New Games |
- This Pikachu-themed pimp outfit is pretty darn incredible
- Nintendo restructuring to begin next month
- Have you used any of these weird-ass controllers?
- Valve scheduled to talk about virtual reality at GDC 2013
- Game Boy sex! Parallel Processing by Danimal Cannon & Zef
- Office Chat: Infinite horizons and limited vision
- Brave the winter cold with the Snow Storm bundle
- High Strangeness, a 12-bit romp by our very own AgentMOO
- Splinter Cell: Blacklist pushed back to August
- Army of Two 'Overkill trailer' features a lot of shooting
- Aliens: Colonial Marines is finally finished
- 100% Series Retrospective: Devil May Cry
| This Pikachu-themed pimp outfit is pretty darn incredible Posted: 16 Jan 2013 03:00 PM PST The facial expression of this man simultaneously dressed as a pimp and Pikachu says it all, until you notice the woman on the left of the photograph. Oh, but just wait -- if you go look at the full image, you'll then see that he's got a sparkling Poké Ball cane. Classy, original, and even a tad bit subtle, all things considered. I respect the hell out of people who can perfectly capture the essence of a fictional character through hand-made costumes, but this is the kind of creativity I particularly love to see from the cosplay community. |
| Nintendo restructuring to begin next month Posted: 16 Jan 2013 02:30 PM PST According to a Nikkei report, Nintendo plans to merge its console and handheld divisions next month. On February 16, the company is prepared to bring 130 console engineers and 150 handheld engineers together under a single roof. Nintendo hopes this move will accelerate development times and make the company's products more competitive with mobile devices. The first corporate restructuring since Satoru Iwata took the helm in 2002, also includes the construction of a $340 million facility astride its Kyoto headquarters. The new building should be open sometime later this year. 任天堂、革新的ゲーム機開発へ体制一新 9年ぶり 家庭用・携帯型連動など探る [Nikkei via Gamasutra] |
| Have you used any of these weird-ass controllers? Posted: 16 Jan 2013 02:00 PM PST When it comes to controllers, I try to steer clear of third-party options, as I've never once had a better experience with a knock-off versus the real thing. On the other hand, I gladly welcome any and all limited edition pads or goofy peripherals by the console makers themselves. The NES Advantage? Manna from heaven. Even though playing with unconventional controllers may not always be ideal, some of them simply look damn amazing. Just take a glance at the 29 controllers in this Imgur gallery, stretching all the way back to the NES age. A friggin' Wu-Tang controller bundled with Wu-Tang: Shaolin Style? Hardly practical, but deliciously kitsch. There are some prototypes that never saw the light of day, like the incredible Twilight Princess GameCube pad. Others were fairly progressive for their time, like the NES Hands Free Controller for quadriplegics. And some are still readily available, like the Sonic Screwdriver Wii Remote for an acceptable $20. I've added a few to the gallery below, but you ought to hit the link for the full spread. Do you actually own any of these oddities? Controllers by MarkEasty [Imgur via Dj CUTMAN] |
| Valve scheduled to talk about virtual reality at GDC 2013 Posted: 16 Jan 2013 01:30 PM PST While talks at the Game Developers Conference can be hit or miss as far as finding specific information that's interesting and relevant to readers such as yourself, the presentations tend to be very insightful and generally worth attending. Valve has got two talks for GDC 2013 regarding virtual reality, and I can already picture how far the lines are going to stretch. Joe Ludwig will be covering the company's experience with porting Team Fortress 2 to run using virtual-reality goggles, including what needs to be tweaked when adapting a game for VR. Valve's Michael Abrash has a separate talk planned in which he describes some of the issues facing virtual and augmented reality as well as a roadmap for the technology. Exciting times, indeed. The Oculus Rift could well be the device that gets a wider consumer audience excited about virtual reality. I swear, every time I hear about the thing, I'm that much more curious, and slightly more sold on the promise. If you didn't catch it, Tested had some rather in-depth video coverage of the headset coming out of CES. Highly recommended, regardless of your familiarity with the Rift. [Thanks, M Gross] |
| Game Boy sex! Parallel Processing by Danimal Cannon & Zef Posted: 16 Jan 2013 01:00 PM PST I had a chance to meet the bald and beautiful Danimal Cannon (Roots, Armcannon, Metroid Metal) at MAGFest this year, and I've gotta say, he's one chill dude -- lounging at the merch table in a night robe, what a rebel! Still, for a man as hard-working as him, he deserves to dress however the f*ck he damn well pleases. Speaking of doing as he pleases, Danimal's got a new album, Parallel Processing, on which he collaborated with fellow Game Boy chiptune artist Zef. That means not one but TWO Game Boy maestros mixing it up with different styles for a wholly new combined sound. The eight-track album is a mere $8, but you could spring for a physical release for $10. If you want even more Danimal yogurt in your diet, Fangamer is serving up a $40 combo pack that includes both Roots and Parallel Processing, a Danimal T-shirt, and a Danimal pin. Mmmmm! That's some tasty fermented dairy! Danimal Cannon and Zef - Parallel Processing [Ubiktune]
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| Office Chat: Infinite horizons and limited vision Posted: 16 Jan 2013 12:30 PM PST
Now arriving with an alarming consistency, I bring you the latest installment of Office Chat. In this episode, I'm joined again by Jordan Devore and Brett Zeidler as we address the controversy surrounding Star Wars: The Old Republic's forthcoming, homosexual-friendly planet. Then, speculation over the future as analysts feed the rumor mill surrounding the next wave of consoles and our expectations for the success of Disney Infinity (they're pretty high). |
