Wednesday, May 29, 2013

New Games

New Games


Flower coming to Vita, IndieCade E3 lineup revealed

Posted: 29 May 2013 04:00 PM PDT

Here's a nice surprise! Hidden within the IndieCade E3 lineup was the announcement that thatgamecompany's Flower is officially heading to the PlayStation Vita.

Oh, and like I said, the full IndieCade E3 lineup was revealed. You can check out the full list below, consisting of a ton of PC, mobile, and human body games. I'm looking forward to getting my hands on Hohokum and finally seeing what that's all about.

Flower coming to Vita, IndieCade E3 lineup revealed screenshot

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This Young Justice: Legacy trailer serves no purpose

Posted: 29 May 2013 03:00 PM PDT

Young Justice was a show about the DC universe sidekicks going on world-shaping undercover missions while the main superheroes battled the much more public threats. Sounds badass, doesn't it? Too badass for Cartoon Network, apparently, as the series was canceled this past March due to low toy sales. It's so wonderful knowing that a show's survival rests not on the quality of content but on its merchandising viability.

But that's not stopping developer Little Orbit from finishing up Young Justice: Legacy and releasing it on PS3, 360, Wii U, PC, and 3DS. The game, which bridges the first and second seasons of the show, was supposed to come out earlier this year before being pushed back to September 10. Little Orbit likely decided to cut their losses and try to make some money back. Look at the character models -- they are just as dead as the show's chances of revival.

Hark! What's that I hear? That, my friends, is the sound of history repeating.

This is exactly what happened to the ThunderCats DS tie-in, left to flounder in a market that had already forgotten about the property it was based upon. The devs behind that disaster must have also stopped caring, because the game wound up being a hot steaming mess. I doubt Young Justice: Legacy will fare any better.

This Young Justice: Legacy trailer serves no purpose screenshot

Dota 2's new reporting system has quelled many buttheads

Posted: 29 May 2013 02:00 PM PDT

It's a pretty accepted fact that a lot of MOBA players are jerks. Swearing and passing blame are common amongst losing and even winning teams when playing with the public-at-large. It's the reason why I've never solo-queued and always go in with at least one friend by my side. It's also the reason that Valve implemented a new reporting system last month. Valve is now sharing some of the information gathered from this system in a detailed blog post.

Perhaps most interesting is that since the new system, they have seen a "35% drop in negative communication interactions" and "60% of players who receive bans go on to modify their behavior and don’t receive further bans." Those are some seriously impressive numbers, and really make it seem like the new system is working, at least for now.

Really, I just hope that Valve makes more blog posts like this one, sharing some great information with the community about not only results, but the thought process that got them there. 

Dota 2's new reporting system has quelled many buttheads screenshot

Hardware: Shipbreakers in action

Posted: 29 May 2013 01:00 PM PDT

The engine trails, a squad of flying vessels moving as one, the tactical map, that music -- yep, Hardware: Shipbreakers looks a lot like Homeworld, and I couldn't be happier. Sure, the textures don't look great, and the jets seemed to have a problem when changing elevation, but it's still early days.

Most importantly, the rather lovely style of the concept art has been retained in the game proper, and that tiny snippet of action at the end looked groovy. It might not be much more than a wee taste, but after all the prior vagueness, it's a veritable feast. 

Hardware: Shipbreakers in action screenshot

Here's your Rise Of The Triad reboot specs

Posted: 29 May 2013 12:30 PM PDT

As I mentioned earlier today, not only is Shadow Warrior getting a reboot, but it's equally over-the-top companion Rise of the Triad is being retooled for 2013 as well. Even the iconic cover art is being rebooted for the new release. Remember this was back in the day when box art was kind of misleading; there's nothing about this box art that lets you know the craziness of the original Rise of the Triad

You may have already seen a page for Rise of the Triad on Steam but the game will also be appearing on GOG.com and GreenManGaming too. No matter what your preferred vendor you'll be able to access full multiplayer chat, which is always a nice addition. The specs for the new game look fairly decent with just a Dual Core 2.4GHz processor needed and 2GB of RAM to enjoy the game.

