New Games |
- See how long it'd take to complete your Steam library
- Review: Funk of Titans
- Grand Theft Auto V PC pre-order deals, discounts up to 23% off
- PlayStation Store's 2014 best-selling games are no big surprise
- Monster mash! We're playing the Evolve beta
- Friday Night Fights: No AC adapter required
- Turtle Rock defends Evolve's DLC, pre-purchase options
- Games Workshop's Battlefleet Gothic becoming a real-time strategy PC game
- Yet another Majora's Mask 3D trailer to tide you over
- The New 3DS' nubbin' will fare better than the Circle Pad Pro
- Harmonix survey asks what you would want from a new Rock Band experience
- You may still be able to get a Majora's Mask New 3DS from GameStop
- Amockup: Nintendo's best amiibo wave yet, courtesy of dril
- These are the Majora's Mask DLC outfits for Hyrule Warriors
- I know how to save Call of Duty in a post-Advanced Warfare world
- Hotline Miami dev suggests piracy as an alternative to Australia 'ban'
- Yep, Deception IV: Another Princess still looks amazing
- Still no sign of the PlayStation Plus Driveclub, but you can play five new tracks for free soon
- People bought many a Wii U and amiibo in 2014
- Are you still going to upgrade to a New 3DS?
- Be prepared, Destiny players: Crota's End's getting tougher next week
- H1Z1 community feels that the game is pay-to-win despite being told it wouldn't be
| See how long it'd take to complete your Steam library Posted: 16 Jan 2015 11:00 AM PST We got a tip today about this cool little site called SteamLeft that tries to estimate how long it would take you to finish the rest of the games in your Steam library based on data from HowLongToBeat. To see your personal results, head over here and submit your Steam ID or sign in through Steam. I have an estimated completion time of 2,515 continuous hours, or 104 days, 19 hours, and 33 minutes, which is above average. According to the site, I could alternatively listen to all of R. Kelly's hip hopera "Trapped in the Closet" 1,658 times. Sounds like a plan, SteamLeft. [Thanks, Nick] |
| Posted: 16 Jan 2015 10:00 AM PST Funk of Titans is not a very fun game. But Brett Makedonski and I had a lot of fun talking about it. |
| Grand Theft Auto V PC pre-order deals, discounts up to 23% off Posted: 16 Jan 2015 09:00 AM PST We heard 2015 is the year of pre-ordering like crazy. No, wait a second... Retailers are dangling cold hard cash incentives as pre-orders of Grand Theft Auto V go live today. Depending on your region, the best deal in terms of price is at Green Man Gaming, with up to 23% off for the finally-coming-to-PC game. |
| PlayStation Store's 2014 best-selling games are no big surprise Posted: 16 Jan 2015 08:30 AM PST Sony's still working all the 2014 out of its system. More than two week into the new year (practically the "old year" at this point), and PlayStation Blog's still trickling out the best performers of 2014. This time it's the PlayStation Store's top-sellers that are thrust in the spotlight. Destiny moved the most digital copies on PS4 which was probably to be expected given the giant marketing push. Destiny also took home the prize for most-purchased PS4 DLC with its season pass. Maybe most surprising of PS4 sales figures is that GTA V finished second instead of Call of Duty: Advanced Warfare. Elsewhere, Minecraft was the PS3's top performer, and the Call of Duty: Ghosts add-on Onslaught was the legacy console's best-selling DLC. Vita's award went to Sword Art Online -Hollow Fragment-, and GTA: San Andreas sold the best for PS Classics. Now, pop that bubbly because on January 16, we can all finally start looking forward to 2015. PlayStation Store: The Top Sellers of 2014 [PlayStation Blog] |
| Monster mash! We're playing the Evolve beta Posted: 16 Jan 2015 08:15 AM PST It's Friday--but I'm still writing Thursday on all my checks!!!--and things are lulling into weekend mode, so we figured it's as good a time as any to play some Evolve, which has a beta running this weekend. Two monsters, eight hunters, and twelve maps are playable. I played the alpha, by which I mean I got kicked out a lot of games because alpha tests are unstable. So I'm excited for this. Check out Kyle's preview from last month if you can't catch the stream and aren't in the beta. Destructoid's chief foley artist Jordan Devore will be joining me in the monster mash. We could probably use a couple other hunters, too. |
| Friday Night Fights: No AC adapter required Posted: 16 Jan 2015 08:00 AM PST Happy Friday! Welcome to another exciting edition of Friday Night Fights! Now with 100% more solar power! I assume by now that most of you have heard the news regarding the New 3DS XL and its lack of an AC adapter. This news, obviously and understandably troublesome to many of you out there, came as quite a shocker as this is the first piece of hardware released by Nintendo in recent history (here in America) to lack any sort of power supply. I'm definitely still going to buy one, or two, because I'm a sucker for Nintendo stuff and I have like 20 adapters lying around the house. But I totally get it if you're not on board. |
