MMO Updates |
- CCP merging DUST beta with EVE live server on January 10
- Massively Speaking Episode 231: Defying the odds
- World of Tanks tops 10,000 concurrent users in Korea
- The Repopulation beta coming this spring, launch near 'the end of the year'
- The Daily Grind: How long do you need to play a game before you get a fair impression?
- Not So Massively: Cash prize MOBA tournaments and crowdfunding success!
- Chaos Theory: Sounding off on the influence of ambiance in The Secret World
- Defiance show set for a two-hour premiere in April
- The Elder Scrolls Online answers queries about the Daggerfall Covenant
- Why DayZ isn't a standalone title yet
- Pathfinder Online will be released for Windows and Mac
- The Nexus Telegraph: WildStar is serious business
- Captain's Log: Star Trek Online year in review, part two
- The Secret World granting contest reward to all participating players
CCP merging DUST beta with EVE live server on January 10 Posted: 08 Jan 2013 08:00 AM PST Filed under: Betas, Sci-fi, EVE Online, Business models, Game mechanics, PvP, News items, Free-to-play, DUST 514, Sandbox EVE Online and DUST 514 players have been rubbing elbows on the Singularity test server for a while now. Beginning Thursday, January 10th, the two groups will be hobnobbing together for keeps on EVE's live Tranquility server.With the two games combining, both playerbases will be able to interact via chat channels and even join corporations together. However, even though DUST is integrating into the live EVE server, CCP points out that the shooter is not officially launching. "For now we are remaining in closed beta from the DUST side of things," the company says. However, barring any major catastrophes, CCP also states this will be the last time DUST characters are reset. CCP merging DUST beta with EVE live server on January 10 originally appeared on Massively on Tue, 08 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.
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Massively Speaking Episode 231: Defying the odds Posted: 08 Jan 2013 07:00 AM PST Filed under: Podcasts, MMO industry, News items, RuneScape, Guild Wars 2, Massively Meta, Massively Speaking, Star Wars: The Old Republic, Miscellaneous, Age of Empires Online, Defiance While Bree is delivering a ransom to try to secure what's left of Shawn's beard, MJ and Teri join Justin for the first Massively Speaking of 2013! It might have been a relatively slow news week, but there was still enough talk around the water cooler to make us sit up and say, "Why do we have that water cooler again?"Have a comment for the podcasters? Shoot an email to podcast@massively.com. We may just read your email on the air! Get the podcast: [RSS] Add Massively Speaking to your RSS aggregator. [MP3] Download the MP3 directly. [iTunes] Subscribe to the podcast in iTunes. [Stitcher] Follow the podcast on Stitcher Radio. Listen here on the page: Read below the cut for the full show notes. Continue reading Massively Speaking Episode 231: Defying the odds Massively Speaking Episode 231: Defying the odds originally appeared on Massively on Tue, 08 Jan 2013 10:00:00 EST. Please see our terms for use of feeds. This posting includes an audio/video/photo media file: Download Now |
World of Tanks tops 10,000 concurrent users in Korea Posted: 08 Jan 2013 06:00 AM PST Filed under: Historical, MMO industry, News items, War, Free-to-play, World of Tanks World of Tanks is steamrolling through the Korean gaming market much as it has done in Russia, Europe, and America. Wargaming.net's uber-successful World War II actioner launched in Korea on December 27th and has already topped 10,000 concurrent users.According to ThisIsGame, Wargaming.net's next goal is to install WoT in more than 5,000 PC Bang gaming cafes across the country. So far, 150,000 unique users have registered for the Korean WoT service. World of Tanks tops 10,000 concurrent users in Korea originally appeared on Massively on Tue, 08 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.
