New Games |
- Persona 2 Eternal Punishment fix dated for PSP and Vita
- Latest Crysis 3 patch launched, fixes graphical issues
- What I love about the Thief series
- Sup Holmes gets ghastly with Gravity Ghost's Erin R.
- Pachter: Next gen will be the last for real this time
- My ultimate gaming tradition of Old School Day
- New Turrican title in the works
- Teenage Pokemon: The PAX Special (season finale)
- Ten golden rules of online gaming
Persona 2 Eternal Punishment fix dated for PSP and Vita Posted: 10 Mar 2013 11:00 AM PDT Persona 2: Eternal Punishment will be available for download on PlayStation Vita and PSP starting March 12. Despite arriving on PlayStation Network two weeks ago, the Atlus RPG suffered some turbulence at launch and didn't appear on portable storefronts. Sony has since remedied the issue, allowing folks to download the title via PlayStation 3 and transfer the game over to their portable system of choice. Those looking to download directly needn't wait much longer though, as a true solution will arrive as a part of this Tuesday's network update. Persona 2: Eternal Punishment PS Vita / PSP Compatibil
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Latest Crysis 3 patch launched, fixes graphical issues Posted: 10 Mar 2013 10:00 AM PDT A new patch for the PC version of Crysis 3 has been pushed out by Crytek which fixes, among other things, those annoying graphics driver crashes that some have been suffering from as well as broken shading. Crytek also revealed that a new patch, Data Patch C, will be launching across all platforms in the very near future which addresses multiplayer issues -- mostly just damage tweaks. You can view all patch notes below. Read more... |
What I love about the Thief series Posted: 10 Mar 2013 09:00 AM PDT I love Thief. If you follow me on Twitter, you may have seen me singing the series' praises as I played through Thief 1 & 2 late last year. Finally plunging into the defunct Looking Glass Studios' crowning achievement gave me much to talk about. Its art direction, level design, and mechanics ooze atmosphere, despite the low number of polygons that date the game's engine. While Fraser Brown looked toward the future of the franchise, I'd like to take this opportunity to discuss Thief's past. With the reveal of Thief 4, I am unsure of what to expect but I do know what I love about the original games. These are also the things that I'd like to see Eidos Montreal embrace. Read more... |
Sup Holmes gets ghastly with Gravity Ghost's Erin R. Posted: 10 Mar 2013 07:50 AM PDT [Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.] This week on Sup Holmes we welcome Erin Robinson to the program. Erin's been hard at work on the beautiful storybook-styled puzzle/platforming title Gravity Ghost for a while now, but she's got plenty of other games under her belt to talk about (Little Girl in Underland and Nanobots being a couple of my favorites). She's also a big proponent of encouraging others to get out there and start developing, giving the keynote to this year's Global Game Jam and teaching the Indie Game Sprint development class at Columbia College. We'll be talking to her about all that, plus whatever else comes up. Join us at 1pm PST/4pm EST to get in on the conversation. Read more... |
Pachter: Next gen will be the last for real this time Posted: 10 Mar 2013 07:00 AM PDT [Update: Keighley has produced another slide in which Pachter predicts that "Durango" will be the generation leader because it has a TV tuner and Skype. Also, there will be no more publisher bankruptcies. Yeah, fat chance.] Wedbush Securities analyst Michael Pachter most definitely has sweet side, but it's his sour side that's so much fun to talk about. The latest stop in his carnival of flavors is SXSW 2013 in Austin, Texas, where he made the oft-repeated prediction that this latest round of home consoles will be the last we ever see. Of course, he said the exact same thing about this past generation, but I'm sure his number is bound to come up eventually. GT.TV's Geoff Keighley was in attendance, snapping photos of Pachter's PowerPoint presentation and uploading them to Twitter. In addition to claiming that PS4 and Xbox "Durango" games will likely retail for $70, despite what Sony Computer Entertainment America CEO Jack Tretton insists otherwise, Pachter also offers his thoughts on the quality of tech. Clearly, Wii U is nothing more than a DS split in half and offers no significant potential for software innovation, while the PS4's large RAM pool means games on that machine will probably be super innovative. Even though console gaming's days are numbered, total hardware sales will remain steady. The Wii U is projected to only hit 30-50 million, down from Wii's roughly 100 million. Based on all its innovative RAM, PS4 will achieve 85-95 million, up from PS3's 73 million. And we know absolutely nothing about "Durango" -- it'll have a TV tuner maybe? -- so of course that ensures another 85-95 million, up from 360's 75 million. If that's the future of this market sector, it's totally obvious why all the major console manufacturers will jump ship. Those numbers sound terri-bad! Where would we be without your awe-inspiring insight, Mr. Pach? @geoffkeighley [Twitter via NeoGAF] Read more... |
