Friday, January 16, 2015

MMO Updates

MMO Updates


Camelot Unchained funds sound engineer, looks to speed up world building

Posted: 16 Jan 2015 08:00 AM PST

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cu
Dear Camelot Unchained: What's up with the duck? Is that your mascot? Does your artist love duck doodles? Or is it referring to a secret race in your game? Please let us know. Sincerely, Massively.

Some good news for fans of this upcoming RvR title as City State Entertainment announced that it has crossed the $3,025,000 fundraising mark and thereby hit a stretch goal to hire a sound engineer for the game.

Next up on the stretch goal docket is a "Hug the World" campaign at $3,225,000. If this target is hit, Camelot Unchained will hire more artists to "accelerate the building out of the game world" and improve the quality of other art assets.

MassivelyCamelot Unchained funds sound engineer, looks to speed up world building originally appeared on Massively on Fri, 16 Jan 2015 11:00:00 EST. Please see our terms for use of feeds.

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World of Warcraft dispels free-to-play 'Veteran Edition' rumors

Posted: 16 Jan 2015 07:00 AM PST

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Ironically, being a veteran of the game is part of why I no longer wish to go back.
Pretty much anything in the world will start the World of Warcraft free-to-play rumors these days, but this set of rumors had a bit of basis in reality, at least. Datamining uncovered references to a "Veteran Edition" for players, which prompted speculation that it would be a preferred account status for players who were on the free side but still had played in the past. It turns out that's not quite accurate, but it's also not entirely wrong: Veteran Edition will allow players to play for free, essentially, with Starter Edition restrictions.

Community Manager Bashiok addressed the rumors, explaining that while someone who never had played the game before could jump in with Starter Edition restrictions, veteran players could not. Veteran Edition, then, places almost all of the same restrictions on players, but it will allow you to roll up a new character and play through level 20 or at least log in to chat with friends. No word on exactly when this will be rolled out, but it should put the free-to-play rumors to bed until they start again in a month.

MassivelyWorld of Warcraft dispels free-to-play 'Veteran Edition' rumors originally appeared on Massively on Fri, 16 Jan 2015 10:00:00 EST. Please see our terms for use of feeds.

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H1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops

Posted: 16 Jan 2015 06:45 AM PST

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H1Z1
Zombie sandbox MMO H1Z1 launched into early access on Steam yesterday evening only to be plagued with login server issues that caused even us to cancel our planned stream. In other words, it was an MMO launch. Overnight, SOE's John Smedley told Reddit that those problems have been mopped up that that SOE is currently working on G29 and G99 errors, server framerates, disappearing chats, crash bugs, and a "runaway memory situation."

Reddit and Steam's user review section have exploded not over the predictable early access technical issues but over cash-shop airdrops, which some players say constitute pay-to-win in violation of SOE's stated philosophy. Smed denied obfuscating the presence of airdrops, saying SOE has "been straight about it" and justifying the mechanic:
1) You cannot call in airdrops until the servers are 1/4 full. 2) You can't call in airdrops without generating a ton of zombie heat. 3) the airdrops are random in what they deliver. 4) you are not guaranteed to get a single thing out of the airdrop you called in. You could die trying and you're out the money. 5) We fly the plane in very slowly and loudly.. we also stream green smoke from it you can see from very far away.
But he does note that SOE will be "making some big changes" to airdrops, including widening the radius, reducing the chance they'll drop guns, slowing the airdrop planes even more, and increasing the number of players who can call them at any given time. "If you think it's P2W don't buy it. Don't play it," Smed posted. "But I have to say wait until you've personally tried them before making the call."

MassivelyH1Z1 bests login issues, justifies and tweaks 'pay-to-win' airdrops originally appeared on Massively on Fri, 16 Jan 2015 09:45:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic will address balance and ranked PvP for update 3.1

Posted: 16 Jan 2015 06:00 AM PST

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Locked in mortal staffblade combat, as always.
Star Wars: The Old Republic is launching update 3.1 in about a month, and the developers are using this patch to address some standing issues. The patch also kicks off the game's fourth ranked play season, which is scheduled to last about three months. This season will be used as the basis for some new ranked play adjustments, such as implementing a "floor" rating for picking up the lowest-tier season rewards in Season 5. The season's titles will also be class-specific based on forum feedback.

Designers are also looking into balancing classes, starting with the Darkness Assassin and the Kinetic Combat Shadow, addressing issues with survivability and damage in the class. If you've been feeling squishier or less resilient or noticed oddities with abilities, you can take part in the thread yourself. Early versions of these changes have already been rolled out to the test servers for the coming update.

