New Games |
- A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please!
- Who put all these dicks in Mario Kart?
- Axiom Verge does speedrunning and gifs right
- Here are some things Bill Platt could have purchased instead of amiibo
- I hope this video satisfies your desire for disclosure
- All the deals for this week's Dying Light (up to 25% off)
- Heh, Lucius II *would* release on Friday the 13th
- Ghost Song is an unsettling Metroid-like adventure
- Senran Kagura: Estival Versus gets a whole new batch of voyeuristic screenshots
- Letting off some steam with the Code Name S.T.E.A.M. demo
- A Five Nights at Freddy's 3 trailer to ensure you don't sleep at night
- We may not have Dying Light yet, but you can have a Dying Light trailer
- Breach & Clear: Deadline raids Steam Early Access
- Where is our Dying Light review?
- Gunsport's idea of a dystopian future is cyberpunk volleyball
- More Final Fantasy Type-0 HD info revealed, the XV demo may not make Type-0's release
- House of Wolves might be Bungie's last chance to save Destiny
- Project Scissors coming to PC pending Kickstarter
- Resident Evil HD causes night terrors, sandwiches
- Retro City Rampage DX New 3DS update info revealed
- It looks like Indigo Prophecy is getting the remastered treatment
- My first four hours with The Witcher 3: Wild Hunt
- The Legend of Zelda: A Link Between Worlds soundtrack comes to Club Nintendo Europe
- Toys"R"Us sells some amiibo early, delays others, and has 4 for $44 sale
| A free roguelike with music by Banjo-Kazooie's Grant Kirkhope? Yes, please! Posted: 26 Jan 2015 01:00 PM PST I'm struggling to stop playing The Enchanted Cave 2 for long enough to tell you about it. Unassuming name and overabundance of roguelikes aside, this browser-based game is terrific. You delve into a cavern in search of gold, gear, and experience but here's the trick: only certain items can be brought back to the surface. And you need a special item to escape in the first place. Combat is tile-based in classic "mash against a monster until someone dies" fashion. There's skill trees, crafting, and did I mention the music? It's typical Kirkhope. Amazing. If you're coming in as a veteran of the original game, prepare for quite the upgrade. |
| Who put all these dicks in Mario Kart? Posted: 26 Jan 2015 12:00 PM PST [Where will Dtoid community blogger Hyper Lemon Buster Cannon find dicks next?? --Mr Andy Dixon] You know, if there's one important observation I've noticed throughout the years, it's that if you look hard enough, like really really hard, you'll find a dick pretty much everywhere. That tree trunk outside your window? That's a dick. That lamp post on the street corner where you get ZJ's from? That's a dick. The letter "p"? That's a dick. Those limestone mountains in China? Those are dicks. Oh hoho! But what about Gliscor's tail? Yeah, that's a dick too. Hell, if you still play your Wii U with the Wiimote and nunchuck, you're holding two dicks you pervert! Speaking of Wii U, Mario Kart 8 is a really fun game. I absolutely love it. Hell, I love Mario Kart in general. But there's something you don't know about Mario Kart: it's lewd as f*ck. And no, I'm not talking about Rosalina X Samus. So why is it so lewd? Because almost all of the tracks have dicks in them! Don't believe me? Well just sit back and relax and allow Professor HLBC guide you into this perverse, strange, and somewhat amazing world of phallic structures. First let's take a look at a nostalgic favorite, Super Mario Kart for the SNES. |
| Axiom Verge does speedrunning and gifs right Posted: 26 Jan 2015 11:30 AM PST I had Axiom Verge on my mind earlier today when writing about Ghost Song, another promising Metroidvania. This slick gif ensures the game will remain there for the rest of the day. Designer Tom Happ included it in a blog post covering Axiom Verge's Speedrun Mode, which is also worth talking about. Crucially, the mode will lock in the title's randomized elements. "[E]very enemy is in its place, and there are no secret areas to serve as a distraction from the main game," writes Happ. Players can also bypass dialog and check their progress with an on-screen timer that tracks milestones like beating bosses. Love the way they explode! Five plus years into development, Happ says he's "getting close to launch." We're ready. Axiom Verge: The Secrets of Speedrun Mode [PlayStation Blog] |
