Tuesday, February 3, 2015

MMO News

MMO News


Identity

Posted: 03 Feb 2015 03:58 PM PST

Explore the world and carve out your own path in this open-world MMORPG.

71526  320x240 identity overview 03

Publisher: Asylum Entertainment
Playerbase: N/A
Graphics: High
Type: MMORPG
EXP Rate: N/A
PvP: N/A
Filesize: N/A

Pros: +VOIP communication system. +Casual games to play within the world. +Player-driven game. +Many possibilities for gameplay.
Cons: -Passport system blocks out free players. -System may be prone to player griefing.

download nowcreate accountofficial site

Overview

Identity Overview

Identity is an open-world realistic MMORPG with sandbox elements. Players are free to choose their path in whatever direction suits them, whether that be business, crime, survival, service, or other endeavors they imagine. The game will offer property, real estate, and vehicle systems, along with casual activities such as karaoke and paintball matches. Identity will also use a VOIP system for player communications, allowing players to talk directly through their characters and use items such as telephones and walkie-talkies to reach others.

Identity plans to be buy-to-play, requiring players to purchase a one-time “passport stamp” to access the game, but will not require a subscription.

Identity Screenshots

Identity Featured Video

Full Review

Identity Review

Coming Soon…

Screenshots

Identity Screenshots

Coming Soon…

Videos

Identity Videos

Official Kickstarter Trailer

Official Overview

Links

Identity Links

Official Game Site

System Requirements

Identity System Requirements

Coming soon…

Logitech G910 Orion Spark RGB Mechanical Gaming Keyboard Preview

Posted: 03 Feb 2015 03:53 PM PST

Logitech G910 Orion Spark RGB Mechanical Gaming Keyboard Preview

Orion Spark PAX Preview 620x348

Hey guys, seeing that you guys seemed to like my Corsair K95 Keyboard first look I did several months back, (http://youtu.be/deUSvzkiKY4) I figured I would stop by and check into the latest technology in RGB backlit keyboards I could find at PAX South. Then I ran across the new Logitech G910 Orion Spark. This keyboard grabbed my attention quick and it turns out its got some of the most interesting key switch technology and SDK development opportunity on the market and it seems to offer a little bit for everyone so check it out.

G910 ORION SPARK

The world's fastest mechanical gaming keyboard! Get to know G910 with exclusive Romer-G switches, intelligent RGB illumination, and tons of options to customize colors and profiles. Orion Spark lights the future.

FEATURES

Exclusive new Romer-G™ mechanical switches make Orion Spark™ our fastest keyboard ever. With up 25 percent faster actuation you will have the edge in battles where every millisecond matters. Improved durability ensures the best gaming keyboard will weather the wear and tear of intense gaming for years to come.

Mark keys by color to keep track of spells and game commands. The keys feature customizable lighting from a palette of 16.8 million colors. Each key letter is entirely illuminated for a beautiful, evenly-lit glow.

Use your smart phone or tablet to display in-game info, vital system statistics and more. Arx Control app introduces second-screen capability, and the keyboard's adjustable smart dock supports iOS® and Android™ devices for greater functionality.

Customize your favorite game with 9 individually programmable G-keys. Orion Spark supports up to 27 commands across three profiles for maximum convenience. Logitech Gaming Software makes setting up commands easy.

The keys have been designed for gamers. G-keys have been re-positioned for optimal speed and accessibility, and Orion Spark key caps have been carefully designed to help prevent mistyping. Two palm rests ensure that you are comfortable as possible.

Grand Chase Preparing for Shut Down

Posted: 03 Feb 2015 03:07 PM PST

Grand Chase LongLivetheChase

KOG Games and the Grand Chase team have finally confirmed the rumors that the game will soon be shutting down, despite changes and the #LongLivetheChase campaign.

The servers have been set to shut down on April 15, with the forums to follow two days later. The game’s shop has already disabled purchases, but players have been granted 1,000,000 VP to spend freely in the last few months of the game’s life.

More info can be found here.

Nova Blitz

Posted: 03 Feb 2015 01:58 PM PST

Prepare for unrelenting strategy in this real-time, synchronous digital card game.

71523  320x240 nova blitz overview 07

Publisher: Dragon Foundry
Playerbase: N/A
Graphics: High
Type: Digital TCG
EXP Rate: N/A
PvP: Yes
Filesize: N/A

Pros: +Real time, simultaneous turns mean fast-paced matches. +Five unique deck types. +Regular official tournaments planned.
Cons: -Matches can be unforgiving. -Unclear how microtransactions will affect gameplay.

download nowcreate accountofficial site

Overview

Nova Blitz Overview

Nova Blitz is a fast-paced, real time trading card game. Designed in the vein of classic TCGs like Magic: The Gathering, players take turns simultaneously in real time. The end result is an exciting experience that rewards deck knowledge and counter strategies. There are five deck types (Arcane, Divine, Nature, Tech, and Chaos), each with their own set of units and gameplay style.