| Turtle Rock defends Evolve's DLC, pre-purchase options Posted: 16 Jan 2015 07:30 AM PST Turtle Rock studios co-founder Phil Robb took to the company's forums to address concerns about upcoming four-versus-one asymmetrical multiplayer title Evolve's numerous pre-purchase options and plans for downloadable content. In response to concerns that Evolve's content might be withheld at launch -- to be parceled off one piece at a time through downloadable content -- Robb had this to say: "A lot of folks seem to be under the impression that we've got all this content done and we shave off a hunk to sell separately. That just isn't the case. When Evolve hits the shelves, none of the DLC will be done. Behemoth won't be done. None of the planned DLC hunters or monsters will be done." Regarding the studio's plans for downloadable content, Robb explains that, "As we got closer to finishing Evolve we ended up with designs for a bunch of monster and hunters that we just didn't have the time and money to make. Instead of [throwing] them all out, why not put together a budget to make them as DLC?" |
| Games Workshop's Battlefleet Gothic becoming a real-time strategy PC game Posted: 16 Jan 2015 07:00 AM PST Kyle and I were just talking about how much we wanted a new Warhammer 40,000: Space Marine. What a joy that was, all up close and personal. While we wait indefinitely on that dream to come true, there are plenty more videogame adaptations of Games Workshop properties on the way. Focus Home Interactive has stepped up to publish Battlefleet Gothic: Armada, a real-time strategy PC title based on the tabletop miniatures game in which various Warhammer 40K races engage in space battles. Imperial, Chaos, Eldar, and Ork factions are confirmed for the videogame. You'll be able to customize "all aspects" of your ships, according to the announcement. "From battle to battle, the admirals and crew of surviving ships will gain experience and promotions, improving the battle-readiness of the ship for future, bigger and more dangerous battles." Who's developing Armada? That's always the question with these Games Workshop projects. It's a studio named Tindalos Interactive, whose previous title Stellar Impact also had space combat. |
| Yet another Majora's Mask 3D trailer to tide you over Posted: 16 Jan 2015 06:30 AM PST Nintendo sure has hit the marketing hard for Majora's Mask 3D in the few days since its wildly popular Direct. It seems like the 3DS remake has been everywhere lately. There's just under a month to go until release, and it remains to be seen whether there's enough steam to push the hype train at full power for that long. Final stop: Termina. |
| The New 3DS' nubbin' will fare better than the Circle Pad Pro Posted: 16 Jan 2015 06:00 AM PST Roughly a year and a half after the 3DS launched in 2010, the Circle Pad Pro was announced. Due to numerous complaints about the lack of a second analog stick on the portable, Nintendo relented, in the weirdest way possible -- a bulky, limited-run accessory that you tack onto your portable. Yes, I was one of those people who bought the Circle Pad Pro. And then promptly upgraded to the XL, and had to buy another Circle Pad. Like pretty much everyone else, I was severely disappointed. I ended up using it for a whopping three games -- Resident Evil: Revelations, Kid Icarus: Uprising, and Kingdom Hearts 3D: Dream Drop Distance. In total, there are only roughly 10 games that are supported by the CPP after four years. Why was there such a low adoption rate from developers? Years later, we found out, from Super Smash Bros. producer Masashiro Sakurai and a few other indie developers. In short, the CPP requires roughly 5% extra processing power. Since first-party devs and AAA third-parties tend to pack their games to the absolute limit, there's often no room left to "fit" the CPP in their plans. So they dumped it. But the New 3DS nubbin' (the built-in tiny right analog stick) seems to be a different story. Not only are Super Smash Bros., Majora's Mask 3D, and Monster Hunter 4 going to support it, but at least one developer has noted that they will add in nubbin' support retroactively in an older game (Shantae and the Pirate's Curse) now that it's less daunting. Play control options are the main reason why I love the Wii U so much in comparison to the Wii. Now instead of forced Wiimote-only controls, we're often given the chance to use the GamePad, a Wiimote, a Wii U Pro Controller, and in one case, a GameCube controller. With the nubbin' in place on the New 3DS, another avenue has opened up, despite how small the addition is. The system isn't even out yet in the US, and the nubbin' still seems to have a better adoption rate than the Circle Pad Pro. I hope more developers add in support in the future. |
