Thursday, January 3, 2013

MMO Updates

MMO Updates


Ask Massively: Defining MMOs

Posted: 03 Jan 2013 09:00 AM PST

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that's a lot of games yo
Welcome back to Ask Massively, gamely answering your wacky questions since 1738.

spacejesus3k wrote, "'MMO' is a watered-down term that means nothing more than 'online game' now. But why report on something like World of Tanks and not Call of Duty? They really aren't that different. Even games like World of Warcraft aren't that different in what they offer. They all have 'lobby like' co-op and PvP content; the only real difference is the single-player campaigns vs. the leveling world (which is often soloed). So here is a good question for Ask Massively: How do you pick and choose what online games you report on? Is there a set of criteria they must meet?"

Yes, but I warn you: This is not a scientific process.

Continue reading Ask Massively: Defining MMOs

MassivelyAsk Massively: Defining MMOs originally appeared on Massively on Thu, 03 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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    En Masse names Lee new CEO, hires veteran Nexon exec

    Posted: 03 Jan 2013 08:00 AM PST

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    En Masse logo
    En Masse Entertainment may not be switching TERA to a free-to-play model in America just yet, but the firm has hired an executive from F2P giant Nexon. A new press release details the appointment of Soo Min Park, a 12-year Nexon veteran who will serve as En Masse's COO.

    The company has also announced that former VP of Publishing Chris Lee will take over as CEO, while Brian Knox will move into an executive producer role.

    "The additions to our management team are all about building the foundation for a strong future in 2013 and beyond," said Lee. "Publishing games in today's marketplace requires a group of leaders with diverse backgrounds in order to succeed. Now, En Masse is in an even better position to bring fun and innovative games to players."

    [Source: En Masse press release]

    MassivelyEn Masse names Lee new CEO, hires veteran Nexon exec originally appeared on Massively on Thu, 03 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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      First Defiance beta event coming January 18 for PC players

      Posted: 03 Jan 2013 07:00 AM PST

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      Defiance - Ark hunter concept art
      Trion has revealed that its first beta event for the upcoming open-world shooter Defiance will take place from January 18th through the 20th. The shindig will be PC-only (Defiance will release in April on both consoles and personal computers).

      Advanced Beta Mission 1 will see players transported to a futuristic San Francisco Bay area where they will take on the role of an ark hunter. Ark hunters are genetically enhanced individuals described by Trion as "part treasure hunter, part mercenary." The beta will feature full access to Defiance's tutorial, Mt. Tam, the Waterfront competitive multiplayer map, and the Shadow War and Arkfall open-world boss battles.

      Trion is now accepting beta signups.

      [Source: Trion press release]

      MassivelyFirst Defiance beta event coming January 18 for PC players originally appeared on Massively on Thu, 03 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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        The Guild Counsel: Proof that it's more than just a game

        Posted: 03 Jan 2013 06:00 AM PST

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        The Guild Counsel Proof that it's more than just a game
        I'll admit, last week's poll was a surprise for me. For those of you who missed it, I asked which philosophy describes each reader's playstyle: "the brotherhood" or "the game." The former won with a fairly large margin of victory, which I didn't expect given that our community here is one that tends to focus on games as the main topic of conversation. As it turns out, almost 60% of the Massively community loves MMOs but also loves the bonds that come from them.

        Looking back over the past year, I think there were actually many stories that highlighted the player behind the pixel and reaffirmed our belief that we are indeed part of a brotherhood even if we don't always see it in our MMOs. This week's Guild Counsel is a recap of some of those gaming stories, and I believe even the most die-hard "game-focused" player will agree that there are moments when it really is more than just a game.

        Continue reading The Guild Counsel: Proof that it's more than just a game

        MassivelyThe Guild Counsel: Proof that it's more than just a game originally appeared on Massively on Thu, 03 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What MMOs do you plan to play in 2013?

          Posted: 03 Jan 2013 05:00 AM PST

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          The Elder Scrolls Online - Daggerfall concept
          So the new year is upon us, and with it will surely come a new crop of MMOs. With mega-hyped releases like Star Wars: The Old Republic and Guild Wars 2 behind us, though, 2013 might be sorta quiet when compared with 2011 and 2012.

