MMO News |
- Kingdoms Rise
- ArcheBlade recieves a “Hitman style” update
- Kingdoms Rise Early Access Preview
- Hackers Take Down Multiple Game Services
- Path of Exile Looks Back at 2013
- The Repopulation Hosts New Year’s Eve Q&A
- Dragon Legion
Posted: 31 Dec 2013 12:13 PM PST Kingdoms Rise is a Buy to Play Title Available on Steam Kingdoms Rise offers intense skill-based melee combat that requires fast reactions and quick thinking to survive. It’s focused solely on PvP combat in one on one and two on two battles. Characters can be customized in appearance without impacting their effectiveness in combat and utilized a series of spells to set themselves apart. Publisher: Flyleap Studios Pros: +Detailed Customization. +Beautifully Rendered Atmosphere. +Wide Array of Spells. +360* Melee Combat System Puts Skill Above Luck. Cons: – Still Early in Development. – Female Characters are Work in Progress. – Buy to Play. – UI Still Basic.
Overview OverviewKingdoms Rise is a Multiplayer Fantasy Combat Game featuring brand new game mechanics within its deep 360° sword fighting system and magic abilities. Customize to your heart's content with a multitude of choices in armors, swords, spells, ranged weapons and more.
Features: 360* Sword Fighting: Parry, dodge, and strike in a realistic fashion as you battle it out with your foes in hand-to-hand combat requiring true skill and perfect timing. Customization: Build out your ideal gladiator without worry of it impacting your viability in combat with a wide range of cloth and metal armors, weapons, and colors to choose from. Go alone or with friends: Both one on one deathmatches and team deathmatches modes. Spell Casting: Choose from an array of offensive and defensive spells to customize your fighting style with fire balls, heals, teleportation, and more! ScreenshotsFeatured Video Full Review Early Access PreviewBy Remko Molenaar (Proxzor) It is no real secret to fans of my articles that a strong focus on quality PvP tends to equate to a strong online experience in my book. Fighting it out with other people is something that gets my blood pumping, and sometimes a game comes on my radar that shows real potential in this regard. Kingdoms Rise is a rising star in the field of true skill-based PvP. This multiplayer fantasy combat game as they would like to call it is an arena PvP title with a decent focus on customization, both aesthetically as well as in terms of your armor, weapons, and spells. First I would like to note that the state I played the game in is still early access. The game is not finished at all, and players will first notice this when navigating its unfinished menus. Some of the textures are still placeholders waiting to be polished up for distribution, but the core mechanics of the combat are in a playable state that exceeds most competition in this field. Kingdoms Rise has its own special style; it is hard to explain since it pulls inspiration from everything. Warcraft, Anime, Medieval Realism, and even a touch of Pixar all seems to be present. When it comes to the combat though, Kingdoms Rise is in a realm of its own. Before you play the game, you can customize your character. This is more a visual customization as you won't find yourself being locked in any strict class progression system. From shiny metal to scarves, you can give your character any type of armor without worry of it influencing your speed, strength of defenses as it's just representing your style. The armor itself seems to pull mostly from the style used during the Roman Empire. Perhaps this image of ancient imperialism lends itself well to the ambiance the game is building, and strikes strong emotions in most western gamers. But don't mistake this for thinking Kingdoms Rise is all about authentic gear. You can find plenty of over the top armor including giant shoulder pads. The major focus is just giving you enough options to design someone unique from most everyone else, and plenty more options are in the works for launch. When I made my shining knight in armor with his beautiful red cape, I was ready to head into battle and to fight it out on my first day as a gladiator. Kingdoms Rise doesn't trap you in the mentality of a hero or enslaved gladiator. You can fight for whatever you believe you're fighting for, as just another man in a suit of metal, with a weapon and powers ready to slice through anyone that looks at you wrong. Before you head straight into battle, you can choose what type of weapon you want to use, including a secondary weapon to keep your foes guessing. This can be anything from bombs and throwing axes to a bow. You can also choose what kind of spells you want to use while fighting with other people. There's quite a variety in-game already, ranging from completely offensive to defensive. Some allow you to shoot a fire ball for example, and some help you to heal or gain distance from your opponent to recover. I personally liked the combination of healing and teleportation; the teleportation spell itself really helps you to parkour through the map, surprising unaware opponents with a sword to their back before they have time to brace for impact. There are basically all sorts of spells to trick your enemies with, and I really like the different styles you can use to kill your enemy with. These spells raise the skill ceiling quite a bit and differentiate playstyle between players more than most anything else in the game. The 360 degrees fighting system is the key to making Kingdoms Rise' gladiatorial battles so intense. As of now I haven't really felt a lot of difference in the weapons that you can pick, so I can't comment on what weapon works best for certain fighting styles. But I can say that learning how to cross swords with this system takes some practice. When fighting with other players, you will notice that aiming your sword swings is important, simply targeting your enemy and slicing your way forward isn't going to cut it. If you need to parry attacks or perhaps even block your attacks, you have to move your character in the direction so he is able to block or dodge the incoming attack. Mindlessly clicking your mouse tends to just leave you filled with openings, and filled with holes if your opponent knows what they are doing. If rapid reaction to melee strikes isn't your cup of tea, you can try to disable your foes from a distance with bows and magic. But this also makes you quite vulnerable, especially if your opponent is packing a teleportation spell and can quickly close distance to you. I don't advise blocking a fast moving sheet of steel with your wooden bent stick.