Here's the full specs for your perusal:

Here's your Rise Of The Triad reboot specs screenshot

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Driver studio working on new racing game called The Crew

Posted: 29 May 2013 12:00 PM PDT

The Examiner is reporting that Ubisoft Reflections, the studio behind Driver: San Francisco is working on a new racing game called The Crew. A source details that the project is a "realistic title, possibly being positioned against Forza and Gran Turismo." The Crew is expected to hit the Xbox One, PlayStation 4, and current generation consoles.

According to Eurogamer, The Crew may be a co-production with Ivory Tower, the France-based studio made up of a team that's worked on games such as Need for Speed, V-Rally, and the recent Test Drive Unlimited.

All rumors for now, but I expect we'll be hearing something on all this during Ubisoft's E3 press conference. The real question is, do we need yet another simulation racer? Forza 5, Gran Turismo 6, DriveClub, Need for Speed: Rivals, and more are all coming down the road already.

Rumor: Ubisoft revealing new racing IP called 'The Crew' at E3 2013 [The Examiner]
Driver: San Francisco dev reportedly working on a racing game called The Crew [Eurogamer]

Driver studio working on new racing game called The Crew screenshot

Green Mario accessory box up on Club Nintendo

Posted: 29 May 2013 11:30 AM PDT

I received my Club Nintendo Hanafuda card set in the mail this week. With that acquisition, I've finally obtained all the 800-coin-and-up rewards on Club Nintendo -- the Hanafuda cards, Game & Watch Collection 1 and 2, the Game & Watch: Ball reprint, and the Gold Wii Nunchuk. I also have the 3DS 18-game card case that, though only worth 250 coins, ran out pretty quickly. Now I play the waiting game for new must-have Club Nintendo goodies.

And just like that, Nintendo posts a new reward: a Super Mario-themed accessory box. For 700 coins, this 11" x 7" x 5.5" canvas box can store spare remotes or any ol' crap you've got littered about in your room. And it's green because, I dunno, Year of Luigi or something.

I'm may actually pass on this one. Storage containers don't really float my boat. I want more special edition controllers, soundtracks, and the like. But if you're interested, do know that the box is in limited supply.

Super Mario Accessory Box [Club Nintendo] (Thanks a bunch, smurfee mcgee!)

Green Mario accessory box up on Club Nintendo screenshot

Communitoid 014, featuring djnealb and IcarusKills!

Posted: 29 May 2013 11:00 AM PDT

[Communitoid is the Destructoid Community Team's official podcast. Want to join Aaron, Ali, Andy, Beccy, Conor, and Jo on a future episode? Send us an email!]

In this double plus good episode of Communitoid, the gang is joined by special guests djnealb and IcarusKills! Neal confesses an undying man crush on Sean Carey, Josh and Conor perform "special" birthday acts upon each other's bottoms, Aaron and Jo try to keep everyone in line, and I sing happy birthday in a totally sexy and not at all horrifying way to someone named Jon Bloodspray.

Click here for the direct download link! You can also subscribe to us on iTunes, RSS, Twitter, and the Cblogs, join our Facebook group, and talk about us in our Forums! Want to know more about anything you heard on the show? Click here for full show notes, including links to everything on Destructoid we discussed!

Thanks for listening! And remember, we're always looking for people to record audio intros and other bits of fun to work into the show, so feel free! Until next time: Be Better People!

Communitoid 014, featuring djnealb and IcarusKills! screenshot

A Hat in Time turns to Kickstarter for funding

Posted: 29 May 2013 10:30 AM PDT

One my most anticipated titles of the year. A Hat in Time, has just launched a Kickstarter campaign with a goal of $30,000. The game is a 3D platforming collect-a-thon for PC inspired by games like Mario 64, Banjo-Kazooie, and Donkey Kong 64. There are pretty much zero games that fit the genre on PC, and the genre as a whole has sort of died out recently.

