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- XSEED is releasing a PSP game in January 2015
- What Mistwalker's Cry On might have looked like
- Destructoid's award for Overall Best Game of 2014 goes to...
- Eight childhood game obsessions, illustrated
- The Order: 1886 trailer tries taking cues from a Gears of War classic
- GMG Day Eight Sale: $12 Valkyria, $24 Beyond Earth
- The best 3DS and Wii U games of 2014, as voted by Club Nintendo members
- Friday Night Fights: How about them hackers...
- Turtle Rock Studios confirms offline mode for Evolve
- Steam sale: Brothers for $1.49, Banished for $7.99
- New Kirby and the Rainbow Curse trailer, amiibo details, and more
- The joy of loot in videogames
- Hatred returns to Greenlight after being pulled by Valve
| XSEED is releasing a PSP game in January 2015 Posted: 26 Dec 2014 03:00 PM PST A PSP game is coming out in 2015. What a world we live in! Brandish: The Dark Revenant is targeting an early January launch on PlayStation Network across North America, XSEED Games announced today, promising a specific date and release information for other regions at a later time. While the classic role-playing game first came to North America in 1995 for SNES, Falcom's 2009 PSP remake skipped out on a western release. Until now, that is. Nearly five years after its Japanese debut, we'll finally have an opportunity to see all of the improvements The Dark Revenant makes over the old original. Oh, and you needn't worry if you don't still have a PSP lying around. According to XSEED, the game should be fully compatible with both Vita and PlayStation TV. Brandish: The Dark Revenant - Localization Blog #3 [XSEED Games] |
| What Mistwalker's Cry On might have looked like Posted: 26 Dec 2014 11:00 AM PST Cry On, an ill-fated role-playing game co-developed by Mistwalker and now-defunct studio Cavia, has reappeared after being put on ice six years ago. Final Fantasy creator and Mistwalker founder Hironobu Sakaguchi shared the shelved project's original concept trailer via his seldom used YouTube channel today, showing some promising footage of a young girl and golem companion. This marks the sixth anniversary of Cry On's cancellation in 2008, when publisher AQ Interactive announced the decision on Christmas Day, citing poor global economic conditions as the rationale. Mistwalker has since gone on to create The Last Story and Terra Battle, whereas both Cavia and AQ Interactive have been absorbed into Japanese videogame and anime group Marvelous. Sakaguchi's motives behind uploading the video are currently unclear, as is whether the project lives on as anything other than memory. Speaking with Destructoid back in September, Sakaguchi said "Mistwalker is just working on [Terra Battle] right now," adding the company has a fairly small team these days. Wonder if anything's changed since then. |
| Destructoid's award for Overall Best Game of 2014 goes to... Posted: 26 Dec 2014 10:30 AM PST [Image credit: Mike Lambert] Why do we love videogames? Some say it's the escapism, or the ability to wrap you up in a story that you get to help tell as it's being told to you. Others say it's the way they can bring friends together, or occupy your mind with interesting mechanics to master and problems to solve. The truth is though, no one really knows why we love videogames so much. When you truly connect with something, be it a song, a movie, a game, or another person, it's not always easy to put the feeling into words. When asked "How do you know when it's love," legendary rock and roll group Van Halen responded with the unhelpful axiom "I can't tell you but it lasts forever." If Van Halen couldn't explain love, then how the heck are we supposed to? We may not be able to explain why we love games, but we sure as spit can talk about which ones we love the most. We saw a lot of write-in votes here, for games like Bravely Default, Hyrule Warriors, Grimrock 2, inFamous: Second Son, Tomodachi Life, and a bunch of others that we talked about in the Mechanics, World Design, Multiplayer Design, and Narrative Design award announcements earlier this week. In the end, the top four games came within arm's reach of each other. Dark Souls II came in fourth, Shovel Knight beat it out for third. Super Smash Bros. for Wii U just barely missed the top spot, landing in second. The winner is a true Cinderella story of gaming, which I will likely gush about in the paragraphs to follow. Before we get into that, be sure to vote in our reader's poll. It's Democracy in action. |
