MMO Updates |
- Age of Wushu introduces the Meridian system
- Wizardry Online compensates players for performance issues
- The Aurora World is now in closed beta
- EverQuest, EverQuest II repeal F2P restrictions on class, race, and more
- 200-player Fields of War mech title looking for Greenlight support
- Neverwinter beta weekend features Control Wizard, new zones, Foundry content
- 'Don't believe the ArcheAge hype,' lengthy fan review warns
- The Guild Counsel: Dealing with problem players
- The Daily Grind: Can crafted gear coexist with loot drops?
- Neverwinter Days: The allure of bite-sized gaming
- Choose My Adventure: Interfering in Star Trek Online
- Pathfinder Online shows off early development art
- Petroglyph puts Victory on Kickstarter, hopes for victory
- Embrace your maniacal side with Age of Wushu's Jianghu system
- Massively Interview: Re-launching Prius Online as Arcane Saga
- Allods Online upgrades gear with glyphs
- Darkfall adds salvaging, prowess point progression
- LotRO's Update 10 springs into action
- So EA isn't putting microtransactions in every game after all
- Free for All: The continued standardization of selling power
- MMO Family: What exactly is a kid-friendly MMO?
Age of Wushu introduces the Meridian system Posted: 07 Mar 2013 12:30 PM PST Filed under: Betas, Fantasy, Game mechanics, Free-to-play, Sandbox, Age of Wushu What do needles and MMOs have to do with each other? Hopefully, normally, thankfully nothing. However, Age of Wushu has drawn inspiration from the Chinese technique and philosophy of acupuncture to draw up its character-building Meridian system.Meridians are sort of like talent trees that can be charged up with "chi," a resource that's accumulated through battles. Each of the nine meridians offers ways to boost abilities, lower skill cooldowns, and change skills. All but one meridian are tied to one of the game's combat schools. Snail Games says that it is possible with a lot of hard work for players to master all nine meridians on a single character. Age of Wushu introduces the Meridian system originally appeared on Massively on Thu, 07 Mar 2013 15:30:00 EST. Please see our terms for use of feeds.
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Wizardry Online compensates players for performance issues Posted: 07 Mar 2013 12:00 PM PST Filed under: Fantasy, Free-to-play, Promotions, Wizardry Online For those put out by Wizardry Online's performance issues as of late, SOE has posted assurance that the worst is behind everyone: "Our engineers have been working tirelessly to address the issues and we're confident that you will have a better experience now."The studio is offering compensation for the inconvenience starting with a 300 Station Cash credit to players who logged into Wizardry Online before today. SOE is also handing out free seven-day Dimento Medals in the game. Finally, players who subscribed before March will see a seven-day membership credit added to their accounts. Wizardry Online compensates players for performance issues originally appeared on Massively on Thu, 07 Mar 2013 15:00:00 EST. Please see our terms for use of feeds.