Nova Blitz plans to release as free-to-play and will host regular game tournaments.

Nova Blitz Screenshots

Nova Blitz Featured Video

Full Review

Nova Blitz Review

Coming Soon…

Screenshots

Nova Blitz Screenshots

Coming Soon…

Videos

Nova Blitz Videos

Official Teaser Trailer

Links

Nova Blitz Links

Official Game Site

System Requirements

Nova Blitz System Requirements

Coming soon…

Evolve PC Beta Impressions

Posted: 03 Feb 2015 12:56 PM PST

By Mohammad Abubakr

Evolve has been one of the most hyped games of 2015. Developed by Turtle Rock Studios and published by 2K, Evolve is a first person shooter allowing players to play as the monster or the hunters. In most FPS games players are either killing each other or killing other monsters but in Evolve, one player can be the monster and go against four other hunters. It is definitely not the first game or mod that has done this but all that matters is if the game is fun and worth picking up. Read on for my first impressions of Evolve's latest closed beta.

Hunters are mercenaries that were hired to eliminate a particularly dangerous monster inhabiting the planet of Shear. However, the monsters grew too strong and reproduced too fast into many dangerous forms. Now the mission has changed from pest control to a full scale evacuation, hoping to rescue as many survivors as possible in the span of five days. This story does not have much significance in the beta but the five day campaign has been teased as a feature available upon full release.

Evolve is a class based first person shooter. If you decide to play as a hunter, you have the choice between four classes: Assault, Medic, Support and Trapper. Each of the four classes have different play styles and all are necessary to ensure victory. The Assault is your typical offensive class with strong attacks and abilities aimed to deal damage to the monster. On the opposite side of the spectrum stands the Medic, a class that aims to keep teammates alive but also weaken the monster through slows and damage increase debuffs. The support class falls between Assault and Medic; it can still deal damage but also provides shields for teammates as well as call in airstrikes. Overall it comes off as a more tactical version of the Assault class. Finally, the Trapper class can set up traps and use its summoned pet to track the monster. All classes have three weapons and one special ability, and when coordinated can bring the pain to whichever monster dares show its face.

On the other hand, if you decide to play as a monster, you have the choice between various monsters, each with unique playstyles and abilities. In the beta, there are two monsters available: Goliath and Kraken. Goliath is a melee monster that aims to rush at the enemies and pound them into the ground. In the beta Goliath is what you will see most of the time as Kraken has to be earned. If you do unlock Kraken, you will be able to play a monster that I can best describe as a mage. Kraken has abilities such as Lightning Strike and Vortex making the play style quite different from Goliath. Additional monsters are planned to be added to the game but weren’t available during my playtest, though their Youtube channel offers a glimpse of what to expect from the Behemoth and Wraith. I prefer to play the monster role since you work alone, in random public matches it is not as fun to play hunters since your team may or may not work well together.

In order to unlock Kraken, you must rank up Goliath's abilities.

Gameplay tends to break down into the Hunters following the Tracker’s lead as his pet searches for signs of the monster. Sooner or later this leads to a confrontation between the two parties, though skilled monster players can jump and climb to avoid leaving footprints. This is easier said than done on certain map layouts, and stamina limitations may make the monster second guess how much effort they put into their stealth tactics. The monster can use its smell ability to find enemy hunters or other mobs. These other mobs can be eaten by the monster to gain experience. After filling the experience bar, monsters can evolve to their next stage. Evolving makes you stronger but also allows you to destroy the power core at evolution level 3. Therefore, it is essential that hunters are always keeping up with the monster, as the longer the match stretches out, the worse their situation becomes. If you give the monster too much room, it will easily evolve to rank 3 and wipe out your team.

As you would expect, you are not locked into to playing as a certain class or monster. When you join a game, you list the classes in order of preference. The game will try its best to give you your preferred class but there is no guarantee you will get the class you want to play. You are able to play with a group of friends, so you can work together to get everyone the class they would like.

Ranking my class preferences.

All classes gain experience and can level up after multiple sessions. You gain experience and ranks in abilities simply by using them and playing the class. You will be able to customize your characters by unlocking additional perks and skins. Additional monsters can also be unlocked by leveling up monsters you already own. There are bound to be additional monsters and skins available as DLC in the future.

Players are able to play offline or online, I was only able to test the online mode as the solo mode was not yet available. There will be two game modes available for players: evacuation and skirmish. Evacuation is a five day campaign where all game modes are played, and the outcomes of each match affect the environment. Evolve promises countless resulting outcomes through this system, so you can expect the replayability of the Campaign mode to be through the roof. Skirmish was available in the beta, and it is a simple game mode where hunters work together to kill the monster. This is the basic quick play where hunters face off against the monster in a last creature standing battle.