| Eight childhood game obsessions, illustrated Posted: 26 Dec 2014 09:00 AM PST For Matter's New York Review of Video Games, a "weeklong celebration of our most experimental, most alive, least respected art form," the publication asked eight artists to illustrate a single game that dominated their youth, whether it be Final Fantasy VII, Jet Grind Radio, or Alien 8. If Tim McDonagh's The Legend of Zelda: Ocarina of Time piece above doesn't say it, allow me to: you're going to want to see the rest of the illustrations. Even Minesweeper comes to life! I'm also fond of Sachin Teng's take on the cool-as-hell Sega Genesis mascot platformer Rocket Knight Adventures. "I always feel five years old when I play it," he writes. "It reminds me of a time when electronics didn't just feel like the future, they felt like magic." |
| The Order: 1886 trailer tries taking cues from a Gears of War classic Posted: 26 Dec 2014 08:00 AM PST This feels vaguely familiar, doesn't it? A somber trailer punctuated by an eerily haunting, soft-spoken song. Gears of War struck gold with this approach many years back with the "Mad World" trailer. The Order: 1886's attempt doesn't quite achieve the same effect that Epic's video did. No surprise there; not many trailers do. Still, it nails that contrast between potential peril and "it's about to go down" that ensures audiences that this night won't be so silent. |
| GMG Day Eight Sale: $12 Valkyria, $24 Beyond Earth Posted: 26 Dec 2014 07:30 AM PST We're trying to keep the Winter Sale deal posts all in one place (here). But today's batch of deals from GMG is fairly good and warrants a quick mention. Most of these titles are at their lowest ever prices, and for the top recently released titles, a lot cheaper than Steam Winter Sale... at least, for most regions anyway.* |
| The best 3DS and Wii U games of 2014, as voted by Club Nintendo members Posted: 26 Dec 2014 07:00 AM PST Some 682,000 Club Nintendo members rated their favorite 3DS and Wii U titles of the year on a hundred-point scale as part of an official Nintendo survey, and the results are in: 3DS
Wii U
While I find myself mostly agreeing with the chosen games, I'd shuffle the order around just a tad; bump up Donkey Kong Country, at least. But I do like the top three picks for each list as is, and it's lovely to hear that people dug Kirby Triple Deluxe given how infrequently it's talked about. |
| Friday Night Fights: How about them hackers... Posted: 26 Dec 2014 06:30 AM PST Happy Friday! |
| Turtle Rock Studios confirms offline mode for Evolve Posted: 26 Dec 2014 06:00 AM PST In a recent update on Turtle Rock Studio's Evolve blog, it was confirmed that the asymmetrical four-versus-one shooter will have an offline mode available for those who'd prefer to play the game solo. This is great news for people with unreliable internet connections as well as those, myself included, with hectic schedules that don't allow for extended multiplayer sessions. Turtle Rock co-founder Chris Ashton was quoted as saying that being able to go solo “was always a part of the plan." Ashton elaborates on this by saying, "We wanted to make sure anyone could play the whole game, including Evacuation, alone with or against the AI and it’s still fun.” Turtle Rock's track record with competent AI teammates is pretty solid in my book, so I'm cautiously optimistic that this will also be the case in Evolve. However, unlike Left 4 Dead's single-player mode, Evolve's offline mode will allow you to switch between the different Hunters on your team at will. If you're using a controller to play the game, the d-pad will be your quick-select: tap in one of four directions and you’ll instantly take control of a different Hunter. Ashton offers a brief example of this by presenting this scenario: "Go on and set the traps, then switch over to Assault to press the attack. Then jump into Hank’s shoes and shield the medic. Beyond that, no more waiting for someone to come save you from the jaws of a MegaMouth (or some carnivorous plant you accidentally walked into). And no more sitting by, spectating, while waiting on the drop ship. It’s all you." While it probably shouldn't come as a surprise, it's still a relief to have official conformation that a single-player mode will be available at launch and that the game's been designed around it from the very beginning. Some might think it pointless to offer an offline mode in an obviously multiplayer-centric title, but for a certain segment of the gaming populace, options like these make the difference between picking up the title a year later on sale or buying it day one. |
