New Games |
- Castlevania's Koji Igarashi has put his 'dream game' on hold
- The follow-up to Sleeping Dogs is a 'PC online game'
- This PlayStation Network flash sale has racing games for cheap
- Contest: Win a code for Cannon Brawl!
- How long do you wait before replaying games?
- Square Enix establishes cloud gaming firm Shinra
- Doujin brawler Croixleur Sigma coming to PS4
- Friday Night Fights: Videogames are fun!
- Console owners should keep an eye on Nova-111
- A quick guide to all four Borderlands: The Pre-Sequel skill trees
- Nice! Housemarque's Outland is coming to Steam
- Thomas Was Alone hopping on over to PlayStation 4
- Tales of Zestiria's combat is fast and furious
- Turn-based JRPG Zodiac's MMO-inspired multiplayer explained
- Sega to publish Persona 4 Ultimax in Europe
- Destiny's vehicle heavy 'Combined Arms' playlist starts today
- Senran Kagura: Shinovi Versus hits Vita next month
- Project Morpheus seems to be lagging behind Oculus Rift a bit
- Explaining 4th dimension mechanics in translation is probably hard
- Monster Hunter 4 Ultimate brings a lot of verticality to the table
- Resident Evil: Revelations 2 raises more questions than answers
- Offscreen Tales of Zestiria footage shows rolling hills and fierce battles
- First gameplay footage of Battleborn's cooperative campaign
- Steven and I rode a carousel of loneliness at TGS
- Star Trek Online goes to the Delta Quadrant in October
- Godzilla: Walking in the shoes of the king of monsters
| Castlevania's Koji Igarashi has put his 'dream game' on hold Posted: 19 Sep 2014 02:00 PM PDT As a huge fan of Castlevania: Symphony of the Night, it was exciting to hear that long-time series producer Koji Igarashi had left Konami to make the kind of games he wanted to make -- "the same kind I think fans of my past games want as well." But unfortunately, we'll have to continue waiting for that as he's taken up a job with a mobile company and his "dream game" is on hold. "I’m a normal person just like anybody else. Unless I have a salary, I can't feed my family. Not that this is a tale of woe is me ... but ultimately you need to find other solutions to get by," he told IGN. "I have a special carve-out [agreement] that allows me to work with another publishing partner or find other routes to fund my dream game," Igarashi said of his new gig. "It gives me the opportunity to feed my family and and ultimately gives me the option in the future to pursue my dream if I'm able to find a separate partner in funding the game." Kickstarter is an obvious alternative, but Igarashi admits he's "perhaps a little more old school." Would we want that instead? "That's the question I would pose toward the fans." TGS 2014: Castlevania: Symphony of the Night's Koji Igarashi Puts Independent 'Dream Game' on Hold [IGN] |
| The follow-up to Sleeping Dogs is a 'PC online game' Posted: 19 Sep 2014 01:00 PM PDT Many of us dug United Front Games' open-world title Sleeping Dogs. A full-blown sequel was never announced, but the team's next project, Triad Wars, is set in the same universe. "[I]t's something we've wanted to do for ages," the studio said last year after a trademark was found. We'll learn much more about the game on Monday during its proper unveiling, followed by a reddit AMA on Tuesday. Curiously, the blog post teasing next week's announcement -- don't you just love how that works? -- describes Triad Wars as a "PC online game." Make of that what you will. ...Please be good. Big News Coming! [United Front Games] |
| This PlayStation Network flash sale has racing games for cheap Posted: 19 Sep 2014 12:00 PM PDT Sony's latest PlayStation Network flash sale, which runs until 12:00pm Pacific on Monday, September 22, is centered around racing games for PS3, PS4, and PS Vita. Heck, there's even a pair of discounted PlayStation Portable titles in here (full list below). Several things jump out at me, like Cel Damage HD ($2.49), Crazy Taxi ($2.49), Need for Speed Hot Pursuit / Most Wanted ($4.99 each), Pure ($3.99), and Split Second ($4.99). Shout out to Sonic & All-Stars Racing Transformed ($9.99) as well -- it's right up there with Mario Kart 8. Flash Sale: 25+ Racing Games on Sale Now [PlayStation Blog] |
