Monday, January 19, 2015

MMO Updates

MMO Updates


First Impressions: H1Z1 is more boredom than terror

Posted: 19 Jan 2015 09:00 AM PST

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h1z1
What would video game purgatory look like? After spending an afternoon wandering aimlessly across a mostly-deserted countryside, I'd have to say that H1Z1's early access build fits the description of limbo perfectly. I even smacked into a wall of grey nothing that bordered the eight square kilometers of play space and wondered whether it might be more interesting in that haze than back among the living dead.

H1Z1, as SOE will emphatically tell you, is not anywhere near to being done. Features are missing, placeholder art is everywhere, and there isn't a female character to be seen. It's only just playable on a larger scale, and yet the studio felt fit to open hundreds of servers (and take in thousands of dollars) so that the early crowd could sate its curiosity. There's no NDA, either, which means that the studio definitely wants people to chat the game up, whether good or bad. I'm happy to oblige.

Continue reading First Impressions: H1Z1 is more boredom than terror

MassivelyFirst Impressions: H1Z1 is more boredom than terror originally appeared on Massively on Mon, 19 Jan 2015 12:00:00 EST. Please see our terms for use of feeds.

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    Borderlands Online unloads hard details before testing begins

    Posted: 19 Jan 2015 08:00 AM PST

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    So, yes, the plan is still going to shoot things, mostly.
    If you desperately want to play Borderlands Online but have no access to the upcoming China-only title, maybe the hard details on the game's systems will make you feel better. Or maybe they'll make you want to play it more; hard to say. The game will feature four classes: Soldier, which can summon a mobile turret; Hunter, which marks and weakens the target with a drone; Siren, which uses a little bird made out of fire to burn things; and Berserker, which can, well, go berserk.

    Five categories of weapon will be available, with four of the categories locked to classes (Sniper Rifles for Hunters, for example) and Pistols being available for everyone. The game's first test, running from the 23rd to the 27th, will feature three towns with six instanced areas each for gameplay. Take a gander at the full details and some early press screenshots if you just can't find out enough about this new installment of the franchise.

    MassivelyBorderlands Online unloads hard details before testing begins originally appeared on Massively on Mon, 19 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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    H1Z1 is going 'nuclear' on hackers

    Posted: 19 Jan 2015 07:00 AM PST

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    h1z1
    From the sound of it, the H1Z1 crew put in some serious overtime during this past weekend. SOE President John Smedley has been posting updates across Reddit, especially in reference to hackers and important patch fixes.

    Smedley said that the team is "extremely on top of" any hacking going on in the game and will only get better as time goes by. "What we have is extremely robust in terms of detection and prevention," he posted. "Now that we started with detection, you'll be seeing the prevention go nuclear."

    Patches that are coming soon to the game will cover many vital issues, according to Smedley. These fixes include more loot, frame rate fixes, the infamous G29 problem, the floating arrow bug, and a slower drain rate for hunger and thirst.

    MassivelyH1Z1 is going 'nuclear' on hackers originally appeared on Massively on Mon, 19 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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    Life is Feudal unveils its 2015 roadmap

    Posted: 19 Jan 2015 06:30 AM PST

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    Go ahead and make any and all jokes you want about building a castle in a swamp, I made the same jokes.
    So what will the next year bring for Life is Feudal? Lots of things, since the game is still in its early access phase. But you don't have to take our vague and noncommittal words for it; you can just take a look at the game's official 2015 roadmap. The page outlines what will be coming to the game each month from here until September, along with progress bars to give hopeful players an idea of how far along the team has gotten on these features.

    The team is going to be taking a break on all of this during their first trip to a convention, though; the staff from Bitbox will be in-person at PAX South, displaying at Booth 1261 for fans and those who have never heard of the game before. In other words, it should be a pretty busy 2015 for the game.

    [Thanks to Saxxon for the tip!]

    MassivelyLife is Feudal unveils its 2015 roadmap originally appeared on Massively on Mon, 19 Jan 2015 09:30:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What's your gameplay-vs.-graphics bottom line?

    Posted: 19 Jan 2015 05:00 AM PST

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    We've all heard the gameplay-is-more-important-than-graphics cliche, and I'm putting it to the test this week in The Repopulation. I'm quite enjoying the sandbox title for what it allows my character to do, but boy does he look janky doing it.

    I know, I know, it's alphabetaearlyaccesswhatever.