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The Repopulation beta coming this spring, launch near 'the end of the year' Posted: 08 Jan 2013 05:30 AM PST Filed under: Betas, Sci-fi, MMO industry, New titles, News items, Sandbox Last year was a big one for indie sci-fi sandbox The Repopulation. Between alpha testing, a successful Kickstarter campaign, a GDC reveal, and a couple of engine updates, the game made plenty of progress in 2012.This year more players will get a chance to see that progress for themselves, as Above & Beyond Technologies will kick off The Repopulation's closed beta sometime in the spring. The team also plans to release more game information to the press as well as put in an appearance at PAX Prime over the Labor Day weekend. Finally, The Repopulation's official release is "tentatively scheduled for the end of the year," according to today's lengthy 2013 preview post. The Repopulation beta coming this spring, launch near 'the end of the year' originally appeared on Massively on Tue, 08 Jan 2013 08:30:00 EST. Please see our terms for use of feeds.
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The Daily Grind: How long do you need to play a game before you get a fair impression? Posted: 08 Jan 2013 05:00 AM PST Filed under: Culture, Opinion, The Daily Grind, Miscellaneous First impressions are tricky things. Play a game for a little while and you'll get an idea of what the game is like, but you might miss some important parts that give it context. The combat doesn't change once you finish the tutorial in DC Universe Online, but you have a lot more powers and abilities afterward. Having your full skillbar in Guild Wars 2 changes a huge chunk of the gameplay, and you don't unlock your final slot until level 30.But some gamers would argue that you can tell whether you'll like a game earlier than that. Speaking as a journalist, I know I need to evaluate the game as a whole to make sure it's not just a good game that isn't to my tastes, but a casual player doesn't have that restriction. So how long do you feel you personally need to play a game to get a fair impression of the game as a whole? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind! The Daily Grind: How long do you need to play a game before you get a fair impression? originally appeared on Massively on Tue, 08 Jan 2013 08:00:00 EST. Please see our terms for use of feeds. |
Not So Massively: Cash prize MOBA tournaments and crowdfunding success! Posted: 07 Jan 2013 05:00 PM PST Filed under: Betas, Sci-fi, Video, Game mechanics, PvP, News items, Dev Diaries, Not So Massively, Sandbox, MOBA, League of Legends, Diablo III, Crowdfunding The League of Legends North American online qualifiers took place this weekend, with 32 teams competing for just eight spots in the upcoming offline qualifiers in Los Angeles. Dota 2's competitive tournament scene suffered a setback when tournament website joinDOTA had its YouTube account and channel inexplicably closed. Rise of Immortals is gearing up for its first official tournament, and Guardians of Middle-Earth has $5,000 up for grabs in its first console MOBA e-sports cups.The Kickstarter campaign for Elite: Dangerous blasted through its goal in the final two days thanks to a huge wave of last-minute pledges. Off the back of the popularity of its own crowdfunding campaign, action RPG Path of Exile upgraded and battle-tested its servers to handle over 50,000 concurrent players. Upcoming MOBA Sins of a Dark Age aims to add a twist to the modern MOBA with randomly spawned Realm Quests that add another tactical level to the standard 5v5 gameplay. Finally, Blizzard highlighted several player-made videos this week showing some of the optimum Diablo III farming routes for players on the race to paragon level 100. Continue reading Not So Massively: Cash prize MOBA tournaments and crowdfunding success! Not So Massively: Cash prize MOBA tournaments and crowdfunding success! originally appeared on Massively on Mon, 07 Jan 2013 20:00:00 EST. Please see our terms for use of feeds. |
Chaos Theory: Sounding off on the influence of ambiance in The Secret World Posted: 07 Jan 2013 04:00 PM PST Filed under: Horror, Real life, Game mechanics, Opinion, Free-to-play, The Secret World, Chaos Theory From chirping birds and swooshing swords to background music for different areas, MMOs are rife with in-game sounds. Yet plenty of folks actually opt out of the original game sounds and music, shutting them off in favor of personal soundtracks. I myself usually turn game sounds down to around 3% because I often find the sounds too overpowering. Doing so never seemed to affect games much -- until now.Sounds make The Secret World. By now, you've all heard me rave about the ambiance in TSW, either in my Why I Play, here in Chaos Theory, or during my livestreams on