Saturday, January 24, 2015

MMO Updates

MMO Updates


PAX South 2015: Notes from a Star Citizen town hall

Posted: 24 Jan 2015 09:00 AM PST

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Star Citizen
Star Citizen is such a big fancy deal that instead of having a panel or booth at PAX South 2015, Cloud Imperium booked a theater down the street and hosted 10 straight hours of forums and chit-chats with backers. That's right: There wasn't enough room in the PAX convention hall to accommodate all the Star Citizening Star Citizens needed to Star Citizen, so they had their own one-day mini-convention dedicated just to their game of choice.

One has to respect a development team willing to spend the entire day with its community (for a nominal fee, of course). I'm sure Star Citizens were absolutely amped to pay the same amount of money as a PAX day pass to hang out with CI all day. Unfortunately, I attended only the evening town hall with Chris Roberts, which I would describe as impenetrable to anyone without a license to pilot one of Star Citizen's $350 ships.

I did take some notes. I will try to parse them here.

Continue reading PAX South 2015: Notes from a Star Citizen town hall

MassivelyPAX South 2015: Notes from a Star Citizen town hall originally appeared on Massively on Sat, 24 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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    PAX South 2015: Guild Wars 2's Heart of Thorns is an expansion

    Posted: 24 Jan 2015 08:35 AM PST

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    GW2
    ArenaNet has just announced that Guild Wars 2: Heart of Thorns is indeed an expansion.

    Speaking from a packed main theater at PAX South 2015, ANet President Mike O'Brien formally confirmed the rumored expansion, saying it will take players "deep into the heart of the Maguuma jungle" and will avoid traditional expansion powercreep and gear treadmills by not raising the level cap. The expansion will introduce new group challenges, new profession specializations, and an account-based "masteries" system for character progression through the new territories.

    Game Director Colin Johanson told cheering fans that new legendary weapons and precursors are inbound, as are epic quests that help players acquire their precursors. The expansion will include one new class, the Revenant, which is a heavy armor class that channels the spirits of the mists and famous characters from Guild Wars lore. Each existing class will receive new mechanics and weapons that "fundamentally" change how they play; for example, Rangers can become druids and Necromancers will be able to use greatswords. WvW will also finally get some love.

    Massively's Larry Everett and Mike Foster are live at the event; we'll have more from San Antonio later this afternoon. Fans can follow the festivities on Twitch.

    Massively's on the ground in San Antonio during the weekend of January 23rd to January 25th, bringing you all the best news from PAX South 2015. Whether you're dying to know more about Guild Wars 2's Heart of Thorns, hoping to catch a glimpse of Elite: Dangerous on the Oculus Rift, or angling for some rumors from the SWTOR cantina crawl, you can bet we'll have it covered!

    MassivelyPAX South 2015: Guild Wars 2's Heart of Thorns is an expansion originally appeared on Massively on Sat, 24 Jan 2015 11:35:00 EST. Please see our terms for use of feeds.

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      PAX South 2015: Garriott and Long talk Shroud of the Avatar

      Posted: 24 Jan 2015 08:00 AM PST

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      SOTA
      In 2013, Ultima Online creator Richard Garriott took to Kickstarter in the hopes of funding an old-school, sandbox-y MMO. Titled Shroud of the Avatar, the new project would be built in Unity and aimed squarely at those MMO fans who longed for the days of player-driven economies, crafting as a focus instead of a side activity, and the ability to impact the game world in a real way.

      The plan worked. Shroud of the Avatar pulled $1.9 million on Kickstarter alone, almost doubling its $1 million funding goal. Since then, the team has been hard at work bringing Garriott's vision to life (and keeping backers happy).

      I spoke with Garriott on the PAX South 2015 show floor about crowdfunding, loot, and the mistakes of the modern RPG. I also got to play a bit of SOTA with the help of executive producer Starr Long, who kindly did not make fun of me when I was killed by the second mob in the demo.

      Continue reading PAX South 2015: Garriott and Long talk Shroud of the Avatar

      MassivelyPAX South 2015: Garriott and Long talk Shroud of the Avatar originally appeared on Massively on Sat, 24 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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        WRUP: Dropping all the subs

        Posted: 24 Jan 2015 07:00 AM PST

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        ESO
        Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you guess, to the day, when WildStar will join ESO in dropping its sub. Winner gets the admiration of his peers!