| Contest: Win a code for Cannon Brawl! Posted: 19 Sep 2014 11:00 AM PDT Destructoid has 10 codes for the recently-released Cannon Brawl on Steam, and we're going to be giving them out to the Dtoid community! To win, just leave a comment below! You have until this Sunday, September 21 at 11:59pm Pacific to enter. Limit one entry per person, and the contest is open to everyone in the known universe. Good luck! And remember, our Huge members get automatic entry into all contests (as well as a bunch of other awesome perks). Try us out! |
| How long do you wait before replaying games? Posted: 19 Sep 2014 10:00 AM PDT When I was younger, I would spend months -- and in some cases years, on and off -- completing the same videogames repeatedly. Forget new game plus. I didn't need extra motivation. This was back when I could only afford to buy a handful of titles a year, if that, and had loads of free time in which to obsess over them -- even if they ended up not being very good, in retrospect. Their quality, or lack thereof, did little to discourage me. They were all I had! These days, I rarely get around to revisiting games due to there simply being too much new stuff out there competing for my attention with not enough time to sift through it. It's a wonderful problem to have, if you could even really call it a "problem." Ever since Nintendo gave out those Game Boy Advance titles to early 3DS adopters, I've had them sitting on my system, unloved. Recently, though, something compelled me to start up Fire Emblem: The Sacred Stones and now that I'm ten hours and far, far too many restarts in, I've figured out what that something was: I don't remember the game, at all. In fact, I recall so little of my first playthrough that I had to dig up an old GBA cartridge just to double check that I had ever truly gotten into the game. According to my years-old save file, sure enough, I originally made it to The Sacred Stones' final battle. Could've fooled me! Having gone through this experience, I've come to realize that I don't replay games so much as I rediscover them. And what an awesome feeling it is! (Assuming the title in question has aged well.) Occasionally, you'll see those forum discussions about "games you wish you could play for the first time again." Without consciously trying, that's what I've been doing for years now -- waiting until the experience feels brand new. What about you? When, if ever, do you decide to replay? |
| Square Enix establishes cloud gaming firm Shinra Posted: 19 Sep 2014 09:30 AM PDT Square Enix has announced the establishment of Shinra Technologies, a cloud gaming company spearheaded by erstwhile Square Enix president Yoichi Wada. The subsidiary, which takes its moniker from the organization in Final Fantasy VII, aims to "break the stranglehold of having a fixed amount of hardware resources." Apparently, individual game systems will be able to have their own dedicated servers, allowing a developer to create a single version of a product far more complex than what could be rendered on a console or PC. Shinra is already working with several studios, and plans to begin beta tests in 2015. |
| Doujin brawler Croixleur Sigma coming to PS4 Posted: 19 Sep 2014 09:00 AM PDT Croixleur Sigma is coming to PlayStation 4, Playism announced this week at Tokyo Game Show. "We're hoping we can get a western release out as soon as possible," Playism marketing manager and localization editor Nayan Ramachandran told Destructoid. The brawler from doujin studio Souvenir Circ. was first localized for PC in January 2013 and received an expansion this spring. The PS4 version vaunts significant graphical improvements and is planned for a Japanese release sometime later this year. |
| Friday Night Fights: Videogames are fun! Posted: 19 Sep 2014 08:30 AM PDT Man, it's been a long time since I was able to just kick back and relax with a videogame. I mean sure, I sneak in an hour or so here and there, but I can't remember the last time I didn't have a care in the world and was able to just absorb myself in some expansive RPG, or blast some buddies online, or play Snood anywhere but on the toilet. God I'm old. Of course, tonight won't be any different for me, so I'm not even sure why I'm bothering to reminisce. But hey, that shouldn't stop you! So what say you, Dtoid? Wanna play some videogames with friends? Then check out what the community's got in store for you tonight! |
