Monday, February 2, 2015

MMO Updates

MMO Updates


Flameseeker Chronicles: Alas, and so we go

Posted: 02 Feb 2015 09:00 AM PST

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Change is inevitable. But it SUCKS.
Everyone heard the earth-shattering roar that shook Tyria this past weekend, right? No, it wasn't another Elder Dragon awakening; I'm talking about the fan response to ArenaNet's presentation at PAX South in which CEO Mike O'Brien and Lead Developer Colin Johanson revealed what Heart of Thorns means for Guild Wars 2. Yes, Virginia: It's an expansion pack.

The irony is a little too much, to be honest. Heart of Thorns is the most exciting thing to happen to GW2 since launch, but I won't be able to cover it in this column. I'm going to get all maudlin if I dwell on that, so let's cap things off by talking about the game. And since I want to end my last FSC on a happy note, I'm going to talk about all of the things I'm tremendously excited for in HoT. Once more past the cut, dear friends!

Continue reading Flameseeker Chronicles: Alas, and so we go

MassivelyFlameseeker Chronicles: Alas, and so we go originally appeared on Massively on Mon, 02 Feb 2015 12:00:00 EST. Please see our terms for use of feeds.

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    Crowfall's Gordon Walton on how Trammel impacted classic Ultima Online

    Posted: 02 Feb 2015 08:00 AM PST

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    uo
    With Ultima Online's second expansion in 2000 (yes, 2000) came a copy of the world, a facet called Trammel where non-consensual PvP was forbidden. Ever since, the current and former UO community has debated whether this was a brilliant or terrible move. Now we have the word from former Executive Producer Gordon Walton, who discussed Trammel on the Crowfall forums.

    "I regret some (but not all) of the outcome," Walton began, going on to explain that the rampant PvP was driving away over 70% of new players to UO. The creation of Trammel doubled the playerbase, but he said that it disenfranchised the hardcore PvPers who now had to prey on each other instead of PvEers.

    "I also learned from my UO experience that it's really hard to change a brand," he wrote. "Inherent in the UO brand was the fact it was a gritty, hard core world of danger. We were not successful in bringing back the (literally) hundreds of thousands of players who had quit due to the unbridled PvP in the world (~5% of former customers came back to try the new UO, but very few of them stayed). We discovered that people didn't just quit UO, they divorced it in a very emotional way. But we did keep more of the new players that came in by a large margin, significantly more than than the PvP players we lost."

    MassivelyCrowfall's Gordon Walton on how Trammel impacted classic Ultima Online originally appeared on Massively on Mon, 02 Feb 2015 11:00:00 EST. Please see our terms for use of feeds.

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    The Mog Log Extra: End of an era

    Posted: 02 Feb 2015 07:00 AM PST

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    Tell us why, given life, we are meant to die?
    By now you know.

    I wrote my first column of The Mog Log almost exactly five years ago. I've been writing it for the entirety of Final Fantasy XIV's run now. I've been talking about the online Final Fantasy games since before I was married, and it's been a wonderful experience. I had every intention of continuing to do so for another decade. As long as there was a place to talk about it here, I was going to make use of it.

    This isn't just a farewell for the column; it's a farewell for something that's made up a huge portion of my life and changed my life in huge ways. As the fall comes to Eorzea, it also comes to us, and I wanted -- insisted -- that I would at least get to have one final chance to say goodbye. So let's take one last look together before we say farewell.

    Continue reading The Mog Log Extra: End of an era

    MassivelyThe Mog Log Extra: End of an era originally appeared on Massively on Mon, 02 Feb 2015 10:00:00 EST. Please see our terms for use of feeds.

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      Ascent: The Space Game now has cloaking devices

      Posted: 02 Feb 2015 06:00 AM PST

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      It'll be hard to spot, because it'll be wearing a hat.
      Do you want to show off your ship while you're flying in Ascent: The Space Game? Because you shouldn't. People seeing your ship is the first step to people being able to shoot at your ship. Why not keep your ship cloaked at all times so that no one can see you and you can shoot them first? Seems logical. And you can do just that now with the new Kickstarter rewards being shown off in a video from the developers.

      The video also shows off the Bowhead ship and the Hawk fighter, all of which are indisputably in space. It's the name of the game. You can check out all of this in action in the video just past the break.

      Continue reading Ascent: The Space Game now has cloaking devices

      MassivelyAscent: The Space Game now has cloaking devices originally appeared on Massively on Mon, 02 Feb 2015 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Does aggravation make you fight better in MMOs?

      Posted: 02 Feb 2015 05:00 AM PST

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      I've got to admit, after this week (and you know what kind of week it was) I was actually looking forward to a fight when I logged into H1Z1 for some post-apocalyptic adventure. I was anticipating duking it out with some ferocious zombies, not to mention more than willing to engage in some PvP. And if you know me, you know I am not usually thirsty for player blood. Of course I wasn't about to initiate a fight, but with my elevated aggravation levels I was hoping someone would start something so I could just lay into him with all my hatchet-wielding might.

      Interestingly, I noticed that because my mindset switched from always-defensive mode to a little more offensive, my awareness, my reflexes, skills, and (dare I say) enjoyment of a battle was more pronounced. So tell me, Massively readers, do you fight better -- be it mobs or people -- when you are just a little bit miffed?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Does aggravation make you fight better in MMOs? originally appeared on Massively on Mon, 02 Feb 2015 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: No one wants to say goodbye

        Posted: 01 Feb 2015 05:00 PM PST

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        The last moments before the fall of Dalamud.
        At the end of every week, we've been rounding up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then presenting them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        This is our final week to say goodbye. We have nothing but thanks and praise for our readers, even the trolls. We have a lot of memories we've shared over the years. And we know that you guys have lots of memories of the site that you've been reading for the past several years.