Conclusion: Great Like I said, the game is still in early access. But the only area the game is seriously lacking in is the polish of its menus and UI. The textures still look really basic, but when looking at the overall picture there is a lot of beauty to be seen. Many of the maps you will fight on have a heavy atmosphere and help put you in the shoes of your gladiator. Currently there aren't many game modes apart from the basics like deathmatch, team deathmatch, and capture the flag modes. This game has a lot of potential, and I have to admit that I had a great time when I tried it out, especially the unique combat system that Kingdoms Rise features. PvP freaks like me will love the visceral feel of your shield narrowly deflecting a killing sword strike. This innovative game is definitely unique, and has the potential to do great things in the future if their launch is successful. But if you are more of a PvE player or just have a serious pet peeve towards unfinished UI, bide your time until the official launch. Despite the bugs though, it's still worth the purchase to get into early access, and certainly more fun than most games on the market right now. Videos VideosOfficial Trailer System Requirements System RequirementsMinimum:
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ArcheBlade recieves a “Hitman style” update Posted: 31 Dec 2013 11:48 AM PST As of December 25th, CodeBrush Games has released a new update for their MOBA style fighting game: ArcheBlade, but along with this new update, they managed to sneak in a new premium skin that will give fans of a certain stealth action series a feeling of awesomeness. This new premium skin was made exclusively for their recently added hero, Hyde, with an outfit design that resembles Agent 47′s look from IO Interactive’s “Hitman” series. Along with the new premium skin, the update also includes:
— For more information on this new update, you can check out the details here: http://steamcommunity.com/games/archeblade/announcements/detail/1892934239199704080 |
Kingdoms Rise Early Access Preview Posted: 31 Dec 2013 11:37 AM PST By Remko Molenaar (Proxzor) It is no real secret to fans of my articles that a strong focus on quality PvP tends to equate to a strong online experience in my book. Fighting it out with other people is something that gets my blood pumping, and sometimes a game comes on my radar that shows real potential in this regard. Kingdoms Rise is a rising star in the field of true skill-based PvP. This multiplayer fantasy combat game as they would like to call it is an arena PvP title with a decent focus on customization, both aesthetically as well as in terms of your armor, weapons, and spells. First I would like to note that the state I played the game in is still early access. The game is not finished at all, and players will first notice this when navigating its unfinished menus. Some of the textures are still placeholders waiting to be polished up for distribution, but the core mechanics of the combat are in a playable state that exceeds most competition in this field. Kingdoms Rise has its own special style; it is hard to explain since it pulls inspiration from everything. Warcraft, Anime, Medieval Realism, and even a touch of Pixar all seems to be present. When it comes to the combat though, Kingdoms Rise is in a realm of its own. Before you play the game, you can customize your character. This is more a visual customization as you won't find yourself being locked in any strict class progression system. From shiny metal to scarves, you can give your character any type of armor without worry of it influencing your speed, strength of defenses as it's just representing your style. The armor itself seems to pull mostly from the style used during the Roman Empire. Perhaps this image of ancient imperialism lends itself well to the ambiance the game is building, and strikes strong emotions in most western gamers. But don't mistake this for thinking Kingdoms Rise is all about authentic gear. You can find plenty of over the top armor including giant shoulder pads. The major focus is just giving you enough options to design someone unique from most everyone else, and plenty more options are in the works for launch. When I made my shining knight in armor with his beautiful red cape, I was ready to head into battle and to fight it out on my first day as a gladiator. Kingdoms Rise doesn't trap you in the mentality of a hero or enslaved gladiator. You can fight for whatever you believe you're fighting for, as just another man in a suit of metal, with a weapon and powers ready to slice through anyone that looks at you wrong. Before you head straight into battle, you can choose what type of weapon you want to use, including a secondary weapon to keep your foes guessing. This can be anything from bombs and throwing axes to a bow. You can also choose what kind of spells you want to use while fighting with other people. There's quite a variety in-game already, ranging from completely offensive to defensive. Some allow you to shoot a fire ball for example, and some help you to heal or gain distance from your opponent to recover. I personally liked the combination of healing and teleportation; the teleportation spell itself really helps you to parkour through the map, surprising unaware opponents with a sword to their back before they have time to brace for impact. There are basically all sorts of spells to trick your enemies with, and I really like the different styles you can use to kill your enemy with. These spells raise the skill ceiling quite a bit and differentiate playstyle between players more than most anything else in the game. The 360 degrees fighting system is the key to making Kingdoms Rise' gladiatorial battles so intense. As of now I haven't really felt a lot of difference in the weapons that you can pick, so I can't comment on what weapon works best for certain fighting styles. But I can say that learning how to cross swords with this system takes some practice. When fighting with other players, you will notice that aiming your sword swings is important, simply targeting your enemy and slicing your way forward isn't going to cut it. If you need to parry attacks or perhaps even block your attacks, you have to move your character in the direction so he is able to block or dodge the incoming attack. Mindlessly clicking your mouse tends to just leave you filled with openings, and filled with holes if your opponent knows what they are doing. If rapid reaction to melee strikes isn't your cup of tea, you can try to disable your foes from a distance with bows and magic. But this also makes you quite vulnerable, especially if your opponent is packing a teleportation spell and can quickly close distance to you. I don't advise blocking a fast moving sheet of steel with your wooden bent stick.
