Monday, September 22, 2014

MMO Updates

MMO Updates


The Nexus Telegraph: How to fix WildStar

Posted: 22 Sep 2014 10:00 AM PDT

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I've been thinking about fixing my brain, but... actually, don't think about it.  Just do it.
It's been a quiet couple of weeks for WildStar, which could be taken as indicating the team is making major changes, or it could just be pre-patch preparations that are taking half of forever. It'd look the same either way. We know the next patch is coming, and we have some idea of what it's going to contain, but we still haven't gotten anything resembling a release date. Still, leaving aside the obvious shift in patch schedules, I'd like to think this is the start of a paradigm shift for the game's development as a whole.

This ties into the last column's topic quite well. The game has issues at the moment; it's not hitting the notes or player numbers it wants. What can actually be done to address this? How can the game draw players back and keep them engaged, especially when it's in need of some pretty serious server consolidation so early in its life?

Continue reading The Nexus Telegraph: How to fix WildStar

MassivelyThe Nexus Telegraph: How to fix WildStar originally appeared on Massively on Mon, 22 Sep 2014 12:00:00 EST. Please see our terms for use of feeds.

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    Final Fantasy XIV shows off footage from the Tokyo Game Show

    Posted: 22 Sep 2014 09:00 AM PDT

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    The snow glows white on the mount tonight, not a footprint to be seen.  A kingdom of isolation, and it looks like we're going to be hearing Frozen references for the next several months.
    Final Fantasy XIV players were treated to a preview of the game's next major patch over the weekend as the Tokyo Game Show wrapped up. Producer and director Naoki Yoshida showed off the first trailer for the patch as well as a quick preview of the new dungeons, the upcoming Rogue and Ninja, and the arena where players will face off against Shiva. While all of the videos are in Japanese, most of them have very little narration, making them just as accessible if you don't speak the language.

    The trailer is embedded past the cut, but it's only one of the four videos. Shiva's arena features a central dais and a lower area connected by staircases, implying that players can be knocked off or may even choose to jump off at certain times. Sunken Temple of Qarn and Sastasha are receiving the hard mode makeovers for the patch, while Snowcloak takes the role of the new dungeon. A few more tidbits are also revealed by the Rogue/Ninja video, including a sneak peek at the class's stealth mechanics. Jump past the break for the trailer to get a taste of what's coming.

    Continue reading Final Fantasy XIV shows off footage from the Tokyo Game Show

    MassivelyFinal Fantasy XIV shows off footage from the Tokyo Game Show originally appeared on Massively on Mon, 22 Sep 2014 11:00:00 EST. Please see our terms for use of feeds.

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    World of Warcraft drops spoiler-filled cinematics

    Posted: 22 Sep 2014 08:00 AM PDT

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    Actually none here, but you get the idea.
    Some World of Warcraft players want to know the whole story of an expansion before they've even started playing. Some others would prefer to know nothing about the game until it's time to play, experiencing everything completely fresh. If you belong to the latter group, you won't want to click on the latest update from Blizzard Entertainment because it's full of spoilers. It is, in fact, the spoiler-filled cinematics from all through Warlords of Draenor, conveniently collected in a single place.

    Why? Essentially, the development team would rather give players a clear picture of the story than force them to rely upon datamined reveals and guesses. If you'd like to be spoiled on the storyline before you can even play it, you can click on over and watch through all of the in-game cinematics in quick succession, painting a broad if not detailed picture of the game as a whole. If you'd rather not be spoiled... well, avoid that link. And the comments. And the forums. Basically, just shut off your discussion venues for a couple of months.

    MassivelyWorld of Warcraft drops spoiler-filled cinematics originally appeared on Massively on Mon, 22 Sep 2014 10:00:00 EST. Please see our terms for use of feeds.

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      ArcheAge opens still more servers, promises compensation

      Posted: 22 Sep 2014 07:00 AM PDT

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      ArcheAge
      Trion's Scott Hartsman has delivered a "progress report" following another shaky weekend for ArcheAge's servers. He writes that patron queueing changes and three new North American servers (Ezi and Lucius Saturday and Calleil yesterday) have helped alleviate some though far from all of the login issues and queue times. To Europeans, he issues an apology, saying the new hardware for that region is still in customs and should arrive Tuesday. Daily restarts will also "flush out AFKs clogging the server," and he claims that around 10,000 botters and fraudsters have been recently banned.

      What about the reportedly long customer service wait times?
      "Our CS capacity has continuously been increasing even in the short time since launch. Chat wait times are about two thirds faster than what they were last week, even though the weekend's been the busiest time ArcheAge has seen as a whole. We're still pushing hard here to make sure even more people are wanting to help, and the next group of folks ready to help starts work first thing Monday morning."
      Hartsman notes that players will likely be compensated for last week's problems. "We are continuing to look into ways to make sure that everyone's made good for their troubles during this launch," he wrote.

