MMO Updates |
- One Shots: Bring out your dead
- The Daily Grind: Should PvP have death taunts?
- Wings Over Atreia: Aion adopts lockboxes
- The Mog Log: Final Fantasy and the case of the missing alts
- The Tattered Notebook: What I want to see in EverQuest Next
| One Shots: Bring out your dead Posted: 10 Feb 2013 07:00 AM PST Filed under: Screenshots, Guild Wars 2, One Shots, The Secret World, RIFT, Miscellaneous Ah, nothing like a pile of rotting stiffs to start your day off right, I always say! So nice of considerate readers to send me such pictures in my email. Maybe it's a somber commentary on the fragility of life and the tragedies that go unnoticed around us daily. Maybe it's somebody trying to gross me out. I'm good either way.Reader Volska clues us in: "Talk about morbid. Here's a screenshot of some piles of corpses from the Guardian starter area in RIFT. No happy welcoming party here." With a start like that, what other pictures will we have to share? It's a wild and wooly One Shots, and it all starts after the jump! Continue reading One Shots: Bring out your dead
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| The Daily Grind: Should PvP have death taunts? Posted: 10 Feb 2013 05:00 AM PST Filed under: Culture, PvP, Opinion, The Daily Grind, Miscellaneous Recently, the devs over at PlanetSide 2 floated an idea for the future of the game: "We'd like to add the ability to display a taunt on your target's killscreen and play a taunt animation on demand with your avatar. Ideally we might want the ability to customize a killscreen that allows you to display even more stuff, like a short message and a custom background to go along with the taunt animation."This strikes me as a terrible idea for more than one reason. It degrades whatever positive feeling of sportsmanship that could be cultivated and caters to the trash-talking jerks who live not just for the thrill of the win but the thrill of humiliation. Plus, there's got to be so many ways that such a system could be abused. But that's just me and I'm not much of a PvPer. So I'll put the question to y'all: Should PvP have taunts, especially ones that display on kills? If so, where would you draw the line?
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| Wings Over Atreia: Aion adopts lockboxes Posted: 09 Feb 2013 03:00 PM PST Filed under: Fantasy, Aion, Game mechanics, Opinion, Free-to-play, Wings Over Atreia It was bound to happen. Rare is the free-to-play game that evades incorporating this quintessential cash-shop concoction. The good news is, if you entered a pool for when NCsoft would introduce lockboxes into Aion and your date was January 30th, congratulations -- you won! Of course, this may have been one pot that you were secretly hoping no one would ever claim; there are certainly those who have a deep-seated hatred for lockboxes and all they purportedly represent. Those who enjoy the random nature of that treasure, however, probably wondered what took so long.Love them or loathe them, lockboxes are a now permanent part of Atreia's landscape. But is that a good or a bad thing? Are lockboxes a fun feature or one step on that slippery slide toward nickel-and-diming players like a number of other F2P offerings? One of the best things Aion has going for it is the unique free-to-play mode that allows folks who choose not to pay to experience the same exact game as those who drop cash in the shop. Can Aion maintain its Truly Free philosophy while pushing lockboxes? I believe the answer is yes. Continue reading Wings Over Atreia: Aion adopts lockboxes
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| The Mog Log: Final Fantasy and the case of the missing alts Posted: 09 Feb 2013 01:00 PM PST Filed under: Fantasy, Final Fantasy XI, Culture, Game mechanics, Opinion, Consoles, Final Fantasy XIV, The Mog Log As I've mentioned before, my first MMO was Final Fantasy XI, and I think I'd be remiss not to observe that a lot of my MMO habits came about as a direct reaction to that game. My love of soloing comes in no small part as a result of the misery of trying to get anything accomplished by myself in Vana'diel, for example. Alts appear to be more or less the same thing.Saying that having an alt in Final Fantasy XI was counterproductive is like saying that arsenic is unhealthy. This was one of the many traits that Final Fantasy XIV carried over from its predecessor, but it removed any real option of having a second character serving as your bag space expansion because there wasn't a proper mail system to facilitate it. So there was even less reason to pay for an extra character slot there. Alts were just as absent in Final Fantasy XIV's original incarnation. But this might be changing on both sides of the equation. FFXIV's Legacy players get extra slots for free, after all. Might there be some hope for alts in the future? Continue reading The Mog Log: Final Fantasy and the case of the missing alts
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| The Tattered Notebook: What I want to see in EverQuest Next Posted: 09 Feb 2013 11:00 AM PST Filed under: Fantasy, EverQuest, EverQuest II, Game mechanics, Guilds, MMO industry, New titles, Opinion, Free-to-play, The Tattered Notebook, EverQuest Next, Housing I was going to update you fine folk on my adventures in rolling my 17,000th EverQuest II alt for this week's Tattered Notebook, but SOE decided to drop aWhy do we care about SOE Live? Well, there are multiple reasons, but the most important one is that instead of having to wait until October, we now get to see (and touch!) EverQuest Next in early August! Continue reading The Tattered Notebook: What I want to see in EverQuest Next
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