        But as Freddy Mercury said, the show must go on. So jump on past the break one last time to hear all about the other top MMO stories of the week.

        Continue reading MMO Week in Review: No one wants to say goodbye

        MassivelyMMO Week in Review: No one wants to say goodbye originally appeared on Massively on Sun, 01 Feb 2015 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: The end of EVE Evolved

          Posted: 01 Feb 2015 03:00 PM PST

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          ¥ title image
          By now, you will have heard that Massively is being shut down along with Joystiq and countless other blogs run by AOL. That unfortunately means this will be my final article for Massively and marks an end to the nearly seven-year run of the EVE Evolved column, which now holds over 350 articles on topics ranging from ship fittings and opinion pieces to guides and expansion breakdowns. I'd like to take this opportunity to thank all of you for your readership and to express just how much playing EVE Online and writing for you really have impacted my life.

          I've been asked by so many people over the years for tips on breaking into the games industry as a journalist or MMO blogger, but the truth is that I lucked into this gig. When a post on the EVE Online news page said that some site called Massively was hiring an EVE Online columnist, I almost didn't bother applying. I was a prolific forumgoer back then and had written some guides for EON Magazine and my own blog, but I wanted to get into game development and had very little confidence in my writing ability.

          What I didn't know then was that writing for Massively would help improve my writing skills immeasurably and even help give me the confidence to launch my own game development studio. Massively gave me a platform on which to talk about EVE Online and an eager audience to share my game experiences with, but it turned into something much more profound. There have been low points dealing with trolls and organised harassment and tough times with budget cuts, but there have also some incredible experiences like attending the EVE Online Fanfest, investigating monoclegate, watching CCP redeem itself in the eyes of players, and collaborating with some of the best writers in the games industry.

          In this final edition of EVE Evolved, I look back at the start of the EVE Evolved column, break down my top ten column articles of all time, and try to put into words how much this column has meant to me over the years.

          Continue reading EVE Evolved: The end of EVE Evolved

          MassivelyEVE Evolved: The end of EVE Evolved originally appeared on Massively on Sun, 01 Feb 2015 18:00:00 EST. Please see our terms for use of feeds.

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            EverQuest producer's letter looks to the year ahead

            Posted: 01 Feb 2015 01:00 PM PST

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            New year, new-ish year, same diff.
            The luster on 2015 has come off at least a little bit by now, but that doesn't mean that it's too late for the EverQuest team to start looking to the year ahead, and it's going to be a big one for this classic MMO. The most recent producer's letter looks to the upcoming year, starting with Erollisi day to serve as a suspiciously similar substitute to Valentine's Day. You know how these things work.

            Moving along through the year, the development team is looking forward to celebrating the game's 16th anniversary, along with an improved looting system and a stream of steady updates to the game. There's a lot of life left in the original EQ, even with the next big installments of the series just around the corner. If you'd like to see what the next year will hold, read the full letter.

            MassivelyEverQuest producer's letter looks to the year ahead originally appeared on Massively on Sun, 01 Feb 2015 16:00:00 EST. Please see our terms for use of feeds.

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            FACTIONS: Origins of Malu opening early access in 'a couple weeks'

            Posted: 01 Feb 2015 11:00 AM PST

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            After Origins of Malu got the green light on Steam, developers went to work getting the sci-fantasy sandbox ready to release to players on that platform. All that work is about to come to fruition: Producer Michael Dunham told Massively that the early access release for the game's PvP build is only a couple of weeks away. FACTIONS: Origins of Malu is launching an invite-only closed release to ensure the systems are in check as far as user capacity, client integration, and the like today, February 1st, 2015; the EA will follow shortly after. Dunham anticipates early access to open before the 15th.

            To learn more about FACTIONS and future plans, read our exclusive interview with Dunham, then check out MassivelyTV on Monday, February 2nd, at 9:00 p.m. EST for a special Stream Team sneak peek of the game with devs.

            MassivelyFACTIONS: Origins of Malu opening early access in 'a couple weeks' originally appeared on Massively on Sun, 01 Feb 2015 14:00:00 EST. Please see our terms for use of feeds.

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            TUG's multiplayer has arrived

            Posted: 01 Feb 2015 10:00 AM PST

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            Where else can you hunt cats inefficiently in a group?  Aside from poorly planned trips to adoption centers.
            The team behind TUG is about to let you play in the sandbox with your friends. The most recent update on the game's Kickstarter page includes multiplayer support so that you can built shelters with all of your friends. Moreover, this update adds in non-blocky voxel support. You won't just build houses out of dirt blocks; you'll build smooth, sprawling mansions! Out of, um, dirt. That part needs a bit of an update.

            You can check out the video just past the break for a comprehensive look at all of the features being added with this next patch to the alpha client. There are also several bug fixes and usability improvements for the client, including tweaks to rid the game of issues with small rocks and seed growth and improvements to tool use factors. If you're an alpha tester, the game you're playing will be that much better after the patch.

            Continue reading TUG's multiplayer has arrived

            MassivelyTUG's multiplayer has arrived originally appeared on Massively on Sun, 01 Feb 2015 13:00:00 EST. Please see our terms for use of feeds.

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