Sunday, January 6, 2013

MMO Updates

MMO Updates


Firefly Universe Online continuation revealed as a hoax

Posted: 06 Jan 2013 09:00 AM PST

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Because the first lesson you learn from this sort of hoax is to not purchase consumer goods, I guess?
Did you think that the promise of Firefly Universe Online coming to life seemed a bit too good to be true? Or at least a bit unlikely? Because as it turns out, cynicism was the right attitude to take for this particular bit of news. The entire announcement that the game had the go-ahead to proceed was nothing more than a hoax. So we still won't see this particular version of the Firefly MMO project come to fruition, although not for the reason that many people expected.

As argued by Kotaku, the hoax was perpetuated by The Yes Men, a strongly anticonsumerist group that apparently thought the best platform for this particular parody was a relatively obscure science fiction show. At this point it's not clear exactly what statement the group was attempting to make, although some sort of spoof on Kickstarter seems the most likely target. Either way, hopes for a Firefly MMO remain unrealized -- and at this point if such a game ever does get approved, we won't believe it's real until it's on the shelf.

MassivelyFirefly Universe Online continuation revealed as a hoax originally appeared on Massively on Sun, 06 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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One Shots: Cleared for takeoff

Posted: 06 Jan 2013 07:00 AM PST

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One Shots Cleared for takeoff
Virtual animals exist to serve us as transportation, neutral landscape scenery, or the occasional target practice. Here at One Shots, we encourage the additional practice of harvesting as many virtual livers from them as possible on the off-chance that a quest-giver demands them.

Reader John sent in this inspiring screenshot of a new friend he made in Star Wars: The Old Republic: "While Alderaan may be long and perhaps arduous as a planet, it has some absolutely gorgeous sights, and flying on the strange manta-ray beasts that carry you from base to base can be a wonderful experience."

What other wonderful experiences exist after the jump? If you scroll past this post without clicking, you'll be driven mad with always wondering.

Continue reading One Shots: Cleared for takeoff

MassivelyOne Shots: Cleared for takeoff originally appeared on Massively on Sun, 06 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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    Upcoming Age of Wushu wedding system detailed

    Posted: 06 Jan 2013 06:30 AM PST

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    Age of Wushu bride and groom
    Looking for something to do in Age of Wushu besides kung fu fighting, crafting, or PvP? You could always get married.

    MMO Culture has a brief look at the wedding system that just made its way onto the game's Taiwan server. The marriage mechanics include a proposal, some sort of engagement process, a dowry, and a wedding banquet. Apparently there's also an NPC who handles proposals and functions as the Ming Dynasty equivalent of a singles website. It's worth noting that Shaolin players can only propose after they've obtained the Secular Disciple title.

    Thus far there's no word on when the marriage system will show up on Age of Wushu's western servers.

    MassivelyUpcoming Age of Wushu wedding system detailed originally appeared on Massively on Sun, 06 Jan 2013 09:30:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What obstacle keeps you from playing an otherwise promising MMO?

    Posted: 06 Jan 2013 05:00 AM PST

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    The Daily Grind What obstacle keeps you from playing an otherwise promising MMO
    The other day on the podcast we were talking about how there are just some MMOs we can't get into due to one or two very specific factors. Maybe it's the visuals, the animations, or perhaps the method of combat. Perhaps you can't get past the goofiness of one of the races or can't master the control scheme. What's frustrating is that you openly acknowledge that the game looks otherwise solid and that you'd probably enjoy it.

    I've experienced many of these moments. I would love to play DCUO, for example, but I loathe the character creator and the controls. That's a dealbreaker, ladies! EverQuest II repelled me for years due to its plasticky, uncanny valley looks, even though I knew it would be a deep, rewarding title.

    What obstacle keeps you from playing an otherwise promising MMO? And were you ever able to overcome that?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What obstacle keeps you from playing an otherwise promising MMO? originally appeared on Massively on Sun, 06 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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      Pathfinder Online hits $600,000 with nine days to go

      Posted: 05 Jan 2013 05:00 PM PST

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      Pathfinder Online hits $600,000 with nine days to go
      Pathfinder Online's Kickstarter campaign is entering the home stretch. With a little over a week left for the project to hit full funding, it's currently sitting pretty at just over $600,000 already raised out of its $1,000,000 goal. In honor of the momentum that's building, the team revealed the Bugbear Sniper battle miniature, a howling deathbringer available at "Crowdforger level $700,000."

      Pathfinder Online is being described by its developers as a grindless, classless system that allows for limitless character progression, large-scale battles, player-built structures, player-driven content, and useful trade and crafting.