| Steam sale: Brothers for $1.49, Banished for $7.99 Posted: 26 Dec 2014 05:30 AM PST Few deals have caught my attention during the Steam Holiday Sale. That might just be how it goes down: you build up your library sale after sale until, suddenly, most of the best discounts are for games you already own. At that point, you nab the occasional game when the time is right. The time is right for Brothers – A Tale of Two Sons ($1.49) and Banished ($7.99). The former is an emotional adventure game played from a third-person view and with two thumbsticks (one for each brother), and the latter is a harsh city-building strategy game about a group of exiled travelers. Daily deals:
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| New Kirby and the Rainbow Curse trailer, amiibo details, and more Posted: 26 Dec 2014 05:00 AM PST Kirby and the Rainbow Curse is out in a couple months, so Nintendo is starting up the hype train for the clay puffball's adventure. We had previously heard that multiplayer would involve additional players platforming as Waddle Dee. The Japanese trailer above shows that in action. I can picture players coming up with custom games like monkey in the middle, using Kirby as the ball. Other details shown in the trailer are the clay rainbow twist's multiple uses; in addition to providing the primary means of Kirby's locomotion, it is also used to block lavafalls or add connections for a gondola cable. Perhaps the most pertinent information comes at the very end of the video. Given the fervor surrounding amiibogeddon, there is a good chance that the Kirby, Meta Knight, and King Dedede amiibo will be in high demand. According to some tweets collected by GoNintendo, the translation is that the Kirby amiibo will allow a star dash at any time, the Meta Knight amiibo will confer a higher attack stat, and the Dedede amiibo provides increased health. Kirby and the Rainbow Curse - new promo video, gameplay details and amiibo support [GoNintendo] |
| Posted: 26 Dec 2014 04:00 AM PST My first "loot-based" game was Diablo. I blame my addiction entirely on my friend Joey, who I played the game with online by way of a dial-up connection. Yep, it wasn't my fault at all in the slightest. He just had to tell me about the coolest uniques in the game, and how he had a few and I had none. Many hours were spent chasing that loot in the darkest depths of Diablo's dungeon, attempting to best or at least meet my friend's newly found equipment. This is just one of the many reasons juicy loot in games can be addicting, but that doesn't inherently make it a bad thing as long as the squeeze is fun. |
| Hatred returns to Greenlight after being pulled by Valve Posted: 26 Dec 2014 03:30 AM PST Earlier this month we received word that Polish developer Destructive Creations' controversial title Hatred was removed from Steam Greenlight within hours of its launch. While some would say good riddance to the title a great deal were most likely upset by the decision. According to GamesIndustry.biz, the title had received 13,148 upvotes and ending up at number seven in the Greenlight charts before being pulled. That's quite an impressive feat for such a divisive game. While it's unarguably Valve's right to choose what software it distributes, many customers were confused as to why Hatred was being singled out for removal and games like Manhunt or Postal are still readily available on Steam. In an interesting turn of events, it seems that Valve has had a change of heart in regards to the title; or, at least an alleged email apology from Gabe Newell states it has: "Yesterday I heard that we were taking Hatred down from Greenlight," the statement read. "Since I wasn't up to speed, I asked around internally to find out why we had done that. In the email, the author notes "it turns out that it wasn't a good decision, and we'll be putting Hatred back up." The alleged correspondence ends with an apology to the developers and wishes of good luck. Whether the email is genuine or not, we may never know for sure. Two things are for certain, though: Destructive Creations' title has been returned to Steam for Greenlight approval and there are way more people out there in the market for a game like this than I had previously anticipated. What do you think, Destructoid? Given that Valve has the legal right to pick and choose what software it sells on the Steam platform; what titles, if any, do you think it should remove from the service? Where should Valve draw the line in regards to controversial content? |
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