As far as Kickstarters go, game designer Jonas Kærlev has done exactly what I like to see: an informative video, a pie chart detailing where the money is going, and can show off gameplay enough to get me excited. Not that I wasn't already excited, because I totally was. If you're not sure you want to donate yet but are interested in the game, it can't hurt to throw a Steam Greenlight vote their way for now!

A Hat in Time turns to Kickstarter for funding screenshot

Review: The Night of the Rabbit

Posted: 29 May 2013 10:00 AM PDT

I hated and loved in equal measure the end of the summer holidays as a child. My impending return to gloomy classrooms, smudged jotters, and uncomfortable uniforms only made me take advantage of my final days of freedom all the more. I lamented the moments of my holiday that I'd wasted, while I tried to come up with new and exciting things to do before school began again.

As I grew older, drinking and being a layabout would overtake the fun shenanigans of my younger years, and of course, now the concept of a summer holiday is laughable. There's no such thing as that much free time anymore. Piffle.

But thanks to Daedalic's point-and-click adventure The Night of the Rabbit, I've been able to reclaim some of the whimsy and excitement of that bygone time. I've also called a rabbit a bastard, hurt my foot when I kicked a wall, and rage quit at least ten times.  

Review: The Night of the Rabbit screenshot

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Ubisoft's E3 plans include South Park: The Stick of Truth

Posted: 29 May 2013 09:30 AM PDT

At the beginning of the month, Ubisoft came out and said that it hadn't forgotten about South Park: The Stick of Truth, despite very little promotion after acquiring the game in the THQ fire-sale. That apparently still holds true, as Ubisoft has detailed that the South Park game will be shown off at the company booth at E3.

Anyone that has been paying attention will find the list of other titles that Ubisoft plans to promote at the industry's most important tradeshow to be unsurprising. The likes of Assassin's Creed IV: Black Flag, Rayman Legends, Splinter Cell: Blacklist, and Watch Dogs will all be on display at E3.

Ubisoft seems to be taking this year's E3 particularly seriously, as it has dubbed the convention "pivotal". According to the company's internal projections, it believes that within two years, the next generation's console install base could double that of the current generation over a comparable timeframe.

Anyone in the L.A. area can have a first-hand look at the Ubisoft games if they're lucky enough. Ubisoft is creating the Uplay Lounge near the Los Angeles Convention Center to give "select Uplay members" hands-on time with the company's E3 lineup and a chance to converse with developers. It's unclear how many people this is open to, but those interested can register for an invitation at the Uplay website.

Ubisoft's E3 plans include South Park: The Stick of Truth screenshot

The original Shadow Warrior is free on Steam forever

Posted: 29 May 2013 09:00 AM PDT

Look, I'm as surprised as anyone that Shadow Warrior is getting a reboot but I suppose after the announcement of the new Rise of the Triad all bets were off. I didn't play the original but I saw my friend having a great time back in 1997 playing it. If you're in the same boat as me, then you'll be happy to know that the Shadow Warrior Classic is now available for free on Steam.

This is a fairly smart move on the behalf of publisher Devolver Digital; it'll help people like myself familiarise themselves with a game they knew about but didn't play. 

The original Shadow Warrior is free on Steam forever screenshot

Blizzard's Titan MMO pushed back until 2016

Posted: 29 May 2013 08:30 AM PDT

We hardly know anything about Blizzard's new MMO, potentially dubbed Titan, the long awaited follow up to their hugely successful World of Warcraft. But we now know that it is unlikely it will be in our hands until at least 2016. GamesBeat is reporting that the number of staff working on the project has been cut from 100 to 70 and that staff are being re-assigned to other projects.

One has to wonder if this stepping back from Titan isn't a sign of Blizzard changing its plans for Titan. Despite dwindling numbers of subscribers to World of Warcraft, it's still the top dog in the MMO market that publishers still foolishly try to match. Delaying the game another three years will allow Blizzard to evaluate whether there is a market for this type of MMO, not least an MMO with a paid subscription.