| Harmonix survey asks what you would want from a new Rock Band experience Posted: 16 Jan 2015 05:30 AM PST The Rock Band franchise has shown promising signs of revitalization lately. Earlier this week, there was the surprise announcement of a trio of fresh downloadable tracks. Now, Harmonix has posted a survey throwing all sorts of hypotheticals at players that probably just want more Rock Band. The questionnaire started off by asking what sort of familiarity people had with past entries in the series, and what their primary mindset was when playing. Looking more forward, the survey asked that the following be ranked by order of importance: weekly DLC, compatibility of hardware, campaign mode, variety of venues, in-game events, local multiplayer, online multiplayer, large library of songs, Pro instruments and lessons, compatibility of existing DLC, character customization, and competitive leaderboards. Perhaps the most interesting of those dozen choices was the recipient of its own question: "Assuming that it would have compatibility with existing hardware, which version of a new Rock Band experience would you prefer to receive?" Harmonix might have a difficult time convincing its audience to buy a new round of plastic instruments. But, if that barrier to entry's removed, well, that's one good reason for the band to get back together. Rock Band [Survey Monkey] |
| You may still be able to get a Majora's Mask New 3DS from GameStop Posted: 16 Jan 2015 05:15 AM PST As the Majora's Mask patterned New 3DS XL proceeded to sell out in minutes at GameStop, some people were actually in the process of paying for their handheld when the store payment system timed out and and the limited edition console sold out before the payment could be processed. In these instances, according to Zelda Informer, your console is still reserved and you have until the end of business of Monday to pay for it. So if you were in the process of ordering one, check for an email from GameStop or just give them a ring. You might still have a system after all. At the same time, any systems that are not paid for by the end of business Monday will revert to being available for pre-order by whomever is lucky enough to nab it first. If that fails, the Majora's Mask New 3DS is listed on Nintendo's site with "pre-order coming soon," though the existing 3DS XLs there all just link to retailer's pages, rather than buying direct from Nintendo (as you were able to do on the UK store). GameStop Accepting Payments for Majora’s Mask 3DS XL On “Bungled” Orders, More Available Tuesday [Zelda Informer] |
| Amockup: Nintendo's best amiibo wave yet, courtesy of dril Posted: 16 Jan 2015 05:00 AM PST People are always saying, "I don't get Twitter," a bit too proudly, like when congress folk boast about their Internet illiteracy before agreeing to Internet legislation. I respond with pet pictures and great jokes, but they're firm in their disdain. Twitter is good for great jokes, though, as well as catching breaking news ahead of everyone. Twitter's dril has done the latter here with a photoset of Nintendo's next wave of amiibo. I wonder what kind of defects we'll be getting out of this. Given that Nintendo recently announced a wave of alternate Mario series toys, it makes sense that the company would start expanding its toy line in earnest. I half expected a Legend of Zelda specific line before Nintendo started touching some of its deeper cut properties--really excited to see Dark Toilet make an appearance--but I guess they're saving that line for Legend of Zelda Wii U. @dril [Twitter] |
| These are the Majora's Mask DLC outfits for Hyrule Warriors Posted: 16 Jan 2015 04:30 AM PST When the Majora's Mask DLC for Hyrule Warriors drops (January 29 in Europe and Japan; February 5 in North America), players will gain access to these three new costumes. As expected and feared by some, Lana is getting the Skull Kid outfit. I'm loving Sheik's latest look, though. But more than any of that, I'm most excited about the next software update for the game. No joke, it made my morning. If you're deep into Hyrule Warriors' Adventure maps too, you'll understand:
Skill deleting and quick restarts? Bless. 「ゼルダ無双」のDLC「ムジュラの仮面パック」が1月29日配信開始。「子供リンク」と,自称妖精の生まれ変わり「チンクル」がプレイアブルに [4Gamer via NeoGAF] |