| Console owners should keep an eye on Nova-111 Posted: 19 Sep 2014 08:00 AM PDT Funktronic Labs' cool turn-based/real-time hybrid adventure game Nova-111 was originally slated for PC/Mac/Linux first, followed by consoles at a later date, but that's no longer the case. The studio is partnering with Curve Digital to achieve a simultaneous 2015 release on those platforms as well as PlayStation 4, PlayStation Vita, Xbox One, and even Wii U (!!!). I was curious about Nova-111 after reading Brett's preview and made sure to set time aside to try it at PAX. It's terrific! But, unfortunately, it's one of those games that doesn't entirely "click" until you're playing it for yourself, learning the mechanics first hand. Even videos don't do it justice. Your character moves one tile at a time in a sort of turn-based fashion, as do some of the enemies, but there are also elements -- like falling spikes, or explosions -- that occur in real time. Very distinct feel. I was also a fan of the ability upgrades, because upgrades rock. Anyway, that's the game in a nutshell. Try to keep it on your radar -- should be something special. |
| A quick guide to all four Borderlands: The Pre-Sequel skill trees Posted: 19 Sep 2014 07:00 AM PDT In case you have not yet heard, the full, interactive skill trees for all four of the Vault Hunters in the upcoming Borderlands: The Pre-Sequel have been released for public consumption. Some of the mathematics governing the skill trees has been tweaked for the Pre-Sequel, so in contrast with Borderlands 2, these new Vault Hunters will be able to reach the end of two of their three skill trees before hitting the initial level cap of 50. Most people looking forward to the title had already decided on which character to main, but now we can all make more educated decisions. In my case, I am sure I will eventually play them all. So after reading every skill carefully, imagining how it will all play out on the battlefield, and spending far too much time tweaking skill points, I have come up with proposed builds for how I expect to play each of the new characters. |
| Nice! Housemarque's Outland is coming to Steam Posted: 19 Sep 2014 06:00 AM PDT Back in 2011, Super Stardust HD and Resogun developer Housemarque released an action-platformer called Outland for Xbox Live Arcade and PlayStation Network. It's coming to Steam on September 29, priced at $9.99/£6,99, with improvements like a revised checkpoint system. Outland is perhaps best remembered for its Ikaruga-esque light-and-dark mechanic, which allowed players to switch their alignment to pass through projectiles. Definitely worth a look for folks who enjoy open-ended platformers. The PC version will cost $9.99/£6.99. |
| Thomas Was Alone hopping on over to PlayStation 4 Posted: 19 Sep 2014 05:30 AM PDT Thomas Was Alone is making the leap to PS4 later this year, Curve Studios announced this week. The PS4 version will feature cross-buy compatibility with the PS3 and Vita iterations, so veterans will be able to upgrade at no additional cost. Curve also notes the indie platformer's downloadable expansion Benjamin's Flight will also be available on the new platform. No word yet on the supposed Wii U and Xbox One ports. But if it's coming to PS4... Thomas Was Alone Coming Soon to PS4 [PlayStation Blog] |
| Tales of Zestiria's combat is fast and furious Posted: 19 Sep 2014 05:00 AM PDT Ask most Tales fans what game has their absolute favorite version of the Linear Motion Battle System (LMBS), and you're likely to get a wide variety of answers. Some prefer the 2D combat from the Tales of Destiny PS2 remake and its sequel, while others hold up Tales of Graces F as representative of the direction the system should go. While I wasn't a huge fan of the latter game, I adored its fast paced, technical combat, and was let down when I eventually played through Tales of Xillia. It wasn't necessarily bad, it just wasn't what I wanted from the series. I had heard that Tales of Zestiria would be borrowing major elements from Graces' combat, and after ten minutes of time with the TGS demo, I can definitely see the similarities. |
