Friday, January 9, 2015

MMO Updates

MMO Updates


The Road to Mordor: Ten thoughts on LotRO's 2015 plans

Posted: 09 Jan 2015 09:00 AM PST

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lotro
This year I'm breaking my long-running tradition of posting a "wish list" for Lord of the Rings Online at the beginning of the new year. This is partially because I'll be in danger of repeating the same old items that I've been yammering on about for quite some time now, and partially because Turbine was on the ball and released a producer's letter this past week that lays out some of the year's plans (by contrast, last year the studio waited until the end of February to do the same).

Tradition be hanged! Let's adapt with the events and spend some time evaluating the information we've been given! There's a lot going on in and around this producer's letter, so here are 10 thoughts that I'm taking away from all of this in regard to LotRO's future.

Continue reading The Road to Mordor: Ten thoughts on LotRO's 2015 plans

MassivelyThe Road to Mordor: Ten thoughts on LotRO's 2015 plans originally appeared on Massively on Fri, 09 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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    Maestros of the Anthymn is definitely still an MMO

    Posted: 09 Jan 2015 08:00 AM PST

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    Anthymn
    MMORPG bard fans, furbish up your lungs! Earlier this week, we posted about Maestros of the Anthymn, a unique music-flavored MMO from indie dev house String Theory (whose name makes us grin every time). Under its original name, Anthymn, the game failed to reach its Kickstarter funding goals, but the developers prevailed and have plans for another run. However, the devs' reference to "episodic content" made us wonder whether the game might not be less an MMO than once planned.

    MotA's Creative Director Riley McDougall reached out to Massively to dispel those concerns.
    YES! Our end goal is to still make it an MMO. The episodic format is our way of getting there. I think a lot of people forget the legwork it took for Blizzard to gain such a massive and dedicated community with WC1, SC1, Diablo, WC2, Diablo 2, WC3 before even thinking about launching an MMO. Our intent is to follow the same format, use the episodic to build the brand and our community while dedicating more studio resources to the online RPG as we move forward. Long road ahead but we've come this far, no way we're giving up.
    The developers also posted an in-depth Facebook introduction on Wednesday. "What we believe makes Maestros of the Anthymn (MotA) so unique is the way in which sound and music are used in game," writes String Theory. "There's a ton of game design philosophies and methodologies out there but no matter what feature or mechanic we're crafting, we begin with the same vital question. What does it sound like? Building from a foundation of sound design has allowed us to breathe an emotional resonance into every part of MotA, from the way our mountain ranges are shaped to the revolutionary 'call and response' musical combat system. This is going to be something truly special and worth your attention come January 15th" -- which just happpens to be when the new launch trailer and Kickstarter arrive.

    MassivelyMaestros of the Anthymn is definitely still an MMO originally appeared on Massively on Fri, 09 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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    Rumor: The Elder Scrolls Online console version may be close

    Posted: 09 Jan 2015 07:00 AM PST

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    Second verse, same as the first...
    Let's just start with the disclaimers, for those who have forgotten: Online retailers do not necessarily know the date of releases any more than you do. They just enter a future date for preorders and go. Amazon's release date for the console launch of The Elder Scrolls Online is still December 31st, 2015, which isn't a prediction so much as a way of keeping it in the system for this year. But Microsoft's listing of the game for Xbox One on February 24th, 2015, does merit at least a little attention.

    Sure, it could just be a placeholder date, but it's awfully soon for a placeholder when the store could easily list December. It would also make a certain amount of sense, since the console version was originally slated for last month after its initial delay. So what do you think, readers? Is The Elder Scrolls Online just around the corner for console owners? Or is it just another placeholder date?

    While you're munching on that rumor, you can also speculate about the fact that Australian EB Games stores are recalling all boxed copies of the game and all time cards, supposedly as part of a normal post-holiday stock recall. Or as a prelude to free-to-play. You decide.

    [Thanks to squidgod2000 for the tip!]

    MassivelyRumor: The Elder Scrolls Online console version may be close originally appeared on Massively on Fri, 09 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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    Elite: Dangerous rolls back decision on billionaire rollback

    Posted: 09 Jan 2015 06:00 AM PST

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    Reverse the reversal!  Prepare to complete the preparation for completion!
    There was a bit of a to-do recently about money in Elite: Dangerous. A bug caused numerous players to receive a credit "refund" that wound up making them instant billionaires, which might have had some long-term ramifications for anyone who had hoped to actually play in the sandbox economy in the future. While the developers had initially opted against wide-scale rollbacks, asking instead for affected players to choose whether to be rolled back or not, that decision has been reversed.

    Unexpected billionaires will find all of their bug-gotten gains rolled back and removed, with the development team contacting those affected personally to make sure that nothing legitimate gets caught in the crossfire. Meanwhile, players who found a way to exploit the game explicitly will also see their gains removed. So those who were hoping for rollbacks in the wake of these issues will be happy; those happy with billions of credits for no real effort will be... less happy.

    [Thanks to Cotic for the tip!]