There are also multiple maps available, forcing both the monster and hunters to change their strategies. Unfortunately, this works out better in theory than practice. I still found the game repetitive no matter the map. If you couple this with the fact that random people do not tend to communicate and work together well, the gameplay can get dull quite fast. The game does have built in voice communication so there is potential for good teamwork and communication but as you would expect, pugs will be pugs.

The game looks great visually.

State of Beta: Fun Game but Repetitive

I had a lot of fun playing Evolve. However, I cannot see myself playing this game for hours on end. It seems like a game I can play on the side from time to time or when my friends are free and available to play. It is hard to justify the full $60 price ($70 here in Canada!) for a game that gets this repetitive. Evacuation mode may change this but from what I have seen so far, I can only recommend this game if it goes on sale or if you have a group of friends all willing to play together.

The following scores are based on my first impressions of the game's state in its closed beta. They are likely to change upon the game's full release as the game begins to evolve.

 

Graphics: 4/5

The game looks great and runs smoothly. There are plenty of graphic options available in the game. One issue I have is that even with vsync disabled, my FPS still gets locked at 60FPS.

Control: 5/5

The development team has done a great job on the controls in Evolve. I never felt like I was limited in my ability to play because of awkward controls. Everything is smooth and responsive.

Features: 3/5

The game gets repetitive quite fast. The full release may add additional content but since it is most likely to be DLC for more monsters, it is not the best fix.

Customization: 3/5

The customization is decent when it comes to first person shooters. When playing as the monster you can evolve and level up abilities in any order to suit your playstyle. However, when it comes to hunters, you only get to customize your class before starting the game.

Community: 2/5

This game is as good as the players make it. You need a lot of coordination and teamwork to kill a good monster. Random people do not often communicate well and tend to go off and do whatever they want. You can ignore the community if you find a group of friends to play this game with.

Blade: The Age of Blood – iOS Australian Soft-Release Announced

Posted: 03 Feb 2015 12:48 PM PST

Blade the age of blood pic

Four Thirty Three Inc., (4:33 Creative Lab) announced the soft-launch of Blade: The Age of Blood on Australian App Store. Developed by ActionSquare, this epic action RPG generated more than 5 million downloads and was the first ever mobile game to win grand prize of Korea Game Awards in 2014.

There are three different modes including Dungeon, Arena and PvP that provide single and real-time multiplayer gameplay. Blade: The Age of Blood is powered by Unreal Engine to display visually realistic and immaculate graphics which captivates dynamic sword slashes and lethal magic spells. Equipment and enhancement of legendary gear and accessories, combined with an active skill tree incorporates traditional RPG elements into this action blockbuster.

"We are excited to soft-launch in Australia," stated Tae Hwan So, CEO of 4:33 Creative Lab. "Australia is a key market that we'd like to propel our most successful title prior to the global release, and we're certain to captivate the hearts of many RPG fans around the world."

Blade: The Age of Blood is now available for free on the Australian Apple App store at https://itunes.apple.com/au/app/blade-the-age-of-blood/id890337220?mt=8 and players are invited to join our social community for upcoming details.

Nosgoth reaches one million downloads

Posted: 03 Feb 2015 12:47 PM PST

nosgoth logo

Nosgoth has now passed the one million downloads* mark, one week after the launch of Open Beta, and to coincide with the news, a brand new Vampire class known as the Summoner, is available in game today. Nosgoth is the team-based multiplayer game set in the Legacy of Kain universe.

"It's great that everyone can now experience Nosgoth with the launch of Open Beta. We're grateful for the continued support from the players, some of whom have been with the game since the very beginning of Closed Alpha over a year ago," said Phil Rogers, CEO of Square Enix in the West. "We'll continue to add new content and features to the game and with the help of the community we'll keep improving what Nosgoth has to offer."

NEW – Summoner class
The Summoners of Clan Melchahim have supernatural projectile-absorbing shields, large and long range sorcerous barrage attacks, and an ability to summon and command ghouls called from the underworld – the Summoner class offers a unique and different gameplay experience to existing Vampire classes in Nosgoth.

(* one million downloads of Nosgoth refers to the number of lifetime downloads of the game)

For more information on Nosgoth, please visit the official Nosgoth Blog: http://www.nosgoth.com/blog

Mordheim: City of the Damned: Early Acces Phase 3 Revealed

Posted: 03 Feb 2015 12:47 PM PST

Mordheim 640x380

Rogue Factor‘s turn-based tactical-RPG Mordheim: City of the Damned, based on Games Workshop‘s tabletop game, is receiving today its second major content update. On this occasion, players entering Early Access from tonight till Friday 6th of February will enjoy an exclusive -33% discount!

