Tuesday, March 12, 2013

MMO News

MMO News


The Aurora World – First Impressions

Posted: 12 Mar 2013 05:19 PM PDT

The Aurora World – First Impressions

By Harry Ka-yan Cheung

Banner

First Impressions

Introduction

Aurora World is a point-and-click (WASD movement included) type MMORPG with some generic features as well as some unique features. Aurora World presents its players four classes: Warrior, Alchemist, Mage, and Witch; these classes are similar to most other MMORPGs with defined class roles. A tutorial is also provided with very detailed basics of almost every aspect of the game.

Character Classes & Customization

Aurora World's character classes have very defined roles. The warrior is a melee, frontal assault, armored class. The alchemist is the healer and/or the support class. The mage are the heavy hitting ranged magic class who do the most damage. And lastly, the witch, whose ability is to disable monsters for allies or summon creatures to fight alongside as allies. The biggest disappointment I experienced was the lack of customization between the characters no matter what class a player chooses. Each selection only held about 3-5 choices. The noticeable differences were in the outfits a player wears once they chose their job. Obviously a healer would wear significantly different armor than a warrior.

Character Customization 620x349

Nations

While creating a character, a player may choose their nation. These nations represent a player's starting point so if a player would like to play with a friend, they must choose the same starting points. Each nation also has its own unique environment which can be seen from the different types of clothing worn from selecting the different nations in the character customization. The three nations are Selene – the Moon nation, Helios – the Sun nation, and, Eos – the Star nation. These nations do not hold significance in the choice of classes; the only effect this has is the starting location of a player's journey. The starting locations are set in very different environments. The Selene nation is set in a water-surrounded area, the Helios nation is set in a grassy-type environment, and the Eos nation is set in a very snow-driven environment. These environments hold no significance except for personal preference.

Nations1 557x500

From left to right – the starting clothing of Selene, Helios, and Eos

Quests

The questing system provided by Aurora World can be compared to any other MMORPG; the NPCs tell players to collect items, speak to another NPC, unlock a seal, etc, etc. There is not much of a difference in these quest lines except two things I would like to mention. There are certain quests that require a player to enter a disguise or carry certain items to another location. I found some humor in these quests because of how my character would become an entirely new entity. Often times, players also obtain skills once a transformation was done. The skills could be used as long as the player stayed in the transformed state.

 Transformation 620x482

An example of a transformation

Skills & Life Skills

In Aurora World, there are skills for combat and life skills which are for crafting and collecting. The skills used in combat can be obtained from the specified trainers for a player's classes. These skills are pretty generic in terms of how most MMORPGs are and don't hold very firm sense of being unique. Most of the magic skills require a casting time and some have cooldowns. The life skills are not used for combat; these skills are mainly for means to make items or money by trade. In the collect tab, there are certain categories that correspond with the categories in the craft tab(view image below). These skills are used together to make some equipments or potions that players can use in their journey. A level requirement of 40 is needed before any player can begin a life skill.

 

Life Skills 620x431

Example of Life Skills

Majinns & Travel

Majinns are the pets and mounts of Aurora World. Majinns are also, in my opinion, one of the best parts of Aurora World. The majinns can be creatures, weapons, weird floating objects, and more; the first one a player will receive is around level 10 and I personally received a majinn named "Dragon Sword" which split into 3 different flying swords and fought with me. At level 20, a player may summon their majinn as a mount and ride on top of it. As a player progresses in levels, they will be able to find more majinn and they will obtain abilities for their majinn. Most, if not all, majinns are able to become mounts. These majinns can range from a dragon to saw-like blades. The mounting style may also vary; for example: players may ride on a dragon or players may mount blades on their backs and use them as propellers. View Flame3s' video in the overview tab for more information and examples of these majinns. Aside from the majinns as mount transportation, there are also plane-life vehicles to bring players from certain places to other places. These planes have very strange wings that actually flap rather than glide or lift. Players see these vehicles in the prologue of Aurora World..

Majinn 620x279

Dragon Sword Majinn

Overview

Graphics – 2/5 The graphics aren't bad but for a point-and-click type MMORPG in 2013, my personal opinion is that the graphics need to be a step up to be on par with more modern-day MMORPGs.