Massively TV. I've repeatedly said that the spooky atmosphere that pulls you right into the game is one of its greatest features. Yet it actually goes deeper than that: The ambiance is more than just added frosting that can be scraped off without affecting the main treat; it is completely integral to the game. Thanks to an unplanned "opportunity" this past week, I can tell you without a doubt that if you remove or turn the sounds in TSW down too low, you are doing yourself a huge disservice. In fact, you are actually missing out on the game. Continue reading Chaos Theory: Sounding off on the influence of ambiance in The Secret World Chaos Theory: Sounding off on the influence of ambiance in The Secret World originally appeared on Massively on Mon, 07 Jan 2013 19:00:00 EST. Please see our terms for use of feeds. |
Defiance show set for a two-hour premiere in April Posted: 07 Jan 2013 03:00 PM PST Filed under: Sci-fi, Culture, Launches, News items, MMOFPS, Defiance It's understandable if you've kind of forgotten about how Defiance is meant to be specifically tied to a show on the SyFy channel. Past reveals about the game have focused on gameplay, not actors and broadcast times. But if you're looking forward to immersing yourself in the full Defiance experience from the ground up, mark your calendar for April, as the first episode of the series is set to air then.The series will premiere with a two-hour episode on April 15th at 9 p.m. EST. A Monday night slot isn't the most promising placement for a new show, but it might be a temporary placement until the show performs well. (Or poorly.) This also points to a launch for the game sometime in April, as the two are meant to exist side-by-side from the start. Keep an eye on the game's first beta test later this month to see what happens next. Defiance show set for a two-hour premiere in April originally appeared on Massively on Mon, 07 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.
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The Elder Scrolls Online answers queries about the Daggerfall Covenant Posted: 07 Jan 2013 02:00 PM PST Filed under: Betas, Fantasy, Lore, Community Q&A, The Elder Scrolls Online The word "Daggerfall" has special significance to the Elder Scrolls community, which is perhaps why the Daggerfall Covenant has received considerable interest among those following the development of The Elder Scrolls Online. ZeniMax has a brand-new player Q&A that covers the lore and history of this faction.The Daggerfall Covenant encapsulates the Bretons, Redguard, and Orcs, and is symbolized by a lion. A significant question is why the Orcs would join forces with the other two races. The devs responded by saying that the race feels inferior to others and is trying to get established as an Imperial province, although it's "an alliance of convenience." The developers also talked about the variety that's going into the Alik'r Desert, a plague of werewolves that's a significant part of the game, what towns we'll be seeing in the region (Bergama, Camlorn, and Lainlyn), and how the alliance between the races overcomes their religious differences. The Elder Scrolls Online answers queries about the Daggerfall Covenant originally appeared on Massively on Mon, 07 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.
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Why DayZ isn't a standalone title yet Posted: 07 Jan 2013 01:00 PM PST Filed under: Game mechanics, Launches, News items, Dev Diaries You may have noticed that it's no longer 2012. (If not: Hello and welcome to the world of tomorrow!) You may also have noticed that, despite all expectations to the contrary, a DayZ standalone game has not yet been released. That's because, according to creator Dean Hall, the dev team "had the chance to go from making a game that was just the mod improved slightly, packaged simply, and sold -- to actually redeveloping the engine and making the game the way [the team] dreamed it could be." The new plan is for a closed test of 500-1000 participants to happen in the near future, after which the internal release date will be adjusted as the team feels necessary. As the team has taken extra time to polish things up, a great deal has changed. Items have more complexity now -- picking up a shirt from a player who suffered from cholera may well get you infected, and shooting a player in the head in an attempt to get his night vision goggles may result in damage to the goggles themselves. The UI is being streamlined and simplified to be "straightforward and functional just like in Minecraft." Map redesign and refinement is being slowed down by the continued imprisonment of the team's lead architect. Why DayZ isn't a standalone title yet originally appeared on Massively on Mon, 07 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.
