Sunday, December 28, 2014

New Games

New Games


Resident Evil Zero HD remaster might be happening

Posted: 28 Dec 2014 05:00 AM PST

It seems like a remastered version of Resident Evil Zero might be in the cards.

Capcom recently updated the Japanese website for the Resident Evil HD remaster to display a pre-order theme featuring a PlayStation 4 menu icon that looks an awful lot like Resident Evil Zero.

It makes sense, given Capcom just went through the trouble of sprucing up the Resident Evil. So this seems like the logical next step for the publisher. Producer Yoshiaki Hirabayashi recently spoke about how much of a challenge remastering the GameCube remake posed to his team, given the title's heavy reliance on pre-rendered backgrounds. Maybe Capcom is making use of those lessons learned and applying them to another project.

Resident Evil is coming to PlayStation 4, Xbox One, PC, PS3, and Xbox 360 on January 20, 2015.

Biohazard HD Remaster [Capcom via NeoGAF]

Resident Evil Zero HD remaster might be happening screenshot

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Gameboy Tetris being taken off the 3DS eShop at the end of the year

Posted: 28 Dec 2014 03:00 AM PST

[Update: Looks like Tetris Axis is also getting yanked. We can guess that the retail version of the game is also going the way of the dodo. Interested parties would do well to snatch it up quick.]

Nintendo UK's Twitter account has unceremoniously announced that the original Gameboy version of Tetris is being removed from the 3DS eShop on 12/31/2014. Speculation is that this is a licensing issue, a way to appease Ubisoft who recently released Tetris Ultimate on the console, or Nintendo just being weird. Destructoid has reached out to Nintendo for comment. It will be awesome if they tell us that they are just being weird. 

Regardless of their reasons, I think we can all agree that all will be forgiven if Nintendo finds away to release Tetris DS on the 3DS and/or Wii U eShop. The game still fetches a pretty penny of Amazon, and is commonly heralded as the best version of the game to date. Though Nintendo is doing a lot better now than they were this time last year, I don't think they are in position to pull any punches yet. Barring the re-release of the best Tetris of all time, they could at least put out Puyopuyo Tetris. Puzzle game fans have been waiting on that one for a while now. 

Gameboy Tetris being taken off the 3DS eShop at the end of the year screenshot

Lost Constellation is a pay-what-you-want Night In The Woods ghost story

Posted: 28 Dec 2014 02:00 AM PST

The success of Night In The Woods on Kickstarter once again proved that the best way to win at crowd funding is to create something that people actively want to lob on to their own image/identity. So many games on Kikcstarter look fun, well made, and interesting, but they lack that charm that drives others to wave the game's flag and join up with its developers. 

Would Obama have become President if those "Hope" images didn't make cool t-shirts and desktop wallpapers? Would so many people have proudly backed KONY 2012 if the campaign had targeted an evildoer with a harder to pronounce name? Probably not. Marketing is everything, and though it may sound obvious, the most important part of marketing is being marketable. 

Thankfully, a lot of marketable games are also genuinely great. If reaction to Lost Constellation is any indication, Night In The Woods will fit that bill. This Holiday-themed romp is available now for the suggested price of $5, but how much you pay is up to you. I haven't gotten a chance to play it myself, but if it's anywhere as good as this, we'll all have cause to laugh and be disillusioned at the same time. What a feeling!

Lost Constellation is a pay-what-you-want Night In The Woods ghost story screenshot

Two scrappy upstarts discuss working with Xbox and Playstation

Posted: 28 Dec 2014 01:00 AM PST

[Sup Holmes is a weekly talk show for people that make great videogames. It airs live every Sunday at 4pm EST on Youtube, and can be found in Podcast form on Libsyn and iTunes.]

With the year winding down, videogame news has dribbled to a crawl. I've you've never listened to the show before, then it may be the perfect time to take the Sup Holmes plunge.

We've got a rerun here with Mike Mika, creator of #IDARB (I Drew a Red Box) that's pretty amazing. Mike's worked on over 100 games over the years,causing him to cross paths with Jimmy Fallon, Adam Sandler (almost) John Lithgow, and a host of other unexpected celebrities. Having worked on everything from Street Fighter to Alice In Wonderland, Mike has insider experience on what it's like to collaborate with Nintendo, Disney, Capcom, and many other huge names in the industry.

Surprisingly enough, it was the creation of a Donkey Kong hack for his daughter that put him in the mainstream spotlight. That experience inspired him to create #IDARB, which led to partnering with Microsoft to create the first home console game with built in Twitter and Twitch integration. What people say on Twitter or Twitch can actually affect your game. It's pretty bonkers. 

Two scrappy upstarts discuss working with Xbox and Playstation screenshot

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