| Here are some things Bill Platt could have purchased instead of amiibo Posted: 26 Jan 2015 11:00 AM PST A few weeks ago the staff talked about how we feel about amiibo. The consensus is that they are neat little Nintendo figures that don't have amazing functionality but they don't break the bank. One anomaly showed up in the discussion: Community Playdate Manager Bill Platt had 38 amiibo figures, with some in duplicate or triplicate. "Had" is the keyword there, because he now has 42, with 11 more preordered. At $13 a pop for 53 figures, that means he has spent upwards of $689 on amiibo alone. Some of those shipped from overseas and tax is not included in that figure, so that is a low estimate. Here is a list of things that Bill Platt could have purchased instead of all those amiibo with that money. |
| I hope this video satisfies your desire for disclosure Posted: 26 Jan 2015 10:30 AM PST Here's the full triple-scoop disclosure bottom line. Alessandro and I went to cover this preview event for The Witcher 3: Wild Hunt last week. I was late to be added to the list, so we knew going in that we'd have to share a demo station. Now, for whatever reason, I thought there was going to be direct feed video capture of the gameplay, so I was gonna get that while Alessandro played, and make a video about it later. There was no capture option. Looking around the event, eating finger foods, and trying to think of a way to make myself useful, I realized, "Some people think this salami will manipulate me into saying nice things about the game that I don't mean. The people must know of these finger foods!" So, I took some pictures of the stuff they had there and, me being me, made the dumbest, most unnecessary disclosure I could. Obviously, it's not needed. We already disclose this shit on our content. But I saw an opportunity to make a funny, and gosh darnit, I took it! I hope it makes you chuckle, ethically. |
| All the deals for this week's Dying Light (up to 25% off) Posted: 26 Jan 2015 10:00 AM PST Releasing tomorrow (and the day after that on consoles in Europe), Dying Light is Techland's latest foray into the totally lacking field of zombie games. We're listing all the deals we've found thus far, including some for the console bros as well. While the "Be the Zombie" mode was initially supposed to be a pre-order bonus freebie (which would have been sold later on as DLC), after considerate, quiet, and respectful dissent from the gaming community, Techland opted to provide the invasion mode free to all users. Including a finished feature as part of a game instead of making it DLC? That's crazy talk. The replacement pre-order bonus is extra weapon dockets - more details can be found here. Reviews as previously mentioned is forthcoming. Hmm. Missing reviews before launch? Surely a sign of great things to come. |
| Heh, Lucius II *would* release on Friday the 13th Posted: 26 Jan 2015 09:30 AM PST
I liked the idea of Lucius. Not enough games place children in the leading role, much less children who happen to be the devil's offspring. But good games aren't built on potential alone. In his review for Destructoid, Jim Sterling described the title as "lacking in personality, visually ugly, harshly limited, and pieced together sloppily." Despite its critical reception, Lucius did well enough for Shiver Games to get started on a sequel. Lucius II: The Prophecy is bringing its Omen-inspired sandbox adventure to Steam for $19.99 on February 13, 2015. Because Friday the 13th. Lucius is held up in a psychiatric ward and it'll be on you to figure out "when, how, and who to kill" (everyone?) in a five-story hospital and eventually a small town, according to today's announcement. Can't say I'm expecting much here other than for this to be all over YouTube. |
| Ghost Song is an unsettling Metroid-like adventure Posted: 26 Jan 2015 09:00 AM PST Nintendo may not be working on a new 2D Metroid, but we've got creators like Matt White and Tom Happ out there filling that void with Ghost Song and Axiom Verge, respectively. I come away feeling like we're in good hands every time I check in on these titles. If this trailer is your introduction to Ghost Song, you've arrived at the right time. It's so much more refined than what was presented initially. For extended footage, Darren's got you covered. And, what with you possibly being new to it and all, a reminder: "approximately half of the game world is optional." Now if only there were a resurgence in Symphony of the Night-style games. That'd be heavenly. |
