New Games |
- Review: The Bureau: XCOM Declassified
- Heroes of Dragon Age is a free-to-play mobile game
- Hate Plus is your new horrorific non-linear visual novel
- Watch SpyParty's new character models ANIMATED!
- GOG.com is pushing hard to attract indie developers
- Looking for Oculus Rift games? Find them on Oculus Share
- Three Atlus 3DS games are each $10 off on eShop
- Inside every Mega Man is a Meat Boy
- MMO WildStar has officially announced its payment model
- Live show: Waiting for Saints Row IV
- No Games for Windows Live in Batman: Arkham Origins
- Trilogy of Street Fighter II games coming to Wii U eShop
- Police Interrogation: Getting the skinny on Precinct
- Artemis Spaceship Bridge Simulator 2.0 is out now
- The big list of confirmed Xbox One games
- Jimquisition: I'm Going To Murder Your Children
- New releases: Purple is back in style
- Spelunky, DiveKick join PS Vita Summer Select promo
- Review: Layton Brothers: Mystery Room
- Pikmin 3 takes place 250 million years in Earth's future
- Awesomenauts Kickstarter to add new characters and more
- Notch drops 0x10c, wants to work on small games
- Review: PAYDAY 2
- Wind Waker HD is a 2.6GB download of fuzzy feelings
- Puppeteer gets a Japanese trailer
- Enjoy the art of F2P Dragon Quest: Monster Parade
- Dead Rising 3 gets stupid, potty-mouthed CG trailer
- Yahooza! Sega announces Yakuza Restoration
- Ubisoft's new Child of Light: Squaresoft-styled JRPG
- Capcom's Ono says 'oh, no' to Street Fighter for Wii U
- Try not to get lost with this radiant Navi cosplay
- Castlevania: Mirror of Fate HD officially confirmed
- Euro-in luck: Soul Hackers set for September 20 in Europe
- Rambo: The Video Game has Sly pre order figurines
- Vita $200 at Best Buy, select PS3 titles discounted
- The Weekend Hotness: Sword Art Online
| Review: The Bureau: XCOM Declassified Posted: 19 Aug 2013 04:00 PM PDT The press materials for The Bureau like to stress that, for 2K Games, this is considered a brand new intellectual property. It says this, even though the game continues to cling to theXCOM name it originally begun development with. It says this with the sore memory of angry fan reaction to the first-person shooter this was originally going to be. Too afraid to establish itself as a full XCOM game, yet terrified of losing a recognizable brand name, The Bureau seems unwilling to commit itself to anything. This initial impression is justified within moments of playing the game, and it becomes clear just how much this game strives to compromise with half measures, never possessed of enough courage to go all the way with anything it does. Now a third-person shooter/real-time strategy hybrid, The Bureau is a game that has twisted and writhed in a desperate bid to please everybody. The game we're getting is the third version of a game that just doesn't know what it wants to be -- a sense of indecision and timidness that permeates its stink throughout the whole product. And yes, in this case, "product" is the best word to use. |
| Heroes of Dragon Age is a free-to-play mobile game Posted: 19 Aug 2013 03:00 PM PDT Okay, that's a bit too harsh. Someone will find enjoyment in Heroes of Dragon Age, EA Capital Games and BioWare's cross-platform, free-to-play spinoff title for mobile devices. As the name and first screenshots would suggest, Heroes will include familiar faces -- albeit in 3D figurine form. These figures will be acquired from "packs," which is an obvious fit for the business model and, hopefully, won't go overboard (e.g., blind boxes like whoa). This game doesn't invalidate the existence of Dragon Age: Inquisition, sure, but it's not doing the brand any favors if looks are to be believed. "Unnecessary" is the word. |
| Hate Plus is your new horrorific non-linear visual novel Posted: 19 Aug 2013 02:30 PM PDT It's been really fun to watch Christine Love rise from her Ebonics-infused, text-based fighting game beginnings in Lake City Rumble II: The New Challengers to international acclaim with titles like Analogue: A Hate Story. Christine's knack for layering surface level charms on top of dark twisting narratives is like nothing else in gaming today, and the newly released Hate Plus may be her most insidious and lovable story yet. This direct sequel to Analogue is "...a very non-linear dark visual novel, all about transhumanism, cosplay, cake-baking, and the slow patriarchal erosion of freedoms taken for granted. (With a real-time mechanic very loosely inspired by Love Plus.) " It's very tough to explain the appeal of Hate Plus without giving away a lot of its secrets. The way the game weaves together different styles of illustration, the concept of artificial (and not so artificial) intelligence, and the relationship between you, your computer, and your own imagination is something you have to experience for yourself. The game is on Steam now. |