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The Aurora World is now in closed beta Posted: 07 Mar 2013 11:00 AM PST Filed under: Betas, Fantasy, Game mechanics, MMO industry, New titles, News items Is it a slow news day, or is The Aurora World just that awesome? You decide!What we can tell you for certain is that the Asian fantasy import is in closed beta as of right now. You can get a free key at the game's official website, where you'll also learn more about the 300-player Nation Wars system, the hybrid pet/mount mechanics, and something called a "coliseum mode." You might also want to have a look at one of the game's trailers after the cut. [Source: GBE Games press release] Continue reading The Aurora World is now in closed beta The Aurora World is now in closed beta originally appeared on Massively on Thu, 07 Mar 2013 14:00:00 EST. Please see our terms for use of feeds. |
EverQuest, EverQuest II repeal F2P restrictions on class, race, and more Posted: 07 Mar 2013 10:00 AM PST Filed under: Fantasy, EverQuest, EverQuest II, Business models, Game mechanics, Interviews, News items, Free-to-play, Massively Interviews, Anniversary What single action could unite all Norrathians in grand celebration? In the words of Mel Gibson's William Wallace: Freeeeeeeeeedoooooooom.It's no secret that EverQuest and EverQuest II have had fairly restrictive free-to-play models, with severe limitations that unfortunately deterred some players from trying or sticking with the games. Although teased with a wide variety of races and classes, free (once called bronze) and silver players could choose from among only a few without dipping into their wallets. Other restrictions included limited bag slots, little to no shared bank access, and a very low cap on active quests. But if those restrictions are what put you off, fire up that launchpad again because I've got good news for you: SOE has taken a giant eraser and wiped them right off of the free-to-play matrices. And now is a good time to get back into the games as the EverQuest franchise is set to commemorate its 14th anniversary with celebrations in both games. In my interview with Dave Georgeson, the man at the helm of all things EQ, I scouted out the specifics of the F2P restrictions that will lift come the middle of next week. Georgeson also revealed some incoming updates for EQ as well as discussed the special events marking the anniversary that will kick off on March 16th. And you just know I tried to slip in a question or two about EQ Next. Continue reading EverQuest, EverQuest II repeal F2P restrictions on class, race, and more EverQuest, EverQuest II repeal F2P restrictions on class, race, and more originally appeared on Massively on Thu, 07 Mar 2013 13:00:00 EST. Please see our terms for use of feeds. |
200-player Fields of War mech title looking for Greenlight support Posted: 07 Mar 2013 09:00 AM PST Filed under: Betas, Sci-fi, Video, Game mechanics, MMO industry, New titles, News items Do you feel like mech-based games are criminally under-represented in the MMO space? Would you like to see "PlanetSide with mechs," as one of our tipsters referred to Fields of War? If you answered yes to either of these questions, you should probably check out the game's Steam Greenlight page as well as the alpha gameplay clip after the cut.Fields of War is aiming for an action-MMO feel with support for 200 simultaneous players, class-based advancement, and more. [Thanks George!] Continue reading 200-player Fields of War mech title looking for Greenlight support 200-player Fields of War mech title looking for Greenlight support originally appeared on Massively on Thu, 07 Mar 2013 12:00:00 EST. Please see our terms for use of feeds.
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Neverwinter beta weekend features Control Wizard, new zones, Foundry content Posted: 07 Mar 2013 08:00 AM PST Filed under: Betas, Fantasy, Trailers, Video, Classes, Game mechanics, MMO industry, New titles, News items, Free-to-play, Neverwinter Perfect World has officially unveiled Neverwinter's next beta weekend. It starts tomorrow, March 8th, and runs through March 10th. New to this phase are the Ebon Downs and Lair of the Mad Dragon zones as well as the opportunity to advance all the way to level 40. Players may also test drive the Control Wizard class for the first time.Perfect World and Cryptic are also opening up a bit more of the game's player-generated Foundry functionality for public consumption. Finally, the devs have released a new video teaser which is viewable after the break. [Source: Perfect World press release] Continue reading Neverwinter beta weekend features Control Wizard, new zones, Foundry content Neverwinter beta weekend features Control Wizard, new zones, Foundry content originally appeared on Massively on Thu, 07 Mar 2013 11:00:00 EST. Please see our terms for use of feeds. |
'Don't believe the ArcheAge hype,' lengthy fan review warns Posted: 07 Mar 2013 07:00 AM PST Filed under: Betas, Fantasy, Game mechanics, MMO industry, New titles, News items, ArcheAge, Sandbox, Crafting, Housing Hyped about ArcheAge? We are too, but as with any MMO, great expectations can lead to great disappointments. That's why we're linking to another fan review of the game's Korean client. While the previous such post was largely high on the game from a dedicated player perspective, this piece at AltTabMe raises more than a few concerns involving AA's combat, sandboxiness, character creation, and more.While most of the combat complaints can be summarized by the subjectively nebulous it-doesn't-feel-as-polished-as-game-XYZ argument, the sandbox and economic concerns are a bit more concrete. "And like the pirate system that has no reward for serious consequences, the economy has the opposite, high reward with no consequences, except to those who also play the game," the author writes. "Without money sinks and a way to balance out the economy, ArcheAge is heading toward a flatline when it comes to worth." He also alludes to the possibility that the game's extensive housing and farming systems will be lost in translation from the social gaming culture in Korea to the isolationist achiever mentality prevalent in the West. "When you apply these [housing items] to the real world/game practice you see player-run towns that don't look like towns, but rather more like FarmVille: a homestead of the same resources in bulk, such as goats (which are the most profitable resource) filling every single bit of available space. So you go from being aesthetically pleasing to a resource farm," the writer explains. "The magic of a home and town is lost to min-maxing personal gain. ArcheAge turns into Men Who Stare at Goats." [Thanks Dengar!] 'Don't believe the ArcheAge hype,' lengthy fan review warns originally appeared on Massively on Thu, 07 Mar 2013 10:00:00 EST. Please see our terms for use of feeds.