| Turn-based JRPG Zodiac's MMO-inspired multiplayer explained Posted: 19 Sep 2014 04:00 AM PDT Once you get past the beautiful artwork and big names -- Final Fantasy composer Hitoshi Sakimoto (Final Fantasy Tactics, Final Fantasy XII), series scenario writer Kazushige Nojima (Final Fantasy VII) -- Zodiac does start to raise some questions. One such question bursts like a xenomorph after you read, "Final Fantasy meets Valkyrie Profile and Dragon's Crown" and then read, "in a new online multiplayer experience." Zodiac is best played in real time with friends because otherwise your party (three or four) will be composed of AI characters that make their own decisions. You fill your party with any of your friends' most recently synced character, which gives them experience points when they log back in. While you can hang out with friend data based on whom you like best, you might want to pick someone classed in an element you're not skilled in. While you can change your class in real time, AI characters will stay at their initially chosen class, so it's best to have someone actually playing with you. Of course, you might be less inclined to play with pals once you realize that the party leader is the one who actually moves through over world areas, interacting with NPCs, engaging with enemies, and solving the mild puzzle elements. Everyone else is along for the ride until a battle starts and their turn comes up. Multiplayer is encouraged, but paradoxically a bit less interesting for anyone not in the driver's seat. This is more Guild Wars than Dragon's Crown, though, and maybe later info on things like raids, which include multiple groups of parties fighting enemies, will make for some engaging enough, strategic turn-based battles. |
| Sega to publish Persona 4 Ultimax in Europe Posted: 19 Sep 2014 03:45 AM PDT Persona 4 Arena Ultimax is coming to Europe this November, courtesy of Sega. The fighter's release will mark the first occasion Sega acts as a distributor for Atlus since the publisher acquired the Shin Megami Tensei studio last September. Hopefully this will become standard operating procedure for the companies, as Atlus doesn't have European offices and could sorely use a reliable partner on the continent. For instance, the original Persona 4 Arena took nearly a year to land on European shores. After missing its initial release date, the title was hit with a lengthy delay. By comparison, a couple months is a relatively short wait considering what players have previously endured. Persona 4 Arena Ultimax hits PlayStation 3 and Xbox 360 in North America on September 30. |
| Destiny's vehicle heavy 'Combined Arms' playlist starts today Posted: 19 Sep 2014 03:30 AM PDT If you're looking to play Destiny this weekend, you can take part in a limited time multiplayer playlist in The Crucible called "Combined Arms." It basically features increased heavy ammo drops as well as extra vehicles. Sadly, the playercount isn't increased, and remains at six per team. Xur, the unique vendor that only appears over the weekend, can now be found near the Speaker's area, directly across from the entrance to his chambers. You'll also find an attached list of upcoming events. |
| Senran Kagura: Shinovi Versus hits Vita next month Posted: 19 Sep 2014 03:15 AM PDT Senran Kagura: Shinovi Versus is cutting a trail to North America on October 14, XSEED Games announced today. The PlayStation Vita brawler will strike Europe the very next day. The story is a continuation of Senran Kagura Burst, wherein groups of teenage ninja girls fight one another with stuff like giant frogs and huge stacks of pancakes. You know, because reasons. |
| Project Morpheus seems to be lagging behind Oculus Rift a bit Posted: 19 Sep 2014 03:00 AM PDT As the virtual reality races wages on, different prototypes keep coming out for Project Morpheus and Oculus Rift. I had yet another chance to play two new titles on Project Morpheus at Tokyo Game Show. While they were certainly unique in their own right, it’s tough not to feel as if Oculus is a bit ahead of Sony’s project. The first game that we played was The Deep – a shark attack simulator. Ascending from the depths of the ocean in a deep sea cage, I had a first-person view of an angry shark as he tried relentlessly to rip the vessel apart and feast. I’m sure I’m delicious, but I didn’t want it to find out. I was equipped with a gun that fired flare-like projectiles, which could be aimed based on the positioning of the DualShock 4. Unfortunately, I don’t think these shots were actually effective in any way, and were only included to make the experience interactive. Still, it was fairly incredible to watch the shark lurk, circling the cage and slowly ripping it apart. By the end of the ride, I made it to the surface intact. The finale held one last, grand attack in which I was sure the demo would end grimly. It didn’t, as the shark gave up and went back to the deep unknown to terrorize other unlucky creatures. |