    In all seriousness, I'm hoping for The Repopulation's success, but the current game raises an interesting personal question and one that I'll ask you, the Massively readers. What's your gameplay-vs.-graphics bottom line? Will you play a game for its mechanics even if its visuals bother you?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What's your gameplay-vs.-graphics bottom line? originally appeared on Massively on Mon, 19 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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      MMO Week in Review: Hizzy in a tizzy

      Posted: 18 Jan 2015 05:00 PM PST

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      H1Z1
      At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

      SOE's H1Z1, affectionately called "hizzy" by gamers generally opposed to syllables, lurched into Steam early access this week. The really-still-in-alpha survival-flavored zombiebox, which boasts hundreds of PvE and PvP mini-servers, provoked outrage from fans who consider the game's airdrop mechanic "pay-to-win," which led SOE to offer refunds and apologies.

      Read on for a look at the rest of this week's top stories.

      Continue reading MMO Week in Review: Hizzy in a tizzy

      MassivelyMMO Week in Review: Hizzy in a tizzy originally appeared on Massively on Sun, 18 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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        EVE Evolved: Rebuilding EVE's corporation tools

        Posted: 18 Jan 2015 03:00 PM PST

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        EVE Evolved title image
        The MMO genre is defined by the online interactions of thousands of players, and nowhere is that more apparent than in the single-shard sandbox of EVE Online. While it's possible to play EVE solo, it's the players who make most of the game's meaningful content, and it's only in your emergent interactions with other players that I think the game truly comes to life. Some time ago, I wrote about the importance of CCP supporting EVE's power players, the corporation owners, fleet commanders, and event organisers who give the rest of us something fun to do. Now it looks like CCP is starting to deliver that support, with developers currently looking at updating EVE's archaic corp management tools.

        CCP Punkturis recently asked corporation owners for a list of the most annoying "little things" they'd like to see fixed with the corporation management interface and was instead flooded with requests for big features and complete overhauls. Developers later confirmed on The o7 Show that at least one highly requested big feature is definitely on its way: CEOs will soon be able to switch off friendly-fire between corp members. The threat of corporate infiltrators attacking corp members has been a massive barrier preventing corps from recruiting new players, so its removal is good news for everyone (except spies). So now that corporation management is finally back on the drawing board, what other features do corp owners need?

        In this edition of EVE Evolved, I look at a few ideas for corporation tools and features that would make EVE a better place for everyone.

        Continue reading EVE Evolved: Rebuilding EVE's corporation tools

        MassivelyEVE Evolved: Rebuilding EVE's corporation tools originally appeared on Massively on Sun, 18 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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          Trove vows to become 'the ultimate sandvox'

          Posted: 18 Jan 2015 01:00 PM PST

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          Trove Game Director Andrew Krausnick isn't above making grand statements, saying in his 2015 preview letter that he wants the title to become the ultimate sandvox. "Modest, right?" he begins. "Simply put, if there's something fun to do with voxels in an MMO adventure setting, we're going to be there and we're going to be the best."

          With that out of the way, Krausnick goes on to outline some of the big goals for the coming year. He said that the team is working to add gliding, sky islands, rune crafting, water islands, fishing, swimming, more block types, more mechanics, and definitely more classes.

          Another big focus Krausnick mentions is to expand the economy: "We also think it should be easy and rewarding for everyone to trade and participate in the economy, so we'll be creating a system this year to make the trade channel simply a small part of a larger economic system!"

          He finished his letter by saying that the open beta test will be ending "sooner rather than later," indicating an early 2015 launch.

          MassivelyTrove vows to become 'the ultimate sandvox' originally appeared on Massively on Sun, 18 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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          Get the lay of the land in Shroud of the Avatar

          Posted: 18 Jan 2015 11:00 AM PST

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          shroud of the avatar
          If you're looking for a "high-level overview" of Shroud of the Avatar's game world, this week's newsletter has you covered. It features a three-and-a-half minute video showing the current in-game world, both from map and player perspectives.

          The newsletter also engages in a team post-mortem of Release 13, mentions the game's upcoming PAX South appearance (at booth #1343), and shows off a couple of new creations: the Flesh Flayer plant and Geothermal Steam Catchers.

          You can watch both the lay of the land and the Release 13 post-mortem videos after the break.

          Continue reading Get the lay of the land in Shroud of the Avatar

          MassivelyGet the lay of the land in Shroud of the Avatar originally appeared on Massively on Sun, 18 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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