week:
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| Horror project NightCry raises $300K on Kickstarter Posted: 22 Feb 2015 06:30 PM PST Nude Maker's Clock Tower spiritual successor NightCry just concluded its Kickstarter campaign. The point-and-click survival horror game is fully funded, having successfully cleared its $300,000 funding goal. The project raised $314,771 in total, most of which came in the campaign's final days. After having only raised half its target amount in the first three weeks, NightCry made an unlikely comeback, depending on a late rally to cross the finish line. Unfortunately for those looking forward to a PS4 or Xbox One release, the campaign didn't come anywhere close to fulfilling its console stretch goals. Maybe the team can still find a way to make that happen, but as it stands, NightCry is currently planned for Vita, PC, and mobile platforms. Project Scissors: NightCry [Kickstarter, Twitter] |
| Chiptuner team elix make the Super Nintendo do things I never thought it could Posted: 22 Feb 2015 04:00 PM PST There's nothing that quite replicates the gritty '90s synth of the Super Nintendo's Sony SPC700 sound chip. Electronic dance music team elix, consisting of cTrix and ferris, have developed a music track creator, so that chiptuning for the venerable system will be a ton easier for anyone wanting to pump out tunes on native SNES hardware. The tracker will have full access to the SPC700 and one click ROM generation, as well as a WYSIWYG editor and other goodies. The playlist above showcases several demos of what elix has created with their prototype tracker, and it's right up there with some of the most complex sounding music I've heard professional developers wrangle out of the SNES. The team states that this is only the beginning as they believe they're only starting to figure out the potential of the SPC700 chipset and future tunes will bring even more unique sounds out of the archaic hardware. The team hopes to have a public beta out sometime this year. I love the dirty sound of the SNES and literally every ones of these tunes reminds me of raw cyberpunk goodness à la Shadowrun. "This is just the beginning of what we can do on f*cking Super Nintendo" [Attract Mode] |
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