| Watch SpyParty's new character models ANIMATED! Posted: 19 Aug 2013 02:00 PM PDT While SpyParty's new character models and environments aren't ready to be pushed into the open beta quite yet, Chris Hecker, creator of the game, is giving us weekly sneak-peeks at the new models in action. While these videos might not seem like much, when the models and animations are compared to the current ones, everything is put into perspective. Mr. Hecker is posting updates on the official website a few times a week, with a little written blurb to accompany them. The plan is to have a build of SpyParty with the new coat of paint "limping along" for PAX Prime at the end of August, though it will be "more like a tech demo tacked onto the side of the game than a competition quality map at this early date." If you're going to PAX Prime, make sure to check out the fancy version for me, ok? |
| GOG.com is pushing hard to attract indie developers Posted: 19 Aug 2013 01:00 PM PDT What's it take to submit a game to GOG.com? Find out for yourself -- the distribution platform has a page for exactly that, and it's refreshingly transparent. It's also a decidedly different approach than the one Steam is taking with Greenlight. With a promised average turnaround time of two business weeks or less, "We'll tell you exactly what we think about your title. We know our users' tastes, and we do our best to present them with a selection of DRM-free games they'll enjoy. We review all submissions and pick those that offer the qualities our users value most, such as gameplay depth, originality, and a high level of polish." Feedback, it should be noted, will be given even if the title under review isn't accepted. GOG.com says it will help promote its games -- both on the main site with front-page placement and a news post -- and through social media channels. There's also the matter of an optional advance on royalties which, according to managing director Guillaume Rambourg, can range anywhere from $5k to $50k "depending on our estimates of how the game will do, and estimates on if the up-front advance will help make a substantially better game at launch." I really like what they're going for here. It's a human-centric approach, one that I hope will do wonders for GOG and not backfire. It's the Internet, after all -- there's always someone willing to ruin a good thing for everyone else. GOG Launches New Indie Submissions Portal [reddit] |
| Looking for Oculus Rift games? Find them on Oculus Share Posted: 19 Aug 2013 12:30 PM PDT Many of the cooler virtual-reality projects I've encountered for the Oculus Rift have been one-offs, coming to my attention either because they gained traction in the press, on YouTube, or made waves elsewhere. Having a place where games can congregate -- if their developers so choose -- is exactly what the device needs, and that's in the works at Oculus VR. The platform, Oculus Share, is currently in beta. The company describes it as a place where "you can host Oculus-ready games and experiences that you’ve created, browse and download content from other developers, rate experiences on quality and VR comfort level, provide feedback to devs on what you enjoyed (and what you didn't), and tip fellow developers for their work in cash, should you feel so inclined." Eventually, Share will transition into a full-on marketplace as the Oculus Rift is finalized for consumers. It's going to be a while before we reach that point but, for now, this will serve as a good resource. Once the website is back up from maintenance, that is. |
| Three Atlus 3DS games are each $10 off on eShop Posted: 19 Aug 2013 12:00 PM PDT Good news, cheapskates! Atlus is keeping the Nintendo love train going by dropping ten bucks off select 3DS eShop titles until August 31. This is in addition to other deal running through the end of the month, in which you'll earn $30 eShop credit deal for registering both Shin Megami Tensei IV and Fire Emblem: Awakening. You can hit up the eShop now and purchase Code of Princess for $19.99, Etrian Odyssey IV for $29.99, or Shin Megami Tensei: Devil Summoner: Soul Hackers for $29.99. Again, this discount only applies to the digital versions of these games, but savings are savings. I still want to pick up Code of Princess at some point, though I'm now debating whether I should jump on this deal or wait for another sale of the physical release. What say the peanut gallery? |