Mordehim: City of the Damned now features a fourth playable Warband – the Cult of the Possessed – and introduces extended warband management and new mission objectives in Skirmish mode.

With three Warbands previously available to players – the Mercenaries of the Empire, the Skaven of Clan Eshin, and the Sisters of Sigmar – Mordheim: City of the Damned welcomes now the Cult of the Possessed, bringing the total of playable Warbands to four. New content and new features are of course planned for release in the near future, including extended Warband Management. Visit our Steam Page for a detailed road-map!

For a detailed explanation of exactly what’s coming in this second content update, see below:

The Cult of the Possessed: Worshipers of the Dark Gods of Chaos, the Cult of the Possessed is a group of degenerates and mutants gathered together seeking to gain the favour of the Shadowlord by returning the Wyrdstone to the Pit, slaughtering all those they find trespassing on their master’s domain. They of course boast their own skills, such as Terror, a passive skill which has a chance to enforce a leadership test on any unit that passes his threat zone, or Boon of Chaos, which will buff up a squadmate, increasing physical, mental or martial statistics.

Reserves management: Extending the the Warcamp, the ‘reserves’ management option allow you to choose which of your units will head in and out of combat, allowing you to strategically place units in the heart of battle depending on the match load out you might need for the fight.

New Skirmish mission objectives: New skirmish objectives are introduced in this new update: Marked for Death have your hunt for a specific enemy unit – Crush their Will is reminiscent of capture the flag, where you have to steal the enemy’s idol while protecting your own, and finally Wyrdstone Rush, where you will have to gather the precious green shards and secure them.

More features will be available in the near future, such as Warband leveling. Be sure to check the steam page for more detail about what’s coming next.

SMG creates unique collaboration between Vevo and Wargaming.net

Posted: 03 Feb 2015 12:46 PM PST

Wargaming

London 3 February: LiquidThread, Starcom MediaVest Group's branded content division, has created a unique partnership between Wargaming.net, the award-winning online game developer and Vevo, the world's leading all-premium music video and entertainment platform, to launch a global online campaign.

The creative campaign will see Wargaming.net sponsor the rock and metal music genres across Vevo's properties internationally, including Europe, America and Asia. As part of the campaign, Wargaming.net will have presence across video and display, featuring music from some of the best known rock performers available on Vevo.

The campaign kicks off on 5 February with a coordinated takeover of Vevo's rock and metal genres in the UK, US, Italy, Spain, France and Ireland.

As part of the partnership – which runs until mid-March – a bespoke music video playlist featuring the world's greatest rock stars will also be available to Vevo viewers.

Al King, Global Brand Director at Wargaming.net, said, "The Wargaming.net brand had been looking for a viable global music partner for some time. We needed the right fit with our audience and a way to satisfy their love of rock and metal music. Vevo delivers this and the campaign that SMG's LiquidThread has negotiated is the perfect experience for our audience to relate to their interests and increase their excitement about the brand."

Lindsey Webb, Partnership Manager from SMG's Liquid Thread, said: "Wargaming.net are a really imaginative client who are open to the creativity and collaborative spirit we thrive on. As a result this unique global partnership with Vevo will allow them to reach a highly engaged and relevant audience."

James Cornish, Vevo’s UK Sales Director, said: “We’re delighted- and really excited- to be working with Wargaming.net for the first time on this campaign. Home to the world's biggest music video catalogue, Vevo has a huge audience of passionate Rock and Metal fans and so we will provide the perfect platform for Wargaming.net to engage and entertain their target audience on a global scale.”

Jagex unlocks Cryptocurrency Payments

Posted: 03 Feb 2015 12:45 PM PST

Jagex

Jagex Games Studio – creators and custodians of the fantasy MMORPG, RuneScape and upcoming online multiplayer action game, Block N Load – has announced that they will, as of today, be accepting cryptocurrency payments for their games.

As vanguards of new transaction models throughout their time in business, Jagex will now become the first merchant to partner with BitPay and Adyen to accept bitcoins. In doing so, the company will join the growing number of businesses attracted to the benefits of peer-to-peer, borderless and charge free payment methods offered by a cryptocurrency.

RuneScape players are now able to use the protocol to purchase membership and partake in microtransactions, such as the game's hugely popular bonds system. As a consequence, Jagex intends to give their global audience as wide an opportunity as possible when it comes to cost effective and secure ways of experiencing their games.

"Gamers are smart. We know they get tech, and we know that for them the cryptocurrency protocol is cool and here to stay. By allowing our players to pay however they want, we remove any obstacles between them and having fun," said David Parrott, payment services director, Jagex. "We're always examining new and viable ways of widening our payment options, and the excellent services that BitPay and Adyen offer give us the commercial peace of mind to do just that."

For more information on Jagex titles and their commitment to consumer security, please visit: http://www.jagex.com/payment.

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