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Pathfinder Online will be released for Windows and Mac Posted: 07 Jan 2013 12:00 PM PST Filed under: Fantasy, News items, Dev Diaries, Crowdfunding Goblinworks, the development team behind the upcoming Pathfinder Online MMO, has just announced that Pathfinder will be available for both Windows and Mac users. Because the team has decided to work in UNITY, there will be a minimal amount of platform-specific development. Think this is a wonderful/horrible idea that will be industry-changing/a sure sign of failure and that more people need to embrace it/scorn the very notion of it? The team is inviting feedback and questions on the Paizo forums. This announcement is timely, as the game has almost $400,000 left to raise in the final week of its Kickstarter campaign. Perhaps a flood support from all eight Mac-only gamers will clinch the deal. Pathfinder Online will be released for Windows and Mac originally appeared on Massively on Mon, 07 Jan 2013 15:00:00 EST. Please see our terms for use of feeds. |
The Nexus Telegraph: WildStar is serious business Posted: 07 Jan 2013 11:00 AM PST Filed under: Sci-fi, Culture, Opinion, Humor, WildStar, The Nexus Telegraph Science fiction. It's a genre all about man's eternal struggle against space aliens, cyborgs, and people with British accents in very large flagships. Or, you know, about things larger than humanity, about exploring the unknown, and about the sense of wonder at exploring strange new frontiers of a world similar to our own but unfamiliar at the same time. It's a chance for us to step beyond the boundaries of our own world and into the great beyond just a few paces at a time.But it's mostly the cyborgs and flagships. That stuff is really cool to watch. WildStar is a science fiction game. But it takes more than a few cues from a show that also had the audacity to lend a lot of the wild west to a deep space setting. It's hard not to pick up on the Firefly vibe from the previews, after all. But it's been very illuminating to see what the designers have to say about influences and the direction they want to take the game's storytelling because it's very different from other science fiction games on the market right now. Continue reading The Nexus Telegraph: WildStar is serious business The Nexus Telegraph: WildStar is serious business originally appeared on Massively on Mon, 07 Jan 2013 14:00:00 EST. Please see our terms for use of feeds. |
Captain's Log: Star Trek Online year in review, part two Posted: 07 Jan 2013 10:00 AM PST Filed under: Sci-fi, Opinion, Star Trek Online, Free-to-play, Captain's Log As 2013 gets underway and before Cryptic Studios and Perfect World Entertainment begin hinting at upcoming material due out for Star Trek Online's third anniversary next month, I'm taking the opportunity to go over the past year in the game. It's a great time to sit down and be reminded of just how much transpired in the last 12 months.Last week, I barely scratched the surface of what happened in Star Trek Online during 2012, but I was able to touch briefly on some of the minor changes that occurred with user-generated content tool, The Foundry. Join me while I continue my look back on what 2012 brought to STO! Continue reading Captain's Log: Star Trek Online year in review, part two Captain's Log: Star Trek Online year in review, part two originally appeared on Massively on Mon, 07 Jan 2013 13:00:00 EST. Please see our terms for use of feeds. |
The Secret World granting contest reward to all participating players Posted: 07 Jan 2013 09:00 AM PST Filed under: Horror, Real life, Contests, Events, in-game, News items, Free-to-play, The Secret World When Funcom brought The Secret World back online this morning, there was a twist in the announcement of the contest winners on the launchpad: Every player who participated in the End of Days special event will be granted the contest rewards! Instead of the top 1,000 players receiving the unique "Hero of Ages" title and the top 100 getting the Hatchling pet, every character who took part in the event will collect both. Note: The miniature bug pet is delivered to the character and not to the item store claim area.The devs are taking this route because players found a way to "exploit the mechanics and reach impossible amounts of points which in turn alters the rankings to unrealistic results." [Source: TSW launcher notes] The Secret World granting contest reward to all participating players originally appeared on Massively on Mon, 07 Jan 2013 12:00:00 EST. Please see our terms for use of feeds. |
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