Sunday, January 11, 2015

New Games

New Games


Lufia: The Legend Returns comes to 3DS this week

Posted: 11 Jan 2015 01:30 PM PST

Lufia: The Legend Returns, the third entry in Neverland's RPG franchise, hits the 3DS eShop in North America this Thursday, January 15, Natsume announced today.

The role-playing game debuted on Game Boy Color in 2001, and came to the Virtual Console in PAL territories late last year. Maybe, hopefully, Natsume will decide to re-release Lufia II next.

Natsume [Facebook -- Thanks, Jawsh]

Lufia: The Legend Returns comes to 3DS this week screenshot

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We're streaming Bayonetta 2 again tonight 'for the thrill'

Posted: 11 Jan 2015 12:45 PM PST

Spatterhouse champ Caitlin Oliver and her trusty sidekick Kenny are coming back tonight at 9pm CMT to stream more of one of your favorite games of 2014Bayonetta 2. Caitlin's got about half way through the game last time she streamed,  and I wouldn't be surprised if she got through the whole thing tonight. If you want to see how truly big and ballsy this game can get without actually playing it yourself, or just want to revisit some of the game's later moments, tonight is your night bro. 

Caitlin also has a copy of cult hit Tobal 2 in her possession. Should she stream that next? For those that don't know, Tobal 2 is a PS1 game that features character designs from Dragonball's Akira Toriyama, a combat system developed by members of the old Virtua Fighter team, and a huge single player quest mode that allows you to catch over 300 monsters in the Pokemon-style while exploring randomly generated dungeons. It is my favorite 3D fighting game, period. 

I'm sure Caitlin would be happy to stream it for you once Bayonetta 2 is through, though if you're more inclined to see something like Zoku Segare Ijiri, we could try to make that happen too. We aim to please. Just let us know what you want and we'll do our best to deliver.

We're streaming Bayonetta 2 again tonight 'for the thrill' screenshot

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Shantae and the Pirate's Curse is fun, on sale on 3DS

Posted: 11 Jan 2015 12:15 PM PST

Shantae and the Pirate's Curse recently launched on the Wii U eShop, and while I haven't played through the whole thing yet, I can attest to the consistently charming comedy in its first few hours or so. It's clear that the team at WayForward looked to friends and former colleagues like Pendelton Ward and Yacht Club Games as peers and inspirations here. The overtly silly self parody and sometimes shocking levels of irreverence lead to a pervasively jubilant and ribald narrative.

It's been a while since I was surprised by something that happened in the story of a 2D platformer. The [SPOILERS] dragon spittle bathing spring break women seen in the video above managed to do just that [END SPOILERS]. I wonder if Francis from Super Paper Mario was an influence on the game at all? I should have asked Matt Bozon while I had the chance. 

The game is 25 percent off on the 3DS eShop until Jan 22. If you like this kind of game, but held back because you didn't want to take the risk with your cash, I recommend you pick it up at that price while you can. That said, I prefer the Wii U version overall, for the flexibility to move between handheld and big-screen, plus the effects look a little bit better to me on home console. Either way, I'd strongly recommend this one to fans of Cartoon Network's current 6-8pm weekday line up, or anyone who likes 2D platformers that know how to poke fun at themselves. 

Shantae and the Pirate's Curse is fun, on sale on 3DS screenshot

Give me games inspired by weirdos and madmen

Posted: 11 Jan 2015 09:00 AM PST

Celebrities are making games now, this is a thing we're going to have to live with. Kim Kardashian's done it, RuPaul's done it (and apparently her game is surprisingly fun, as our Jonathan Holmes discovered), and of course, 50 Cent beat them all to the punch years ago with his towering monument to self adulation, 50 Cent: Blood on the Sand. Hell, the Duck freaking Dynasty crew put out a timid Grand Theft Auto clone last year. The nerve.

As an abrasive former class-warrior, I already bristle at the sheer commercial gall of celebrities slapping their name and likeness on a box to try and pump a few dollars out of some gullible fans. But even more than that, I look at the stars who have dipped their toes into the videogame world and I think “what a waste.”