| Inside every Mega Man is a Meat Boy Posted: 19 Aug 2013 11:30 AM PDT You've crossed the fans for the last time, Capcom! How DARE you infiltrate the Uwajimaya Asian grocery store in Seattle and reshape the deli meats to resemble Mega Man and Cut Man instead of using all of that wasted time to actually make a new Mega Man game! Damn you, Capcom! Damn yooooooooooooou!!! On a toooootally unrelated note, anyone want to join me on a pilgrimage to Uwajimaya during PAX Prime week? My local Asian supermarket sells mega meat [reddit via The Mega Man Network] |
| MMO WildStar has officially announced its payment model Posted: 19 Aug 2013 11:00 AM PDT The upcoming MMO WildStar looks pretty solid. It's got a good sense of humor, style, and appears to be different enough to fill a certain niche. Today the team at NCSoft has officially announced the game's business model, answering the long-awaited question of "will WildStar be free-to-play?" The answer is an unsure "kinda?" All players must first buy the game for $60, which comes with one month of free time. From there, players have two options: pay a monthly fee of $15, or purchase "C.R.E.D.D." with in-game gold. Each C.R.E.D.D. is worth one month of game time, and the in-game price will fluctuate depending on the economy at the time. It's all explained here in this FAQ. The "alternate route" seems nice, though I worry that in order to keep it up, players will have to spend most of their time farming money to keep playing WildStar. I am glad that they've decided to go primarily with the subscription model though, since, to me, it shows confidence in their game and respect to their paying customers. |
| Live show: Waiting for Saints Row IV Posted: 19 Aug 2013 10:30 AM PDT [Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch Rick 'King Foom' Olson play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.] Ugh, the wait for Saints Row IV has been killing me, and thank god it's almost over, because I really don't know how much longer I could have held out. While I've actually had the game in my hands for almost a week, I think that may have just made things worse. Mainly due to the fact that I was only allowed to show off so much of the game early, and it's an experience that is made a hundred times more fun by sharing it with the live crowd at Dtoid.TV. Needless to say, I haven't even really scratched the surface of the game yet, however once the clock strikes midnight tonight, we can truly dive into the oodles of madness that this game has to offer, and possibly even jump into some epic co-op shenanigans. So get your coffee ready folks, it's going to be a late night of gaming goodness on Mash Tactics! QotD: What PS4 or Xbox One launch games are you most excited for? |
| No Games for Windows Live in Batman: Arkham Origins Posted: 19 Aug 2013 10:30 AM PDT Batman: Arkham Origins is slowly winning me over -- and in unexpected ways -- after initially not sounding like a worthy follow-up. The fact that the upcoming prequel won't follow Arkham Asylum and Arkham City's example of using Games for Windows Live helps. It helps so much. In fact, I actually skipped the PC versions of those titles despite their graphical superiority over consoles. Warner Bros. tells IGN that in place of the Xbox 360-like service, Arkham Origins will use Steamworks. This is particularly good news considering that the title has multiplayer, now. While Microsoft hasn't discontinued Games for Windows Live, whether or not that ultimately happens is becoming increasingly irrelevant. Batman: Arkham Origins Drops GFWL on PC [IGN] |
| Trilogy of Street Fighter II games coming to Wii U eShop Posted: 19 Aug 2013 10:00 AM PDT Hot on the heels of Street Fighter's Yoshinori Ono tweeting there are currently no plans to bring the Street Fighter series to the Wii U, Capcom has announced the entirety of the SNES Street Fighter II series is headed to the the system's virtual console. Beginning this week in North America and Europe, Wii U owners will be able to download 92's Street Fighter II; 93's Street Fighter II Turbo, and 94's Super Street Fighter II. Each game will arrive at the standard $7.99, but Capcom is also offering a deal for those who'd like to own the SNES Street Fighter II trifecta. For North American gamers, buying one title will drop the price of the other two games by 50 percent. In Europe, Capcom will be running a buy-two, get-the-third-game-free deal. Either way, if you buy all three the savings are the same. But does anyone really need them all? Street Fighter II SNES trilogy coming to Wii U this week [Capcom Unity] |