| Explaining 4th dimension mechanics in translation is probably hard Posted: 19 Sep 2014 02:30 AM PDT Tokyo Game Show held its annual Sense of Wonder Night, an awards show for unique sorts of games, typically indie. Ten games were up for the prestige of being the most wonderful (in the less casual sense of the word). We were only able to pop in for the last three. First was Chained, a moody puzzle game from three students that involves lugging around a ball and chain. Despite the usual "horrible nagging wife" cliche the phrase evokes, it's meant to be all metaphorical for any negative attachment people drag around, which is why the team designed a lead character that "just about everyone can relate to" (well, men, anyways). Then there was Expand, a minimalistic puzzle game about moving a pink square through a changing black and white labyrinth. Last -- and likely hardest for the translator to deal with -- was four dimensional puzzle game Miegakure, which has been in development for a number of years still. Probably because it's rather confusing. Developer Marc ten Bosch basically gave the same explanation as the above video, plus showed off one more puzzle that involved linking two solid square blocks. I kind of get it. To encourage the participants showing off their games, including the ones we missed, attendees were give this squeaky gavel. At any moment, one or two shakes could give way to a round of high pitched waka waka waka from the crowd. I'd like to reserve my waka waka waka for the translator who translated ten Bosch's heady puzzler. |
| Monster Hunter 4 Ultimate brings a lot of verticality to the table Posted: 19 Sep 2014 02:00 AM PDT When the west finally gets Monster Hunter 4 Ultimate -- what Capcom calls "the most complete version of 4 that it'll get" -- players are going to need to turn their attention to the layering of the game. Rather than solely ground-level areas, Ultimate features plenty of ledges to climb up and to hop onto monsters' backs from. That's the big difference from the Monster Hunter you may already know and love. Gone are the water terrains, which Capcom called "controversial." The newly placed emphasis on vertical play replaces them, in what is kind of the "hook" for the game. However, that doesn't mean Capcom expects the same mixed reception. The opposite, in fact. It anticipates that players will welcome the verticality because it's fluidly interwoven into play. Small ledges will be automatically ascended, and larger ones will actually take some effort to climb. With this new information in mind, a party of four of us set off to best the Daimyo Hermitaur -- a giant crab-like creature. Equipped with a weapon called the Insect Glaive, one of our members sent insects toward our target to retrieve essences from him. The Insect Glaive also served a second (and more fun) purpose. It can be used to pole vault on top of a monster and ride him into temporary submission. |
| Resident Evil: Revelations 2 raises more questions than answers Posted: 19 Sep 2014 01:00 AM PDT My time with Resident Evil: Revelations 2 at Tokyo Game Show was brief -- maybe 20 minutes if we're being generous. Swiftly dumped into the beginning of the game, I was left to try to unravel the mystery of what exactly was happening, an inquiry that went unsolved. It was predictable, though. There's a lot of story to tell over Revelations 2's month-long release of four installments in early 2015; they're not going to clue me in right from the get-go. What I do know is that I woke up in a jail cell as Claire Redfield, the action protagonist of Revelations 2. She handles all the shooty/stabby parts, and her cohort Moira Burton handles all the investigation bits. Moira was similarly imprisoned close by, until I used Claire to free her. From then on, the two could be switched on-the-fly with a simple press of a button. Seeing as it was the beginning of the game, this is where Revelations 2 did its best to acclimate players with the simpler mechanics. Here's a knife, stab stuff with it; here's a gun, it's used for shooting bad people. That sort of thing. After teaching me how to push shelving, a zombie burst through the other side, imploring me to punch him with my knife in his big dumb face. |
