Sunday, June 2, 2013

New Games

New Games


Dark Souls II slated for March 2014, says E3 banner

Posted: 02 Jun 2013 03:00 PM PDT

Dark Souls II will see release in March 2014, according to its E3 banner snapped by NeoGAF user Gribbix.

The banner still sports the Xbox 360 and PlayStation 3 logos in its bottom right corner, and leaves no indication of a next-generation release. March 2014 will presumably be a handful of months after the release of the Xbox One and PlayStation 4 -- actual release dates pending -- though it appears Dark Souls II will release as a late entry in the current-generation catalog.

Dark Souls II is being developed on PC, though, so anything's possible.

Dark Souls II slated for March 2014, says E3 banner screenshot

Shin Megami Tensei IV reigns supreme atop Japanese charts

Posted: 02 Jun 2013 02:00 PM PDT

Shin Megami Tensei IV had a strong opening week in Japan, topping the charts with nearly 190,000 copies sold. According to the analysts at Japanese sales tracking company Media Create, the Atlus role-playing game unloaded 80.14 percent of its shipment in that time.

For reference, Siliconera points out the last main title in the series, Shin Megami Tensei Nocture, shifted 185,000 units in its first week on the market. The 2003 PlayStation 2 release moved 75.7 pecent of its initial shipment in that time.

真・女神転生IV」18万8000本,「仮面ライダー バトライド・ウォー」12万8000本など,新作多数の「ゲームソフト週間販売ランキング [4Gamer via Siliconera]

Shin Megami Tensei IV reigns supreme atop Japanese charts screenshot

Marbly is the newest game from Tetris creator, now on iOS

Posted: 02 Jun 2013 01:00 PM PDT

When you think of long running puzzle game franchises, you'll inevitably come across Tetris. We have all played it at one time or another, willingly or otherwise, and we have Mr. Alexey Pajitnov to thank for it. Fast forward 29 years, and Mr. Pajitnov has another puzzle game to dominate our time with in the form of Marbly.

Marbly is a deceptively simple game that tasks its players to clear the board of all marbles in as few moves as possible. Along with Game Center achievements and leaderboards, Marbly also boasts over 180 puzzles and multiple gameplay modes. Add to that Marbly is free and I think we have a good candidate for an excellent time-waster.

So if you have the itch that only a new puzzle game can satisfy, show your old buddy Alexey some love and check out Marbly.

Tetris creator debuts iOS puzzler Marbly [Joystiq]

Marbly is the newest game from Tetris creator, now on iOS screenshot

Enjoy Ride to Hell: Retribution's grindhouse cinematics

Posted: 02 Jun 2013 12:00 PM PDT

After the first few trailers for Ride to Hell: Retribution, I have to say I was not really impressed. I can dig the overall biker aesthetic, but the low resolution textures and flimsy character models make the game look like it's already reserving it's spot in the bargain bin.

However, this new trailer has given me a different perspective. While it's lack of visual polish was the first thing I noticed, I failed to appreciate the grindhouse movie aesthetic that the developers were trying to create for their story. It may turn out that we have another House of the Dead: Overkill or Wet on our hands here; a game that nails the tone and feeling of a b-movie with an enjoyable game underneath.

Ride to Hell: Retribution will be dropping June 25 for North America and June 28 for all other territories.

Enjoy Ride to Hell: Retribution's grindhouse cinematics screenshot

Bloggers Wanted: When did you start loving videogames?

Posted: 02 Jun 2013 11:00 AM PDT

We all have our origin stories. My first videogame memories are of watching my uncle play his ColecoVision and Atari 2600 in the early '80s at my grandma's house. Q*bert, Frogger, Asteroids, Battlezone, Dig Dug, BurgerTime, Donkey Kong Jr., Yar's Revenge -- my uncle was so cool. This was followed by the NES my brothers and I got for Christmas a few years later, and playing Sega Genesis and Super Nintendo at my friends' houses in the late '80s and early '90s.

Still, I wouldn't say that I had fallen in love with the medium at such a young age. No, that didn't happen until the '90s, when my dad brought home our first family PC and I was introduced to Doom, Command & Conquer, and everything LucasArts ever made. Sure, I'd played plenty of games up to this point, but something about my brothers and I huddled in front of that old 486, experiencing adventures together really drove home what an amazing experience gaming can be, and I've been enthralled ever since.