        Continue reading WRUP: Dropping all the subs

        MassivelyWRUP: Dropping all the subs originally appeared on Massively on Sat, 24 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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        The Daily Grind: What's your favorite archer class?

        Posted: 24 Jan 2015 05:00 AM PST

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        camelot unchained
        I've never been one to gravitate toward bow-and-arrow classes in MMOs, although I've dabbled in them from time to time. I guess I fear that archers and their ilk are far too popular and feature mindless, straight-forward mechanics (shoot... one arrow at a time! Now two at a time! Now a whole bunch rapidly!).

        But if I had to pick a favorite, it would have to be Dungeons and Dragon Online's Bard. I equipped her with a heavy repeating crossbow, and being able to man the medieval equivalent of an automatic rifle was strangely satisfying. Plus, crossbows do not get a lot of play in MMOs for some reason.

        Do you have a favorite archer class, and if so, what was it?

        Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

        MassivelyThe Daily Grind: What's your favorite archer class? originally appeared on Massively on Sat, 24 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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          Here's a trailer from that Borderlands thing you'll never play

          Posted: 23 Jan 2015 06:00 PM PST

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          Borderlands Online is still a China-exclusive title, but if for some reason you want to watch the trailer for a game you'll probably never play, we have it for you after the break!

          MMO Culture reports that Borderlands started its "technical test" today. It also says that the game is an "instance-based online shooter," so really you aren't missing too much if you're a fan of the original series and its open world ethos.

          Continue reading Here's a trailer from that Borderlands thing you'll never play

          MassivelyHere's a trailer from that Borderlands thing you'll never play originally appeared on Massively on Fri, 23 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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          Betawatch: January 17 - 23, 2015

          Posted: 23 Jan 2015 05:00 PM PST

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          Star Citizen
          This week, crowdfund legend Star Citizen laid out a testing timeline for the next two years; it plans to publish the "planetside/social" and FPS betas this spring, while alpha for the persistent universe portion of the game is expected before the end of 2015. What else is new in the world of MMO testing? Read on for the full Betawatch list.

          Continue reading Betawatch: January 17 - 23, 2015

          MassivelyBetawatch: January 17 - 23, 2015 originally appeared on Massively on Fri, 23 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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            PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

            Posted: 23 Jan 2015 04:00 PM PST

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            Elite: Dangerous
            Readers of the Choose My Adventure column may remember that I spent the month of September smuggling beer, shooting NPCs, and dodging space rocks in Frontier Developments' Elite: Dangerous. Though the game was in early beta, I found lots to do and lots to love about the space simulator that isn't that other space simulator. Realistic physics, challenging flight controls, and beautiful design work made the game stand out to me as unique and promising (other Massively staffers seem to agree), and I've revisited it since and enjoyed it every time.

            Thus, I jumped at the chance to check Elite out again at PAX South 2015, this time with the experience enhanced by a rad HOTAS setup and the ever-so-popular Oculus Rift. Guided by producer Eddie Symons, I bluffed my way through a combat demo and discovered that when it comes to shooting things in space, being able to look and fly separately is a great thing indeed.

            Continue reading PAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift

            MassivelyPAX South 2015: Hangin' with Frontier, playin' Elite on the Oculus Rift originally appeared on Massively on Fri, 23 Jan 2015 19:00:00 EST. Please see our terms for use of feeds.

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              DayZ has sold over 3 million early access copies

              Posted: 23 Jan 2015 03:00 PM PST

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              DayZ has been on Steam early access for over a year now, and what does the post-apocalyptic zombie sandbox have to show for it? Well, over 3 million customers, for starters.

              A new Bohemia Interactive press release touts the 24 updates the game has seen since its "launch," and it also mentions ongoing improvements including a core engine rewrite begun in 2014. The new engine is called Enfusion, and it includes renderer upgrades and corresponding performance upticks as well as "vastly improved" particle effect aesthetics.

              Bohemia also notes that the DayZ dev team now boasts over 80 people.

              [Source: Bohemia Interactive press release]

              MassivelyDayZ has sold over 3 million early access copies originally appeared on Massively on Fri, 23 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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                TUG's multiplayer goes live

                Posted: 23 Jan 2015 02:00 PM PST

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                tug
                Yesterday, the first stage of TUG's multiplayer went online with its 0.8.1 alpha patch. Players can now bump into each other in both survival and creative modes. But wait -- there's more! The patch also sports a brand-new terrain engine, a new UI, better mod capabilities, additional AI characters, and a handy return stone.