| I know how to save Call of Duty in a post-Advanced Warfare world Posted: 16 Jan 2015 04:00 AM PST “I don't think I can ever go back to the old style of Call of Duty.” I've heard some variation of that sentence at least once per week since the launch of Advanced Warfare, and if I were Treyarch or Infinity Ward, I'd be sweating right now. Not “oh, this room is a little too warm” sweat either. I'm talking a glossy, dripping, full-on flop sweat. Sweat so profuse it could be more accurately described as skin vomit. Sledgehammer broke the code, solved the Sphinx's riddle, and threaded the impossible needle; the studio found a way to make CoD feel fresh and interesting again without screwing up the the basic formula. The developers took all the best parts of the CoD experience and added a sleek sheen of sci-fi gizmos, meaningfully different weapon types, and late-'90s mobility (basically rebuilding all the FPS tropes CoD played a massive hand in tearing down over the last decade), and it worked. Even scornful hipsters such as myself, who have made sport of the series for years as an easy target for our snark, are giving Advanced Warfare a second look. A good long “hrmmM?” with a flirty upward inflection. AW coyly wiggling its exo-skeletal frame, like what you see? People love it, and they aren't about to go back to slogging it on the ground with a crusty AK-47 or accepting the dolphin-dive as the height of combat mobility. So what the hell do you do if you're Infinity Ward or Treyarch? Halfway through production on your own version of the CoD experience, knee-deep in code, QA, voice work, and the million other pieces that eventually assemble a videogame, and you find out that THIS is what the people really wanted all along (even after harping on Titanfall all year)? You pivot, that's what you do. |
| Hotline Miami dev suggests piracy as an alternative to Australia 'ban' Posted: 16 Jan 2015 03:30 AM PST Devolver Digital and Dennaton Games' forthcoming title Hotline Miami 2: Wrong Number made headlines yesterday after the Australian Classification Board made the decision to refuse the game classification, effectively banning its sales and distribution in the region. A concerned Hotline Miami supporter living in Australia named Max Cartwright reached out to Jonatan Söderström of Dennaton in an email to share his concerns about the Classification Board's decision and to ask if there were alternative methods to acquire the game. "Please, if there is any way for me to pay you directly for a copy of your game, I would be delighted," he said via email. "Perhaps you could send me a copy of your game and I could donate to your Paypal? Just give me options!" Söderström responded by saying, "If it ends up not being released in Australia, just pirate it after release. No need to send us any money, just enjoy the game!" Devolver's Fork Parker verified the authenticity of the email over Twitter in this exchange with Polygon's Ben Kuchera. |
| Yep, Deception IV: Another Princess still looks amazing Posted: 16 Jan 2015 03:00 AM PST I'm really glad that the Deception series is getting a new lease on life. After the success of Deception IV on the PS3 and Vita, Koei Tecmo is releasing an expansion of sorts called Another Princess on the same platforms later this year, with the addition of the PS4. This new trailer shows off some of the newer features in the game, most notably the new character and some of the extra traps -- including the deadly toilet. |
| Still no sign of the PlayStation Plus Driveclub, but you can play five new tracks for free soon Posted: 16 Jan 2015 02:30 AM PST It really is a shame what happened to Driveclub. Although many games last year fell victim to glitches or tenuous online services, one of Driveclub's biggest selling points was a PlayStation Plus version of the game that provided players with a beefed-up demo of sorts, with the option to upgrade at a discount. That version was promptly taken down shortly after release. It still hasn't been put back up -- and that was back in October. But if you happened to have paid full price for the game you can play five new tracks from Japan later this month, which will be delivered for free. In other news, the price of the game has been discounted slightly down to $49.99 on the PSN. Driveclub [Facebook] |
| People bought many a Wii U and amiibo in 2014 Posted: 16 Jan 2015 02:00 AM PST According to a media release from Nintendo, the Wii U sold almost 30 percent more hardware and over 75 percent more games in 2014 than the previous year, likely fueled by the one-two punch of Mario Kart 8 (1.7 million physical and digital units sold) and Super Smash Bros. (1.3 million physical and digital units sold). In case you're wondering what this means for the Wii U, don't worry: you're not alone. The last hard Wii U sales number released by Nintendo was 7 million, but that was from September. If we combine that with the NPD sales figures from October (around 68K sold) and November (around 242K), along with Nintendo claiming December 2014 was the Wii U's best month to date, we could be looking at 7.5 million sold through at least, maybe even 8 million if December was really good. The company also sold through around 2.6 million amiibo in 2014, undeterred by the scarcity of some figures, but likely helped by absolutely nutso grumps with plenty of disposable income to burn. This number will likely increase once the first wave of figures is re-issued. |
