MMO Updates |
- Garriott's Shroud of the Avatar to feature 'personalized multiplayer'
- PlanetSide 2 rocks: An interview with composer Jeff Broadbent
- Epic 30-minute Blade & Soul video shows off cinematics, gameplay
- One Shots: Dancing with my homies
- The Daily Grind: Should games periodically update their tutorials?
- DayZ's zombies are getting smarter -- and hungrier
- Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving
- Marvel Heroes shows off Iron Man in action
- The Mog Log: Final Fantasy XIV's buffet of foodstuffs
- The Game Archaeologist: GameLine
Garriott's Shroud of the Avatar to feature 'personalized multiplayer' Posted: 10 Mar 2013 11:00 AM PDT Filed under: Fantasy, Game mechanics, MMO industry, New titles, News items, Roleplaying, Sandbox, Crowdfunding Richard Garriott's new Shroud of the Avatar project is proving pretty popular on Kickstarter. As of press time it's already raised over $600,000 of its $1 million goal with 28 days to go.Why all the excitement? It would be easy to single out Lord British's Ultima pedigree, but it's also worth noting that the project itself seems to be aiming for those old-school gamers who are feeling a little left out due to the homogenization of current-gen MMOs. Garriott recently spoke to GamesIndustry.biz and elaborated on Shroud of the Avatar's mechanics, which he described as "personalized multiplayer" rather than massively multiplayer. The game is "the antithesis of what people have been doing with MMOs these last few years," Garriott explained. "They not only build every stitch of technology from scratch, they build a giant world, and they build them all in the exact same horrifically difficult but no longer impressive model. At one time it was brilliant, but now they're all the same." Shroud will have Garriott staples like a classless character system, virtues, housing, and extensive crafting, but it won't have thousands of players thrown together on a typical MMO-like server. There is no server where everyone that is connected that happens to walk onto the same map will all see each other. If you do that it's terribly complicated and it's largely a waste of time for you. If you're walking on the streets of New York you don't really care about most of the people going by the other way. The only people you care about are the people you've met before or you are likely to meet again in the future. We can determine that by whatever information you're willing to give us, and if you're not willing to give us information we'll use a heuristic to pull people into your current play space. It's much cheaper, for you and for us, and much more likely to be relevant to you."Garriott also says that while you can play Shroud of the Avatar offline, it will still be persistent. "Everyone's in the same world," he notes. "If you log on just once a month, you'll have downloaded the current state of affairs of ownership and the current blueprint of people's houses. Everyone who has a shop that sells things, whatever it is that has been built up in the world you'll get to see. Your world will advance because of the contributions of other players." Garriott's Shroud of the Avatar to feature 'personalized multiplayer' originally appeared on Massively on Sun, 10 Mar 2013 13:00:00 EST. Please see our terms for use of feeds.
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PlanetSide 2 rocks: An interview with composer Jeff Broadbent Posted: 10 Mar 2013 10:00 AM PDT Filed under: Sci-fi, Interviews, Free-to-play, MMOFPS, PlanetSide 2, Jukebox Heroes, Music In this post-Halo age, it's hard to imagine any sort of galactic ground battle happening without a stirring score at your back. So the challenge to the SOE audio team and Composer Jeff Broadbent was formidable: PlanetSide 2's soundtrack had to rock so hard that it would bring tears to the eyes of combat-hardened troops.Whether or not the musicians and audio team succeeded is, of course, your personal opinion, but it's hard not to be impressed with the end result. Broadbent's worked on a variety of projects spanning video games, TV, and film, but PlanetSide 2 is his first crack at scoring an MMO. We talked with Broadbent about his inspirations, experiences on the project, and his take on the end result. Read on and be enlightened! Continue reading PlanetSide 2 rocks: An interview with composer Jeff Broadbent PlanetSide 2 rocks: An interview with composer Jeff Broadbent originally appeared on Massively on Sun, 10 Mar 2013 12:00:00 EST. Please see our terms for use of feeds. |