          That said, there are plenty of interesting games in the pipeline, not to mention expansions and meaty updates for titles that have already seen the light of day. So, how about it, Massively readers. What MMOs do you plan to play in 2013?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What MMOs do you plan to play in 2013? originally appeared on Massively on Thu, 03 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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            Choose My Adventure: Have ship, will travel

            Posted: 02 Jan 2013 04:00 PM PST

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            Choose my Adventure Have ship, will travel
            As I wrap up my Imperial Agent's personal story on Dromund Kaas, I can't help but be excited by all the new toys I have at my disposal in Star Wars: The Old Republic. At level 15, I was able to purchase a speeder, which helped travel tremendously, but now, at level 17, I have my very own ship that acts as housing (kinda) and a way to participate in space missions.

            Xel'es is heading to Korriban next, but he needs a bit of guidance. Follow along with his story after the cut and be sure to vote for his next moves!

            Continue reading Choose My Adventure: Have ship, will travel

            MassivelyChoose My Adventure: Have ship, will travel originally appeared on Massively on Wed, 02 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.

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              RuneScape adding level 90 boss fight and weapons

              Posted: 02 Jan 2013 03:00 PM PST

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              RuneScape adding level 90 boss fight and weapons
              RuneScape's hitting 2013 above and below the belt like a rabid wolverine who has aspirations of being a champion kickboxer. Jagex posted a hefty preview of new and returning content that should hit the game this month, including never-before-seen level 90 weapons.

              These weapons are a reward for defeating a new boss, the Kalphite King. Mr. King comes in his own battle instance so all can participate and loot his quivering remains.

              Apart from that exciting news, the RuneScape team plans to add a task set across the Kharidian Desert, new demon flash mobs (not the dancing variety), more rewards to Squeal of Fortune, and the return of a pair of wolf boss mobs.

              MassivelyRuneScape adding level 90 boss fight and weapons originally appeared on Massively on Wed, 02 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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              Elite: Dangerous is well and truly Kickstarted

              Posted: 02 Jan 2013 02:00 PM PST

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              Elite Dangerous is well and truly Kickstarted
              Elite: Dangerous fans can breathe easy -- the game has hit its £1,250,000 goal with more than two days to spare. While that's excellent news for the folks at Frontier Developments, they're not resting on their laurels. There are two stretch goals, at £1.4 and £1.5 million, that could feasibly be hit in the last 51-ish hours of the project's Kickstarter window. Those stretch goals will add in a Mac version of the game (within three months of the Windows launch) and an extra ten playable ships, respectively.

              In case some people are still on the fence about throwing money at the project, the team has added in a new £25 reward tier that'll give backers a digital copy of the game and 500 credits. Everyone already pledged at a higher tier will also receive those 500 credits.

              MassivelyElite: Dangerous is well and truly Kickstarted originally appeared on Massively on Wed, 02 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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              Ragnarok Online 2 open beta denied to most of the world

              Posted: 02 Jan 2013 01:00 PM PST

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              Ragnarok Online 2 open beta unavailable outside of select Asian countries
              Do you have your heart set on trying out the betalicious Ragnarok Online 2? Well, unless you are reading this from Malaysia, Singapore, Thailand, or Vietnam, you're fresh out of luck.

              While Ragnarok Online 2's open beta begins tomorrow, Asiasoft posted the news that it will be unavailable outside of those four countries "due to [its] license agreement with the game's developer, Gravity Co., Ltd."

              The open beta was previously scheduled to begin on December 27th of last year but apparently ran into unspecified problems.

              [Thanks to Anthony and Ville for the tip!]

              MassivelyRagnarok Online 2 open beta denied to most of the world originally appeared on Massively on Wed, 02 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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              WildStar Wednesday: Carbine's community team goals for 2013

              Posted: 02 Jan 2013 12:00 PM PST

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              WildStar Wednesday Carbine's community team goals for 2013
              Welcome to 2013, settlers! Carbine Studios' community team has big plans for WildStar this year -- resolutions, if you will.