| Police Interrogation: Getting the skinny on Precinct Posted: 19 Aug 2013 09:30 AM PDT It's 1987. Politicians are terrifying people with Cold War rhetoric, The Simpsons is born on The Tracy Ullman Show, U2 releases The Joshua Tree, and Bono has yet to become completely intolerable. I'm two years old, and I'm too busy irritating my parents to take notice. More cognizant folk are aware of something special brewing in the mountain town of Oakhurst, California, home of Sierra On-Line. The adventure game developer founded by Ken and Roberta Williams had already made a name for itself through the puzzle- and pun-laden science-fiction and fantasy romps Space Quest and Kings Quest, but for its next adventure outing, the studio had something very different in mind: Police Quest. Proper police procedure and investigation take the place of puzzles and puns, and with 15-year veteran of the California Highway Patrol Jim Walls as both the face of the game and a key developer, Police Quest has an air of authenticity about it that few games outside of simulators have been able to achieve. Leap forward 26 years, Sierra On-Line is no more, but Police Quest is primed to receive a second life in the form of spiritual successor Precinct. Jim Walls and fellow Sierra veteran Robert Lindsley are recreating the core experience of the original series for a modern audience, and took a wee bit of time out of their day to get interrogated by yours truly. |
| Artemis Spaceship Bridge Simulator 2.0 is out now Posted: 19 Aug 2013 09:00 AM PDT Artemis Spaceship Bridge Simulator has been around for a few years now, though we haven't covered it much here on Destructoid. For those out of the loop, Artemis is a six-player cooperative game that mimics a Star Trek-esque spaceship bridge, with each player manning a different station with different responsibilities. Think Rock Band, but in space, and without a need for a sense of rhythm. The team behind Artemis announced today the largest update in its history. Version 2.0 brings a few big additions, like an entirely new race to interact with, player vs. player combat featuring up to 8 crews at once, and z-axis movement. That last one may not seem like a big deal, but it always struck me as strange to have a spaceship simulation confined to two dimensions. Additionally, there are some user interface updates ranging from functional to cosmetic as well as updated artificial intelligence that should keep enemies from flying into black holes. While Artemis is available on iOS and Android, Version 2.0 is currently only available on PC, with the mobile update expected some time in October of this year. |
| The big list of confirmed Xbox One games Posted: 19 Aug 2013 08:30 AM PDT Blockbuster. Cinematic. Mainstream. These are things I am no longer enthralled by. As we prepare our minds and our bank accounts for the looming next-generation consoles, I cannot help but feel jaded. This promotional video for Xbox One's lineup, some of which will be available at launch, some of which won't, just isn't doing it for me. And that kills me. The full list of confirmed games is a slight improvement. Titanfall looks like good, solid fun and scratches that certain mech itch -- but it's also coming to PC. Dead Rising 3, a title that I should be freaking out over, has felt "off" ever since it was first announced (though I'm hoping it'll eventually click). Insomniac Games' colorful take on the apocalypse in Sunset Overdrive is too much of a question mark, at this point, even if I am on board with the vision. Maybe I've just fallen out of love with big-budget gaming. Here. It's your turn. Take a look at the lineup below and share your gut reaction. |
| Jimquisition: I'm Going To Murder Your Children Posted: 19 Aug 2013 08:00 AM PDT If your first response to a game creator doing something you dislike is to get personal with them and threaten their families, you waive any righteousness you might have had. Seems like a no-brainer ... yet so few of us seem to have brains. It's sad this episode had to be made, but here's a Jimquisition about how you're a total piece of shit if you threaten to murder somebody's child. Yes ... this had to be pointed out. |
| New releases: Purple is back in style Posted: 19 Aug 2013 07:45 AM PDT Bloody hell, this week, calm down. A slew of games are clamouring for your attention over the next seven days, some of them really rather good. At the top of the pile, however, is Saints Row IV. I didn't think the series would ever reach the lofty heights of the purple gang's second outing again, but I was dead wrong. I have the tentacle marks to prove it. There just aren't enough games where you can slam into the ground with such power that you cause a nuclear reaction, especially not while dressed up as a giant eagle. Other games that have the misfortune of fighting the Saints for the top spot are Splinter Cell: Blacklist, which is like Splinter Cell with different vocal chords; The Bureau: XCOM Declassified, which I'm sure we can all agree is a silly name and doesn't look as good as XCOM: Enemy Unknown; Disney Infinity, which looks like crack for children and the cause of bankruptcy for parents; and a whole bunch of other things, but I'm in a rush, so onto the lists and videos. What's tickling your fancy this week? Saints Row IV? Good choice. |