Conclusion: Great Like I said, the game is still in early access. But the only area the game is seriously lacking in is the polish of its menus and UI. The textures still look really basic, but when looking at the overall picture there is a lot of beauty to be seen. Many of the maps you will fight on have a heavy atmosphere and help put you in the shoes of your gladiator. Currently there aren't many game modes apart from the basics like deathmatch, team deathmatch, and capture the flag modes. This game has a lot of potential, and I have to admit that I had a great time when I tried it out, especially the unique combat system that Kingdoms Rise features. PvP freaks like me will love the visceral feel of your shield narrowly deflecting a killing sword strike. This innovative game is definitely unique, and has the potential to do great things in the future if their launch is successful. But if you are more of a PvE player or just have a serious pet peeve towards unfinished UI, bide your time until the official launch. Despite the bugs though, it's still worth the purchase to get into early access, and certainly more fun than most games on the market right now. Currently there’s a 20% off holiday sale going for the next 40 hours so now is the time to check it out! |
Hackers Take Down Multiple Game Services Posted: 31 Dec 2013 11:25 AM PST It’s an interesting end-of-year tale that seems too crazy to believe at first: a group of hackers known as DERP (DerpTrolling on Twitter) have laid claim to a large set of attacks aimed at various game servers including League of Legends, Dota 2, Battle.net, EA, and even Club Penguin. The activity seemed to have started yesterday on League of Legends just before PhantomL0rd began streaming, and the group soon attached to his gaming, shutting down the servers of each game he played, from Dota 2 to Club Penguin. Unfortunately for the streamer, the activity culminated in a fake hostage situation at his own house that had him in handcuffs – you can hear the recount of his tale on YouTube. The cyber attacks are continuing today, taking down Runescape.com most recently at the time of this post, as well as one of Westboro Baptist Church’s websites. We will attempt to update this post with any further gaming-related incidents as possible. |
Path of Exile Looks Back at 2013 Posted: 31 Dec 2013 10:15 AM PST Grinding Gear Games has paused in reflection for the new year to take a look back on their successes for Path of Exile in 2013 – a significantly momentous year for the action RPG title. Path of Exile’s 2013 yearbook includes a complete progression from open beta in January to a full commercial release in October and the addition of 3.7 million new players registered. The game’s already hit a record of nearly 70,000 concurrent online users (a number that plans to expand as PoE gets localized for more markets), and has won numerous awards from gaming media outlets. To see more of Path of Exile’s year in review, check out the forum post from PoE’s lead developer. |
The Repopulation Hosts New Year’s Eve Q&A Posted: 31 Dec 2013 10:09 AM PST With their highly active Kickstarter campaign in motion, the Repopulation team will be ringing in the new year with a live Q&A session today on Twitch TV. Mike Oliver will be handling the Q&A session, along with a showcase of new gameplay footage and a discussion over the different kinds of “shells” that can be used in the game. So if you have any questions about the upcoming MMORPG, be sure to check out their Q&A session later today. — Link: http://www.twitch.tv/deadpoolyplays |
Posted: 30 Dec 2013 09:23 PM PST Dragon Legion is a trading card battle game for your iOS (and soon on Android OS). While mixing in RPG elements such as class systems and quests, players can experience this new TCG anywhere on their mobile devices. Publisher: Aeria Games Pros: +Limited information Available Cons: -Limited information Available
Overview Dragon Legion OverviewDragon Legion is the latest TCG for iOS! Developed by Aeria Mobile and GP Mobile, Collect and put together the greatest army of mythical heroes and beasts! Work with other players to harness the powers of fierce dragons and unleash it upon those who oppose you. Utilize a unique, 3-class tactics system to gain the ULTIMATE advantage during intense, 40-player Guild vs. Guild card battles! Dragon Legion ScreenshotsDragon Legion Featured VideoComing soon… Full Review Dragon Legion ReviewComing Soon… Screenshots Dragon Legion ScreenshotsComing Soon… Videos Dragon Legion Videos System Requirements Dragon Legion System RequirementsComing Soon… |
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