My ultimate gaming tradition of Old School Day Posted: 10 Mar 2013 06:00 AM PDT Gamers are a diverse breed. From PC aficionados and console fanatics, to retro devotees and casual admirers, there is no one-size-fits-all model of videogame hobbyist. Though we possess many differences, like game preferences, level of devotion, and platform of choice, we can all unite under a common flag of shared interest. There is one event, however, that my family celebrates. A monthly tradition that I believe just about every gaming fan can appreciate. I call it Old School Day. Read more... |
New Turrican title in the works Posted: 10 Mar 2013 05:00 AM PDT In the newest edition of the German "Retro Gamer" magazine, a complete retrospective of the legendary Turrican game series also delivers some very exciting news for fans of the long lost silver-armored hero. According to the article, a brand new Turrican adventure is being planned and is in the early stages, with the title of the game being revealed as Turrican Rebirth. There's not a whole lot of information disclosed on how and when the game will released, but what is revealed so far is that the game will be proper 2D, with development hopefully starting up soon this year. The plans are also to make the game highly customizable for the players, with the ability to craft their own weapons and stages to be shared online. No word yet if Chris Hülsbeck has been approached to score the game but it's a pretty sure bet he will, considering the timing with his own Turrican Soundtrack Anthology being on its way. An interesting piece of information is that the right holders have been in contact with Black Forest Games, creators of Giana Sisters: Twisted Dreams, but nothing is set in stone yet. For those of you in Germany, the issue holds a ton of interesting tidbits on the series and is well worth checking out, from stories about a never before seen director's cut Super Turrican game, new information on the cancelled Thornado and also details on a PS3/360 re-imagining that never came to be due to lack of interest from publishers.
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Teenage Pokemon: The PAX Special (season finale) Posted: 10 Mar 2013 04:00 AM PDT [Teenage Pokemon is a cartoon show about Pokemon in their middle stage of evolution -- we're all wasted. New episodes every week.] The rise of PAX from a relatively small gathering of fans of an online comic strip to the biggest gaming event (or these days, events) in the industry has been amazing to witness. What is it about this event that has game publishers treating it like a mini-E3 and bring in thousands of attendees every year? That's what we're looking to find out in this week's episode, though you won't need to be a PAX veteran to relate. This is my favorite episode so far. That's no slight to the animators or voice acting cameos who contributed to prior episodes. It's more that this episode works as such a nice antidote to the abrasive and/or disturbing territory we went into in the past two episodes, while also serving as a vessel for so much amazing artwork. Beau Blyth of Samurai Gunn fame handled the bulk of the animation, while artists like Paul Veer (Super Crate Box) Brian Provinciano (Retro City Rampage) Thomas Truong (New Adventures of Podtoid) and many others swooped in to contribute tons of little touches that work to make this episode burst with visual ideas. We'll be collecting some of the best art from the show in a post later this week, so stay tuned. It's still unclear if there will be more Teenage Pokemon after this. If we do get to make more, the plan is to introduce Ash and Pikachu as regular characters, to make each episode shorter and more pointed, and take on topics like depression, psychotherapy, Let's Plays, Bronies, E3, and more. I've never been more excited about a project, so if there is any way humanly possible to make more Teenage Pokemon, I will do it. If you want the show to keep going, be sure to spread it around on Facebook and YouTube, and thanks for watching. Read more... |
Ten golden rules of online gaming Posted: 09 Mar 2013 04:00 PM PST [Destructoid turns 7 next week! Here's our most popular article from January 2009, one of Jim's first features. Check out more of our earlier works in our Golden Archives. -Niero] People have been hunched over their PCs, firing rockets into the faces of their friends since Doom. The ability to play a game against real human opponents via a network changed the face of the industry and helped shape the scene we are now a part of. Over the years, we have seen the world's largest network, the Internet, expand to phenomenal heights and with it, gaming too has grown in ways that were once never thought possible. Gaming over the Internet is now a major part of the hobby we all hold dear, and as titles like Halo rose to bring more and more mainstream attention to multinational fragests, we have seen online gaming become one of the most integral facets of the industry. With mainstream attention, it has also brought with an influx of new, fresh-faced gamers who have logged on with wanton abandon, unwitting of the rules that we have held dear as digital war veterans for millenias untold. At least outside of the PC universe, online gaming is full of people who perhaps do not understand the ettiquete and courtesy that comes with the territory. For these people, Destructoid has the answer. If your copy of Halo just hit your mailbox, or even more urgently, if you started playing online years ago and have never even been through basic training, this is the guide for you. Hit the jump to finally learn how to be an online gamer with these crucial rules. A doorway into a world of elite playing pleasure is yours for the opening. Read more... |
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