| Spelunky, DiveKick join PS Vita Summer Select promo Posted: 19 Aug 2013 07:30 AM PDT Here we go. In announcing its PlayStation Vita Summer Select event, Sony has let loose some long-awaited release dates. This promo covers four games in four weeks, all of which are Cross-Buy on Vita and PS3. PlayStation Plus members will also save during each title's launch week:
How many of these are you looking to get? Nice little group. Real nice. |
| Review: Layton Brothers: Mystery Room Posted: 19 Aug 2013 07:00 AM PDT Despite my affection towards the Professor Layton series, I felt no compulsion to download Layton Brothers: Mystery Room when it released a couple months back. I'm not against mobile gaming, nor do I believe it's impossible for a traditionally home / handheld console franchise to make a successful leap into the mobile space. But I'm not so proud that I can't admit to still being somewhat biased. And so weeks passed. While flipping through the App Store just the other day, I noticed that the first few chapters of Mystery Room were free. I figured it wouldn't hurt to give the game a quick spin to see if it deserved my money. Okay game, I thought, convince me! Mystery Room does exactly what a good spin-off ought to do, which is to craft an experience distinct from yet complementary to the mainline series. With a focus on solving murders rather than "I haff twelve metchsteek" puzzles, it's less Professor Layton and more Detective Conan -- a blend of anime antics and crime drama that works perfectly on a mobile platform. |
| Pikmin 3 takes place 250 million years in Earth's future Posted: 19 Aug 2013 06:30 AM PDT Fun trivia for the day! There are plenty of clues in the Pikmin series to suggest that the Pikmin's planet is in fact Earth at a point when humans are no longer around. The most clear-cut evidence to support this theory is during the ending of Pikmin 2, when the camera pulls back to reveal a blue sphere strikingly similar to own home world. Pikmin 3 seemingly not only further supports the theory but also establishes a rough time frame for the game's events. According to the Pikmin Wiki entry on PNF-404, the planet's formal name, the surface of the world has been retconned to resemble Pangaea Ultima, a supercontinent configuration that represents what Earth could look like in 250 million years. Sure enough, laying a map of Pangaea Ultimate over the PNF-404 topography yields a damn near perfect match. I love it when developers give you clues about a game universe's history without going into specific detail. In a time when background lore is often explained in exhaustive length, it's good to know there are still discoveries to be made if you look hard enough. Pikmin Takes Place on Earth… 250 Million Years in the Future [Gamnesia] (Thanks, Nathanial!) |
| Awesomenauts Kickstarter to add new characters and more Posted: 19 Aug 2013 06:21 AM PDT If you want more Awesomenauts you're in luck, as Ronimo Games has just launched a $125,000 goal Kickstarter for a full-on expansion to the game. Set to debut in the add-on pack titled Awesomenauts: Starstorm are three new characters (Ted McPain, Sentry X-58, and Skree), a new stage, spectator mode, global chat, twin-stick controller support, and new music. There are extra stretch goals, including another map, more music, custom games, more characters, and more. This is ticking all the right boxes with me. The new characters look really awesome (I really want to try Skree as a Leon/stealth fan), and since the game is coming to the PS4 (confirmed with "most features" in Starstorm in tow), the future is looking really bright for Awesomenauts. Right now, these features are only confirmed for the PC and PS4 versions of the game, and they're likely to stay that way. Awesomenauts: Starstorm [Kickstarter] |