Epic 30-minute Blade & Soul video shows off cinematics, gameplay Posted: 10 Mar 2013 09:00 AM PDT Filed under: Fantasy, Video, Game mechanics, MMO industry, New titles, News items, Blade & Soul NCsoft has been fairly quiet on the Blade & Soul front lately, but that doesn't mean fan anticipation has died down for the martial arts fantasy MMO.If you're among those anxiously awaiting the game, you'll definitely want to have a look at YouTube user YoraiDragon's epic 30-minute video that shows off some of the title's opening cinematics as well as early-level gameplay. The clip's audio and the game UI are of course in Korean, but there are occasional English subtitles that help clarify important concepts. Click past the cut to see the clip. [Thanks Yorai Dragon!] Continue reading Epic 30-minute Blade & Soul video shows off cinematics, gameplay Epic 30-minute Blade & Soul video shows off cinematics, gameplay originally appeared on Massively on Sun, 10 Mar 2013 11:00:00 EST. Please see our terms for use of feeds. |
One Shots: Dancing with my homies Posted: 10 Mar 2013 08:00 AM PDT Filed under: Screenshots, Anarchy Online, City of Heroes, Culture, One Shots, The Secret World, Runes of Magic, Miscellaneous First of all, thank you guys so much for responding to our One Shots rallying cry and absolutely flooding us with screenshots! My cup overfloweth, and that's a delightful change of pace for this column. Even though we're quite literally set for months now, please keep sending in your favorite old or new screencaps!To kick us off this week is Jerry, who's showing off how Anarchy Online can party down with the best of them: "This is Yardsale, a level 220 Trader, dancing with his trader pets in Borealis." At first glance, I almost thought we were in the Matrix. But even with polygons so sharp that you can cut yourself on them, this title definitely has a style all its own. Hit the jump to see this and other wonders of the screenshotted world. Continue reading One Shots: Dancing with my homies One Shots: Dancing with my homies originally appeared on Massively on Sun, 10 Mar 2013 10:00:00 EST. Please see our terms for use of feeds. |
The Daily Grind: Should games periodically update their tutorials? Posted: 10 Mar 2013 06:00 AM PDT Filed under: Culture, Lore, Opinion, The Daily Grind, Miscellaneous As I began playing Star Trek Online for the first time in years, it occurred to me that the tutorial quests were still very familiar. This is not entirely surprising; outside of a handful of extra help windows, they're the same basic tutorial quests that existed in the game back when it launched.On the one hand, this is perfectly reasonable. Updating a bunch of tutorial quests that are there just to ease you into the feel of a new game would just be fixing something that's not broken. At the same time, when the game presents its tutorial as part of a story, it's odd when the tutorial no longer reflects the overall setting of the game. And if you've played the tutorial before, it's a bit disheartening to do so a second (or third or fourth...) time. So what do you think? Should games periodically update their tutorials? Or should a tutorial be upgraded only to be more straightforward rather than changing with the times? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: Should games periodically update their tutorials? originally appeared on Massively on Sun, 10 Mar 2013 08:00:00 EST. Please see our terms for use of feeds. |
DayZ's zombies are getting smarter -- and hungrier Posted: 09 Mar 2013 05:00 PM PST Filed under: Betas, Horror, Video, Post-Apocalyptic, Miscellaneous Let us ask you a serious question: Do you like to read your dev blogs or watch them? Thanks to the Bohemia Interactive team, you can do both today! The devs have posted an article covering DayZ standalone's progress as well as a 21-minute video highlighting game footage.The team's been focusing on the inventory system, a non-traditional crafting system, zombie pathfinding, security improvements, a more complex health system, map expansion, and more sensible loot. Lead Developer Rocket urges patience as the team works to complete the standalone version: "We know that you want it released, and we know you want to know when this will be -- but we're 100% committed to making this a great game, and that means we are making sure to do things properly." You can watch the full dev diary video after the jump. Continue reading DayZ's zombies are getting smarter -- and hungrier DayZ's zombies are getting smarter -- and hungrier originally appeared on Massively on Sat, 09 Mar 2013 20:00:00 EST. Please see our terms for use of feeds.
