New Games |
- Jet Set Radio Vs. Beastie Boys: Spunky 90's troublemakers
- Get nostalgic with this Tales series video retrospective
- GALAK-Z trailer looks all kinds of crazy
- Ubisoft's Southeast Asian outpost, Ubisoft Singapore
- You know who is on Sup Holmes? My mom (and Jeff Luke)
- Saltybet lets you bet Zenny on Spawn Vs. Garfield fights
- Dtoid's community meetup plans for PAX Prime 2013!
- There are secret characters in The Wonderful 101 demo
- A little refresher on the fall of the Dreamcast
- A Link Between Worlds map compared to A Link to the Past
- Killer is Dead launches to tepid sales in Japan
- Play Yakuza 1 & 2 massage sub-stories in private on Wii U
| Jet Set Radio Vs. Beastie Boys: Spunky 90's troublemakers Posted: 11 Aug 2013 02:00 PM PDT The late 90's were a transitional time for both videogames and Hip Hop. The gangsta rap craze which made criminal behavior a selling point on a rapper's resume was starting to cool down, while in videogames, the same kind of antisocial content was just starting to heat up. The Beastie Boys and Jet Set Radio both existed in that tense space between the rebellious mischievousness and genuine sociopathy that largely defined late 90's pop culture, so it makes perfect sense to see them brought together here. This Jet Ill Radio mash-up track by Psycosis combines the Jet Set Radio soundtrack (2000) with the Beatie Boys' Hello Nasty (1998). Some tracks a better than others, but fans of either source material would do well to check it out. The Mischievous Boy and Intergalactic mash-up is particularly charming. If you like what you hear, head back to Psycosis's channel for some heart warming Parappa the Rapper mash-ups. Jay-Z + Instructor Mooselini = Party Forever. |
| Get nostalgic with this Tales series video retrospective Posted: 11 Aug 2013 12:00 PM PDT While I haven't spent nearly as much time with Tales of Xillia as I've wanted (I'll blame the phenomenal Dragon's Crown and my newfound obsession with Saltybet) I'm still nonetheless impressed with the latest installment of the beloved Tales franchise. As always the battle engine is quite superb and, if not for the Grandia series, easily the best in the business. All that aside, the fine folks over at Sony's PS Access channel have put together a lovely video highlighting some of the fabled franchise's greatest entries in celebration of the release of Tales of Xillia. While the video is aimed at the series' UK releases, each title in the video has made an appearance stateside in one form or another. Either way, it's a lovely trip down memory lane. So which Tales games is your favorite. I'll always have a warm spot in my heart for Tales of Symphonia. A History of the Tales Series: The Road to Tales of Xillia [PlayStation Access] |
| GALAK-Z trailer looks all kinds of crazy Posted: 11 Aug 2013 09:30 AM PDT I'll admit I'm a sucker for a good old classic shooter. To me, there's nothing more cathartic than unleashing a barrage of missiles or a screen filling laser onto an unsuspecting swarm of enemy fighters. Radiant Silvergun, Gradius, and the Don Don Pachi series are just a few of my favorites, but I may just have to make room for GALAK-Z if this announcement trailer is any indication of what's to come. From 17-bit Studios, the minds behind Skulls of the Shogun, this 16-bit inspired sci-fi shooter looks pretty promising. Touted as an AI and Newtonian physics driven, open-world, space shoot em' up (damn that sounds pretty awesome!) GALAK-Z is making its mark first on the PS4 sometime in 2014. I also really dig the old-school anime vibe running through the trailer with the pilot avatar in the corner and Gundam-esque enemy robots complete with energy swords! Looks like Sony has another indie win on its hands. |
| Ubisoft's Southeast Asian outpost, Ubisoft Singapore Posted: 11 Aug 2013 08:40 AM PDT The sweltering, tropical city-state of Singapore is home to one of Ubisoft's branch studios, Ubisoft Singapore. This is the studio behind the naval combat segments of Assassin's Creed III, and those went over so well that they're now working on several aspects of Assassin's Creed IV's open-world gameplay, including the water tech, underwater exploration, naval battles, and awesome shark harpooning. We had the pleasure of visiting Singapore to learn more about this studio, its staff, and the fascinating city itself. I enjoyed the visit so much that I wanted to share a bit more about the studio and city. |