| Notch drops 0x10c, wants to work on small games Posted: 19 Aug 2013 06:00 AM PDT [Update: Notch has shared his thoughts on 0x10c with a blog post. "Turns out, what I love doing is making games," he wrote. "Not hyping games or trying to sell a lot of copies. I just want to experiment and develop and think and tinker and tweak." As for Project Trillek, Notch finds it to be "absolutely amazing. I want to play this game so much, but I am not the right person to make it. Not any more. I’m convinced a new team with less public interest can make a vastly superior game than what I would make."] Conceptually, 0x10c sounded like the stuff of dreams. A space game designed by Minecraft's Notch and inspired by such things we love as Elite and Firefly, its troubled development has come to an end. Notch had previously said the title had been "put on ice" -- that the project just wasn't coming together -- but word has since gotten out that he's done with 0x10c. Done done. "There are no future aspirations for 0x10c," the designer said on a live stream. "If someone else at the office wants to do it, then yeah. But I'm just going to be working on small games for the rest of my life." A shame, obviously, but sometimes even good projects need to be cut to make way for great projects. Going back to what I was saying about the game's strong premise, there is some hope for any of you wanting this kind of spacefaring experience realized. Fans are working on an open-source game inspired by 0x10c called Project Trillek, which would be astounding were it not for the fact that this isn't that rare of an occurrence. Actually, it's still astounding. Follow Trillek's development on the official subreddit or on its website. Notch Puts 0x10c On Ice , Community Picks Up Torch [US Gamer] |
| Posted: 19 Aug 2013 05:30 AM PDT Nobody could ever claim PAYDAY: The Heist wasn't a good idea. Tapping into every human's secret desire to be part of a beautifully orchestrated, flamboyantly daring theft of grand proportions was a masterstroke, and while the execution was spotty, the overall result was a ton of fun. Overkill is having a second crack of the whip with PAYDAY 2, clutching its clever idea jealously while surrounding it with much more content. A deeper leveling system, greater customization options, and a ton of new heists are all on offer. The execution is, once again, spotty, but the result is, once again, a ton of fun. |
| Wind Waker HD is a 2.6GB download of fuzzy feelings Posted: 19 Aug 2013 05:00 AM PDT I don't think I ever get tired of looking at Wind Waker. Winder Waker HD is dropping soon (October), so you better set aside a good chunk of time to delete all those games off of your Wii U to make some room. The game, now over a decade old, will command 2.6GB of download space should you choose to nab it from the eShop, according to Nintendo Everything. And you'll give it its space, damn it. It deserves every byte. It will also run at 1080p, support surround sound, and support Wii U Pro Controllers. Do you have the 2.6GB to spare? Are you going retail on this one? Maybe wait until it's on sail? Will Link's emotive little Wind Waker face ever not be the cutest thing? (No, it won't) Zelda: Wind Waker HD supports Pro Controller, file size revealed [Nintendo Everything] |
| Puppeteer gets a Japanese trailer Posted: 19 Aug 2013 04:30 AM PDT It's been a while since we've heard anything substantial about Puppeteer, but the SCE Japan developed platformer is so close to release (September 5th) that we'll get a chance to see what it's really about for ourselves pretty soon. In the meantime, a new Japanese trailer is here, complete with a showing of the adorable Picarina. Pretty much every bit of gameplay I've seen looks beautiful in action, and I hope it measures up in the full version next month. |
| Enjoy the art of F2P Dragon Quest: Monster Parade Posted: 19 Aug 2013 03:15 AM PDT Dragon Quest: Monster Parade is Square Enix's latest free-to-play PC venture, this time with its venerable Dragon Quest franchise. According to Siliconera, it's a "real time adventure parade," and will feature items you can buy with your real money. The game doesn't launch until the end of the month, but you can register here if you want to put your Japanese up to a Dragon Test. What you should do is go watch the trailer and then never think of this game again. The vibrant art and familiar design is the perfect thing to brighten up your day, but linger too long and you'll be acutely aware of Square's depressing forays into mobile and free-to-play whatever with all of its franchises and you'll make yourself sad again and... oh no! Quick, look at the cute little slime! Actually, I can do you one better. Paprika's parade. Dragon Quest Marching On To PC With Dragon Quest: Monster Parade [Siliconera] |