| Senran Kagura: Estival Versus gets a whole new batch of voyeuristic screenshots Posted: 26 Jan 2015 08:30 AM PST There's been a serious lack of Senran Kagura on Destructoid over the last few months, and I'm here to resolve that problem with a batch of screenshots from Senran Kagura: Estival Versus. The latest images include Asuka, Ikaruga, Katsuragi, Yagyuu, and Hibari, though to be honest a glut of these press shots are actually just static images of the girls, as if we've never seen them before this game or something. How silly. In any case, the Hanzo National Academy squad is looking rather good for the upcoming PlayStation 4 and Vita versions of the brawler, where familiar characters will be duking it out on a heavenly resort island. キャラクター | 閃乱カグラ ESTIVAL VERSUS -少女達の選択 [Marvelous] |
| Letting off some steam with the Code Name S.T.E.A.M. demo Posted: 26 Jan 2015 07:30 AM PST Code Name S.T.E.A.M. is a new turn-based, third-person strategy game from Intelligent Systems, maker of the critically acclaimed Fire Emblem and Advance Wars series. It launches in North America for Nintendo 3DS on March 13, in Japan on May 14, and in Europe on May 15. The basic premise of the game is that you are part of a crack-squad unit assigned to protect the earth from alien invaders. And all of this takes place in the 1800s (although no solid time frame was given in the demo), in London, and your boss is none other than Abraham Lincoln. Oh, one more thing: Everything runs on steam. Sold yet? |
| A Five Nights at Freddy's 3 trailer to ensure you don't sleep at night Posted: 26 Jan 2015 07:00 AM PST Not sleeping's kind of the point of Five Nights at Freddy's. After all, a conked-out security guard defeats the whole purpose. But, at least other night-time employees have the underrated luxury of not being murdered by the things they're supposed to guard. That's not how Five Nights at Freddy's 3 looks like it'll play out. This trailer serves as more official confirmation that the game's in development, and (surprising no one) will feature those damned animatronic animals. There's a very good reason we panicked at the idea of holding our birthday party at Chuck E. Cheese, mother. |
| We may not have Dying Light yet, but you can have a Dying Light trailer Posted: 26 Jan 2015 06:30 AM PST Chris already briefed you on the Dying Light review situation. It's grim, bleak, and kind of desperate -- a lot like a real zombie apocalypse, I guess. Good job, Techland; you've achieved perfect thematic #synergy. Even though this trailer maybe makes Dying Light look really fantastically super-neat, you should probably wait until some media outlets, video personalities, friends, or whoever you trust gives you their opinion. Rushing off to the store to buy this day one is a lot like the opening seconds of this trailer -- a leap of faith. |
| Breach & Clear: Deadline raids Steam Early Access Posted: 26 Jan 2015 06:00 AM PST Mighty Rabbit Studios and Gun Media's top-down tactical thriller, Breach & Clear: Deadline, entered Early Access last week on Steam. After a brief stint in a public pre-alpha, the Gambitious Digital Entertainment and Devolver Digital co-published horror-themed shooter proved itself ready to move on to the next phase of development. Deadline is currently in a pre-alpha state, meaning that players should expect to encounter a variety of bugs as well as unfinished/partially implemented gameplay features and content. With that said, there's still a lot of content on offer. I spent some time playing with the Early Access build over the weekend and came away impressed. Admittedly, there's still quite a bit of work to be done before the game's ready for prime time, but even in this state, it's already a lot of fun. If you're interested in getting involved early and helping to shape the game's development, Early Access is going for the reduced price of $14.99. As mentioned above, we have a copy of the game to give away to one lucky commenter courtesy of Devolver Digital, so make sure to check your PMs this evening. |
| Where is our Dying Light review? Posted: 26 Jan 2015 05:30 AM PST Dying Light comes out tomorrow. So, where is our review? Well, we don't have a code yet. Neither do a lot of other outlets. In fact, many reviewers just got their codes today, so if you see reviews out tomorrow, it's because those brave souls marathoned the game and quickly tested out the multiplayer. I literally just got a copy five minutes ago, and will work non-stop to get a verdict out as soon as possible. In any case, I would advise against picking up your pre-order or plunking down any cash on this game. This is Techland after all, and coupled with a non-existent review lead, the end result may be less than desirable. |
