Tuesday, February 5, 2013

MMO Updates

MMO Updates


Massively Speaking Episode 235: Whiz-O!

Posted: 05 Feb 2013 09:00 AM PST

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Massively Speaking Episode 235 WhizO!
Just what is Whiz-O? Why, it's the magical cleaning power of a hardcore MMO that will permadeath any germs to oblivion! Apply just one patch and watch those little critters flee for the hills ahead of Whiz-O. Disclaimer: Whiz-O has been known to be a cause of fingernail decay and impaired judgment. Do not use Whiz-O if you are voting for American Idol in the next 24 hours. Do not give Whiz-O to pregnant women, pregnant dogs, or pregnant pauses. If leaking, throw in the comments section and run for your life.

Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air!

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Read below the cut for the full show notes.

Continue reading Massively Speaking Episode 235: Whiz-O!

MassivelyMassively Speaking Episode 235: Whiz-O! originally appeared on Massively on Tue, 05 Feb 2013 12:00:00 EST. Please see our terms for use of feeds.

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    New Neverwinter CG trailer sighted in the wild

    Posted: 05 Feb 2013 08:30 AM PST

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    Neverwinter cinematic still
    Ready for a spell-binding CG trailer for one of 2013's most-anticipated fantasy MMOs? Well, no, it's not The Elder Scrolls Online this time. It's Neverwinter, and a German website called Gamestar has three minutes and 10 seconds worth of Forgotten Realms spectacle for your viewing pleasure.

    While there's no gameplay footage, the clip has everything else you'd expect from a Dungeons and Dragons title including hordes of bad guys, a feisty (and hopelessly outnumbered) party of heroes, and of course a rather large dragon. See for yourself at the source link below.

    [Thanks to Paul for the tip!]

    MassivelyNew Neverwinter CG trailer sighted in the wild originally appeared on Massively on Tue, 05 Feb 2013 11:30:00 EST. Please see our terms for use of feeds.

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    Hyperspace Beacon: What would you like added to SWTOR's cash shop?

    Posted: 05 Feb 2013 08:00 AM PST

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    Hyperspace Beacon What would you like added to SWTOR's cash shop
    I wondered for a long time whether western MMOs could survive a free-to-play transition, especially since many of them were bent on having both a cash shop and subscription fee. Star Trek Online is a key example of this. You couldn't even play that game without a subscription, and yet it still had a cash shop. Then you also had hybrid models like EverQuest II and Lord of The Rings Online, which didn't require subscriptions but seemed to force players into one. And despite my initial thinking, even these games thrived -- STO especially surprised me. Now, Star Wars: The Old Republic has picked up a similar model, and despite the negativity from the comments on gaming news sites, Electronic Arts says it is pleased with the results. In fact, SWTOR was listed as a major contributor to the company's $185 million in F2P revenue.

    As I've stated before, I don't really spend money in SWTOR's cash shop. But at the same time, I don't have any moral opposition to it. Plus BioWare is giving me 600 Cartel Coins a month thanks to my subscriptions and security key. It's just easier for me to buy items from the Galactic Trade Market, and no item on the Cartel Market has excited me enough to buy it right away. I know that eventually everything will end up on the GTN, so I just wait.

    However, since this model seems to be working well for the game, I thought about where there could be an item that would compel me to immediately buy it from the Cartel Market. I also asked some of my friends whether there are any items that they would immediately buy if they were to appear on the Cartel Market. I received some very interesting results.

    Continue reading Hyperspace Beacon: What would you like added to SWTOR's cash shop?

    MassivelyHyperspace Beacon: What would you like added to SWTOR's cash shop? originally appeared on Massively on Tue, 05 Feb 2013 11:00:00 EST. Please see our terms for use of feeds.

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      Vendetta Online aiming for Steam release

      Posted: 05 Feb 2013 07:00 AM PST

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      Vendetta on Steam's Greenlight, sporting new gameplay trailer
      Guild Software is seeking to release it's long-running Vendetta Online MMO on Steam, and the space-based sandbox title needs your vote to clear Valve's Greenlight hurdle.