| Dead Rising 3 gets stupid, potty-mouthed CG trailer Posted: 19 Aug 2013 03:00 AM PDT Dead Rising 3's CG trailer is not necessarily stupid in a negative sense. Just in a stupid sense. The beginning was great, though. It says, "Hey, remember Dead Island? LOL ME TOO." Then the lead starts swearing and I was reminded of EA's decision to give Issac a personality in Dead Space, and by personality I mean he swore a lot, needlessly, when its the player themselves who should be swearing in fear. A tough woman with a machine gun saves Our Hero's skin long enough for him to get his act together and shine when she runs out of ammo. Why did she even bother helping him when she knew she didn't have the ammo to sustain this rescue, that's what I want to know. Bad self-preservation skills. Plus, she's rather serendipitously there, but I guess these are not questions worth asking when you can MacGuyver circular saws on sticks. Also a prison inmate zombie starts shooting at not-Frank-West with a shotgun. He looks like he has too many muscles for guns -- why doesn't he let a more physically challenged zombie have it? Rude much. |
| Yahooza! Sega announces Yakuza Restoration Posted: 19 Aug 2013 02:00 AM PDT Sega followed up on its announcement of a "surprise" announcement by announcing Yakuza Ishin; or Yakuza Restoration, according to Siliconera. Presently, this is only announced for Japan. Isn't a surprise announcement no longer a surprise when you announce that you are going to make an announcement? Perhaps the surprise was that this Yakuza seems to be taking the series back in time, Way of the Samurai style, to the Meiji Restoration. In which case, though, isn't that a surprising announcement? Semantics, I suppose. Gangsters don't have time for that. Given the terrible initial sales for Yakuza 1&2 HD and a seemingly tepid response towards recent franchise additions, I suppose it makes sense to slap on a new subtitle and swap the setting. Details are sparse, but we'll apparently learn more in an upcoming Famitsu. Until then, have a good look at Ryoma Sakamoto. Check out that strong brow and chin stubble. What a handsome face he has. Looks good for smoochin'. I think I'll lay some smooches on my monitor right now. Yakuza Restoration Announced By Sega [Siliconera] |
| Ubisoft's new Child of Light: Squaresoft-styled JRPG Posted: 19 Aug 2013 01:30 AM PDT Okay, Ubisoft. You have my interest as well as my suspicions. Ubisoft Montreal has a "small" 30 person team working on a Squaresoft-styled, 2D side-scrolling JRPG called Child of Light. The title is being helmed by Patrick Plourde, director of Far Cry 3 and uses the UbiArt Framework that Rayman Origins and Legends are made in. The small project has, "some of the most senior team members in the company," on staff, according to Plourde, via Edge Online. Many are apparently getting a reprieve from working on Assassin's Creed games. Edge also notes, "Around a third of that team are women, the highest ever female/male ratio on a project at Ubisoft Montreal," which is a neat tidbit, especially because Child of Light's protagonist is a woman. It appears another similarly small-scale title is also in the works and currently under wraps. Checklist: Squaresoft, JRPGs, UbiArt, Far Cry 3, and reprieve from Assassin's Creed. If it looks half as good as Rayman Origins, is half as discussable as Far Cry 3, has half the heart of Squaresoft JRPGs, and is as far removed from Assassin's Creed as humanly possible, my hopes are high. The downloadable title is slated for winter release. Are you as interested as I am? As suspicious? Can't wait for a better look in a couple of weeks. Ubisoft Montreal’s Child Of Light is a new JRPG-inspired game built with UbiArt [Edge Online] |
| Capcom's Ono says 'oh, no' to Street Fighter for Wii U Posted: 19 Aug 2013 01:00 AM PDT The Wii U is not the road to turn towards for Street Fighter fans. Ultra Street Fighter IV is dropping early next year, both boxed and as DLC. It will feature new stages, modes, and five new characters (including Poison, Hugo, Elena, and Rolento). According to a tweet by Street Fighter's ever-delightful Yoshinori Ono, there are currently no plans to bring Street Fighter, Ultra or otherwise, to the Wii U. Let me pull my Street Fighter II SNES cart out in memoriam. Also because I feel like playing it. Perhaps when Street Fighter V comes out in five years it will be on the Wii U. No Street Fighter plans for Wii U, says Ono [CVG] |
| Try not to get lost with this radiant Navi cosplay Posted: 19 Aug 2013 12:00 AM PDT If it's one character from The Legend of Zelda: Ocarina of Time that could use some positive love, it's Link's faithful fairy companion Navi. Thanks to Australian cosplayer Eve Beauregard, the often parodied little blue ball of light has been brought to life in this dazzling cosplay. Her personification of Navi is quite amazing -- with some great little touches (the wings are especially ridiculous) -- and looks every bit as battle-ready as the Hero of Time. So Hey! Make sure to check out the gallery below for more a better look at this one of a kind Navi. |