    MassivelyElite: Dangerous rolls back decision on billionaire rollback originally appeared on Massively on Fri, 09 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What's an underrated MMO feature that needs love?

    Posted: 09 Jan 2015 05:00 AM PST

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    Glitch
    Lost now to the ages (at least until player teams finish rebuilding the game) is the crafting system of Glitch, a wee and sunsetted indie MMORPG dismissed out of hand by those who cluelessly believe browser-MMOs without ultrarealistic gore are for grandmas. But Glitch's crafting system was way ahead of its time, with hyperlinking inside every crafting panel so that you never, ever needed to fumble and backtrack or switch tools or count mats to make anything. Hardcore crafters might not have been entirely impressed with the economy, but the crafting process itself was damn smooth.

    I can think of lots of underrated features in some other MMOs. City of Heroes' sidekicking has trickled into a handful of games, for example, but its group-and-instance difficulty scaling feature has seldom been seen since. Yet it ensured that groups of all sizes and class-makeups and skill-levels could always tackle content. It was a brilliant way to capture a varied playerbase ranging from casuals to powergamers, and yet no one else is even bothering to try it.

    What other underrated MMO features really deserve some love and copypastaing in the genre?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's an underrated MMO feature that needs love? originally appeared on Massively on Fri, 09 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: On MMO rollbacks

      Posted: 08 Jan 2015 05:00 PM PST

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      WoW Insider
      Let's talk about rollbacks.

      ArcheAge, Elite: Dangerous, Neverwinter -- whenever an MMO pops up in the news with a bug, there's usually an accompanying cry for a rollback, and each of these games has seen such in the last few months. Rollbacks used to be quite common, but modern MMO companies almost never risk them.

      For today's Think Tank, I asked the Massively writers whether they'd ever suffered rollbacks, whether they'd lost anything, whether it was worth it, and just what they think of the whole issue.

      Continue reading The Think Tank: On MMO rollbacks

      MassivelyThe Think Tank: On MMO rollbacks originally appeared on Massively on Thu, 08 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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        Closers Online meets J the Fighter

        Posted: 08 Jan 2015 04:30 PM PST

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        closers online
        Just because a game's in open beta doesn't mean that it's finished adding key pieces. Case in point: Closers Online, which recently added a new playable character.

        The new character is, ahem, J the Fighter, a fists-and-feet brawler who kicks butt while maintaining a sense of style. If you like up-close-and-personal encounters with your foes, then J might be the character for you. Check out his fighting style in a preview video after the break!

        Continue reading Closers Online meets J the Fighter

        MassivelyClosers Online meets J the Fighter originally appeared on Massively on Thu, 08 Jan 2015 19:30:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Ramping up for TERA's Fate of Arun

        Posted: 08 Jan 2015 04:00 PM PST

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        TERA
        Choose My Adventure is headed into TERA's Fate of Arun expansion, and tonight, Massively's Mike Foster is shaking off the cobwebs by logging in to his old character and tanking whatever he can tank. Next week marks the start of his expansion adventure; tonight's all about remembering what buttons do what. Polls are still live if you want to vote on which type of character Mike will end up with for this month!

        Tune in at 7:00 p.m. EST to catch all the action.

        Game: TERA
        Host: Mike Foster
        Date: Thursday, January 8th, 2014
        Time: 7:00 p.m. EST

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Ramping up for TERA's Fate of Arun

        MassivelyThe Stream Team: Ramping up for TERA's Fate of Arun originally appeared on Massively on Thu, 08 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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          Gloria Victis adding a second server, weather, and more

          Posted: 08 Jan 2015 03:00 PM PST

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          Gloria Victis seems to be moving right along, if its latest pre-alpha changelog is any indication. The devs have added a new weather system, the initial stages of a crafting revamp, and various optimization tweaks.

          The dev team also plans to launch a US server "within a few days," and existing characters will in fact work on both of the title's shards. An NDA lift is coming, too, and with it an item wipe (but not a character or level wipe, so yay for that).

          MassivelyGloria Victis adding a second server, weather, and more originally appeared on Massively on Thu, 08 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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          DDO looking at Warlock class, level cap bump in 2015

          Posted: 08 Jan 2015 02:30 PM PST

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          'Tis the season for Turbine producer letters and since we've already seen LotRO's, how about one for Dungeons and Dragons Online?

          Executive producer Robert "Severlin" Ciccolini does the honors, and he mentions the game's "next big update" which will include a large dungeon called the Temple of Elemental Evil. There's also a bit about an upcoming new class, which Ciccolini says could be a Warlock. New storylines and new festivals are coming in 2015, too, as is a level cap bump to 30.

          MassivelyDDO looking at Warlock class, level cap bump in 2015 originally appeared on Massively on Thu, 08 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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          DayZ fan film lacks zombies, still feels like DayZ

          Posted: 08 Jan 2015 02:00 PM PST

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          DayZ creator Dean Hall tweeted his appreciation for a new fan film based on his popular zombie-flavored open world title earlier today. And why not? The flick is a believably bleak meditation on the game's dog-eat-dog post-apocalypse, even though it doesn't feature a single zombie.