In a statement, Blizzard spokesman Shon Damron has said "We’ve always had a highly iterative development process, and the unannounced MMO is no exception.We’re using this opportunity to shift some of our resources to assist with other projects while the core team adapts our technology and tools to accommodate these new changes. Note that we haven’t announced any dates for the MMO."

With Heathstone and a Starcraft II expansion still to be released, Blizzard still has plenty going on but it looks like it'll be a while before we see anything of their new MMO.

Blizzard delays unnacounced MMO until 2016, resets whole project [GamesBeat]

Blizzard's Titan MMO pushed back until 2016 screenshot

999 on iOS lacks any actual gameplay

Posted: 29 May 2013 08:00 AM PDT

999: Nine Hours, Nine Persons, Nine Doors was without question my favorite game of 2010. The sequel, Virtue's Last Reward, was pretty great as well, but the original was simply without equal. I recommend it to anyone I can, holding it as an example of videogame storytelling done right.

Today, developer Spike-Chunsoft released an iOS port for Japan. I'm typically not against ports of DS adventure games to iOS -- touch-only controls are quite appropriate for the genre -- but I absolutely cannot recommend this version. Sure, the quality of the art and music were buffed, and there's now a flowchart like in Virtue's Last Reward so you don't have to restart from the beginning every time you clear a story branch. Oh, and the escape-the-room segments have been removed.

That's right. The actual gameplay was completely excised.

The escape sections didn't just offer a break from the text, they were a crucial element in the overall narrative. The impact of the story is lessened without any real interaction. Most of all, the amazing twist climax is completely ruined if you aren't in a certain frame of mind, which is only possible if you've constantly been engaged in puzzle solving across two screens.

There's no word on whether 999 will appear on Western App Stores, but if it does, stay far away. The original was a shining example of using the DS' unique features to craft an unforgettable experience. This neutered version simply doesn't deserve your time or money.

Nine Hours, Nine Persons, Nine Doors Smart Sound Novel [iTunes via NeoGAF]

999 on iOS lacks any actual gameplay screenshot

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Rhymedown Spectacular: Xbox One

Posted: 29 May 2013 07:30 AM PDT

It's time for your ol' pals Jim n' Yahtzee to come together once more and give you some sexy verse. What could the subject be this week? There could be only one ... Xbox One, that is. Haha, that was clever. 

Yep, no way we'd be able to not touch upon Microsoft this week. Enjoy!

Rhymedown Spectacular: Xbox One screenshot

Square Enix progress on upcoming Final Fantasy games

Posted: 29 May 2013 07:00 AM PDT

The latest Famitsu has updates on the status of upcoming Final Fantasy franchise games. You know, so you can plan out your year and whatnot.

The HD ports of X and X-2 are coming along. I recently played them, so stay tuned for my impressions. I also spent time with Lightning Returns a couple of weeks ago. They say it's 70 percent done, but it seemed ready to go to me.

Here is where we stand on the upcoming titles:

Final Fantasy X HD – 80%

Final Fantasy X-2 HD – 65%

Final Fantasy VIII (PC) – 80%

Lightning Returns: Final Fantasy XIII – 70%

Final Fantasy Versus XIII - 0.00069%

Famitsu provides development status... [Siliconera]

Square Enix progress on upcoming Final Fantasy games screenshot

Sonic has a new control system in Sonic Lost World

Posted: 29 May 2013 06:30 AM PDT

I got ridiculously excited when I saw the trailer for Sonic Lost World, but if the "Sonic Cycle" has taught us anything, it's that we should keep our expectations in check lest we disappoint ourselves for the umpteenth time. However, if the gameplay details described by SEGA and IGN's exclusive preview are any indication, many of Sonic's past shortcomings have been rectified.

First, let's get the threadbare story out of the way. Those new characters? They are known as the Deadly Six. Dr. Eggman tried to get them to do his bidding, but like clockwork, they were having none of that. Thus Eggman teams up with Sonic to combat their mutual threat. Don't let this temporary partnership trick you into thinking you'll be getting play time as the fat man himself; as in the past few Sonic titles, the hedgehog will be the only playable character. Others like Tails and Knuckles will make appearances, but they will remain on the sidelines.