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Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving Posted: 09 Mar 2013 03:00 PM PST Filed under: Fantasy, Aion, Events, in-game, Game mechanics, PvE, Opinion, Free-to-play, Wings Over Atreia, Dungeons Today I was all set to focus my energies and words on cajoling NCsoft to not do certain things to Aion. I was poised to carefully blend pleading, ranting, and even some common sense into the perfect concoction to convince the studio to avoid introducing various trappings to Atreia. Then, surely as a means to distract me from said designs, the studio released news about the new instances coming after 4.0. Wait -- after?! A ha! Yet more fodder to add to my nonononono rant; after all, who wants to be teased about things coming after an expansion we don't even have a date for yet?However, after a bit more reflection I decided that -- for today at least -- I'd rather applaud the company for looking at new ways to approach instances instead of rail on it for sharing the info so darned early. Perhaps it's the whole "you can catch more sparkies with honey than vinegar" approach, but the truth of the matter is I am happy with the direction this latest announcement portends. Aion is integrating variety into the dungeon-diving sphere, and that's a move that can only be good for the game. Even better, you don't actually have to wait until after 4.0 to experience the first rumblings of this shift. Thanks to the Shugo Kingdom Adventure event going on now, Daevas can try their hands/claws at a new (though temporary) dungeon experience, What about these new dungeons has me hopeful for the future of Aion? Let's dive right in and take a look. Continue reading Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving Wings Over Atreia: From Shugos to splitting up, Aion's instances are evolving originally appeared on Massively on Sat, 09 Mar 2013 18:00:00 EST. Please see our terms for use of feeds. |
Marvel Heroes shows off Iron Man in action Posted: 09 Mar 2013 02:00 PM PST Filed under: Super-hero, Trailers, Video, Previews, News items, Free-to-play, Marvel Heroes Everyone wants to pretend to be Iron Man. You've got all of the ingredients of greatness: a crippling alcohol problem, a problem with authority, a tendency toward self-destruction... wait, those parts aren't cool. So perhaps it's for the best that Marvel Heroes focuses instead on the fun parts of Iron Man, wherein you have totally awesome power armor and the ability to fly. The latest trailer for the game cashes in on excitement for the upcoming movie, showing off everything that you can do inside the suit.All of the standard Iron Man powers are on display, ranging from repulsor beams to flight to force fields. But which version of the armor do you have to use? Whichever one you want, as the game sports variants ranging from the original Iron Man armor up to ones lifted from the upcoming film. But you don't have to take our word for it, as you can watch the full video just past the break. Continue reading Marvel Heroes shows off Iron Man in action Marvel Heroes shows off Iron Man in action originally appeared on Massively on Sat, 09 Mar 2013 17:00:00 EST. Please see our terms for use of feeds. |
The Mog Log: Final Fantasy XIV's buffet of foodstuffs Posted: 09 Mar 2013 01:00 PM PST Filed under: Fantasy, Culture, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log, Crafting Final Fantasy XIV and Final Fantasy XI are the two games that make me hungrier than any other. It's not because I associate Final Fantasy XI with sitting in my dorm room and eating takeout, although that is also true. It's because these games are veritable buffets of in-game foods. Other games have stepped on the idea of buff food before and since, but in both Vana'diel and Eorzea, a cook can be the centerpiece of your character build.In fact, I'd go so far as to say that Final Fantasy XIV had one of the best food systems I've ever seen at the time that its first version shut down. There was subtlety, there was grace, and above all else there was a lot of tasty stuff for everyone to eat. So let's talk about all of that wonderful food, from miq'abobs to bubble chocolate, and let's look back at the state of food from the game's beginning up until the fall of Dalamud. (Or the shutdown in November, if you have no poetry in your soul.) Continue reading The Mog Log: Final Fantasy XIV's buffet of foodstuffs The Mog Log: Final Fantasy XIV's buffet of foodstuffs originally appeared on Massively on Sat, 09 Mar 2013 16:00:00 EST. Please see our terms for use of feeds. |
The Game Archaeologist: GameLine Posted: 09 Mar 2013 11:00 AM PST Filed under: MMO industry, Consoles, The Game Archaeologist, Miscellaneous Modern MMO gamers are blessed with plenty of conveniences that we take for granted. One such convenience is the ability to simply download any online game without having to deal with the hassle of DVDs or CDs (trust me, young people, one day your children will be dubious when you tell them how you'd have to swap in discs to load a game). Game trials, downloadable content, access to a large library of titles, and simply being online are facts of life for us, not cause for us to fall on our knees in total awe.Before Steam was offering us loads of free-to-play MMOs, before Xbox Live Arcade was offering indie titles a platform for exposure, before CompuServe was making headway in online services, there was an odd artifact on the Atari 2600. Yes, that ancient console that has nary an "X" or "Play" in its name. The artifact was GameLine, and whether or not you've heard of it, it was one of the earliest pioneers of downloadable games services. When I found out about it, it just fascinated the crap out of me. I think it will impress you, too. Continue reading The Game Archaeologist: GameLine The Game Archaeologist: GameLine originally appeared on Massively on Sat, 09 Mar 2013 14:00:00 EST. Please see our terms for use of feeds. |
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