| Gunsport's idea of a dystopian future is cyberpunk volleyball Posted: 26 Jan 2015 05:00 AM PST In the future, two teams of two people will face one another in small arenas. Guns at the ready, they will prepare their trigger fingers, take aim, and fire... at a volleyball. At least, that is what Gunsport predicts the future will look like. Gunsport has been known about for a while, but it wasn't until it showed up on the PlayStation Blog that it came to our attention. It looks like it would fit well in the simple action sports game niche like Sportsfriends or Videoball. Gunsport should be releasing some time this quarter for PlayStation 4, Windows, and Xbox One. |
| More Final Fantasy Type-0 HD info revealed, the XV demo may not make Type-0's release Posted: 26 Jan 2015 04:30 AM PST I'm looking forward to Final Fantasy Type-0 HD. Or should I say, I'm looking forward to buying the Final Fantasy XV demo with a free copy of Final Fantasy Type-0. Just kidding! Both of them are looking pretty great so far. In Type-0 related news, the game's director Hajima Tabata took to reddit to put on an Ask Me Anything event, where he answered fan questions regarding the upcoming release. For starters, all of the DLC/items found in the PSP game are in the PS4 and Xbox One editions. The story will run you roughly 40 hours, but if you do everything, it should last you around 100. In regards to the Final Fantasy XV demo, Tabata couldn't really reveal a ton of info on its release date. Although the team is doing its "best," it is still optimizing the game, so it may not make Type-0 HD's launch. A few details were given out though like the ability to jump, and the fact that Cindy's identity will be revealed in the demo. Final Fantasy XIV has single-handedly reinvigorated my hope for the franchise, so I'm expecting great things going forward. Hajime Tabata [reddit] |
| House of Wolves might be Bungie's last chance to save Destiny Posted: 26 Jan 2015 04:00 AM PST Before Destiny was released, it was hyped into oblivion. Hundreds of thousands of fans bought into it, and by extension, purchased the Season Pass consisting of the first two expansions -- the second of which, House of Wolves, is set for a March release date. Activision and Bungie already have their money, whether fans are disappointed or not. But they don't have their cash for September's rumored "Comet" expansion or anything else after that. This is their time to put up or shut up regarding a lot of the things promised these past few years. |
| Project Scissors coming to PC pending Kickstarter Posted: 26 Jan 2015 03:30 AM PST NightCry (Project Scissors, if you're nasty), has taken to Kickstarter with new ambitions. The point-and-click horror title was originally planned for just Vita and mobile devices, but Nudemaker has now set its sights on bringing the game to PC and maybe other platforms as well. The developers state, following NightCry's initial announcement at Tokyo Game Show last year, "Gamers all over the Internet were excited for the game, but so many were clamoring for the game's release on a big-screen platform." The team isn't interested in simply porting the game, though. If there's going to be a PC or console version, they want it to meet the standards players expect from such platforms. The trouble is, publishers are reticent to take on point-and-click experiences these days, much less a horror game devoid of weapons or mass appeal. And the portable version is already being funded largely out of the creators' pockets, with the staff making little to no money as the project attempts to get off the ground. So, they hope those of you "clamoring" for a PC release will help fund its development, and are looking to raise at least $300,000 to make that happen. Best of luck to 'em. Project Scissors: NightCry [Kickstarter] |
| Resident Evil HD causes night terrors, sandwiches Posted: 26 Jan 2015 03:00 AM PST I had a real weird night with Resident Evil HD. It's continuing as I look for screens to use as thumbnail images and stumble upon nude, pregnant Jill mods for Resident Evil 4. And here I thought I was making questionable use of my time. |
| Retro City Rampage DX New 3DS update info revealed Posted: 26 Jan 2015 02:30 AM PST Retro City Rampage creator Brian Provinciano took to Miiverse the other day to explain some of the upcoming updates for the 3DS version. Specifically, some of the changes that will take place when the New 3DS hits the US in February. The frame rate will now stay at a solid 60fps, there will be a Spanish translation, and cop coins can be toggled -- all owners will get this series of updates. For the New 3DS specifically, the c-stick will be enabled for twin-stick shooting, there will be a smoother turbo mode, and quicker fast forwarding due to the upgraded CPU. I really hope more developers take advantage of the New 3DS' hardware to justify owner's purchases, as there aren't any real exclusives out for the unit until April. BriProv [Miiverse] |