Sonic's moves and abilities have been constantly refined for his 3D outings, but Lost World introduces some of the most significant tweaks to the series thus far. These changes come in the form of new speed shifting and parkour systems.

Sonic has a new control system in Sonic Lost World screenshot

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Sega and BBC Earth team up for Orbi attraction

Posted: 29 May 2013 06:00 AM PDT

When Sega trademarked the name Orbi the internet went nuts. New console? New game? Nope. It's a new interactive experience coming to Yokohama, Japan this August. 

Sega partnered with BBC Earth to create Orbi, an innovative museum-type space that looks to celebrate Earth, animals, and dubstep. This new promotional movie, released by Sega Japan this morning, looks like a future zoo with interactive and maybe even holographic elements. And I'm a sucker for those 360 degree theaters. Not enough penguins, though. They still have time to work that out.

I'm a huge fan of zoos and animals, so I admit to getting goosebumps from this video. Those looking for a new Sega system will be disappointed. Sorry.

Sega and BBC Earth team up for Orbi attraction screenshot

Final Fantasy Tactics S trailer shows the battle system

Posted: 29 May 2013 05:30 AM PDT

Mobile gamers with Apple products have had access to the original Final Fantasy Tactics for a while now, though the good, pure, virtuous Android users out there have been left in the cold. Fortunately, the upcoming Final Fantasy Tactics S is coming to both platforms, so we can all finally get our tactical RPG on. Let's watch this trailer in excitement!

The video starts off about as expected, with some Final Fantasy Tactics Advance-style character art, but then the battles are shown and things get a bit perplexing. Is it just me, or do those look like traditional RPG battles rather than tactical RPG battles?

Don't get me wrong; this could still be good. It just seems strange to me to use "tactics" in the moniker, which implies very specific gameplay elements, and then eschew those elements in favor of something simpler.

Final Fantasy Tactics S trailer shows the battle system screenshot

Check out Tokyo's Biohazard Cafe & Grill

Posted: 29 May 2013 05:00 AM PDT

I'm a sucker for themed cafes. And so is all of Japan. That's probably why Capcom set up this Resident Evil cafe in Tokyo's Shibuya area. As both a fan of geeky cafes and the Resident Evil franchise, I have to check out this Biohazard Cafe & Grill sometime soon.

This place looks great! It's set in a mock-up of S.T.A.R.S. HQ, and they have it decked out with props, actors, and themed dishes. Even the waitstaff is decked out in S.T.A.R.S. garb while they bring out cooked hunks of meat to your table. Oh, and then they dance on the dance floor to music from the 90s.

I love that there's a save typewriter. And save room music. I love that you have guns that you shoot at holographic monsters with. I love it all.

Check out Tokyo's Biohazard Cafe & Grill screenshot

Wargaming expands with new Tokyo office

Posted: 29 May 2013 04:30 AM PDT

Wargaming was already massive, but they're still expanding. The folks behind the hugely popular series of free-to-play MMOs have just announced the opening of their 15th office around the world, moving in to Japan with a new Tokyo office.  This new office will set up shop for publishing, PR, and customer support for the upcoming World of Tanks launch in Japan. 

"As Wargaming continues its global expansion, there's no possible way we can ignore the importance of the Japanese market," said Victor Kislyi, CEO of Wargaming. "Besides being one of the major video games markets in the world, it's also a place where free-to-play gaming is growing by leaps and bounds."

Wargaming says that they're hiring worldwide.

[image via Gamemodding.net]

Wargaming expands with new Tokyo office screenshot

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PS4 dev says that Sony mandates Vita Remote Play

Posted: 29 May 2013 04:00 AM PDT

A PlayStation 4 developer that Eurogamer says has a proven track record for accuracy has told Digital Foundry that Vita Remote Play support has been mandated by Sony for all upcoming PS4 titles. Apparently the only ones off the hook are those that use the PS4 Eye. Watch out, Wii U GamePad!

