New Games |
- Luigi's Mansion: Dark Moon has multiplayer?
- Raiden was not originally the hero of Metal Gear Rising
- Meet Princess Arthur's hunky Knights of the Round Table
- Capcom responds to Monster Hunter 4 Vita rumors
- Nano Assault Neo gets an update on the Wii U eShop
- Sup Holmes sucks beetle funk with Luis Hernandez
- Here's 2,000 codes for the Defiance beta!
- Monsters Ate My Birthday Cake is strange sweet candy
- Virtually Heroes is the worst videogame film yet
- Super F*ckers director takes on Pokemon
- Devil May Cute: Indie hack-n-slash comes to PC this week
- The Street Fighter X Mega Man update is here
| Luigi's Mansion: Dark Moon has multiplayer? Posted: 20 Jan 2013 11:00 AM PST Luigi's Mansion: Dark Moon (formerly known as Luigi's Mansion 2) is almost here. True to the game's ghostly allure, details around the game's corporal existence remain shrouded in contiguity. Is this thing even real, or is it just a projection of vibrations from a game that once lived a long, fruitful life on the GameCube but has long since passed on to the other side? I don't know! God damn it, I really don't know. The mysterious plot thickens further when you gaze into the portal of truth called Luigismansion.nintendo.com. There you will find unsolvable contradictions in time and space that defy all human understanding. On the right side of the screen, it clearly states "No. of Players: 1 player," where in the area found to the left of your magic window you'll find the text "...and a brand new local multiplayer mode." Dogs and cats, living together, MASS HYSTERIA! Stay tuned to Destructoid.com for the final word on this and many other Luigi's Mansion: Dark Moon Mysteries. Luigi's Mansion: Dark Moon to feature local multiplayer mode [GoNintendo] |
| Raiden was not originally the hero of Metal Gear Rising Posted: 20 Jan 2013 10:00 AM PST Here's an interesting tidbit -- Gray Fox was supposed to be the hero of Platinum Games' upcoming Metal Gear Rising: Revengeance -- not Raiden. Kojima shares some thoughts on his latest work with IGN:
Hmm...so it seems the Gray Fox costume might be more of an homage to that idea than a fan-insisted inclusion. This story is interesting for many reasons, most notably because Kojima from time to time feels like a victim of his own success. At one point, it stands to reason that he had total control over the franchise -- but now, the Metal Gear property is so big that it basically can't be contained. But the Gray Fox issue isn't the only thing he talks about with IGN. Kojima also shares his thoughts on a number of things, including a comical exchange on Phantom Pain. Be sure and check it out if you're a fan. |
| Meet Princess Arthur's hunky Knights of the Round Table Posted: 20 Jan 2013 09:00 AM PST
In case you missed it before, Princess Arthur is an otome game based on Arthurian legend. The game follows a young woman named Alu who retrieves a sacred sword encased in stone before falling in with a group of sexy young knights that look to be intent on romancing her. Now that you know the premise, take a moment to watch the trailer and meet the handsome devils. Princess Arthur comes to PlayStation Portable on March 28 in Japan. Unfortunately, a Western release seems very unlikely. Apparently even publishers most amenable to localizing niche Eastern titles don't see much of a Western market for this genre. You’re Going To Love This Take On The Knights Of The Round Table [Siliconera] |
| Capcom responds to Monster Hunter 4 Vita rumors Posted: 20 Jan 2013 08:30 AM PST Monster Hunter 4 is no doubt going to be a massive win for the 3DS. The combination of traction Nintendo's handheld already has, along with the massive install base, and the incredible success of the Monster Hunter series is great news for Nintendo. Naturally, Sony would love to get their hands on it and sell some Vitas. Recently, a rumor surfaced saying this very thing was the reason for the 3DS delay and that Capcom was developing a Vita version in tandem with the 3DS. That is, until Capcom Senior Vice President Christian Svenson had something to say about it:
Take that as you will, but to me, it feels like a soft "not happening." In my opinion, the Vita needs this. If it can't get a massive system selling game pretty soon, I don't know what to think. So reason for MH4 delay is Vita port? [Capcom Unity] |
| Nano Assault Neo gets an update on the Wii U eShop Posted: 20 Jan 2013 07:30 AM PST When Nano Assault Neo came out on the Wii U eShop at launch, people noticed a few issues that detracted from the experience a bit -- namely, GamePad disconnection problems. It looks like developer Shin'en Multimedia has pushed an update that fixes these issues as of yesterday, so boot up your game and give it a try if you gave up due to the bugs. The developer also notes that the update auto-downloads, but there may be a delay in the US -- so if it's not available now, try again later. Shin'en Multimedia [Twitter] |
| Sup Holmes sucks beetle funk with Luis Hernandez Posted: 20 Jan 2013 06:40 AM PST