          Click past the cut to give it a look!

          Continue reading DayZ fan film lacks zombies, still feels like DayZ

          MassivelyDayZ fan film lacks zombies, still feels like DayZ originally appeared on Massively on Thu, 08 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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          Bungie gives Destiny players the gift of Legendary weapons

          Posted: 08 Jan 2015 01:00 PM PST

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          The down side was getting a legendary hula hoop, but on the up side, it is a really good hula hoop.
          The holidays have come and gone, but Destiny players get a little more to celebrate this week. Bungie promised players a "small but Legendary" gift, and true to form, players have been receiving a single free Legendary weapon by the mail. It's not the same as what you'd get from a vendor, and it's not an engram; it's a random weapon that could be almost anything.

          For some players, it's going to be a nice new weapon with just the right perks. That's the gift that keeps on giving. (Specifically, it keeps giving ammunition to enemies at high velocity whether they wanted it or not.) For others, it's going to be another copy of the same weapon you already have or an even worse one. That's how random works. Regardless, if you play the game, go in and check your mail. It's not a fresh pair of socks, at least.

          MassivelyBungie gives Destiny players the gift of Legendary weapons originally appeared on Massively on Thu, 08 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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          See Black Desert's impish Tamer class in action

          Posted: 08 Jan 2015 12:00 PM PST

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          black desert
          While we wait for word on Black Desert's arrival in the West, the game is ticking along in its Korean open beta and continuing to add more features. One of these is the addition of the Tamer class, which will be coming to the beta this month.

          Not much is known about the Tamer, other than what a short video reveals: that she is a little goofy and likes to hit things with sticks. Steparu reports that other classes are on the way, including the possible Blader and Ninja professions. You can watch the Tamer in action after the break!

          Continue reading See Black Desert's impish Tamer class in action

          MassivelySee Black Desert's impish Tamer class in action originally appeared on Massively on Thu, 08 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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          Under construction: Who benefits from MMO early access?

          Posted: 08 Jan 2015 11:00 AM PST

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          under construction
          On its Early Access page, Steam posts a manifesto of sorts praising this radical new type of development in which players get in on the alpha or pre-alpha stage, saying, "This is the way that games should be made."

          Is it? I'm not so sure.

          Early access -- and all of the other similar names for the same concept -- appears to be the latest trend that's sweeping not just MMOs but video games in general. Both Steam and crowdfunding sites like Kickstarter are largely responsible for promoting early access, and it has been a popular attraction for players who previously had to sit on their hands and wait for a game to get, y'know, finished. Now we can indulge instantly and run around the structure even as it's still under construction.

          I was talking about early access with Bree on the podcast the other day, and both of us were expressing distaste and an increasing uneasiness with the early access trend. Popular as it may be, is it really the way that games should be made? Will it result in better titles in the end? And who is getting what, exactly, out of it? It's this last question I want to address today.

          Continue reading Under construction: Who benefits from MMO early access?

          MassivelyUnder construction: Who benefits from MMO early access? originally appeared on Massively on Thu, 08 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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            Blacklight: Retribution loses studio, continues on anyway

            Posted: 08 Jan 2015 10:00 AM PST

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            blacklight
            It turns out that the worst news for an online game -- having its studio close -- may not be the end of the world after all.

            Zombie Studios, the devs behind multiplayer shooter Blacklight: Retribution, announced today that it's closing shop and that a new studio has arisen from its ashes to take care of the game: "Now it is time for us to part ways and close our doors [...] We want to congratulate and wish nothing but success to Builder Box, the new studio starting up that has acquired some of the work Zombie is parting with, including all rights to Blacklight: Retribution. The new studio is comprised of past Zombie employees that put their hearts into Blacklight and we have no doubt will continue to do so."

            Builder Box's Facebook page also posted a notice, reaffirming the game's future: "What does this mean for you the fan? While ownership of the game has changed, the people behind the scenes who have been constantly contributing to the Blacklight universe for the last four years remains intact. Builder Box will be working with Perfect World so that, as a fan, you can look forward to more updates and exciting changes in the coming year."

            MassivelyBlacklight: Retribution loses studio, continues on anyway originally appeared on Massively on Thu, 08 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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            Eleven alpha tester: Game is 'identical to Glitch'

            Posted: 08 Jan 2015 09:30 AM PST

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            eleven
            "Incredible! I didn't expect it to be identical to Glitch, which it is."

            So sayeth one of Eleven's select few alpha testers, some of whom posted testimonials on the site about their experience. While a second tester cited "overwhelming" nostalgia, others were more critical of bugs, reloads, and generic visuals.

            The fan remake of Glitch has more than doubled its alpha test pool, from 13 to 31 players, and continues to advance the project as a whole. "This has been a great success, with many improvements being made to help improve the stability and experience while some other work is ongoing in order to bring over some more features," the devs said.

            MassivelyEleven alpha tester: Game is 'identical to Glitch' originally appeared on Massively on Thu, 08 Jan 2015 12:30:00 EST. Please see our terms for use of feeds.

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