      Vendetta is one of a very few MMORPGs that natively supports Windows, Mac, and Linux platforms, and Guild founder John Bergman says that his team would "like to integrate some of Steam's community and achievement features."

      Vendetta features physics-based PvE and PvP combat, extensive trading and economic gameplay, and an active development team that has been iterating on the game since its 2002 release. The firm's Kickstarter project, which is designed to fund both an in-game expansion and an expansion to iOS platforms, has 19 days remaining. Head past the cut for a two-minute gameplay trailer.

      Continue reading Vendetta Online aiming for Steam release

      MassivelyVendetta Online aiming for Steam release originally appeared on Massively on Tue, 05 Feb 2013 10:00:00 EST. Please see our terms for use of feeds.

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      New Black Desert screens show Blader class, hurricane

      Posted: 05 Feb 2013 06:30 AM PST

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      Black Desert hurricane
      Pearl Abyss has updated its Facebook page for Black Desert, a spectacularly rendered fantasy sandbox that wowed us with spiffy trailers on a couple of occasions.

      The update reveals a bit of info on the Blader class, which appears to be an "oriental warrior concept" complete with dual-wielding capabilities, a "two-handed grab," and some sort of magic sword. The devs have also provided a screenshot of Black Desert's world map complete with a huge cyclone heading toward the town of Velia. Black Desert's weather system will feature, snow, rain, and storms.

      [Thanks to gifthorse for the tip!]

      MassivelyNew Black Desert screens show Blader class, hurricane originally appeared on Massively on Tue, 05 Feb 2013 09:30:00 EST. Please see our terms for use of feeds.

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      RvR Unchained: Mark Jacobs returns to Camelot

      Posted: 05 Feb 2013 06:00 AM PST

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      RvR Unchained Mark Jacobs returns to Camelot
      It was no coincidence that Mark Jacobs was open to talking about his Warhammer Online experiences with us recently. If you deduced that it was the prelude to his MMO comeback attempt, you were right.

      Jacobs' City State Entertainment announced today that it's working on a new MMO under the working title of Camelot Unchained. And yes, it will be RvR-focused with three realms duking it out: Arthurian, Tuatha Dé Danann, and Viking. Camelot Unchained will tie RvR conflict into player housing and a dynamic economy as well.

      Because this tightly focused concept may prove to be too difficult to draw publisher support, the 13-person studio is turning to a future Kickstarter campaign for support. Obviously, we have no shortages of questions about this project, but we contained ourselves to the 10 most burning queries that we presented to Jacobs. Read about the future of Camelot after the jump!

      Continue reading RvR Unchained: Mark Jacobs returns to Camelot

      MassivelyRvR Unchained: Mark Jacobs returns to Camelot originally appeared on Massively on Tue, 05 Feb 2013 09:00:00 EST. Please see our terms for use of feeds.

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        TERA free-to-play launches today

        Posted: 05 Feb 2013 05:30 AM PST

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        TERA Berserker
        It's launch day for TERA: Rising, the free-to-play evolution of En Masse Entertainment's fantasy action MMO. The company is releasing new content, new servers, and a new cinematic trailer to celebrate.

        The Crucible of Flame dungeon heads up the in-game goodies alongside a three-on-three PvP battleground map. Players now have the option of joining an existing TERA server or starting fresh on either the new PvE or new PvP shard. TERA's F2P model features no content restrictions for free players, and previous account holders are automatically granted Founder status.

        Head past the break for the launch-day cinematic.

        [Source: En Masse press release]

        Continue reading TERA free-to-play launches today

        MassivelyTERA free-to-play launches today originally appeared on Massively on Tue, 05 Feb 2013 08:30:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What game do you still hope will be revitalized?

          Posted: 05 Feb 2013 05:00 AM PST

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          And as long as I'm dreaming I'd like to see Chaos be a bit more gender-neutral.
          I do not play Warhammer Online any longer, but it holds a special place in my heart. I greatly enjoyed playing the game when it was selected for Choose My Adventure back in the day, and I still hold out hope that the game will emerge from its slow stagnancy to be some sort of WAAAGH-based phoenix. The odds of that happening are low, but I'd love to see it happen just the same.