What about you? When did you first start loving videogames? Share your story with the rest of us! To participate, just write a community blog, title it "My Gaming Story: [Your blog title here]", and select the Bloggers Wanted Essay Response tag. The best blogs have a chance at being promoted to the front page, so take some time and perfect your work!

I look forward to reading your memories!

Bloggers Wanted: When did you start loving videogames? screenshot

New Arcane Kids game is a first person maximalist skater

Posted: 02 Jun 2013 10:00 AM PDT

You might know the development team Arcane Kids from their Jet Grind Radio-esque indie title Zineth. If you don't, I recommend you go get acquainted with the game, as it is superb. At any rate, their next title, Perfect Stride, has been announced alongside a video of the game in action. It's pretty much first-person skateboarding on drugs.

The game is in its alpha stage and currently only available to those who backed the LA Game Space Kickstarter campaign. As far as gameplay, the website mentions inspiration from Tribes skiing, Quake jumping, and Counter-Strike surfing. Oh, and you need to check out the website for this game. It is positively Geocities.

You can also take a drag of whatever it is you're smoking while skating. So, yeah.

New Arcane Kids game is a first person maximalist skater screenshot

Kentucky Route Zero Episode 2 is out now

Posted: 02 Jun 2013 08:00 AM PDT

The surreal point-and-click adventure Kentucky Route Zero has finally released its second episode, after a few delays. Originally it was set to release in April, but then it was pushed back into May. It technically did release in May, though I suppose that really depends on your time zone, since they cut it so close.

But all of that is behind us now, since Episode 2 is here! If you don't really know what Kentucky Route Zero is and you don't want to plunk down $25 for all five episodes, I would recommend downloading Limits & Demonstrations, a free sort-of-episode-1.5 that will give you a good sense of the bizarre atmosphere that the game is hinged on.

Kentucky Route Zero Episode 2 is out now screenshot

Sup Holmes passes the dip with Drinkbox's Chris & Graham

Posted: 02 Jun 2013 07:45 AM PDT

This week on Sup Holmes we're joined by Chris and Graham of Drinkbox Studios, creators of the critically acclaimed PS3/PS Vita hit Guacamelee. We'll be talking to these two fine men about how they started in the industry, how they've managed to grow so quickly, their past Nintendo inspirations, their current Sony exclusivity, their thoughts on the budding PS4/Xbone/Wii U console generation, and whatever else they want to talk about.

Join us in the chat at 1pm PST/4pm EST for that food-themed videogame developer talk you can handle. 

Sup Holmes passes the dip with Drinkbox's Chris & Graham screenshot

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Review: Fester Mudd: Curse of the Gold - Episode One

Posted: 02 Jun 2013 07:00 AM PDT

Fester Mudd: Curse of the Gold completely passed me by when it launched in March. It was originally slated for release last year, and I'd been keeping an eye on it for a very good reason: It's the brainchild of Josh Mandell, who, along with Al Lowe, created the classic point and click adventure game, Freddy Pharkas: Frontier Pharmacist. 

When I found out that it had actually launched, completely unbeknownst to me, it demanded a review. This rather late review is in keeping with the game itself. Fester Mudd opens with "This game is a tribute to the golden age of adventure games", but it's more than a tribute -- it belongs in that era. This is its greatest strength and its greatest weakness. 

Review: Fester Mudd: Curse of the Gold - Episode One screenshot

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Not Review: Resident Evil: Revelations Strategy Guide

Posted: 02 Jun 2013 06:00 AM PDT

Resident Evil: Revelations has plenty of callbacks to Resident Evil 1 and Resident Evil 3, games that pre-date the internet as we know it today. Back in those dark and sorrowful days, the only way you could read about a videogame in great detail was through strategy guides. Resident Evil 2 and 3 had particularly fantastic strategy guides from Versus Books. They not only helped you to improve your performance in the games, but they also offered a sometimes hilarious look at the games' content, and even dug into the games' code to unlock unused content that would have otherwise remain unseen to most.

Flash forward to 2013 to an era where strategy guides are far less essential. The culture around games is now largely dictated by the internet, not print media. Brady Games' guide for Resident Evil: Revelations has a lot to do if it means to justify its existence in this modern world.