[Thanks to Mikey Moo for the tip!]

MassivelyStar Wars: The Old Republic will address balance and ranked PvP for update 3.1 originally appeared on Massively on Fri, 16 Jan 2015 09:00:00 EST. Please see our terms for use of feeds.

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The Daily Grind: How should hunger work in MMORPGs?

Posted: 16 Jan 2015 05:00 AM PST

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Crowfall
This week's Crowfall character creation screenshot was pretty and all, but it was the unassuming "hunger resistance" stat down in the statistics panel that caught my eye. A huge fan of cooking and food mechanics in games, I was simultaneously excited and concerned over the inclusion. I have seen hunger (and other needs/survival mechanics) done so well in MMOs (Star Wars Galaxies, EverQuest II) and in mods for other games that they're genuinely fun to play; they add much-needed flavor and immersion as well as flesh out the economy and give meaning to crafting.

But I've also seen MMOs, RPGs, and player-made mods that make eating, resting, and traveling so arduous and chore-like and downright annoying that they actually distract from the core game, even when those activities weren't originally the point as they would be in an overt "survival" sandbox or roguelike (I'm not talking about those!).

How do you think Crowfall will handle it? How should hunger and similar mechanics work in MMORPGs?

Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

MassivelyThe Daily Grind: How should hunger work in MMORPGs? originally appeared on Massively on Fri, 16 Jan 2015 08:00:00 EST. Please see our terms for use of feeds.

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    H1Z1 is now available, here's a trailer

    Posted: 15 Jan 2015 06:00 PM PST

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    Zombie survival sandbox H1Z1 is now available to play. Or test. Or whatever it is ya'll are doing inside these half-finished games that are killing it on Steam. What can you expect for your $19.99 or $39.99? Well, lots of bugs, placeholder artwork, and low-quality character models, according to a recent dev post. You also get to shoot your fellow zombie fans in the face, though, and purportedly influence development of the game going forward.

    SOE has released a new trailer to mark today's launch. You can view it after the break!

    Continue reading H1Z1 is now available, here's a trailer

    MassivelyH1Z1 is now available, here's a trailer originally appeared on Massively on Thu, 15 Jan 2015 21:00:00 EST. Please see our terms for use of feeds.

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      The Think Tank: The MMO server merge stigma

      Posted: 15 Jan 2015 05:00 PM PST

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      LOTRO
      Last week, Turbine announced that it plans to address Lord of the Rings Online's ongoing population problems. New executive producer Athena "Vyvyanne" Peters wrote, "We're taking measures to get everyone onto the more populous servers" and "working on [...] improved server transfer tools." And later, she clarified, "We are still working through the details, but part of our efforts here are to make the transition as seamless as possible for Kinship leaders to keep the players together. The idea is to bring you together, not spread further apart."

      In our post, we called this process "server merges of a sort," but some loyal LotRO fans went ballistic at the idea that mass server transfers to, you know, merge players onto populous servers might be called "server merges." The term has such negative connotations and implications for a game's health that neither studios nor fans will dare use it even when it's a reasonable term to use and when it heralds good things for an aging game. The stigma might even make some studios leery of doing merges at all.

      What do you think -- is there a better term for these sorts of faux-merges? Have you been through a merge and found it a worthwhile experience? Can we be done with the merge stigma already? We're talking server merges in today's Think Tank.

      Continue reading The Think Tank: The MMO server merge stigma

      MassivelyThe Think Tank: The MMO server merge stigma originally appeared on Massively on Thu, 15 Jan 2015 20:00:00 EST. Please see our terms for use of feeds.

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        The Stream Team: Questing into TERA's Fate of Arun

        Posted: 15 Jan 2015 03:00 PM PST

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        TERA
        TERA's Fate of Arun expansion is the topic of this month's Choose My Adventure, and Massively's Mike Foster has a reader-created level 60 Castanic warrior all set to go. Join Mike as he explores the first bits of Fate of Arun's content and presumably fumbles his way through the basics of playing one of TERA's most dynamic classes. The action starts at 6:00 p.m. EST.

        Game: TERA
        Host: Mike Foster
        Date: Thursday, January 15th, 2015
        Time: 6:00 p.m. EST

        Enjoy our Stream Team video below.

        Continue reading The Stream Team: Questing into TERA's Fate of Arun

        MassivelyThe Stream Team: Questing into TERA's Fate of Arun originally appeared on Massively on Thu, 15 Jan 2015 18:00:00 EST. Please see our terms for use of feeds.

