MMO Updates |
- WRUP: Lore lawyers
- The Daily Grind: What in-game possessions do you cherish?
- Betawatch: August 30 - September 5, 2014
- Star Trek Online's artist explains Tier 6 ship designs
- DDO's Update 23 to buff melee characters and add guild storage
- H1Z1 takes out starting axe based on player feedback
- Age of Conan update talks streaking, crafting, and more
- BlizzCon offers up virtual tickets
- The Stream Team: Aiming for the gods in LEGO Minifigures Online
- The Secret World announces Sidestories: The Last Pagan mission pack
- League of Legends moves beyond its own lore
| Posted: 06 Sep 2014 08:00 AM PDT Filed under: Massively Meta, Miscellaneous Welcome back to Massively's What Are You Playing, the game in which we tell you what we're playing this weekend and you answer this riddle: If a studio reboots the lore for a MOBA, will anyone notice?Continue reading WRUP: Lore lawyers
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| The Daily Grind: What in-game possessions do you cherish? Posted: 06 Sep 2014 06:00 AM PDT Filed under: Culture, Opinion, The Daily Grind, Miscellaneous The other day in WildStar I got a pit, and I could not be happier about it. Oh, it's not just any pit, it's an elite mining FABkit for my housing plot that allows me to plunder the best ore nodes in the comfort of my own virtual home. I probably prize this higher than most gear, because I know that I'll have this mining pit indefinitely whereas my gear goes obsolete quickly and is replaced.It might be a little silly (or a lot silly) to value rewards that you get in-game, but these carrots are quite tasty for many of us gamers. We do love their crunch, oh yes. So which of your MMO possessions do you cherish? Is it that uber piece of armor that you spent months striving to get? Is it a rare vanity pet that faithfully trails after you? Or is it that crate of fireworks from the anniversary celebration that you love to bust out anytime the social scene gets dull?
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| Betawatch: August 30 - September 5, 2014 Posted: 05 Sep 2014 06:00 PM PDT Filed under: Betas, MMO Industry, New Titles, News Items, Massively Meta, Betawatch, Miscellaneous ArcheAge's open beta, undaunted by what our community has dubbed e-hooligans and their DDoSing ways, officially began yesterday. The official launch is slated for September 16th. What else is new in the land of MMO testing?
Continue reading Betawatch: August 30 - September 5, 2014
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| Star Trek Online's artist explains Tier 6 ship designs Posted: 05 Sep 2014 05:00 PM PDT Filed under: Sci-Fi, Expansions, Lore, News Items, Star Trek Online, Free-to-Play, Subscription The new Federation ship designs in Star Trek Online's upcoming expansion are a pretty big departure from the norm. Sure, the shape of the ships is familiar, but instead of the usual bright Federation white and sweeping curves, they're all hard angles, dark shades, glowing lines, and so forth. They don't look much like the Federation. Concept artist Hector Ortiz took to Reddit recently to explain why the ships look as they do and how the design of the new ships ties into their point of origin despite the departure.Ortiz explains that with the heavy emphasis on intelligence operations in this expansion, it was only appropriate to design ships that resembled nothing so much as spy planes: angular, stealthy, and dark. That led to the inclusion of the blue lines to help the ship silhouettes stand out against the blackness of space, with the unique nacelle designs also part of an effort to minimize the ship profile. There's no assurance that you'll like the new designs after reading his comments on the rationale, but at least you'll understand why they look the way they do.
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| DDO's Update 23 to buff melee characters and add guild storage Posted: 05 Sep 2014 04:00 PM PDT Filed under: Fantasy, Dungeons and Dragons Online, Patches, Previews, Free-to-Play Preview patch notes are on Dungeons and Dragons Online's forums for the upcoming Update 23. These notes paint a picture of a considerable patch that includes a significant buff for melee fighters."Update 23 brings a series of changes aimed at improving the ability of melee-focused characters to face some of DDO's toughest challenges, and bring increased balance between melee, ranged, and spell-casting characters," the team posted. Also slated for Update 23 are epic versions of the Orchard of the Macabre, guild storage on airships, a special mirror that allows the user to make a cosmetic variant of an armor piece, and a new feat called Epic Power that gives +3 melee power to characters level 21 and up.
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| H1Z1 takes out starting axe based on player feedback Posted: 05 Sep 2014 03:00 PM PDT Filed under: Betas, Horror, Free-to-Play, Dev Diaries, H1Z1 This past month's conventions and player hands-on have been influential to the development of H1Z1, according to a new post today by Senior Game Designer Jimmy Whisenhunt."After much discussion and some debate, we decided to make several targeted and deliberate changes to how the player will be dropped into our world," Whisenhunt wrote. "One of the biggest changes we've made is to the starting equipment your character spawns into our apocalypse ridden world with. Being a massive sandbox MMO without XP patting you on the back, progression mechanics have to feel solid and early game combat needed to be more challenging." The biggest change revolves around the removal of the starting axe in order to get players more involved in crafting, exploration, and combat paths. Instead, players will fight with their fists, which can actually trigger combos if done right. Another significant change is the decision to spawn weapons on top of counters and crafting items inside of objects so that finding weapons on the fly is easier to do.