Reality stars? Rednecks? Narcissistic rappers? Why are these boring walking brands making games, and where are the pop icons and eccentric artists that could actually do an interesting job of it? Where are the weirdos and oddballs that populate my playlists and DVR recording schedules? If celebs and other artists are going to be making games, I've got a few suggestions.

Give me games inspired by weirdos and madmen screenshot

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We just shot the first couple episodes of Samus and Sagat

Posted: 11 Jan 2015 07:15 AM PST

[Animation and thumbnail by EndShark]

I've done a lot of video series on YouTube over the years -- Teenage Pokemon, Talking to Women about Videogames, Constructoid, Sup Holmes, Art Hawk, and of course, The Dtoid Show. None of them probably would have happened if it weren't for Sundays with Sagat, an admittedly slapdash "rant" show I put together for Destructoid back in 2010. It was my first attempt at an ongoing YouTube series. For better or worse, making the show taught me a lot.

Some say that the first thing you make is always going to be your worst thing. That could very well be true in this case, though in the years that followed Sundays with Sagat, people never stopped asking for me to return as the character. Regardless whether the show itself was any good, folks seemed to like the idea of me playing the part of an out-of-shape, horribly disfigured former final boss. 

If you're one of those people who's been asking for more Sagat, get ready to either be pleasantly surprised or horribly disappointed. I just got back from shooting two episodes of a new show called Samus and Sagat with Paste.com videogame editorialist/critic Maddy Myers. We'll be doing out best to roll out one episode a month, starting next week.

Maddy and I both have mountains of writing assignments glaring at us at all times, and neither of us are professional actors, so it would be best for you to temper your expectations now. One thing is for sure though, if the show is half as fun to watch as it is to make, you'll have a good time with it.

We shot two episodes plus a bonus unboxing video in a little under three hours. I would guess at least two of those three hours were spent giggling and making fun of ourselves. If we're lucky, that feeling of friendship and self-aware idiocy will be something you can share with us. I guess we'll find out soon enough.

We just shot the first couple episodes of Samus and Sagat screenshot

Sup Holmes masters mathematical masculinity with Tim Rogers

Posted: 11 Jan 2015 06:45 AM PST

[Update: Thanks for watching everybody! Rerun will be up next week. Enjoy Tim's video expose' on Divekick in the meantime.]

Today on Sup Holmes we'll be talking to Tim Rogers, Earthbound anthropologist, football fanatic, game developer, and consummate showman. Tim has done everything in the industry one could imagine, from creating commercials for Divekick for fun, to getting pants from Suda51, to being one of the few, proud men to say they were a part of  Midnight City

We go live with Tim at 4pm EST, and enthused at the prospect of fielding your questions. We hope to see you there!

Sup Holmes masters mathematical masculinity with Tim Rogers screenshot

PSA: Sir, You Are Being Hunted on sale for $4

Posted: 11 Jan 2015 06:30 AM PST

Sir, You Are Being Hunted, the "procedurally-generated British horror in which tweed-wearing robots hunt you for sport," is on sale for $4 on Steam until Tuesday morning.

It's a lovely combination of terrifying and hilarious, like if the xenomorph in Alien: Isolation slipped on a banana peel before eviscerating you and also was British. I've not made it very far yet--it takes some working out--but love the tension and menace. Maybe you would, too.

PSA: Sir, You Are Being Hunted on sale for $4 screenshot

VVVVVV composer is planning a game that changes the way you communicate

Posted: 11 Jan 2015 05:45 AM PST

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

Last weekend on Sup Holmes we welcomed Magnus "SoulEye" Palsson to the program, composer of VVVVVV and many other scores. This man surprised me many times. I had no idea that Magnus was originally going to compose music for Mega Man 2.5, but was asked to step down from the project so that preexisting Mega Man music could be used instead. When you have the composer of one of the most best  original "exciting, death dealing platformer" soundtracks in recent memory, and he's willing to work with you for free, I figure it would be smart to take advantage of that. It's hard to imagine that the game will be better without Magnus's involvement. 