| Brave the winter cold with the Snow Storm bundle Posted: 16 Jan 2013 12:00 PM PST It's time again for another Indie Royale bundle to arrive, this time the Snow Storm bundle. It's your usual deal; six quality indie titles are yours for a minimal cost but you'll get some added extras for going over the recommended price. The center piece of the bundle is Resonance, the point-'n'-click adventure game that our own Fraser Brown rated very highly. Also included are retro platformer RobotRiot, real-time strategy game Project Aftermath, puzzler RoboBlitz, fantasy RPG/town builder Hinterland, and the shooter puzzler StarDrone. The current minimum price is just £3.49/$5.49 and to receive a bonus album by chiptune artist Pixeljam, you just need to pay £5.09/$8. Despite Indie Royale bundles coming out every month, they're still great value for money. $8 for six games plus lots of music is a steal. |
| High Strangeness, a 12-bit romp by our very own AgentMOO Posted: 16 Jan 2013 11:30 AM PST
What is the world coming to when Destructoid community members start making their own videogames? The endtimes are near! Repent! Repent! The disarmingly charming and fetchingly fetching Ben "AgentMOO" Shostak already has a game under his belt -- Agent MOO: Maximum Overdeath on XBLIG -- but genius never rests! MOO and his buddy Steve Jenkins have joined forces for High Strangeness, a top-down action-adventure in the vein of SNES classics like Secret of Mana or Zombies Ate My Neighbors. It's been in production since at least 2009, when it was one of the very first successfully funded Kickstarter projects, and ought to land on PC and other unannounced platforms in late 2013. I had a chance to play the demo, which was showcased in public for the first time during MAGFest 11. You run around town whacking specters with a flashlight, but towards the end you gain the ability to shift the environment from an 8-bit look to a 16-bit one (hence the "12-bit" label). You use this skill to solve puzzles and see markings that are invisible in the other view. Unfortunately, the feature was only briefly explored before the demo ended. The art, by Sam Bennett, jumps between striking watercolor paintings and 8- / 16-bit pixel objects -- a marriage of old-school charm and modern sensibilities. Then on chiptune soundtrack duty is Rich "Disasterpeace" Vreeland, best known for his work on FEZ. Sounds like quite the package, don't it? You'll be doing yourself a favor by keeping an eye on High Strangeness either on Facebook or the development blog. |
| Splinter Cell: Blacklist pushed back to August Posted: 16 Jan 2013 10:30 AM PST Last we heard, Splinter Cell: Blacklist was aiming for a spring 2013 release, though that has since changed. In a dramatic new trailer posted by IGN -- "We're not going to stop this attack. We're going to stop all the attacks." -- a revised August 20, 2013 date was revealed. Due to the way in which this information was announced, it's not clear what specifically is to blame for the delay. Still, we've heard just about every possible reason at this point, so I'm sure you can use your imagination. This continues to look like something fans of Conviction will enjoy. Splinter Cell: Blacklist Release Date Announced [IGN] |
| Army of Two 'Overkill trailer' features a lot of shooting Posted: 16 Jan 2013 10:00 AM PST
In case you needed reminding of what you're going to be doing in the upcoming Army Of Two: The Devil's Cartel, then this trailer makes it totally clear. You're going to be shooting lot of bullets at various bad guys (for some reason, not killing the scary massive dude with the machete) and blowing stuff up. Considering The Devil's Cartel is a kind of quasi-reboot for the series, it'll be interesting to see if EA's upcoming title will change any core mechanics or if it's just a tonal shift. My guess is that there will be less snappy one liners and more blowing stuff up. Any of you guys interested in checking out The Devil's Cartel in March? |
| Aliens: Colonial Marines is finally finished Posted: 16 Jan 2013 09:30 AM PST It seems like we've been waiting an eternity for Aliens: Colonial Marines to see release, with the game having been expected as early as 2010. Today, a post on the Gearbox website confirms that the wait will only be a month longer, as the title has been certified gold and shipped to the printers ensuring the game will release on February 12, as scheduled. The game has appeared to have great potential every time we've seen it, so my hopes are running pretty high for the title. Of course, we'll have a review just as soon as is humanly possible. Why not check out the story trailer for Aliens: Colonial Marines while you wait? |
| 100% Series Retrospective: Devil May Cry Posted: 16 Jan 2013 09:00 AM PST [Read on for a description of every Devil May Cry game ever released in the US, and my completion of them all in 2013.] Why Devil May Cry? It has memorable boss fights, amazingly cool weapons, sick cheesy '90s action cutscenes, tons of unlockables, and solid anime-style voice acting. If you haven't joined me on my Quests before, the way they work is pretty simple. It's kind of like a retrospective, but rather than just give you an overview of a franchise, I'll generally let you know what I thought of the game when it was released, and what I think of it now. It was very challenging, and naturally, very rewarding to complete -- and unlike many retro games that featured a "fake difficulty" (through bad design or software limitations), this challenge was legitimate, which made it all the more reason to power through it. The chief complaint for me was backtracking, so much in that it basically expected you to beat the same game twice (and even fight many of the same exact bosses) with two different characters. Although Enslaved contains some of the best imagery I've ever seen in a videogame, the combat system was probably one of the worst I've ever experienced, and platforming basically consisted of "hold forward, press a button occasionally." In terms of difficulty, DmC was a bit of a letdown (like 2), and you really need to play it on the game's Son of Sparda mode (Very Hard) to get a true Devil May Cry experience -- you just have to beat the game once to unlock it.
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