| Castlevania: Mirror of Fate HD officially confirmed Posted: 18 Aug 2013 11:55 PM PDT First it was rumored, then it was rumored again, and now, it's official -- Castlevania Lords of Shadow -- Mirror of Fate HD will drop on October 21st on Xbox Live and the PSN. Not a whole lot of details were given (including pricing), but now we at least know this is a thing that exists. Don't get too excited though, as the game loses a bit of its luster on the 360 and PS3, two systems that are already packed full of solid, superior platforming experiences (especially sans the 3D effect and portability). Even still, if you've saturated everything there is to play on both platforms, this may be a decent buy depending on the pricing -- especially if they iron out the numerous issues the 3DS game had. Castlevania [Facebook] |
| Euro-in luck: Soul Hackers set for September 20 in Europe Posted: 18 Aug 2013 11:00 PM PDT Shin Megami Tensei: Devil Summoner: Soul Hackers is a game with a name hard to squeeze into a headline. It also released for the 3DS in April in the United States (August 2012 in Japan). It will finally be released in Europe on September 20. This is, notably, an entire week's delay from the original, promised upon September 13 release date. Don't take this lying down, European readers. First they think they can delay a release one week, next thing you know it will be months, maybe even years before you get a game already released to much of the world. I mean, that already happens sometimes (oftentimes), but, you know. Principles and that lot. Actually, don't rise up against the publishing menace. Unless that truly is your moral imperative, I guess. But I hear Soul Hackers, the slightly gussied up (full voice acting) version of the 1997 cyberpunk and demonic JRPG is pretty good. |
| Rambo: The Video Game has Sly pre order figurines Posted: 18 Aug 2013 10:00 PM PDT Rambo: The Video Game is happening apropos of nothing. The game mashes up First Blood, First Blood Part Two, and Rambo III. The first two get three inch figurines that look a little like Keanu Reeves with pre-order at select retailers. This is a retail game. Worst of all, its not even coming out of Jerkwater, USA. The developers are Polish and the publisher British. This isn't what Rambo went to Vietnam for. Though he might have gone to Vietnam for those adorable, chibi Rambo figurines. Sylvested enough in the Rambo franchise that this is something you must Stall-own? Can you let this goofy novelty Sly-de? |
| Vita $200 at Best Buy, select PS3 titles discounted Posted: 18 Aug 2013 09:00 PM PDT You can grab a Vita for $200 at Target this week. However, if their store runs dry or if you have some weird brand loyalty -- maybe some gonzo membership points system of some kind -- you can pick up the Vita at Best Buy, too, for the same price. Best Buy is selling both the Wi-Fi only and 3G/WiFi models for $200, though I can't find the latter anywhere in California. Its listing may be a mistake, given that it's the Launch Bundle, listing an 8gb memory card and a credit for a PSN game that expired over a year ago. If you can get them to honor the deal and there's one in your area, I guess you can go for it. Best Buy is also selling the following PS3 games at the budget price of $15. |
| The Weekend Hotness: Sword Art Online Posted: 18 Aug 2013 04:59 PM PDT I guess I'm late to the party, but I've been all about the anime Sword Art Online in recent days. I caught a couple of episodes on Toonami and decided that I would just marathon the rest of the series on Hulu this week. If you haven't heard of the show, a bunch of people get stuck in a virtual reality MMO and can't log out, and if they die in the game, they die for real. It's a really fantastic examination into how player psychology and sociology is affected by such a radical shift in their livelihoods, and it blurs the line between what is real and what is fake. It's incredible. At least, the first act is. The second act takes everything that was good and throws it away. If you plan on watching the show, stop after episode 14. That's where the series should have ended. This weekend, Sup Holmes? solves a mystery with WayForward's Austin Ivansmith, Fraser Brown checks out Spelunky's PC port, a Pokémon anime special takes the series back to basics, and we learn that PS4 will make a big showing at gamescom. Destructoid Originals: Community: Contests: Events: |
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