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          Maestros of the Anthymn begins its Kickstarter campaign

          Posted: 15 Jan 2015 02:30 PM PST

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          anthymn
          Will the melody be with Maestros of the Anthymn this time around? The rebranded music-based game has launched a new campaign to fund the development of its launch episode, "Dark Tide."

          The team previously told Massively that the episodic game will hopefully lead into a full-featured MMO. According to the project's new Kickstarter page, "One of the biggest drivers for all of us at the studio is knowing that one day we might have players creating, sharing and wielding music in hopes of completing The Anthymn."

          The story will follow a musical genius who uses his talents to reunite a country shattered by civil war. String Theory Creative Director Riley McDougall says that this game will use music in a whole new way: "Beat-matching music games are fun, but what if you could literally mold the world around you, solve puzzles and conquer impossible enemies through creating and wielding music itself?"

          Maestros of the Anthymn is looking to raise $200,000 CAD in pledges over the next month. The team has future plans to create three more episodes to make up the game's first season, as well as a story for four seasons past that. Each episode will contain sandbox, cinematic, and puzzle elements.

          [Additional source: String Theory Entertainment press release]

          MassivelyMaestros of the Anthymn begins its Kickstarter campaign originally appeared on Massively on Thu, 15 Jan 2015 17:30:00 EST. Please see our terms for use of feeds.

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          Final Fantasy XI drops a new patch for the new year

          Posted: 15 Jan 2015 02:00 PM PST

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          Still standing!
          Another year has come to Final Fantasy XI, and it brings with it a new year's version update with a host of new improvements. From a system standpoint, players can now equip two linkshells at the same time, complete with two separate chat modes. The game will also allow players to send tells and invite other players by clicking their names in the log window rather than relying purely upon text commands.

          In terms of content, new quests have been added to Adoulin regions, several Records of Eminence objectives have either been added or had their requirements lowered, and new Wanted objectives have been implemented. Puppetmaster players can also benefit from improved spell lists for their automaton and a new set of automaton improvements. Take a gander at the full list of changes, all of which should make the game less punishing and more engaging for veteran players.

          MassivelyFinal Fantasy XI drops a new patch for the new year originally appeared on Massively on Thu, 15 Jan 2015 17:00:00 EST. Please see our terms for use of feeds.

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          Cross-server dungeons, more level-agnostic dungeons coming to EQII

          Posted: 15 Jan 2015 01:30 PM PST

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          EverQuest II producer Holly Longdale says that the dev team is in the process of updating current level-agnostic dungeons to level 94. She says to expect the patch "in the next few weeks" and that more dungeons will be added to the system later in 2015.

          Cross-server dungeons are still in the pipeline, too. "Since December, we have been rewriting a lot of the back-end systems (i.e., databases and stuff) which is all part of our foundation for the long and healthy future of EQ2," she writes. "The changes and updates we're making are going to give us a lot of benefits on the dev/server side as well as giving us the ability to do things like cross-server dungeons.

          MassivelyCross-server dungeons, more level-agnostic dungeons coming to EQII originally appeared on Massively on Thu, 15 Jan 2015 16:30:00 EST. Please see our terms for use of feeds.

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          Infestation producer: The War Z was a 'terrible choice of a name'

          Posted: 15 Jan 2015 01:00 PM PST

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          the war z
          Infestation Survivor Stories (previously known as The War Z) Executive Producer Sergey Titov has penned a post-mortem on Gamasutra about the game's launch in 2012, noting how inviting the comparison to DayZ worked against the project.

          "That said, The War Z was a terrible choice of name, as it naturally invited comparisons between our game and DayZ," Titov admitted. "We made a big mistake in not listening to the vocal minority of our community who thought the name was terrible [...] Beyond not listening to the community, we were also very arrogant in our public communications. We should have taken more care to communicate how and why this was not a DayZ clone, citing specific differences in both design and conception. Instead of saying to ourselves 'Oh well, haters gonna hate!' we should have tried to understand where the hate was coming from and address it."

          Another key mistake that Titov and his team made was engaging in an "arms race" to get The War Z to Steam before DayZ, which resulted in its being yanked from that platform due to misrepresentation of the existing game features. Even with these missteps, Titov said that Infestation sold 2.8 million copies, and of those, over half logged at least 50 hours of playing time apiece.

          You can read Massively's hands-on impressions of this title from 2013.