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The Guild Counsel: Dealing with problem players Posted: 07 Mar 2013 06:00 AM PST Filed under: Guilds, Opinion, The Guild Counsel, Miscellaneous Whether she's an in-your-face, type A general or a laid-back denmother, no guild leader enjoys dealing with disruptive players. There's enough to manage as it is, and problem members can put the leader in a very difficult position. But if not handled correctly, that member can cause no end of problems in the guild and potentially even destroy it.It's easy to say, "kick 'em!" but that could backfire and cause even more drama. Dealing with problem players is complicated but not impossible. In today's Guild Counsel, let's look at a few things to consider. Continue reading The Guild Counsel: Dealing with problem players The Guild Counsel: Dealing with problem players originally appeared on Massively on Thu, 07 Mar 2013 09:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Can crafted gear coexist with loot drops? Posted: 07 Mar 2013 05:00 AM PST Filed under: Game mechanics, Opinion, The Daily Grind, Crafting Recently we asked whether you prefer RNG or tokens when it comes to MMORPG loot. There's a third option, though, and that option is player-crafted gear. Games that focus on crafted materials over loot have fallen out of favor in recent years, but they may see something resembling a comeback thanks to the new generation of sandboxes and sandparks currently in development.So, assuming that you don't curl into the fetal position at the thought of needing player-crafted gear, do you think it's possible for it to coexist with loot drops or are the two mutually exclusive in your ideal MMORPG? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Can crafted gear coexist with loot drops? originally appeared on Massively on Thu, 07 Mar 2013 08:00:00 EST. Please see our terms for use of feeds. |
Neverwinter Days: The allure of bite-sized gaming Posted: 06 Mar 2013 05:00 PM PST Filed under: Betas, Fantasy, Free-to-play, Neverwinter, Neverwinter Days Before we get into the really hectic period of the pre- and post-launch frenzy, I wanted to take a week to discuss both why I'm looking forward to playing Neverwinter and why I decided to take on a column covering the game.Oddly enough, I've only been following this title very casually since its first announcement. Sometimes I get swept up in all of the pre-launch hype, and sometimes it just passes me by. In this case, I've dipped my toes into the waters of interest from time to time and found it pleasingly warm. Yet it's kind of a no-brainer to be interested in this game for me because I do love Cryptic's titles and free-to-play philosophy (especially for Star Trek Online) and also because I'm at the right point in my life to appreciate some bite-sized gaming. Bite-sized gaming? Is that just vernacular for "fun size" candy bars that are neither filling nor sized for a party? Nay, I say to you. It's just a good alternative to have in a gaming diet. Continue reading Neverwinter Days: The allure of bite-sized gaming Neverwinter Days: The allure of bite-sized gaming originally appeared on Massively on Wed, 06 Mar 2013 20:00:00 EST. Please see our terms for use of feeds. |
Choose My Adventure: Interfering in Star Trek Online Posted: 06 Mar 2013 04:00 PM PST Filed under: Sci-fi, Polls, Culture, Opinion, Star Trek Online, Free-to-play, Choose My Adventure The voters have spoken! While Allods Online and EverQuest II both had communities with plenty of passion, in the end the poll went to Star Trek Online. This means that this round of Choose My Adventure will feature a first for me after all.Usually when I run these polls, the winning game is one that I haven't played. In this case, the winner is not only a game that I've played extensively but one I'm very fond of despite my long absence. But I'm getting ahead of myself. It's time for a brief and not perfectly accurate recap of the game's history, followed by a set of polls and a couple of things I'm doing differently this time around. One of those things is not the bonus polls, if you were wondering. So if you've somehow missed the story so far, what's the deal with Star Trek Online? Continue reading Choose My Adventure: Interfering in Star Trek Online Choose My Adventure: Interfering in Star Trek Online originally appeared on Massively on Wed, 06 Mar 2013 19:00:00 EST. Please see our terms for use of feeds. |
