New Games |
- Um, what? Brett Ratner is making a FarmVille cartoon
- Demon-slaying Vita owners, put Toukiden on your radar
- Tomb Raider vid puts the 'fun' in 'fundamentals'
- New Metal Gear Play Arts Kai figures in the works
- Horror game Daylight relies on procedural generation
- Journey wins Game of the Year at D.I.C.E. Awards
- Teenage Pokemon returns this month
- The Last of Us is getting a live action treatment
| Um, what? Brett Ratner is making a FarmVille cartoon Posted: 07 Feb 2013 03:30 PM PST |
| Demon-slaying Vita owners, put Toukiden on your radar Posted: 07 Feb 2013 03:00 PM PST Gallery site extraordinaire All Games Beta posted some eye-catching images from Toukiden, a game I thought I hadn't heard of before that was, in fact, announced by Tecmo Koei last year during the Tokyo Game Show. Developed by Omega Force, this PlayStation Portable and PlayStation Vita action title has demon battling with cross-platform play which is enough for me. I'm officially paying attention now and forever. If you need more to go on, be sure to glance over the official Toukiden site for some great enemy art, or the gallery below. If this plays half as well as it looks, it'll be one to watch and inevitably warrant demands for localization. Toukiden Official Site Launched [All Games Beta]
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| Tomb Raider vid puts the 'fun' in 'fundamentals' Posted: 07 Feb 2013 02:30 PM PST
Square Enix released yet another Tomb Raider video centered around features players can look forward to in the upcoming reboot of the franchise. Here you'll learn about the "Base Camp" system, special locations where Lara can use salvage to upgrade her equipment, and functioning as locations for fast travel through the game's open island environment. In the event that you have not yet played a game featuring fast travel, you're in for a treat here. They also introduce a concept called "Gear Gating," which is a buzzwordly way of saying you're going to use equipment to open new areas to explore as you progress through the game. It's all told in dramatic narration and it sounds really impressive until you realize that they're hyping basic mechanics present in action-adventure games for more than a decade. Of course, that's not any reflection on the game itself (which I'm quite keen on) but maybe I'll lay off watching the marketing for a bit. |
| New Metal Gear Play Arts Kai figures in the works Posted: 07 Feb 2013 02:00 PM PST Hideo Kojima Tweeted out early looks at some upcoming Metal Gear Solid Play Arts Kai figures recently. There's a new color job for Raiden's Metal Gear Solid 4 look, and there's a figure coming out based on his look in Metal Gear Solid 2 as well. Liquid Snake from the first Metal Gear Solid is getting some toy loving soon too. There's also another toy in the works, but it's only a teaser image as the picture shows off the figure hiding underneath a 25th anniversary box. We won't know what character that is until Wonder Festival 2013 Winter, but the other three toys will be on display at New York Toy Fair this weekend. New Metal Gear Play Arts Kai figures incoming [Tomopop] |
| Horror game Daylight relies on procedural generation Posted: 07 Feb 2013 01:30 PM PST Blacklight Retribution developer Zombie Studios had previously shared a few details on its unnamed horror game, though there was a bit too much left to the imagination. As we now know via IGN, Daylight will utilize procedural generation and is intended to take around half an hour to play through once -- but much more of a time investment will be required to experience everything. Speaking to the outlet at the 2013 D.I.C.E. Summit, Jared Gerritzen said that “Different players will have a totally different experience. You're essentially a rat in a cage, but the cage is an asylum and it's scary as hell. You need to find your way out, and each time you do it it's completely different." "We have so much content story-wise that it hopefully, whether the person manages to succeed to the end or not, will be an experience that they want to capture more of the story so they have to go back and replay, because each time you might be getting different story elements," stated writer Jessica Chobot. "And over the course of that time, depending on how long you decide to play and what you find, it opens up the concept of the world a little more, the backstory, what your involvement is in it, how you find yourself here and whatnot." Most exciting to me is the fact that in Daylight, you'll have a cellphone, and possibly flares to scare off Phantoms, but that's about it -- no real weapons. "You literally have to run away when a Phantom is attacking you, and those things are really interesting," explained Gerritzen. The game will be $20 or less when it hits Steam this year, which seems like a good price point based on what we know thus far. Zombie expects to put out additional content for Daylight, such as "more systems" or "story elements," down the road. |
| Journey wins Game of the Year at D.I.C.E. Awards Posted: 07 Feb 2013 01:00 PM PST [Update: The show is over! Check below for a recap of all the winners. We'll be posting clips of the show as they become available. The 16th Annual D.I.C.E. Awards are live tonight, and will be starting at any moment. These things never start on time! You can tune and see who will win Game of the Year, and any of the other of dozens of awards going out tonight. Seriously, there's around two dozen categories here. Journey, a game which sent thatgamecompany through bankruptcy, is up for the most awards tonight with 11 nominations, including Game of the Year. All the award categories and nominations are listed below, and we'll be updating the post throughout the show to reflect who's won what. Game of the Year
Outstanding Achievement in Game Direction
Outstanding Achievement in Online Gameplay
Outstanding Innovation in Gaming
Downloadable Game of the Year
Handheld Game of the Year
Mobile Game of the Year
Web Based Game of the Year
Action Game of the Year
Adventure Game of the Year
Casual Game of the Year
Family Game of the Year
Fighting Game of the Year
Racing Game of the Year
Role-Playing/Massively Multiplayer Game of the Year
Sports Game of the Year
Strategy/Simulation Game of the Year
Outstanding Achievement in Animation
Outstanding Achievement in Art Direction
Outstanding Character Performance
Outstanding Achievement in Connectivity
Outstanding Achievement in Gameplay Engineering
Outstanding Achievement in Original Music Composition
Outstanding Achievement in Sound Design
Outstanding Achievement in Story
Outstanding Achievement in Visual Engineering
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| Teenage Pokemon returns this month Posted: 07 Feb 2013 12:30 PM PST
The pilot for Teenage Pokemon premiered back in December. I was taken aback by the response. The range of emotions that the show elicited was pretty amazing. We've taken everything we've learned from way the pilot was received (among other things), and put it all into making four more episodes of the show. They are as well crafted and true to the initial concept as we could manage. Topics like online dating, the dangers of drug abuse, and the joys of PAX are all on the docket. You can also expect plenty of new characters, things, and even a few cameos from Destructoid people. Depending on how well these episodes do, we'll either keep going or call it quits. Either way, I think these are turning out alright. I hope you do to. |
| The Last of Us is getting a live action treatment Posted: 07 Feb 2013 12:00 PM PST What Remains is a fan made live action series based on Naughty Dog's The Last of Us. Impressive that this is happening before the game has even released! The series is being made by Manifest Film, and the teaser trailer here is showing off their capabilities and what they're looking to do. As for the story, it's set to follow a few human survivors living outside of the safety zone of human colonies. Looks neat! Really digging the makeup on the Fungus creatures. |
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