                The TUG team will be at booth #1483 at PAX South this weekend and will be selling access to the game at a discount for the duration of the convention. Massively will be reporting on TUG from the show floor, so stay tuned!

                MassivelyTUG's multiplayer goes live originally appeared on Massively on Fri, 23 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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                City of Titans explains its prototyping process

                Posted: 23 Jan 2015 01:00 PM PST

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                This cat came in, not like a cat, but like cats and dogs, you know, man.
                The developers behind City of Titans haven't been shy about praising the Unreal Engine 4 at the heart of development. A new design article gives some insight into one of the major elements of design that makes it so useful to the team, a feature that offers rapid progress between brainstorming, prototyping, and testing: blueprints.

                While the article doesn't contain the nuts-and-bolts of the programming elements, it demonstrates how the team was able to build and test a tile-based map system (akin to Skyrim) as an independent element to be tested. The result is that instead of spending a great deal of time brainstorming the idea, the team can drop the prototype in for testing and it can be evaluated as an actual option instead of simply a theory. Take a look at the full article for more details on the map system and the test process.

                [Thanks to Byron for the tip!]

                MassivelyCity of Titans explains its prototyping process originally appeared on Massively on Fri, 23 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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                The Stream Team: Analyzing ArcheAge's latest update

                Posted: 23 Jan 2015 12:00 PM PST

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                ArcheAge just introduced a new gift event meant to help the economy in a controlled way (according to the latest producer's letter, at least). Another anticipated change ushered in with this update was the gazebo farm, the largest single farm plot a player can own. It's a beaut, but it costs an awful lot -- especially in labor points! That means Massively's MJ needs to earn gold while simultaneously conserving her labor. Can she manage that? Only if she finds plenty of trouble to get into! Join us live at 3:00 p.m. for a chat about the latest updates (including the recent sloth addition) while MJ tries to make progress on her plans to acquire this fancy new real estate.

                Game: ArcheAge
                Host: MJ Guthrie
                Date: Friday, January 23rd, 2015
                Time: 3:00 p.m. EST

                Enjoy our Stream Team video below.

                Continue reading The Stream Team: Analyzing ArcheAge's latest update

                MassivelyThe Stream Team: Analyzing ArcheAge's latest update originally appeared on Massively on Fri, 23 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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                  Marvel Heroes hands out free cows and plans team-up revamp

                  Posted: 23 Jan 2015 11:00 AM PST

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                  marvel heroes
                  The Cow King is on the move in Marvel Heroes, and a call is going out for all supers to join the most ridiculous battle in the universe. During the weekend Cowtastrophe event, players will get an 40% XP bonus and a portal to the game's bovine levels, where they can slaughter beef for better loot. Marvel Heroes is even giving out a free mini-cow pet for any players who log in on Saturday.

                  In other Marvel Heroes news, one of the next big projects for Gazillion is a revamp of the team-up system. While all of the details of this revamp are not clear as of yet, we do know that the revamp will allow players to customize team-up's power pools much like main characters.

                  MassivelyMarvel Heroes hands out free cows and plans team-up revamp originally appeared on Massively on Fri, 23 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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                  RuneScape's sub fee hike goes into effect March 1st

                  Posted: 23 Jan 2015 10:00 AM PST

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                  RuneScape
                  Jagex announced a sub rate hike for long-running sandbox RuneScape back in November, and this week, the studio has declared that the new fees will go into effect beginning March 1st. While the game is still free-to-play, the optional sub will increase from $8 US to $9.49 US; the official site includes a conversion chart for the international community and multi-month subbers. For existing Premier Club customers, Jagex posted a reminder about grandfathering in the old rates as long as the sub is maintained:
                  Don't forget - as long as you're a member and don't lapse out for more than 14 days, you're eligible to keep your current rate of membership. Subscribe now to secure access to all of RuneScape's members' content at current prices.
                  The studio is also talking up its inbound ports expansion; there's a fresh trailer on the mechanic after the cut.

                  Continue reading RuneScape's sub fee hike goes into effect March 1st

                  MassivelyRuneScape's sub fee hike goes into effect March 1st originally appeared on Massively on Fri, 23 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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