Pathfinder Online shows off early development art Posted: 06 Mar 2013 03:30 PM PST Filed under: Fantasy, Screenshots, Previews, News items, Free-to-play, Sandbox You might have been looking forward to Pathfinder Online for a while, but it's been hard to really look at the game. That's starting to change with the latest blog entry on the official site in which art director Mike Hines discusses the process of making art for Pathfinder Online and shows off some early renders that should demonstrate what the game will look like once players finally get to enjoy it.Hines discusses the fact that the game has the advantage of drawing upon a great deal of established artwork for the Pathfinder tabletop game, but it also has the challenge of adapting those visuals to the online space. He also shows off several early concept renders and sketches, stressing with each that these are still works in progress that might change before the final release. If you're anxious to look at the game instead of just forward to it, look through the full blog entry on the official site. [Thanks to matixuzn for the tip!] Pathfinder Online shows off early development art originally appeared on Massively on Wed, 06 Mar 2013 18:30:00 EST. Please see our terms for use of feeds.
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Petroglyph puts Victory on Kickstarter, hopes for victory Posted: 06 Mar 2013 03:00 PM PST Filed under: Historical, New titles, News items, MMORTS, Miscellaneous, MOBA, Crowdfunding The stack of games made about World War II is pretty thick at this point, but Petroglyph is hoping to add another game to that lineup with its newest Kickstarter project, Victory. Fresh off of its departure from the End of Nations project, the studio is trying something different with the game's formula. It's a strategy game in real-time, but it's not an RTS; rather, it's closer to playing World of Tanks with control over an entire squad.As the project page outlines, players will be given control of a squad of units, which has to either defeat the enemy units or capture and hold key locations. Units that are killed are gone, with no base management or tech trees to worry about in the thick of gameplay. The game is not being designed as a free-to-play title, but it is meant for online competitive play. If this sounds intriguing enough to cut through the fatigue of endless World War II games, take a look at all the details on the Kickstarter page. Petroglyph puts Victory on Kickstarter, hopes for victory originally appeared on Massively on Wed, 06 Mar 2013 18:00:00 EST. Please see our terms for use of feeds.
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Embrace your maniacal side with Age of Wushu's Jianghu system Posted: 06 Mar 2013 02:00 PM PST Filed under: Fantasy, Historical, Game mechanics, News items, Free-to-play, Dev Diaries, Age of Wushu How do you know where you stand in relation to your fellow players? You may call some of them your friends, but words are wind. Thanks to Age of Wushu's Jianghu system, however, you'll soon be able to neatly track your relationship with others. You can partake in several relationship types, such as being Close Friends, Acquaintances, or Blood Enemies. Friendship is measured by Intimacy, which can be earned by teaming up and giving gifts and decreased by killing or kidnapping. Players can choose to add others to their Enemy List after being killed or kidnapped, and things just go downhill from there. But wait, there's more! Along with defining your relationship status, you will also be able to act in such a way as to earn the tag of Heroic, Maniacal, Evil, or Sinister. Players with a higher Chivalry than Guild rating will be named Heroic, while players with a higher Guilt than Chivalry rating will fall to the dark side. Embrace your maniacal side with Age of Wushu's Jianghu system originally appeared on Massively on Wed, 06 Mar 2013 17:00:00 EST. Please see our terms for use of feeds.