          Games have a life cycle, and after a certain point, even the most beloved online title slips into a maintenance mode. But we all have titles that we'd love to see get updates once again, allowing us to relive the glory days. This isn't about games that had been shut down; this is about games that are still running but are no longer at the forefront of the gaming zeitgeist. So what game do you still hope will be revitalized, even if you don't expect it to happen? Would you like to see Ultima Online get another day in the sun, or do you just hope that Champions Online will get a big expansion and some development love?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What game do you still hope will be revitalized? originally appeared on Massively on Tue, 05 Feb 2013 08:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: Behind the scenes of FPS and MOBA development

            Posted: 04 Feb 2013 05:00 PM PST

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            Not So Massively title image
            Heroes of Newerth's Patch 3.0 was released this week, updating the game with new graphics and adding bots. The revamp is part of a move to capture gamers who are unfamiliar with the MOBA genre by lowering the barrier to entry. Upcoming MOBA Sins of a Dark Age detailed its own plans to revamp the MOBA genre with its new Realm Quest feature in a new development diary this week. Third-person MOBA SMITE continued beta development with the introduction of its new melee magical tank, Vulcan, the Smith of the Gods.

            League of Legends officially started its third competitive season this week, complete with a new Championship Series website and live matches scheduled every week. Online FPS Blacklight: Retribution prepared for its upcoming competitive games with updates to the weapon recoil system, and Firefall announced plans to solve its PvP balance issues with standardised "regulation" PvP gear. We also got a look behind the scenes of upcoming co-op FPS Warframe, which lets players run along walls like ninjas.

            Bloodline Champions showed more signs of reaching the end of its lifetime this week as developers shut down the game's Russian servers. Online FPS Bullet Run abruptly reached the end of its own life this week when Sony Online Entertainment announced the game will close its doors on March 8th. The announcement came as a surprise to many who weren't even aware of the game's release. Path of Exile's playerbase continued to grow this week, reaching a peak of over 70,000 players and causing some server stability problems.

            Continue reading Not So Massively: Behind the scenes of FPS and MOBA development

            MassivelyNot So Massively: Behind the scenes of FPS and MOBA development originally appeared on Massively on Mon, 04 Feb 2013 20:00:00 EST. Please see our terms for use of feeds.

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              LotRO goes to the Lonely Mountain: Update 10 raid preview

              Posted: 04 Feb 2013 04:00 PM PST

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              LotRO goes to the Lonely Mountain Update 10 raid preview
              If you haven't heard the garment-rending woes of Lord of the Rings Online players who have had to wait and wait for the promised second half of Riders of Rohan's instance cluster (now with raids!), then you haven't been anywhere near LotRO in the past half-year. Fortunately, the imminent Update 10 will soon swoop in and provide the populace with a trio of raids as well as a six-person instance to tackle.

              We got on the phone with Turbine for a tour of the new raids. Senior Designer Joe Barry opened the session by explaining that eastern Rohan just plain did not work for a location of instances due to lore restrictions, a lack of a big bad guy, and no iconic locations. So the team decided to tackle the IP-supported tale of the Easterlings' siege of Dale and the Lonely Mountain through the second half of this instance cluster.

              Join us as we take a look at just what is up with the Lonely Mountain now that Smaug has vacated the premises!

              Continue reading LotRO goes to the Lonely Mountain: Update 10 raid preview

              MassivelyLotRO goes to the Lonely Mountain: Update 10 raid preview originally appeared on Massively on Mon, 04 Feb 2013 19:00:00 EST. Please see our terms for use of feeds.

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                Mortal Online CEO interviewed by top contributing player

                Posted: 04 Feb 2013 03:00 PM PST

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                Mortal Online CEO interviewed by top contributing player
                Each month, Mortal Online developer Star Vault rewards its top donation contributor with certain rewards for aiding development. In January, the top contributor was a player by the name of Aralis who was granted a custom "Champion of Nave" title showing that he donated $1,000 and was also given the opportunity to interview the development studio's CEO, Henrik Nystrom, in a one-on-one interview.