Not Review: Resident Evil: Revelations Strategy Guide screenshot

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Wolfenstein 3D is back on XBLA/PSN

Posted: 02 Jun 2013 05:00 AM PDT

With Wolfenstein: The New Order's release date nearing, Bethesda has relaunched "the game that started it all" on Xbox 360 and PS3. Yes, Wolfenstein 3D is once again available on the Xbox Live Arcade and PlayStation Network (400 Microsoft Points/$4.99 respectively) in North America, with a European release coming soon.

Wolfenstein 3D was originally put out on XBLA and PSN in 2009 by Activison. Bethesda would go on to purchase id software, the team behind Wolfenstein 3D, later that same year, and the game was then delisted in 2012.

Wolfenstein 3D returns to PSN/XBLA [Bethesda Blog]

Wolfenstein 3D is back on XBLA/PSN screenshot

Infinite Crisis coming to MLG

Posted: 02 Jun 2013 04:00 AM PDT

Infinite Crisis, Turbine's upcoming free-to-play MOBA game, will be officially introduced into the word's largest eSports league at this year's E3 thanks to a partnership between Warner Bros. and Major League Gaming.

The deal will officially kick off at E3, where two of the game's top teams, Complexity and Curse Academy, will face off at the Warner Bros. booth all the while having it streamed live on MLG's site. Hereafter, Infinite Crisis will officially be included in the MLG Pro Circuit competitions, effectively introducing the eSports community to the DC Universe-based game.

Infinite Crisis, by the way, is currently in closed beta -- though Turbine are currently allowing those interested to register for a chance to join.

Infinite Crisis coming to MLG screenshot

Oculus Rift co-founder struck and killed by speeding car

Posted: 02 Jun 2013 03:00 AM PDT

Oculus Rift co-founder Andrew Scott Reisse, age 33, was killed by a speeding car in Santa Ana, California. The car was allegedly driven by Victor Sanchez, age 21, who along with two other unnamed suspects, were fleeing from police in a high speed chase at the time of the accident. The three were reportedly involved in some form of "criminal activity" prior to the chase, which led to police involvement and the "officer involved shooting" of Gerardo Diego Ayala, age 26, who was reportedly involved in the alleged criminal activity along with Sanchez and the other two suspects. Ayala was later pronounced dead at a local hospital. 

The shooting incident led to Sanchez and the two unnamed suspect fleeing the scene in a white Dodge Charger, with police in pursuit. Sanchez reportedly collided two other cars prior to striking Riesse, and eventually crashing the Charger. All three suspects were apprehended. 

Reisse was crossing the street at the time of the accident. He had moved to Santa Ana about a year ago, working in Irvine California on the Oculus Rift project. A grief counselor was reported made available to Reisse's coworkers at Oculus, many of whom had known him for many years, through college and work at other game development studios.

Our deepest condolences to the friends, co-workers and family of all those involved in these tragic events. The official statement from Oculus follows below. 

Oculus Rift developer struck and killed in crosswalk during police chase (updated) [Polygon]
Santa Ana police chase: Pedestrian identified [ABC]

Oculus Rift co-founder struck and killed by speeding car screenshot

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Sales of new Chrono Trigger nerdcore album go to charity

Posted: 01 Jun 2013 07:00 PM PDT

Last year, I discovered a nerdcore rapper by the name of Richie Branson, who laid verses atop anime tracks from Cowboy Bebop, Gurren Lagann, and more. He was also a very vocal proponent of bringing Toonami back onto Cartoon Network, and you might have actually heard his music during a few Adult Swim bumps. And you know me -- I dig this kind of stuff.

The self-styled "Otaku King," who has made no secret of his love for the classic Squaresoft years, recently released a Chrono Trigger tribute entitled From Guardia With Love. The seven-track album can be purchased from Bandcamp for $6.97 or from iTunes for $6.93.

The cool part about this story is that Richie will donate 100% of his earnings to the Extra Life charity group. Even if you aren't a big nerdcore fan -- and over the past few years, plenty of you made that extremely clear to me -- you gotta agree that this is a pretty solid move on his part. But if Chrono Trigger raps do strike your fancy, by all means, enjoy to the fullest!

From Guardia With Love Has Been Released [Richie Branson]

Sales of new Chrono Trigger nerdcore album go to charity screenshot

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