If this is true, I have absolutely no problem with it. I really like the PlayStation Vita, but I really don't like how support fell off after a strong launch. This feature will boost Vita use for those that own one, and might help system sales in the long run. More sold systems could equal more games. 

The PS4 has hardware features made just for Remote Play support, so I'm hoping for something better than the spotty, janky version we saw with the PS3 and PSP. I hope Sony goes big with this. Sure, it's extra work for devs, but it's work that current Vita owners will definitely appreciate.

PS4 dev says that Sony mandates Vita Remote Play screenshot

Here's the list of Nintendo's E3 demo Best Buy locations

Posted: 29 May 2013 03:30 AM PDT

We recently told you that Nintendo plans to bring select E3 game reveals to Best Buy locations across North America. That's right: you'll be able to check out some of the Wii U games we're seeing at E3 at your local Best Buy. Pretty neat, right?

These games will be open for play from 4-8 p.m. on Wednesday June 12, and from 1-5 p.m. on June 15. 

There's word of something called "Luigi loot" for those that visit. Whatever that is, I want some. 

You'll find the full list of stores below.

Here's the list of Nintendo's E3 demo Best Buy locations screenshot

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Nothing You Have Done Deserves Such Praise

Posted: 29 May 2013 03:00 AM PDT

Here's a game I noticed while looking for criticisms of my peers on NeoGAFNothing You Have Done Deserves Such Praise. You can play it right now if you want to. It's one of "those" games. 

"NYHDDSP is an art/poetry/adventuring vgame, a playland for exploring our ever-present desire for constant and over-blown compliments," reads the description. "Our lives (digital and breathing) are filled with unearned praise, we are built to adore exploding trophies for fifth place."

Like I said ... one of those games. I did find it somewhat funny though. 

Enjoy!

Nothing You Have Done Deserves Such Praise screenshot

Tropes vs Women in Video Games: Damsel in Distress part 2

Posted: 29 May 2013 02:00 AM PDT

Tropes vs Women in Video Games, the series that is single-handedly destroying all of gaming because a woman said a thing on the Internet once, has launched its second episode. That'll explain why all babies cried out in the world at once, and the grass outside my house is now blackened and dead. 

Sarcasm, of course, for the video is about as inoffensive as the last one. That said, it is incredibly spoilerific, and in particular contained plot details of Dead Space, Resident Evil 5, ICO, Hotline Miami, Castlevania: Lords of Shadow and tons of other games. Check below for a full list. 

Spoilers aside, it's a fairly innocuous look at some story tropes. Try not to get your brain's blood on the carpet. 

Tropes vs Women in Video Games: Damsel in Distress part 2 screenshot

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'New stuff' coming to Fuse, but not DLC

Posted: 29 May 2013 01:00 AM PDT

Insomniac Games is working on more content for its recently released Fuse, but it won't just be downloadable content. According to studio head Ted Price, the team is already prototyping some substantial new stuff. 

"For you, our fans ... for those of you who dig what we do with crazy worlds, characters and weapons," said Price, in full PR mode, "for those of you who check out Fuse and enjoy a co-op romp through a very “Insomniac” game, this is what I have to say: we’re just getting started.

"We've already begun expanding what we've begun with Fuse. Right now as I write this we’re taking the core concepts behind Fuse and prototyping new stuff ... stuff that leverages this bizarre alien substance which is at the heart of the game. No, I’m not talking about DLC. I’m talking about new Fuse experiences altogether."

Price also vaguely addressed concerns that Overstrike was turned into the more generic and unremarkable Fuse due to coldhearted focus testing.

'New stuff' coming to Fuse, but not DLC screenshot

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Behold Armikrog, the spiritual sequel to The Neverhood

Posted: 29 May 2013 12:00 AM PDT

The Neverhood was one of the more unfortunate commercial failures of the point-and-click era. It was a one-of-a-kind (two-of-a-kind if you include its PS1 platformer sequel) claymation adventure from the mind of Doug TenNapel, creator of Earthworm Jim. A game with such a striking aesthetic deserved a much better commercial reception, and its poor performance basically guaranteed that we'd never see anything as remarkable again.