      We have reached out to Trion to follow up.

      MassivelyArcheAge opens still more servers, promises compensation originally appeared on Massively on Mon, 22 Sep 2014 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: When's the last time you stopped to smell the MMO roses?

      Posted: 22 Sep 2014 06:00 AM PDT

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      I got my first aquafarm in ArcheAge over the weekend, and after I'd planted some coral and laid a few bamboo fish traps, I floated up to the surface and sat in my rowboat. My farm is situated inside a picturesque bay that almost always features player clippers cutting to and fro as well as beautiful weather and water effects that I've talked about before.

      So I just sat there, taking screenshots and taking it all in. It's been quite a while since I've played an MMO that made me want to simply exist in it and it's nice to be virtually home, so to speak. What about you, Massively readers? When did you last stop to smell the MMO roses? What were you seeing or doing at the time?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: When's the last time you stopped to smell the MMO roses? originally appeared on Massively on Mon, 22 Sep 2014 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: QueueAge

        Posted: 21 Sep 2014 06:00 PM PDT

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        ArcheAge
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        Let's not sugarcoat this: A startling number of gamers are willing to wait in some ridiculously long lines to fling sand in the ArcheAge sandbox. This week, ArcheAge's launch woes were inescapable as Trion struggled to add waves of new servers and deal with the fallout of queues and character creation embargoes that have kept both paying and freemium players from logging in, let alone claiming land.

        Massively's Jef Reahard chronicled his first six days in the game:
        Massively's ArcheAge launch diary: Day one - Introduction
        Massively's ArcheAge launch diary: Day two - Classes, skills, and combat
        Massively's ArcheAge launch diary: Day three - PvE, quests, and story
        Massively's ArcheAge launch diary: Day four - Trade runs, sea beasts, and pirates
        Massively's ArcheAge launch diary: Day five - Random knowledge
        Massively's ArcheAge launch diary: Day six - Pay-to-win and the early verdict

        Read on for a look at the rest of this week's top MMO stories.

        Continue reading MMO Week in Review: QueueAge

        MassivelyMMO Week in Review: QueueAge originally appeared on Massively on Sun, 21 Sep 2014 20:00:00 EST. Please see our terms for use of feeds.

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          StarCraft II: An MMO player's perspective

          Posted: 21 Sep 2014 02:00 PM PDT

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          StarCraft II
          StarCraft is of immense importance to the world of online gaming. It's one of the franchises responsible for establishing Blizzard Entertainment as a titan (get it!?) of the games industry. It serves, for many, as the ideal example of what an RTS game should aspire to be. And it was among the first titles to transcend one-off competitions and contests to become a global e-sport featuring pros who make the big bucks and events watched by millions.

          Without StarCraft, there would be no Dota 2, no League of Legends, perhaps no SMITE or Infinite Crisis. The MOBA niche, now one of the most profitable areas of online gaming, might not exist if not for the original StarCraft's custom three-lane Aeon of Strife map. StarCraft and its sequel, StarCraft II, represent the quintessential essence of small-scale online warfare.

          As a fan of MOBAs and an ardent lover of clicking things quickly, I took a spin in StarCraft II in an effort to better understand the foundation of the games I enjoy. What I discovered was a difficult, punishing game that demands your full attention and gives you plenty of reasons to keep coming back.

          Continue reading StarCraft II: An MMO player's perspective

          MassivelyStarCraft II: An MMO player's perspective originally appeared on Massively on Sun, 21 Sep 2014 16:00:00 EST. Please see our terms for use of feeds.

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            Richard Garriott's Shroud of the Avatar seeks Steam Greenlighting

            Posted: 21 Sep 2014 12:00 PM PDT

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            sota
            Richard Garriott has conquered outer space, but can he get a foothold on Valve's popular digital distribution service? He sure hopes so; he and his team announced that they launched a Steam Greenlight campaign this past week for Shroud of the Avatar.

            "SotA's long-term success depends upon us reaching as wide an audience as possible, and Steam is a great way to do that," the team posted.

            Portalarium said that the possible Steam version will be not a replacement for the direct download of the game but an additional option. There is also speculation about giving current Shroud of the Avatar backers Steam keys so that they would not have to buy the game twice.

            MassivelyRichard Garriott's Shroud of the Avatar seeks Steam Greenlighting originally appeared on Massively on Sun, 21 Sep 2014 14:00:00 EST. Please see our terms for use of feeds.

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