Gameplay – 1.5/5 There's nothing that separates this gameplay from other point-and-click type MMORPGs except for the majinns.

Features – 3/5 Aurora World features a majinn system, a life skill system, and certain unique transformations.

Community – 2/5 The players chat a little bit within the game but due to Aurora World just starting and the low population, communication is currently very low.

Customization – 1.5/5 As I have stated, there is very little customization.

Overall – 2/5 My personal opinion is that if the graphics were better and the gameplay was more interactive, the game would be great but because the entirety of Aurora World feels outdated, I'm not sure what more the company can do to bring the game to a more modern-day pace.

Age of Wushu: Offline Living

Posted: 12 Mar 2013 10:27 AM PDT

Age of Wushu bucks the trends set by traditional MMOS in a variety of ways. No classes, but rather an expansive customization system to build your own personal Martial Artist. There are no levels for the character, but rather leveling up skills that you want to level up. There is another addition that Age of Wushu offers, not seen in many other titles. When you log off after a long day of playing, your character continues to work for you and collecting experience and more until you return. The Offline System is a unique reward for those that need to disconnect for a few hours or days, but it also adds a new adventure for those online too.

 

12 620x349

 

When walking into a town or an outpost, there are a lot of NPCs to interact with; Bankers, Blacksmiths, Café owners, etc. In addition, you will see occasional street performers dancing and breathing fire in a square, maybe a servant sweeping the steps of a tavern, or even another patrolman walking the streets. These are not your typical NPCs, they are your friends or enemies offline. The "occupation" you take on, while you are off, depends upon the location you sign-out. In a Town you can become one of the previously mentioned roles above, if you log out on school grounds you become a disciple working to teach or protect that temple. Different scenes offer a variety of different positions.

 

22 620x349

 

Being offline isn't just having your character do "stuff." You will be compensated a salary for the job your role performs while you are away. When you log back in, the money that you have earned from the tasks and the amount of time you performed that duty will be available for collection. Some players will also have the option to open stalls and sell goods they manufactured while they were online. There is even an opportunity to cultivate offline and train skills while you are away. Some of the interactions that you make offline can lead to the valuable Random Encounters when you log back in.

 

32 620x349

 

The rewards are many for an offline role to collect, but so are the risks. Offline characters are susceptible to kidnappings by vengeful or otherwise evil online players seeking to make a little profit by selling you into an employment you cannot take benefit from. The money that you would have made offline is no longer yours as you are a "forced" employee for certain stores and outfits. The stalls and cultivation you may have started end as well and you do not reap any of those benefits.

 

4 620x349

 

While offline at your school, you can benefit in patrolling the school as an Intelligence Disciple. During Spying events, other players now have to compete tasks against your character, with the strength and levels that you have cultivated. This can prove a lot more difficult than trying to spy around normal NPCs. Successfully chasing off spies while offline yield their own rewards and bonuses when you log back in.

 

51 620x349

 

Offline in Age of Wushu offers a richer gameplay than other games that let you sign out and forget about your character. You can see the results of the role you have cultivated when you log back in with the rewards and money that they have earned. Log out and leave a comment on the forums, or peruse some of our other articles, then log in and see what you've done.

Wargaming Sets New Guinness Record For Online Users

Posted: 12 Mar 2013 10:01 AM PDT

 

World of Tanks March Record

 

Wargaming, the award-winning videogame developer and publisher, is delighted to announce that its MMO action game World of Tanks set a new Guinness World Record for Most Players Online Simultaneously on One MMO Server. The number of gamers logged on to one of the five servers of the Russian gaming cluster reached the triple-figure mark of 190,541 players on January 21, 2013.

 

 

With more than 50 million gamers worldwide and peak concurrent user count of 815,000 players in Russia alone, the company is on the leading edge of the online games market.

 

 

"It's an important and exciting milestone for the company", said Andrei Yarantsau, VP of Global Operations at Wargaming. "It inspires us to greater efforts in polishing and refining all aspects of our present and future projects. If World of Tanks keeps growing at the rate it is, the game will soon top the current total and secure another world record."