                Some interesting points from the interview focus on future development, and Aralis pulls no punches when asking about a development timeline and the absence of promised content.

                Check out the entire interview over at the Mortal Online forums, and let us know what you think about the Q&A.

                MassivelyMortal Online CEO interviewed by top contributing player originally appeared on Massively on Mon, 04 Feb 2013 18:00:00 EST. Please see our terms for use of feeds.

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                TERA: Rising's cash shop will be delayed

                Posted: 04 Feb 2013 02:00 PM PST

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                TERA Rising's cash shop will be delayed
                You may have heard a bit about TERA transforming into TERA: Rising and going free-to-play on February 5th (or, as we like to call it, tomorrow). That's still happening: You'll get to log in for free and play for free and do things for free and it'll be just wonderful. However, if you were hoping to drop some dough to pick up things like a mount, costumes, or elite status, you'll be out of luck for a few days.

                Valkyon Outfitters, the place where meatspace money turns into cyberspace loot and 1337ness, will take a few extra days to be ready for business. You'll have to make do with checking out all the awesome new content without the benefit of a brand-new costume until the shop is ready to open its doors.

                We know it'll be tough, but you can do this. Just wait a few more days to start flinging your money at the game.

                MassivelyTERA: Rising's cash shop will be delayed originally appeared on Massively on Mon, 04 Feb 2013 17:00:00 EST. Please see our terms for use of feeds.

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                Cannons Lasers Rockets hits Steam Greenlight

                Posted: 04 Feb 2013 01:00 PM PST

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                Cannon LAZORZ Rockets
                Cannons Lasers Rockets, a free-to-play, cross-platform title by Net Games Laboratory, has been introduced to Steam Greenlight, where it will be subjected to the scrutiny of the community. Net Games is describing CLR as a "PvP/co-op arcade space game" that provides light-hearted gameplay.

                Players will be able to fight in 10v10 co-op and 50v50 clan warfare, with the options of hundreds of different ship and equipment types for optimal customization. The game will be F2P with cash shop support, but Net Games is adamant that any stats on items purchase with meatspace money will be on-par with items available in the game itself.

                Skip below the cut to check out the gameplay trailer.

                Continue reading Cannons Lasers Rockets hits Steam Greenlight

                MassivelyCannons Lasers Rockets hits Steam Greenlight originally appeared on Massively on Mon, 04 Feb 2013 16:00:00 EST. Please see our terms for use of feeds.

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                Chaos Theory: Mounting a campaign for vehicles in The Secret World

                Posted: 04 Feb 2013 12:00 PM PST

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                Chaos Theory  Mounting a campaign for vehicles in The Secret World
                It makes sense that while I am spending a week traveling about in this world, my mind turns to the subject of travel within The Secret World. Thankfully, some aspects of transportation in reality are not a part of our online world; I don't know if I could stand being stuck on a tarmac out at the Kingsmouth Airport! But with all the trappings of various vehicles littered all about the landscape, it's difficult to not want to snag one for personal use.

                The desire to add these mechanical mounts isn't even about the need for speed; folks already have various speed boosts, and the world doesn't need to get smaller by our traveling each zone at an even quicker pace. It not about getting somewhere more quickly; it's about the feel of a living, immersive world. How many of you have come upon a bicycle or a scooter in TSW and had the instant urge to hop on? Or what about the slick motorcycle, sitting there, begging for a rider? I'm certainly not one to say, "Pfft, forget those sweet wheels; I prefer hoofing it when evading zombies." Having to walk on by is an immersion-breaker in a game where ambiance and immersion are two of the defining features.

                So if the goal is to enhance immersion without making the zones seem even smaller, how would mounts work? I'm glad you asked!

                Continue reading Chaos Theory: Mounting a campaign for vehicles in The Secret World

                MassivelyChaos Theory: Mounting a campaign for vehicles in The Secret World originally appeared on Massively on Mon, 04 Feb 2013 15:00:00 EST. Please see our terms for use of feeds.

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