But surprise, surprise! TenNapel has rejoined Mike Dietz and Ed Schofield, both who have worked on Earthworm Jim and The Neverhood, for a spiritual sequel called Armikrog. Like its predecessor, it'll be a point-and-click adventure rendered entirely in clay. But since no publisher is willing to back such a project anymore, the boys have taken to Kickstarter to amass $900k, much less than the cost of the original game.

It gets even better: Terry S. Taylor, composer of The Neverhood's bizarre soundtrack, is back for Armikrog. Also on board lending their voice talents are Mike Nelson (Mystery Science Theater 3000), Veronica Belmont (Revision3's Tekzilla), Jon Heder (Napoleon Dynamite), Scott Kurtz (creator of the webcomic PVP), and Yakko Warner himself, Rob Paulsen (dude gets around lately).

Armikrog, if funded, should come out next summer on PC, Mac, and Linux.

Armikrog. [Kickstarter]

Behold Armikrog, the spiritual sequel to The Neverhood screenshot

Just kidding? Xbox One WILL support indies?

Posted: 28 May 2013 10:00 PM PDT

Razza-frazza Microsoft, fricka-fracka get story straight...

So Microsoft's Matt Booty explained last week that Xbox One will share essentially the same digital distribution approval process as Xbox 360, including the inability to self-publish. This made a lot of developers, especially of the indie persuasion, very upset. But as Major Nelson later said, most of the Xbox One reports currently circulating the net are "inaccurate and incomplete," so we ought to hold our tongue or something.

Microsoft head of interactive entertainment, Don Mattrick, has told Kotaku, "We're going to have an independent creator program. We're going to sponsor it. We're going to give people tools. We're going to give more information." Then he followed up by saying, "That is something we think -- I think -- is important. That's how I started in the industry. There's no way we're going to build a box that doesn't support that."

Here's the kicker: Mattrick delivered this message to Kotaku on the same day that Booty dropped the "no self-publishing" bomb. Microsoft is planning on supporting indies, but it's sending conflicting messages as to what that support entails. And of course, Mattrick didn't go into any detail, so it's anyone's guess as to what will happen.

No one with a shred of sense should trust Microsoft's word at this point. Enough words. DO.

Microsoft Vows To Support Indie Developers on Xbox One [Kotaku]

Just kidding? Xbox One WILL support indies? screenshot

Everyone can appreciate this Crusader Kings II trailer

Posted: 28 May 2013 09:00 PM PDT

I do not play Crusader Kings II and I expect that I would be exceptionally bad at doing so. It is for these two reasons that I would normally have breezed right by this trailer for the new "Old Gods" expansion released this week. Now it is my solemn duty to prevent you from making a similar error in judgment.

Having had the experience of attempting to sell strategy board games to mall shoppers, I really empathize with the people who have to make trailers promoting these titles. Unless you're already a fan of the genre, there's often too high a barrier for entry based solely on passive viewing of the content. Seeing the most basic concepts boiled down to single words and essentially yelled at me for the better part of a minute was an oddly refreshing approach (and comedic gold), though I'm not sure it'll score many newcomers.

On the off chance that it does, however, Crusader Kings II is Steam's "Midweek Madness" promo where you can grab the game for 75% off until Thursday.

Everyone can appreciate this Crusader Kings II trailer screenshot

KIRBEE KIRBEE KIRBEE KIRBEE KIRBEE KIRBEE!

Posted: 28 May 2013 08:00 PM PDT

What happens when Kirby sucks in a bee? He becomes Kirbee! Yes, a cute little twist on the always hungry hero of Dreamland, and it can be yours for $19.95.

This t-shirt was designed by artist Drew Wise, and you can order one in men or women sizes anywhere from small to 4XL over in the official Destructoid store. There's several other designs by Drew Wise also available on our store front that you should check out!

As always, you'll receive free shipping worldwide when you spend over $60.