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Massively Interview: Re-launching Prius Online as Arcane Saga Posted: 06 Mar 2013 01:30 PM PST Filed under: Fantasy, Interviews, Launches, Lore, MMO industry, Free-to-play, Massively Interviews, Miscellaneous Prius Online, a free-to-play, fantasy MMO published by gPotato, launched in North America in 2011. Roughly a year later, the MMO was shut down. Now, another year later, the game's original developer is re-branding, re-visiting and re-launching Prius Online under a new moniker: Arcane Saga.Curious about how, when, and why a company would choose to re-open a shuttered game, we sat down with Netmarble's Jon-Enée Merriex to ask. Merriex walked us through what it takes to restart a game, why good MMOs sometimes go by the wayside, and how his company plans to iterate and improve on the Prius Online experience that the title's original players enjoyed. Continue reading Massively Interview: Re-launching Prius Online as Arcane Saga Massively Interview: Re-launching Prius Online as Arcane Saga originally appeared on Massively on Wed, 06 Mar 2013 16:30:00 EST. Please see our terms for use of feeds. |
Allods Online upgrades gear with glyphs Posted: 06 Mar 2013 01:00 PM PST Filed under: Fantasy, Expansions, Previews, Free-to-play, Allods Online Allods Online's Lords of Destiny expansion is already shaping up to be one of the bigger additions to the game. Now the team has announced a major new system called glyphs that will be included as well.Glyphs are a new type of loot that can upgrade gear to add more stats and special properties. The gear in question has to be level 51 or higher and match the type of stats that the glyph is offering. Each piece of gear can be expanded to include three types of glyph: offensive, defensive, and special. Glyphs themselves can be improved with a component that drops only in the new Dominion battleground. There looks to be several different ways to get your grubby mitts on glyphs. They can drop, you can do a quest to buy a glyph box, you can buy them from an NPC if your reputation is high enough, and some crafters are able to make them. Allods Online upgrades gear with glyphs originally appeared on Massively on Wed, 06 Mar 2013 16:00:00 EST. Please see our terms for use of feeds.
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Darkfall adds salvaging, prowess point progression Posted: 06 Mar 2013 12:30 PM PST Filed under: Betas, Fantasy, Darkfall, Game mechanics, MMO industry, New titles, PvP, News items, PvE, Crafting Aventurine has broken a bit of its silence relating to the Darkfall Unholy Wars reboot. While the FFA PvP sandbox has been in beta for a while now, it's still not in open beta, and thus news of all the changes has been slow to reach fans who are watching from the sidelines.Fear not, though, because it's Tasos Flambouras to the rescue with a pair of forum posts detailing the new game's salvaging and prowess point character progression systems. Salvaging is basically the reverse of the crafting process, and players may salvage crafted equippable gear and broken items which drop from Agon's monsters. Prowess, on the other hand, is gained from all "meaningful interactions" with the game, which includes harvesting, crafting, PvE, and PvP. Skills and attributes are then raised via the prowess system. Aventurine notes that crafting skills are not raised via prowess. "Due to the effect crafting skills have on the economy we felt we should exclude them from the prowess-based system," Flambouras writes. "All crafting skills can be raised by creating items." Darkfall adds salvaging, prowess point progression originally appeared on Massively on Wed, 06 Mar 2013 15:30:00 EST. Please see our terms for use of feeds.