              To begin with, the team is committed to bringing the conversation to players' turf. That means being active and engaging on social media, gaming forums, "or even your guild's website." The team's second goal is to give players a voice in game design, which will involve stuff like turning livestreams into design discussions. Resolution number three is to experiment with new ways to interact with an MMO community. That will mean, to be specific, "trying new things." Finally, the team's planning to use beta testing as a safe environment for useful feedback, rather than releasing a beta when the game's too late in development for meaningful changes.

              We noticed that "launch the game" wasn't among those resolutions, but the team did finish off the post with a call for 2013 to be "the year of WildStar," so maybe all hope is not lost.

              MassivelyWildStar Wednesday: Carbine's community team goals for 2013 originally appeared on Massively on Wed, 02 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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              Star Wars: The Old Republic confirms same-gender romance, more endgame content

              Posted: 02 Jan 2013 11:30 AM PST

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              Star Wars The Old Republic confirms samegender romance, promises more endgame content
              Executive Producer Jeff Hickman is riding in the new year with a bold state of the game letter for Star Wars: The Old Republic. In it, he not only trumpets the benefits of free-to-play but addresses several pressing questions from the community and gives a few hints at Update 1.7 and the Rise of the Hutt Cartel expansion.

              Hickman says that F2P has done well by SWTOR, although he doesn't deliver specific numbers: "The game is incredibly healthy with an ever increasing number of players who are actively playing (the servers are rocking!)."

              He also said that players will soon see changes to "a special PvP area," a lot more content for endgame customers, improvements to Ilum, and the ability to copy characters to the test server. Regarding PvP, Hickman indicated that pure open-world PvP will not be coming to the game any time soon.

              Finally, the state of the game address confirms that same-gender romance will be added to SWTOR in the expansion, although it will initially be confined to interactions with NPCs and not companions. "I want to reveal today that we are adding SGR with some NPCs on Makeb and do intend on pursuing more SGR options in the future," Hickman said.

              MassivelyStar Wars: The Old Republic confirms same-gender romance, more endgame content originally appeared on Massively on Wed, 02 Jan 2013 14:30:00 EST. Please see our terms for use of feeds.

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              Free for All: The second annual Frindie Awards

              Posted: 02 Jan 2013 11:00 AM PST

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              Frindie Awards logo
              It's time once again for the Frindie Awards, my attempt to shine some light on the best indie, browser-based, free-to-play, and unusual MMOs that are all-too-often ignored by press -- and players. This one is for the little guys! Well, mostly. It's also for those games that seem to have passed under the collective radar of Massively readers or that seem to be very misunderstood.

              Picking the winners this year is just as hard as it was last year, maybe even harder. 2012 was an incredible year for MMOs, so I would rather have just put together an article that highlights every single favorite. In the end, it's more helpful to make myself pick out a winner. It's a rare thing for some of these games to even receive a nod on a major website, something I still can't figure out. Either way, it's best to think of all of the MMOs on this list as my favorites from 2012.

              Anyway, let's get to the awards!

              Continue reading Free for All: The second annual Frindie Awards

              MassivelyFree for All: The second annual Frindie Awards originally appeared on Massively on Wed, 02 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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                A Mild-Mannered Reporter: Farewell for now, Champions Online

                Posted: 02 Jan 2013 10:00 AM PST

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                I'm fond of this header.  So fond of it that I'm using it twice.
                So I've spent a month in Champions Online, and I've taken enough time to understand most of how the game fits together on a conceptual level. This is from equal parts playing and reading about the game in various places because I just do that for fun. Those of you who were here for my first outing will remember that I was pleased with the game as a whole. Upon further play, though, my impression has... well, remained pretty darn positive. This is not one of those twist endings.

                Of course, I can also see why the game never quite hit the level of widespread popularity that City of Heroes managed, and some of the problems that plague it are a direct result of what I like about it. So with my first outing in the game out of the way, I'm going to offer a more complete look at the game, starting with the bad and ending with the good.

                Continue reading A Mild-Mannered Reporter: Farewell for now, Champions Online

                MassivelyA Mild-Mannered Reporter: Farewell for now, Champions Online originally appeared on Massively on Wed, 02 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.

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