| Offscreen Tales of Zestiria footage shows rolling hills and fierce battles Posted: 19 Sep 2014 12:30 AM PDT I had the chance to go hands on with the latest in Bandai Namco's flagship RPG series, Tales of Zestiria. I came away from the demo feeling pretty excited for the fast paced combat, but I also managed to get a couple of offscreen videos of gameplay before it got too crowded at the booth. The first video shows off the main field in the demo as well as some combat. The quality starts out a little low but gets better toward the midway point. The second video shows off some more combat as a little bit of a town. I'm personally rather fond of how hilly the terrain is compared to the flat wilderness in both Xillia games. What do you folks think? Full demo impressions coming a bit later. |
| First gameplay footage of Battleborn's cooperative campaign Posted: 19 Sep 2014 12:00 AM PDT In a whopping 18-minute video released today, Gearbox Software's Andrew Goldfarb, Aaron Linde, and Randy Varnell discussed the factions and characters in the multiplayer shooter Battleborn, before showing off the first gameplay footage of a five-player cooperative mission from the campaign. In what looks like the mission that Abel described the other day, we see the battle play out from the perspectives of characters Oscar Mike, Montana, Thorn, Miko, and Rath. Each fighter's standard attacks and special abilities are displayed, along with the simple leveling system and a bit of the team chatter. The mission begins with an assault toward an objective, where it switches gears into a wave defense of the area. After that, some members of the team split off to destroy a new threat just before a boss shows up for all of the battleborn to converge upon. The demo ends with an vague visual introduction to the true enemies in the universe. Battleborn is set to release in 2015 on PC, PlayStation 4, and Xbox One. |
| Steven and I rode a carousel of loneliness at TGS Posted: 18 Sep 2014 09:00 PM PDT Steven and I took a few minutes out of our packed schedule of eating curry and playing videogames to ride a carousel at Tokyo Game Show. Don't tell Dale. |
| Star Trek Online goes to the Delta Quadrant in October Posted: 18 Sep 2014 06:00 PM PDT Get your replicator rations ready, folks, because Star Trek Online is about to get itself catapulted by weird aliens to the Delta Quadrant, which was last visited in the 1990's by the Star Trek: Voyager TV series. The MMO's latest free expansion, titled Delta Rising, is dated for an October 14th release, and promises new quests, areas, and characters, including voice performances from Voyager cast members Jeri Ryan, Robert Picardo, Garret Wang, Ethan Philips, and Tim Russ, reprising their roles as Seven of Nine, The Doctor, Harry Kim, Neelix, and Tuvok, respectively. Most important, perhaps, is that Delta Rising will raise Star Trek Online's level cap for the first time in years, from level 50 to a new maximum of 60. The expansion will also include new tiers of playable starships and gear, as well as new systems for player progression beyond the level cap. More details on the new additions are available at the official site. As bad a rap as Voyager gets in Trekkie circles, I've still got a special place in my heart for Captain Janeway and her crew, so I'm actually kind of stoked to see the game revisit that territory. Let's just hope there's no mission where players go to Warp 10 and then devolve into weird amphibian things because SCIENCE. That would be silly. |
| Godzilla: Walking in the shoes of the king of monsters Posted: 18 Sep 2014 04:30 PM PDT Fun fact. When I was a child, my mother sat me down in front of Godzilla films and subsequently burned them into my brain. As a result, I ended up learning Japanese and moving to Japan as an adult. It's not a stretch to say that I'm where I am because of the big G. So you can imagine my excitement when I heard that Bandai Namco was developing a Godzilla game for the PS3. The big monster has had more than his fair share of game appearances, but none of them have ever been any good. I recall playing Super Godzilla on the SNES and trying my best to convince myself that it was the best game I had ever played. Needless to say, I had some issues believing my own words. |
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