| You know who is on Sup Holmes? My mom (and Jeff Luke) Posted: 11 Aug 2013 07:50 AM PDT This week on Sup Holmes we kick off WayForgust with Jeff Luke, director of WayForward's upcoming Regular Show: Mordecai and Rigby in 8-bit Land. Legend has it that Jeff worked on such beloved DS titles as the Jim Sterling approved Lock's Quest and the Jim Sterling not-as-approved Scribblenauts before leaving game development to work full time as a chef. If it weren't for WayForward pulling him back into the industry, he may still be wearing a chef's hat at this very moment. In fact, he may be wearing a chef's hat anyway, because they look pretty good. Jeff is also an accomplished singer, contributing to the soundtracks for Double Dragon: Neon and Mighty Switch Force 2. If all goes well, we'll find a way to make use of those talents on this episode. Try requesting songs in the chat and we'll do our best to accommodate. It all starts at 1pm PST/4pm EST, so be there or be square. |
| Saltybet lets you bet Zenny on Spawn Vs. Garfield fights Posted: 11 Aug 2013 07:45 AM PDT Evo has gone from being a relatively small scale passion project to a phenomena enjoyed by millions, but it only happens once a year. Thankfully, we have Saltybet to fill the empty spaces in the remaining 362 days in the year. When there is an actual tournament, the site will broadcast the event and let you bet fictional funds (measured in long running Capcom currency "Zenny") on the matches as they happen. When there are no real fights to broadcast, you can bet on computer controlled MUGEN matches instead. I'm watching a fight between Popeye and Boba Fett right now. My understanding is that you can also bet real money on these matches, but I would never encourage that. The chat in this thing never seems to die down, with the stupidest match ups generally garnering the most enthusiasm. I wonder how real eSports athletes feel knowing that more people might tune in to a match between A.I. controlled Bayonetta against A.I. controlled Homer Simpson than their real displays of fighting game skill? |
| Dtoid's community meetup plans for PAX Prime 2013! Posted: 11 Aug 2013 07:00 AM PDT PAX Prime 2013 is just three weeks away! As always, there will be a ton of games to see and play and panels and parties to attend, and we've listed the very best of them right here for your bookmarking convenience! We've got meet-ups planned for every night, a panel on Sunday at 2 PM, and tons more fun stuff to do every day during and after the show. Hit the jump to see what we're up to! |
| There are secret characters in The Wonderful 101 demo Posted: 11 Aug 2013 06:00 AM PDT After playing The Wonderful 101 back when it was Project P-100, I wasn't sure what to think. Thankfully, the newly released demo shows that the game's come a long way since then. While it's easy enough to breeze through on a lower difficulty without delving very deeply into the combat system, gaining Pure Platinum medals requires you to master some pretty interesting techniques. Slathering charming characters like Wonder Painter, Wonder Beer, and Wonder Toilet onto a simple but deep core design is exactly what I hope for from a Platinum Games release. The demos seemed to be designed around showing the player the basics -- acquiring new members for your wonderful army (up to 100 in all) and using the fist, sword, and gun techniques to solve problems (like blowing stuff up). There doesn't seem to be much practical use for the glider, whip, and hammer unite powers that were left in the demo, but they're in here anyway. The glider can be activated by drawing a triangle unite, where the whip and hammer have to be obtained by finding Wonder Pink and Wonder Yellow. They're in the opening screen of mission mode, invisible to the human eye. The handy video above will help you find their location. This is the first demo I've ever downloaded that has me genuinely worried I'll go through my stock of plays before the full game is released. It will be fun to see what else is discovered here in the meantime. The Wonderful 101 Demo - Obtaining Wonder Pink & Wonder Yellow in Mission Mode [GoNintendo] |
| A little refresher on the fall of the Dreamcast Posted: 11 Aug 2013 05:00 AM PDT As a young 'un, my only experience with the SEGA Dreamcast was with Sonic Adventure at a Target demo station. I was very much an outsider, admiring the machine as it appeared in magazines and on television. I finally picked up a unit three years back, though I shamefully admit that I haven't spent much time playing it. Others have fonder experiences than I, and these are the people who continue to wonder why the Dreamcast's life was cut short after only two years on the market. SEGA department manager Tadashi Takezaki recently spoke to Famitsu magazine on the subject. The interview, translated by Polygon, touches upon why SEGA simply couldn't afford to support a console anymore. According to Takezaki, who was in charge of marketing the Dreamcast, the machine was designed to address the glaring issues of the Saturn. It was extremely developer-friendly, it had a more attractive color scheme, and it was targeted towards a mass audience as opposed to just hardcore SEGA fans. Unfortunately, the launch of the PlayStation 2 in March 2000 forced SEGA to rapidly discount its hardware -- Sony had the distinct advantage of having helped found the DVD format and being able to use internally developed tech to design a console around that, whereas SEGA purchased all its equipment from outside companies. |