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| Age of Conan update talks streaking, crafting, and more Posted: 05 Sep 2014 02:30 PM PDT Filed under: Fantasy, Age of Conan, Game Mechanics, MMO Industry, News Items Hearken to me, Hyborian faithful, for I've an Age of Conan update to share. Actually, hearken to game director Joel Bylos, who has posted an August update letter that talks about raiding updates and tier 5 gear as well as the new PvP minigame streak system (no, not that kind of streaking, you naughty Barbarian).AoC is also getting a version of The Secret World's achievement and lore system, and the loooooong-delayed crafting revamp is still in process.
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| BlizzCon offers up virtual tickets Posted: 05 Sep 2014 02:00 PM PDT Filed under: World of Warcraft, Culture, Events (Real-World), News Items, Miscellaneous, Diablo III, Hearthstone If you really want to check out BlizzCon but can't quite manage a flight out to California, a solution is available. Virtual tickets are now available from Blizzard for $39.99, allowing you to watch the panels, the competitions, and the events live from the comfort of your own home. Sure, you won't get to actually be packed in the convention hall, but this way no one cares whether you're wearing pants or not, so you even come out ahead.Purchasing a virtual ticket will give you access to bonus in-game goods for World of Warcraft, Diablo III, StarCraft II, Heroes of the Storm, and Hearthstone, although the details are not yet available. All of the streams are also available in high definition and can be re-watched, so you needn't worry about missing something. If you've already purchased a physical ticket, you still have access to a virtual ticket as well, so you can still take advantage of the streaming. Everyone who wants to attend can at least get something like that experience.
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| The Stream Team: Aiming for the gods in LEGO Minifigures Online Posted: 05 Sep 2014 01:00 PM PDT Filed under: Video, Patches, Kids, Family, Livestream, The Stream Team Though still in beta, LEGO Minifigures Online recently introduced Mythology World, a LEGO land where Greek gods like Zeus and Hades strut their stuff (and possibly try to squish players). A big fan of mythology, Massively's MJ is eager to hop in and work her way into this new land, but her biggest challenge will be leveling enough to get there! Will she earn enough power to make it to the mythical land to face off against Minotaurs and maybe even Medusa? At least maybe she'll find the pieces to make a new minifigure. Join us live at 3:00 p.m. for the race to the gods.Game: LEGO Minifigures Online Host: MJ Guthrie Date: Friday, September 5th, 2014 Time: 3:00 p.m. EDT Enjoy our Stream Team video below. Continue reading The Stream Team: Aiming for the gods in LEGO Minifigures Online
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| The Secret World announces Sidestories: The Last Pagan mission pack Posted: 05 Sep 2014 12:00 PM PDT Filed under: Horror, Sci-Fi, Previews, PvE, The Secret World, Post-Apocalyptic, Dev Diaries, Buy-to-Play The summer content drought for The Secret World is almost at an end, as Game Director Joel Bylos announced today that the game will be releasing a new mission pack "in the next couple of weeks."Sidestories: The Last Pagan will contain six additional missions to the game, including two investigation quests. These missions will all be located in or around Tokyo, and when all six are completed, they will reward the players with a teleport to Tokyo from anywhere else in the game. Bylos said that the team is also making improvements to the AEGIS system with two new skills and installing an on-screen notifications system to facilitate communication between the game and the player. It also looks as though TSW will be selling emotes, hairstyles, and makeup unlocks in the store as well as adding them as mission rewards. Past the sidestories pack will be Issues #10 and #11, the latter of which will contain a unification of the raiding experience.
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| League of Legends moves beyond its own lore Posted: 05 Sep 2014 11:00 AM PDT Filed under: Fantasy, Lore, News Items, Free-to-Play, MOBA, League of Legends What are your current thoughts about the storytelling in League of Legends? Yes, it's entirely acceptable to respond to that question with a cocked eyebrow and a confused expression. A new developer blog by Tommy Gnox addresses precisely that, explaining that from the beginning, the narrative side of the game has always focused around creating a justification for how the game works. That's all well and good, but it winds up not creating a great deal of space for any exploration of stories beyond the game itself.Gnox goes on to lay out a new plan for the game's storytelling in the future, explaining that there will no longer be a perfect one-to-one correspondence between the game and the lore. While older elements will remain in place, some of them will be allowed to fall by the wayside in favor of more interesting stories and character perspectives. If you've got an investment in the game's world and characters, check out the full blog for more information.
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