          MassivelyInfestation producer: The War Z was a 'terrible choice of a name' originally appeared on Massively on Thu, 15 Jan 2015 16:00:00 EST. Please see our terms for use of feeds.

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          New Skyforge dev diary is all about combat

          Posted: 15 Jan 2015 12:30 PM PST

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          Skyforge has just released a new video dev diary focusing on the title's combat, which the devs say is "90 percent of the game" in modern MMOs. Senior designer Dmitry Borodin walks you through a six-minute clip that traces the journey from traditional MMO combat to the "action-oriented combat of Skyforge today."

          Further details on the title's combo system as well as Skyforge's healing mechanics are in the video past the break as well as the textual diary on the game's website.

          [Thanks Toastngravy!]

          Continue reading New Skyforge dev diary is all about combat

          MassivelyNew Skyforge dev diary is all about combat originally appeared on Massively on Thu, 15 Jan 2015 15:30:00 EST. Please see our terms for use of feeds.

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          New Crowfall illustration hints at 'core game system'

          Posted: 15 Jan 2015 12:00 PM PST

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          Creative director J. Todd Coleman has posted a new update on the Crowfall boards that takes a look at the journey from concept art to game asset. There's also an "illustration that provides clues for both a core game system and one of our key narrative threads," he writes.

          Crowfall is a new virtual world currently in development at Artcraft, a new studio comprised of MMO industry veterans operating under the mantra of "real skill, real risk, and real consequences."

          MassivelyNew Crowfall illustration hints at 'core game system' originally appeared on Massively on Thu, 15 Jan 2015 15:00:00 EST. Please see our terms for use of feeds.

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          Elder Scrolls' new Champion Point progression system detailed

          Posted: 15 Jan 2015 11:30 AM PST

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          Elder Scrolls Online's Update 6 will introduce the Champion System, which is a "new way to continue your character's growth and customization" at endgame. Once you reach Veteran Rank 1, the system unlocks across your account and allows you to gain Champion Points for participating in activities that normally grant experience.

          Only VR-level characters can earn the new points, but once earned the points are available to any of your avatars.

          There's also a new account-wide mechanic called Enlightenment that builds over time regardless of whether you're logged in or not and grants a bonus to Champion Point progression. More details on the new system are available on the official ESO website.

          MassivelyElder Scrolls' new Champion Point progression system detailed originally appeared on Massively on Thu, 15 Jan 2015 14:30:00 EST. Please see our terms for use of feeds.

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          NCsoft snaps up more mobile studios

          Posted: 15 Jan 2015 11:00 AM PST

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          dotomchi games
          Does NCsoft see mobile gaming as the wave of the future? If its business acquisitions are any indication, it definitely has a strong interest in that field. The mega-publisher recently picked up two indie studios, NOVN and Dotomchi Games, for $740,500. It is looking at a third mobile studio as well.

          Last year, NCsoft announced that it is working on mobile versions of Aion, Blade & Soul, and Lineage Eternal, among other titles. We've got trailers for those titles after the break to refresh your memory.

          Continue reading NCsoft snaps up more mobile studios

          MassivelyNCsoft snaps up more mobile studios originally appeared on Massively on Thu, 15 Jan 2015 14:00:00 EST. Please see our terms for use of feeds.

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          Chaos Theory: Opening up Tokyo and why else I'm a Secret World fan for life

          Posted: 15 Jan 2015 10:00 AM PST

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          Chaos Theory:  Opening Tokyo and other reasons why I'm a Secret World fan for life
          I may be a lifetime member of The Secret World, but more than that, I am a lifetime fan! Why? It's not because I live and breathe the game; I don't need to play daily for hours on end to truly appreciate its qualities and what it brings to the MMOverse. But there are plenty of reasons that TSW has earned my loyalty, not the least of which is demonstrated in Joel Bylos' recent game director letter. Tucked in between talk of the 2014 content and the upcoming improved new player experience is this little gem: The team intends to open Tokyo up to all players! Beyond the story and the events, it is how the team constantly focuses on bringing customers a genuine experience that remains true to the spirit of the game. Is everything about The Secret World perfect? Not at all. There's plenty of room for improvement and added content. But I feel confident in the direction, and the following reasons are why I will continue to champion this gem.

          Continue reading Chaos Theory: Opening up Tokyo and why else I'm a Secret World fan for life

          MassivelyChaos Theory: Opening up Tokyo and why else I'm a Secret World fan for life originally appeared on Massively on Thu, 15 Jan 2015 13:00:00 EST. Please see our terms for use of feeds.

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