| A Link Between Worlds map compared to A Link to the Past Posted: 11 Aug 2013 03:00 AM PDT Thanks to GameXplain, we have another crazy side-by-side comparison between the overworlds of the upcoming 3DS game The Legend of Zelda: A Link Between Worlds and its Super NES predecessor The Legend of Zelda: A Link to the Past. There are a few differences to take notice of, like the absence of water in the Dark World of A Link Between Worlds, but overall it really is quite astounding how nearly identical the two overworld maps are; even down to the placement of certain enemies. GameXplain's first comparison video, back in April, had me quite excited to revisit the world to my all-time favorite Zelda game due to the remarkable similarities. And after combing through their latest analyst, I'm even more giddy to get my hands on Link's latest adventure (unlike a certain someone). The new art style may not be for everyone, but don't knock it till you've seen running at its silky smooth 60 frames per second. Zelda: A Link Between Worlds vs LTTP Overworld Head-to-Head [GameXplain] |
| Killer is Dead launches to tepid sales in Japan Posted: 11 Aug 2013 02:00 AM PDT Mainstream success has largely eluded Grasshopper Manufacture. Despite giving birth to beloved properties like No More Heroes, the studio has had trouble garnering much of an audience outside of a devout cult following all too eager to lavish praise on Suda 51 and his eccentric adventures. Grasshopper's latest effort seems likely to follow in the footsteps of its forebears. Killer is Dead recently launched to lackluster sales in Japan. According to data obtained by market research firm Media Create, the new action game arrived at number five, selling just 17,709 copies on PlayStation 3 with the Xbox 360 version failing to break the top twenty. While those numbers aren't impressive, the title did fare better in its opening week than many of Suda 51's previous efforts, outpacing Killer7, No More Heroes, No More Heroes 2: Desperate Struggle, and Shadows of the Damned. The studio's most successful launches in Japan belong to No More Heroes: Heroes' Paradise and Lollipop Chainsaw, which sold 30,916 and 67,859 units in their respective debuts. ディズニー マジックキャッスル が12万本で首位獲得 Killer is Dead 1万7000本,Mind≒0 1万5000本の ゲームソフト週間販売ランキング [4Gamer] |
| Play Yakuza 1 & 2 massage sub-stories in private on Wii U Posted: 11 Aug 2013 01:00 AM PDT While playing all those saucy hostess club sub-stories in private in the Yakuza 1 & 2 HD remake due later this year was already known -- thanks to this uncomfortably strange trailer -- a recent interview in Famitsu has shed additional light on other enhancements for the currently Japan and Wii U only upgrade. Specifically regarding gameplay tweaks, the Yakuza team has made a bevy of changes that will make the game easier for newcomers. Functions have been revamped and are now less ambiguous, batting centers are easier to navigate, and signboards for specific places stand out more. Additionally an Easy and Heat Up mode (which allows for easier Heat Gauge boosting ) will be available from the beginning of the game. On top of making the game more family friendly with its Wii U GamePad play, there are also other upgrades that take advantage of the GamePads's screen. There's a map mode for easier navigation that allows player's to mark down key locations, logs available to monitor all the food eaten and sub-stories completed, and of course the ability to keep tabs on how one's romance is blooming with each of the game's hostess girls. The Wii U Pro Controller is also supported, but sadly still no word if the game will ever head west. The Yakuza series has had always had a rough time making its way out of Japan, but the Wii U needs games and this would be great way to reintroduce the series stateside as well. Here's to wishful thinking... Yakuza 1 & 2 HD - Famitsu interview details [GoNintendo] |
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