Sunday, February 22, 2015

New Games

New Games


Review: htoL#NiQ: The Firefly Diary

Posted: 22 Feb 2015 01:59 PM PST

No, that isn't an encoding error up there in the headline: "htoL#NiQ" is indeed this PS Vita game's title, and is essentially a very stylish way to type "The Firefly Diary" in Japanese.

Whatever personal peculiarities led the team at Nippon Ichi to title their new game this way seem to extend to the game's design as well. htoL#NiQ marches to its own rhythm, and ends up being two things at once: a fascinating work of minimalism, and a needlessly difficult ordeal best enjoyed only by the most masochistic of flagellants.

Review: htoL#NiQ: The Firefly Diary screenshot

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BBC Special Report: Samus and Sagat.

Posted: 22 Feb 2015 11:30 AM PST

Samus and Sagat: BBC Special Report.

BBC Special Report: Samus and Sagat. screenshot

Depression, poverty, and powerlifting with the creator of Electronic Super Joy

Posted: 22 Feb 2015 05:00 AM PST

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on YouTube, and can be found in Podcast form on Libsyn and iTunes.]

We're taking a break from Sup Holmes this week because Sinistar had to take a trip to Venus. We'll be back next week though, with a guest that is sure to enlighten.

We've got plenty of reruns to keep you occupied in the meantime though, like this recent episode with Michael Todd, creator of Electronic Super Joy and the upcoming "Free-to-Play done right" nautical combat game Scurvy Devils. Among other things, he talked about being home schooled, suffering from depression, the pros and cons of working alone, how interacting with his fans keeps him going, the importance of Cassie Chui, and surprisingly enough, the role of powerlifting in his creative process.

Michael is a fun, funny man and I'm grateful to have had the opportunity to speak with the him.

Depression, poverty, and powerlifting with the creator of Electronic Super Joy screenshot

Nintendo lowers MSRP for three amiibo

Posted: 22 Feb 2015 04:00 AM PST

In the first official amiibo price drop, Nintendo has lowered the MSRP of the Super Smash Bros. line Peach, Yoshi, and Donkey Kong to $9.99. The change can be seen on the official Nintendo amiibo website. All other figures in both announced lines remain at an MSRP of $12.99. This news is a little old, but with New Nintendo 3DS fever, it somehow slipped through the cracks and I just now noticed it. Luckily, my wallet just now recovered from the beating it took at Nintendo's hands last week, so I am ready to get these three again so I can keep my boxed copies mint.

Nintendo hasn't announced why these three have had their prices lowered, and I can't place my finger on it myself. I did get to thinking about how the Super Mario Bros. universe and the Donkey Kong Country universe are somehow linked. I wonder why Nintendo hasn't made a crossover of the two. I mean you could have King K. Rool and Bowser be long lost brothers. Koopalings and Kremlings could fight side by side. Plus, hold on to your socks, you could switch between Donkey Kong and Mario just like in the Donkey Kong Country series.

I just pooped a little.

[UPDATE: My local Wal-Mart still tried to charge me $12.99 for Peach, Yoshi, and Donkey Kong. The little old lady there didn't believe I was a games journalist even when I made her read several of my articles on my smart phone. I got a quote of, "All those whatchachiggers cost the same, they told me that." 

Who is "they?" I'll be investigating in the coming days. I'll be leaving no amiibo unturned to bring this breaking news to you.]

Amiibo Price Now $9.99 For Peach, Donkey Kong, Yoshi [NintendoNews]

Nintendo lowers MSRP for three amiibo screenshot

Last week's Adventure Time featured Porpentine's namesake

Posted: 22 Feb 2015 02:13 AM PST

Popular Cartoon Network show Adventure Time is no stranger to videogame references, though these references aren't always intentional. The shout out to Super Hexegon definitely wasn't an accident, but the inclusion of a tiny ant named Lieutenant Gamergate apparently had no intended relationship to the infamous hashtag. 

I figured that last week's episode about a legendary brand of purple soda called Super Porp was a similar coincidence, but as the the episode unfolded, the connections added up. [SPOILERS: It turns out that Super Porp is a cult-like soda company that employs various slime humanoids who endlessly toil to produce a purple slime soda that may or may not be born from the same slime they're made of. END SPOILERS.]

The similarities between this Porp-story and Porpentine's slimegirl epic Armada were hard to deny, but it still seemed impossible that this was a direct tribute. Other than a recent story in the New York Times and IGF winner Richard Hofmeier's reverse-Kanye declaration that her game should have won the award instead of his, Porpentine is relatively unknown to the mainstream and game culture alike. As it turns out, I should have never doubted the far reaching power or Porp. The developer confirmed with me over Twitter that Super Porp is in fact a direct reference to her namesake. 

Good for you, Porpentine. Adventure Time today, tomorrow the world.

Last week's Adventure Time featured Porpentine's namesake screenshot

StarTropics music glitch fixed after 25 years

Posted: 22 Feb 2015 02:00 AM PST

There's a sub-community of emulation fans out there dedicated to disassembling and modifying the arcane code of yesteryear's classics. Brad Smith, a.k.a. rainwarrior, is one such individual, who after hearing the errors in two music tracks of Nintendo's classic island adventure, StarTropics, took it upon himself to right the coding errors that are almost as old as I am. It seems like it requires quite a bit of knowledge on how the NES processes audio and in the video he details the process he went through to isolate and correct the bugs present in each track.

What ever happened to the StarTropics series anyway? They were fun games, and a great alternative to The Legend of Zelda series, with a bit of the modern quirkiness that has proved a cult classic with the Mother series. Was it because Nintendo designed them as a North American and PAL exclusive and they were forgotten by Japanese management, or simply the less than stellar reception the second entry in the series received because it was released at the end of the NES's development cycle?

Hopefully before long, with Nintendo sticking its neck out and trying new things with both new and established IPs, we'll get to take another trip to C-Island.

StarTropic's Broken Music [The Punk Effect]

StarTropics music glitch fixed after 25 years screenshot

President of Nintendo confirms port strike is partially responsible for U.S. New 3DS and amiibo shortages

Posted: 22 Feb 2015 12:00 AM PST

Tired of waiting for that beautiful King Dedede amiibo? Well you can stop blaming Nintendo, at least if you want to be rational. I personally don't, and am still pining to complete my wave 3 collection, so it's still Nintendo's fault in my head. During the Q&A session after Tuesday's 3rd quarter accounts briefing, President and CEO of Nintendo Co. Ltd. Satoru Iwata stated:

President of Nintendo confirms port strike is partially responsible for U.S. New 3DS and amiibo shortages screenshot

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