      MassivelyPathfinder Online hits $600,000 with nine days to go originally appeared on Massively on Sat, 05 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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        The Phoenix Project aims to give a new home to City of Heroes expats

        Posted: 05 Jan 2013 03:00 PM PST

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        Audacious.  Worth hoping?
        In the wake of City of Heroes' closure, one group of fans has decided that it's not enough to move on to a new game. The Phoenix Project aims to become a spiritual sequel and recreation of the game for players and by players, with a new trailer showcasing concept art as well as serving as a statement of purpose.

        Formed by several regulars of the Save CoH movement, The Phoenix Project is the work of Missing Worlds Media, a studio composed of several independent designers, programmers, and artists united by their love of the lost game. The game is still very early in the concept stages, but the studio has already announced that it will be built using the powerful CryENGINE 3. If you're looking forward to the prospect of running around in Titan City, check out the trailer past the break, and keep your eyes peeled for an interview with the staff from our regular superheroic column, A Mild-Mannered Reporter.

        Continue reading The Phoenix Project aims to give a new home to City of Heroes expats

        MassivelyThe Phoenix Project aims to give a new home to City of Heroes expats originally appeared on Massively on Sat, 05 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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        Dragon Sword trailer focuses on action combat

        Posted: 05 Jan 2013 02:00 PM PST

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        Dragon Sword trailer focuses on action combat
        Dragon Sword, a new title by the Chinese company NetEase, has put out a new trailer highlighting its action combat technology. Slated for release some time this year, the game is built around an in-house engine, Next-B, that's being touted as one of the most advanced 3-D engines yet. The game features non-target combat action, open PvP, castle sieges, and large-scale fights against huge boss monsters.

        Skip below the cut to check out the combat technology video.

        Continue reading Dragon Sword trailer focuses on action combat

        MassivelyDragon Sword trailer focuses on action combat originally appeared on Massively on Sat, 05 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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        The Tattered Notebook: Tips and tricks to start the new year in EQII

        Posted: 05 Jan 2013 01:00 PM PST

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        The Tattered Notebook Tips and tricks to start the new year in EQII
        Hellllloooooo fellow Norrathians! It is I, MJ -- the intrepid explorer, with a penchant for lightning and fire. And am I excited to be here!

        Right about now you may be noticing a slight change in authorship of your favorite EverQuest II column. You aren't seeing things; through a marvelous confluence of events (and no, I don't mean kidnapping Karen Bryan and locking her in a dank cell in Freeport!), I have the opportunity to share my love of this game with you alongside another Norrathian denizen, Jef Reahard. And any of you who have seen me gallivanting about EQII's many lands on Massively TV every EverQuest Two-sday can attest to the fact I really do love this game. So it is with no shortage of glee that I begin my first Tattered Notebook entry.

        Feastday, Blossoming 7, of the year 3897

        Throughout my most recent journeys, I have noticed that there is a good chunk of population that has either returned to the lands after a lengthy absence (not unlike yours truly a few years back) or is pretty new. For both groups, there are a number of little things that may be unknown or forgotten; heck, I've played for a long time and am still discovering these things! So today I am going to share with you a few of the tips and tricks I have learned for a smoother Norrathian life.

        Continue reading The Tattered Notebook: Tips and tricks to start the new year in EQII

        MassivelyThe Tattered Notebook: Tips and tricks to start the new year in EQII originally appeared on Massively on Sat, 05 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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          The Mog Log: 2013 for Final Fantasy XI and XIV

          Posted: 05 Jan 2013 11:00 AM PST

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          The Mog Log header by A. Fienemann
          I'd like to say that 2012 started out with a lot of promise, but it really didn't. Looking back at my predictions for Final Fantasy XI and Final Fantasy XIV a year ago, I see they weren't perfectly accurate, but they certainly fit well within the margin of error. Very little happened over in Final Fantasy XI's development, and Final Fantasy XIV managed to continue not wowing anyone, albeit partly because of the several delays to version 2.0 that now have it releasing around the middle of this year.

          If you haven't noticed a theme yet, here it is: I'm worried that by the time it does launch, no one will care any longer. But I'm getting ahead of myself.

          While I've split things up between recaps and forecasts in the past, in this case it's virtually impossible to do so. A lot of what has been done this year is banking entirely on the strength of what will be happening next, so Square was selling 2013 in the midst of 2012. So let's look at the past year for both games and the year to come, with an extra helping of hope and speculation for 2013.

          Continue reading The Mog Log: 2013 for Final Fantasy XI and XIV

          MassivelyThe Mog Log: 2013 for Final Fantasy XI and XIV originally appeared on Massively on Sat, 05 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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