 

 

The tank MMO action game has entered the book for the second time by demolishing its previous record of 91,311 players set in January 2011.

Open Beta for Everlight Begins March 14

Posted: 12 Mar 2013 09:57 AM PDT

58178  540x400 everlight screen mar 12

 

KoramGame, leading developer and publisher of free-to-play online games, today announced that open beta for Everlight, their upcoming browser-based fantasy action role-playing game (ARPG) will launch its first open beta server March 14. After a successful CBT with over 10,000 gamers taking part and putting Everlight through its paces, Koramgame have now smoothed out the bugs and prepared the game for Open Beta.

“We had a superb CBT with over 10,000 participants who really helped us iron out the bugs and improve the game to provide smoother game play. There were plenty of bugs so it wasn’t an easy job and we really appreciate all the time, effort and feedback from everyone who participated in the CBT.” said Everlight General Manager, Jiming Zhao. “We’re now moving forward to the Open Beta and after the success of the CBT we can’t wait open the servers for our fans.”

To celebrate the launch of the Open Beta servers there will be exclusive Open Beta Starter packs up for grabs, that players will be able to get from participating media partners. Check the Everlight Facebook Fan Page for a list websites taking part in the Open Beta Key Code giveaway at http://www.facebook.com/EverlightOL?fref=ts .

Exclusive New Digimon Arrives In Digimon Masters Online

Posted: 12 Mar 2013 09:42 AM PDT

Joymax is pleased to announce a new, exclusive Digimon for their exciting MMORPG, Digimon Masters Online!

While the current cast of available Digimon are pulled from the anime series, which will be entering its seventh season in North America later this year, players now get to unleash a new Digimon previously found only in single player games – introducing the fierce and arrogant Agumon(Black)! First introduced in Digimon World 3, Agumon(Black) played a strong role in the title pair Digimon: Dusk and Digimon: Dawn. Now players can tame this rare Digimon, exclusively in Digimon Masters!

 

58177  540x400 digimon masters agumon black 1

 

Agumon(Black) is a Rookie-level Virus with abilities and stats similar to his brother Agumon. He Digivolves into Greymon(Black), where differences begin to manifest; from his blue body with grey markings, it is clear this Virus-type is no longer so charming. Armed with his new Grey Tooth attack, he’ll take a serious bite out of anyone foolish enough to challenge him!

This Digimon’s Ultimate digivolution – Metal Greymon(Black) — remains a Virus type, though his increasingly cybernetic body begins to foreshadow a major change in the appearance of future digivolutions. With both the Giga Destroyer and Megaton Punch attacks at his disposal, he presents a terrifying challenge for other tamers to overcome. Finally, the Mega form of the Black line, War Greymon(Black), is a fully cybernetic creature, seeking out dark justice by eliminating cowardice and foul play. Armed with its furious Black Tornado and unleashing its devastating Dark Gaia Force like a fireball, there are dew Digimon who can stand up to its unholy wrath!

Tamers can begin training up their Agumon(Black) starting on March 12th. Numerous events, including a 30% sale on all Digi-Eggs, will be revealed next week on the official Digimon Masters Facebook.

Breaking Silence on RaiderZ’s New Expansion

Posted: 12 Mar 2013 08:09 AM PDT

Perfect World is excited to share the first details on RaiderZ: Broken Silence, the first expansion for the award-winning monster hunting MMORPG. Players can look forward to an increased level cap, new areas to explore, bosses, gear, features, and much more.

 

“We’re raising the level cap, we’re adding new zones, new gear, and of course, more epic boss fights for hunters to discover and master,” said Senior Producer Mark Hill. “These are all additions that our players have been clamoring for, and we’re happy to give it to them!”

 

In addition, RaiderZ: Broken Silence will introduce a new PvP Battle Arena, a new ‘Wave System’ mechanic that finds individuals and groups hunting down large packs of deadly monsters, and an improved party matchmaking system, making it easier than ever to hunt together.

 

 

Related Posts Plugin for WordPress, Blogger...