| Are you still going to upgrade to a New 3DS? Posted: 16 Jan 2015 01:00 AM PST When the New 3DS was announced, we held a poll asking you if you wanted to pick it up. 36% of you said "yes," 29% said "no," and 34% said "it depends on the exclusives." Now that Nintendo has debuted a bunch of news with its recent Nintendo Direct, did you switch your view? So what's changed? Slight improvements for upcoming games like Majora's Mask and Monster Hunter 4 -- which basically involve faster boot times and a c-stick to control the camera. Also, Xenoblade Chronicles on 3DS actually has a release window, and the on-board amiibo functionality has been highlighted with games like Code Name S.T.E.A.M. Keep in mind though that an amiibo adapter is still planned for "non-New" 3DS units at some point (the current rumor is between amiibo waves 3 and 4). On the negative side, the prospect has gotten worse for some, as it has been announced that there will be no AC adapter included, and the XL is the only model that's going to be released in the US. With all this in mind, do you still want it, still hate it, or have you come around to it by now? |
| Be prepared, Destiny players: Crota's End's getting tougher next week Posted: 16 Jan 2015 12:00 AM PST Were you one of the many Destiny players taking advantage of exploits to run Crota's End over and over before Bungie inevitably intervened? If so, it's time to atone for those sins and actually earn your stripes. On January 21, Crota's End will be updated with a hard mode (and a boost to the enemy difficulty, pushing it to 33). As implied by the name, both Crota and the other enemies will be significantly more difficult. No cheesing this one -- it's going to take hard work, lots of skill, and a reliable team. Of course, this is all optional; the regular difficulty Crota is still available too. The good news is that a spike in challenge doesn't go unrewarded. Crota's End's hard mode has a wealth of new primary weapons, an upgrade for Eidolon Ally, and the Bane of the Dark Gods ship that can be earned (all pictured below). Predictably, Bungie won't give away the keys to success for besting the raid, but the developer hints that "If you’ve experienced hard mode in Vault of Glass, you have some clues for how we can scale up a raid. Prepare to take better care of your teammates. You’ll have fewer options for healing yourself, and each other." Bungie Weekly Update - 01/15/2015 [Bungie] |
| H1Z1 community feels that the game is pay-to-win despite being told it wouldn't be Posted: 15 Jan 2015 11:00 PM PST H1Z1, Sony Online Entertainment's zombie apocalypse survival simulator, has recently come under fire from its own community. On the day of its Early Access launch, many who had eagerly tracked the game's development for months suddenly felt as though they'd been duped all along. And, predictably, they're not happy about it. The controversy stems from SOE's long-running insistence that H1Z1 would not be "pay-to-win." The developer told various outlets and message boards this since the game's inception. Redditor teckademics collected a collage of some of the statements published. However, many felt that the airdrops included in today's Early Access version directly opposed this. Airdrops, which can be purchased with real money, can contain any variation of supplies including but not limited to: guns, ammunition, backpacks, and first-aid kits. In a game where scavenging for resources is paramount, H1Z1's community (many of whom have already paid $20 or $40 in advance for it) largely saw airdrops as indication that SOE had gone back on its word that monetization wouldn't change a player's chances for success. Many felt that they had been led to believe that the only benefit of paying real-world currency in-game would be for character customization. The outrage prompted SOE developers to take to reddit to offer a rebuttal. In the lengthy explanation, SOE insists that there are several components to airdrops that keep them from being pay-to-win. Among them, airdrops attract several zombies, any player on a server can swoop in and take supplies, airdrops aren't available until the server is one-quarter full, and there could be nothing of value in any given airdrop. This, in SOE's eyes, justifies their existence as a paid event. Obviously there's quite a disparity between the feelings of SOE and a loud portion of the H1Z1 community. Regardless of anyone's position on this particular instance, it serves as a fine reminder of the perils of Early Access. Always be cautious when you're investing in a game that's still in development; you never know what you'll actually end up getting. Streamer just called in an airdrop. It dropped right above him with weapons, ammo and a backpack. This game is pay2win [reddit], Airdrops [reddit] |
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