KIRBEE KIRBEE KIRBEE KIRBEE KIRBEE KIRBEE! screenshot

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The Last of Us will have single-player download content

Posted: 28 May 2013 07:00 PM PDT

Sony has just opened up pre-orders for the Digital Edition of The Last of Us, due out on June 14, and for the game's Season Pass, providing some nuggets of information about what the post-release content for the game will look like in the process. Three downloadable content packs have been announced, two of which will contribute to the multiplayer portion while the other will expand the single-player story.

They're also offering some inducements to get people on board with buying digitally on day one with in-game bonuses that will boost the speed of crafting, healing and reloading and expand rifle clip capacity, along with a 90-minute "making-of" documentary. And, to address the most impatient among us, the Digital Edition will not only be available to download at midnight on launch day, but will feature an installer which allows the game to be played prior to completing its transfer, "once the game data is a little over halfway downloaded." It's like the bright future of the PS4 is already here (feel free to take that statement with as much or as little contempt as you like).

The Digital Edition of The Last of Us can be pre-ordered in the US now from the PlayStation Store for $59.99, while the Season Pass is priced at $19.99. Pre-orders are expected to open in other regions soon.

The Last of Us – Pre Order the Digital Edition and the DLC Season Pass [Naughty Dog]

The Last of Us will have single-player download content screenshot

Super Mario Bros. 3 had major regional differences

Posted: 28 May 2013 06:00 PM PDT

I've mentioned on several occasions that my family lived in Japan for a few years, thus my first games console was not an NES but a Famicom. I grew up playing the Japanese versions of famed Nintendo classics, and it was only once we moved to the States and I visited friends' homes that I realized just how different my experiences had been.

So many things I thought I knew were flipped on their head. Mega Man 2? I never had an option to select difficulty. Batman? The first and second level themes were swapped. Battletoads? I started with five lives instead of three and the Turbo Tunnel was actually easier.

Then there was Super Mario Bros. 3. I played that game to death and never thought for a second that I was actually having a tougher time than my American buds. When you take damage while carrying a power-up in the US version, you revert to big Mario. In the Japanese version, it's right back to little Mario. There are some other subtle differences as well that I was unaware of until this video, but I've been privy to that first bit since I was a young lad.

Super Mario Bros 3 English VS Japanese Comparison (USA Vs Japan) on the NES & Famicon Game Console [YouTube via GoNintendo]

Super Mario Bros. 3 had major regional differences screenshot

The Daily Hotness: Won't be fooled again?

Posted: 28 May 2013 04:59 PM PDT

So SEGA announced Sonic Lost World today, and, what the heck -- it looks great! While I haven't gotten around to Generations yet, we've all been fooled by good-looking Sonic games before (surprise: werehog!). It's still hard for me to get my hopes up, but maybe playing Generations will help. Then again, I can't even stand the original few Sonic games these days. I just occasionally play City Escape in Sonic Adventure 2 and it's enough. 

Today, Hamza brought us our first look at the enticing survival-horror romp The Evil Within, as well as the less enticing new Wolfenstein (pew pew pew), we collectively answered The Question as to how Microsoft could reverse negative public opinion of the Xbox One, Jim reviewed the disappointing Fuse, Steven reviewed Dragon Fantasy Book One, Dale went hands-on with Shin Megami Tensei IV, and more!

Destructoid Originals:
How can Microsoft sway public opinion of Xbox One?
Live show: Super House Of Dead Ninjas with Megadev
Nazi Robots, Scary Chainsaw Guys & Sonic The Hedgehog
Game Debate to the Death! Favorite Half-Life game?

Community:
Community Blogs of 5/28
Forum Thread of the Day: The Evil Within, MIKAMI IS BACK YA'LL

Contests:
Contest: Win a copy of Bam fu for iOS!

Reviews:
Review: Fuse
Review: Dragon Fantasy Book I

Previews:
Hands-on with Borderlands 2's take on Dungeons & Dragons 
Devilish delight: Shin Megami Tensei IV hands-on 
A return to true survival horror with The Evil Within
Wolfenstein: The New Order just isn't doing it for me

The Daily Hotness: Won't be fooled again? screenshot

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