| It looks like Indigo Prophecy is getting the remastered treatment Posted: 26 Jan 2015 02:00 AM PST Indigo Prophecy is the only David Cage game I really liked. While it got ridiculous with the zombie-sex and Dragon Ball Z third act, I loved it all the same, and the tension of that first bathroom scene was palpable. Every so often I go back and play it, and it looks like I'll get another chance to do so very soon. Aspyr Media has spilled the beans on an updated Indigo Prophecy Remastered build, which will evidently arrive on PC and Mac on January 29. It will feature the uncut version of the game, as well as updated visuals (that can be toggled), and full controller support. Right now it's live on Amazon's marketplace, which will net you a Steam version. Fahrenheit: Indigo Prophecy Remastered [Amazon] |
| My first four hours with The Witcher 3: Wild Hunt Posted: 26 Jan 2015 01:00 AM PST It's an exciting time to be into role-playing games. With the release of heavy hitters such as Dragon Age: Inquisition, Dark Souls II, Divinity: Original Sin, The Elder Scrolls V: Skyrim, and Wasteland 2 in recent years, the genre has had a healthy supply of deep and involving games. But one such series, based on Polish fantasy novels by Andrzej Sapkowski, got a major foothold into the hearts of fans. Originally released in 2007 for PC, The Witcher placed players in the shoes of Geralt, a monster hunter for hire, and became a sleeper hit for Polish developer CD Projekt Red. The studio released its follow-up in 2011 and has since become a juggernaut in the PC gaming community. Now, the company is readying for the conclusion to its wildly popular RPG series. The Witcher 3: Wild Hunt, its most ambitious title yet, ventures into vast open game gameplay while offering a rousing finish to the central character's story. Though for the last two years, we've only gotten plenty of trailers and other bits of media on the game. The developers have been shy with allowing anyone hands-on time, but at a recent exclusive event held for retailers and members of the press, the folks at CD Projekt Red invited Destructoid out to play The Witcher 3. During my four-hour session, I dove head first into this open-world action-RPG, and saw just how Geralt of Rivia made the transition. So relax, clear your schedule, and let me tell about my experience with one of 2015's most anticipated titles. |
| The Legend of Zelda: A Link Between Worlds soundtrack comes to Club Nintendo Europe Posted: 25 Jan 2015 11:40 PM PST Club Nintendo is closing. A new loyalty program will be coming later this year, but I really enjoyed my time with it. The Club isn't completely dead yet though, especially in the case of the European version. The service recently added a Legend of Zelda: Link Between Worlds soundtrack, which you can pick up for 3000 stars. Its not a half-assed OST either, as it consists of 89 tracks and score inserts. Keep in mind that Nintendo said that it would add a few more rewards in February as the service started to conclude. Having said that, they are expected to be digital, so if you want some last-minute physical goods, this may be your huckleberry. Stars Catalogue [Club Nintendo] |
| Toys"R"Us sells some amiibo early, delays others, and has 4 for $44 sale Posted: 25 Jan 2015 04:10 PM PST Toys"R"Us started selling some of the "wave 3" amiibo -- Bowser, Sheik, and Toon Link -- ahead of schedule at the end of last week. Meanwhile, Toys"R"Us customers have been getting notice that pre-orders on other wave 3 amiibo -- Ike, Sonic, King Dedede -- have been pushed back (from the likely placeholder, February 1) to February 13, in-line with current GameStop release estimates. The retailer is also holding a mild sale on amiibo, 4 for $44. You won't find any rare stock online, but the sale should be good in-store too, whether you try and pick up some early wave 3 toys or track down some rarer stock. Maybe wait until January 30 when Lucario releases as you can't get it elsewhere, but Sheik may be MIA by then. Worth noting that Target-exclusive Rosalina is still looking like it'll go on sale February 1 and Target employees on reddit are reporting decent stock, unlike Meta Knight, which is looking scarce. King Dedede and Sonic Amiibo Delayed at Toys ‘R’ Us Until 2/13 [Amiibo Inquirer] |
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