[Destructoid's Director of Communications Hamza Aziz asked Jonathan Holmes to make a show called 'Sup, Holmes?' so that Destructoid could later sell a t-shirt that says 'Sup, Holmes?' on it. This is that show. Subscribe to the podcast feed and find more episodes here.] This week on Sup Holmes we welcome Luis Hernandez of Necrophone Games to the program. Luis is currently working on Void One, a sound/maze game that explores "the relationship between composed sounds and ‘composed’ locations". Weird! The game is set to hit the Vector Game+Art festival in Toronto next month, and is already getting poets excited. On top of that, Luis is plugging away at Jazz Punk, a first person comedy adventure. Our own Jim Sterling may end up providing some voice acting for the game. That seems like a perfect fit. Every conversation I've ever had with Jim has been a comedy adventure. But that's all future stuff. If you want to check out one of Luis's games right now, I recommend Beetlnaught. The game plays out a lot like a cross between classic GTA and the second boss fight of Super Contra, except you're the boss. Eat people and destroy things, then die. Pretty neat! A man who creates violent Kaiju arcade games, analog audio and video synthesis, interactive gallery art, and games about blocky people who talk like Jim Sterling is man worth getting to know. So do that. Do that as 1pm PST/4pm EST in the video chat below. Watch live video from Destructoid.com Live Shows! on www.twitch.tv |
| Here's 2,000 codes for the Defiance beta! Posted: 20 Jan 2013 06:30 AM PST Our friends at Trion Worlds have hooked up Dtoid with 2,000 closed beta codes for their upcoming MMO shooter Defiance! If you recall, this game isn't just based on the upcoming Syfy TV series, it's part of it. Talk about the potential for a unique experience! And thanks to Destructoid, you can now try it out for yourself before the game releases this April. Be sure and let us know your thoughts in the comments section! Hit the jump for instructions on how to claim your code! To join the beta, just do the following:
Have fun! |
| Monsters Ate My Birthday Cake is strange sweet candy Posted: 20 Jan 2013 06:00 AM PST It seems like only an hour ago that I talking about how cool it would be to play a game featuring Fran Krause's reinterpretation of Pokemon. Well, what do you know, there's already something like that. The designs aren't by Krause, but they share a similar sensibility, and work wonders to scratch my itch for cute and weird 2D monsters. The game is currently in Kickstarter mode, and it's already brought in a fair amount of dough. With music by Disasterpeace of Fez and Krunch fame, it's sure to get it's fair share of supporters. They've also done a great job with the backer's rewards. I could see those shirts selling for $25 at Urban Outfitters. Most importantly, the game looks really nice, like 2D Zelda mixed with Adventure's of Lolo, all served up in Domo-flavored sugar sauce. Sounds like a great thing for fun-havers. |
| Virtually Heroes is the worst videogame film yet Posted: 20 Jan 2013 05:30 AM PST Being that I'm covering Sundance Film Festival for Flixist (Dtoid's hot younger sister site that is totally legal and wants your number) this week, I had the great displeasure of watching Virtually Heroes. For those unfamiliar with the film, it follows two videogame characters within a Contra-like game, as they become aware of their situation. I feel pretty confident saying it's the worst videogame film yet and that includes Dead or Alive and whatever else you can throw at me, because those films are at least fun in their awfulness. Here's what I had to say about Virtually Heroes in my Sundance review:
Go to Flixist to read the full review and follow the rest of my Sundance coverage to find out what is actually good, like Kill Your Darlings which is really goooooooooooooooooooooooooooooooooooooood! Ok, back to videogames with you. |
| Super F*ckers director takes on Pokemon Posted: 20 Jan 2013 05:00 AM PST Artists love Pokemon. Why else would there be a constant stream of Pokemon fan art blasting out of the internet at all times? From Egoraptor's popular riff on the series to the creators of Adventure Time lessons on stealth farting to buckets of nearly instantaneously created Pokemon X/Y fan art to the recreation of Pokemon as big boobed ladies to my dumb thing, it's clear that there is something about Pokemon that inspires visual artists to get to work. Sometimes these artists don't even know what Pokemon is. Fran Krause, the director of James Kochalka's Super F*ckers cartoon is one example. The CALarts professor and self proclaimed Poke-ignorant man about town has done his best to sum up the series, and the results are quite charming. I'd love to see a new, 2D game that uses these designs. |
| Devil May Cute: Indie hack-n-slash comes to PC this week Posted: 20 Jan 2013 04:00 AM PST The Japanese indie scene may not be as celebrated as our own, but that doesn't mean it has to stay that way. Companies like Nyu Media are working to change by bringing these eastern-developed "bedroom" games to the rest of the world. Their latest project, Croixleur, is an arcade hack-and-slash title that likens itself to Devil May Cry's Bloody Palace mode. If that sounds like something you might be interested in you can grab a trail version of the score attack mode (seen in the video below) here or vote for a Steam release via Greenlight. The full game launches on PC later this week, January 24 to be specific, for just $4.99. |
| The Street Fighter X Mega Man update is here Posted: 20 Jan 2013 03:00 AM PST Remember when Capcom released Street Fighter X Mega Man without a number of core features -- like, oh I don't know, a password or a save system? Why not check out my comprehensive guide if you need assistance, and Tony's review if you need help figuring out if it's worth your time? In case you missed the link above, you can grab the update here (just hit the 2.0 download button). |
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