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LotRO's Update 10 springs into action Posted: 06 Mar 2013 12:00 PM PST Filed under: Fantasy, Lord of the Rings Online, Patches, Free-to-play Lord of the Rings Online raiders rejoice: Today marks the end of a very long wait for Riders of Rohan raids. Update 10: Against the Shadow, Part II ushers in the second half of the expansion's instance cluster as well as some fairly significant stat changes as the dev team prepares for wide-sweeping class revamps.The new instances include a six-person fight, The Bells of Dale, plus a trio of 12-person raids: Flight to the Lonely Mountain, the Fires of Smaug, and the Battle for Erebor. Update 10 has beefed up fate's effects and made agility the Warden's primary stat. Also included with the patch are several new store options, the ability to turn off forced emoting, the removal of dread upon defeat on the landscape, and new scaling for all of the In Their Absence instances. You can read the patch notes on the official site. LotRO's Update 10 springs into action originally appeared on Massively on Wed, 06 Mar 2013 15:00:00 EST. Please see our terms for use of feeds.
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So EA isn't putting microtransactions in every game after all Posted: 06 Mar 2013 11:00 AM PST Filed under: Business models, Game mechanics, MMO industry, News items, Free-to-play Remember that one time when EA CFO Blake Jorgensen pissed off the entire internet (except for Beau) by intimating that the gaming giant would be building microtransactions into all of its upcoming games?Well, forget that, because apparently that's not what he meant. "I made a statement in the conference along the lines of 'we'll have microtransactions in our games' and the community read that to mean all our games," Jorgensen told Polygon. "And that's really not true. All of our mobile games will have microtransactions in them, because almost all of them are going to a world where they are play for free." Jorgensen goes on to say that EA will likely be putting in-house credit card processing and download support into all of its titles, but that doesn't necessarily mean a mass conversion to the microtransaction model. So EA isn't putting microtransactions in every game after all originally appeared on Massively on Wed, 06 Mar 2013 14:00:00 EST. Please see our terms for use of feeds.
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Free for All: The continued standardization of selling power Posted: 06 Mar 2013 10:30 AM PST Filed under: EVE Online, EverQuest, EverQuest II, Business models, Opinion, Free-to-play, Mobile, MMOFPS, MMORTS, Mabinogi, Wizard101, Free for All, Pirate101 Selling power is a much quieter controversy than it used to be. I've been in gaming long enough to remember when selling anything desirable at all was taboo. At the same time, it's always been OK to sell some things like subscriptions or special boxed editions, proving that MMO gamers and others are brilliant at segmenting their rage. If it's a cool, special box with a neat virtual item inside, it somehow does not fall under the same umbrella as selling powerful, useful items in game. I think it does. But geeks in general are good at justifying poor behavior if they get what they want; just ask the hackers and file-swappers.Still, it doesn't matter how we feel about selling power because the industry is already moving in the direction of selling power, lots of power. EA recently announced that every title it produces from now on will feature microtransactions. While that doesn't guarantee the sale of powerful items, I can promise that it will include some. This train ain't stopping. Sure, the console community seems a bit late to the party when it comes to the power-selling controversy, but that's likely because of MMOs' always-on multiplayer mode. Continue reading Free for All: The continued standardization of selling power Free for All: The continued standardization of selling power originally appeared on Massively on Wed, 06 Mar 2013 13:30:00 EST. Please see our terms for use of feeds. |
MMO Family: What exactly is a kid-friendly MMO? Posted: 06 Mar 2013 10:00 AM PST Filed under: A Tale in the Desert, Flyff, Opinion, Kids, Wizard101, Star Wars: The Old Republic, MMO Family, Family, Clone Wars Adventures, Miscellaneous Recently, Massively's Jef Reahard seemed to revisit his inner-child with his Why I Play article on Clone Wars Adventures and a Daily Grind of a similar topic. He summed up perfectly why CWA, a kid-friendly MMO, is a lot of fun for grown-ups too. There are actually many MMOs that are marketed toward a younger audience but are fun and challenging enough to entertain adults. Meanwhile, there are plenty of kids who have no problem holding their own in "grown-up" MMOs.So what exactly makes an MMO kid-friendly? It might not be as easy to define as we think. Continue reading MMO Family: What exactly is a kid-friendly MMO? MMO Family: What exactly is a kid-friendly MMO? originally appeared on Massively on Wed, 06 Mar 2013 13:00:00 EST. Please see our terms for use of feeds. |
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