We talked about that and a lot of other subjects, like Magnus's early fascination with using primitive computers to create music, the recent run of fetish posts in the Destructoid Community Blogs, what it's like to know that millions of people have heard your music, and his plan to develop a game about learning to be more emotionally expressive and present in real life. It sounds amazing, like a cross between Super Better, Skype and Let's Quip. It's an ambitious project, certainly not something that will come together overnight, but knowing that Magnus once made an electric typewriter sing makes me confident he'll pull this off too. 

Thanks again to Magnus for being on the show, and be sure to tune in today at 4pm EST when we welcome Tim Rogers (Shadows of the Damned, ZiGGURAT, Videoball) back to the program. Maybe we'll finally find just what the heck is going on at Midnight City....

VVVVVV composer is planning a game that changes the way you communicate screenshot

Path to the Sky teaser debut, game details revealed

Posted: 11 Jan 2015 05:30 AM PST

I've been talking with Berlin-based solo developer Johannes "Dek" Märtterer since early September of last year. Some of you may already be familiar with his work. He's the creator of the charming neo-retro-styled roguelike platformer Path to the Sky, which, I should mention, has already been Greenlit on Steam.

Newer details on the game have been relatively scant in the last several months as he's been hard at work on the title, but if you've followed his website or his Twitter account you may have seen some newer .gifs lifted from the build demonstrating progress that's been made.

Now that Path to the Sky is tentatively slated for release on Steam Early Access in Q2 2015, Dek's been kind enough to take the time out of his busy schedule to share with us some important details about the game itself and allowed us to premier the first official teaser seen above.

Path to the Sky teaser debut, game details revealed screenshot

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Publishers wanted to change Life is Strange leads into men

Posted: 11 Jan 2015 05:15 AM PST

In the first developer diary for the upcoming Life is Strange, Dontnod (Remember Me) creative director Jean-Maxime Moris explained how difficult it was shopping the game to publishers, most of whom urged the company to turns its leading women into men.

"Square is basically the only publisher that didn't want to change a single thing about the game," Moris said. "We had other publishers telling us 'Make it a male lead character,' and Square didn't even question that once."

If this sounds familiar, two years ago Moris talked to Penny Arcade Report about similar problems securing a publisher for (the eventually Capcom-published) Remember Me. "We had some [companies] that said, 'Well, we don't want to publish it because that's not going to succeed. You can't have a female character in games. It has to be a male character, simple as that,'" Moris said. "We had people tell us, 'You can't make a dude like the player kiss another dude in the game, that's going to feel awkward.'"

Thankfully Dontnod found a willing publisher. Life is Strange looks lovely and the first episode will be out January 30.

Publishers wanted to change Life is Strange leads into men screenshot

Microsoft's Ken Lobb discusses Rare IP, mentions Battletoads specifically

Posted: 11 Jan 2015 04:00 AM PST

Back in November we ran a story on the head of Microsoft's Xbox division Phil Spencer's visit to Rare's offices where he tweeted about having a look at its latest project. This visit, coupled with the filing for the pseudo mark Battle Toads in relation to the company's Battletoads trademark sparked some wishful thinking and speculation among diehard fans of the property.

These incidents taken on their own don't add up to much. Most likely it's just the mundane day-to-day work that lawyers do in the background to safeguard their employer's intellectual property and a high-profile Microsoft executive doing what he does -- getting in face time with his company's subsidiaries and publishing something intriguing on social media to spark interest.

However, in a recent Inner Circle podcast, creative director at Microsoft Studios Ken Lobb did mention the property specifically when he sat down for a short chat with the podcasters. When discussing Microsoft's enviable position of ownership of Rare's beloved IPs, Lobb had this to say about their potential future use:

"So will there ever be another BanjoVivaBlast CorpsBattletoads? Yeah, some day. And I think the reason you see things like Battletoads revived is because we know there’s value, so we renewed the trademark."

Microsoft's Ken Lobb discusses Rare IP, mentions Battletoads specifically screenshot

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