Monday, January 28, 2013

MMO Updates

MMO Updates


Leaderboard: Cinematic trailers - awful or awesome?

Posted: 28 Jan 2013 09:00 AM PST

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The Elder Scrolls Online cinematic
So ZeniMax released a spiffy teaser vid for The Elder Scrolls Online last week. The six-minute clip had it all: dank dungeons, luscious locations, and enough daredevil gravity-defying combat to fill an entire summer's worth of action films.

The only problem, to hear some folks tell it, was that none of the thrills, chills, and gratuitous violence on display will be possible in the finished game. The video was a cinematic, you see, and even though there's a decent amount of TESO gameplay footage floating around the internet already, the trailer served as something of a rallying cry for fans who'd rather see the cinematic's budget go toward a gameplay trailer.

What say you, Leaderboard readers? Are MMO cinematics an awful waste of development dollars or do you enjoy them for what they are? Settle the score once and for all after the cut.

Ever wish that you could put to rest a long-standing MMO debate once and for all? Then welcome to the battle royal of Massively's Leaderboard, where two sides enter the pit o' judgment -- and only one leaves. Vote to make your opinion known, and see whether your choice tops the Leaderboard!

Continue reading Leaderboard: Cinematic trailers - awful or awesome?

MassivelyLeaderboard: Cinematic trailers - awful or awesome? originally appeared on Massively on Mon, 28 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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    New Asta beta videos show off questing, races, and world events

    Posted: 28 Jan 2013 08:00 AM PST

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    New Asta beta videos show off questing, races, and world events
    The Asian-themed Asta: The War of Tears and Winds is currently in its first round of closed beta testing, and Steparu has posted a review of the upcoming title along with a number of gameplay videos.

    Although there are a number of playable races and classes to choose from, some classes can only be played by certain races, which start in their own specific areas. The game features the standard tab-targeting combat, with either point and click or WASD movement commands. For leveling, Asta offers a variety of quests, from collecting to killing to running errands; it even boasts open live event quests with multiple phases.

    Check out the landscapes and underwater aspects of questing around a port town in the clip after the cut. Then, for even more videos on the open world events and character creation for various races, head on over to Steparu.com.

    Continue reading New Asta beta videos show off questing, races, and world events

    MassivelyNew Asta beta videos show off questing, races, and world events originally appeared on Massively on Mon, 28 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Wargaming.net adds Chinese armor in World of Tanks' 8.3 patch

    Posted: 28 Jan 2013 07:00 AM PST

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    World of Tanks Chinese armor
    World of Tanks' 8.3 update is now live, bringing with it 17 new Chinese war machines as well as a boatload of balance tweaks.

    Wargaming.net hopes to "increase the options of speedier tanks on the battlefield in higher tier matches" via the new Chinese hardware, and PCGamer reports that the new light tanks extend into tier VIII.

    The full patch notes for 8.3 are available on the WoT website. You can also see what we thought of the update in our recent hands-on. Finally, we've embedded the 8.3 preview trailer after the break.

    Continue reading Wargaming.net adds Chinese armor in World of Tanks' 8.3 patch

    MassivelyWargaming.net adds Chinese armor in World of Tanks' 8.3 patch originally appeared on Massively on Mon, 28 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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    The Stream Team: The shadow knows edition, January 28 - February 3, 2013

    Posted: 28 Jan 2013 06:00 AM PST

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    The Stream Team The shadow knows edition, January 28  February 3, 2013
    Will he or won't he? This week, eyes turn towards Punxsutawney Phil, that celebrated weatherman covered in fur, to learn whether winter is getting kicked out the door or it will stick around with feet propped on the coffee table like a bad houseguest whose welcome has long worn out.

    Our fate lies in the shadow, and only the shadow truly knows! Or does it? Maybe Phil has a little under-the-table agreement going with his shadow and the results are totally precalculated. Perhaps the groundhog and his shadow want only to mess with us, toying with our hopes and emotions. Resist this type of tyrannical manipulation, I say! Resist by ignoring the threat (or promise) of the weather and focus your energies on watching Massively TV. After all, you can rest assured that The Stream Team would never mess with you like that. Lead you off a cliff, however, is an entirely different matter...

    Continue reading The Stream Team: The shadow knows edition, January 28 - February 3, 2013

    MassivelyThe Stream Team: The shadow knows edition, January 28 - February 3, 2013 originally appeared on Massively on Mon, 28 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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      The Repopulation to feature instanced, open-world, and player city housing

      Posted: 28 Jan 2013 05:30 AM PST

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      The Repopulation - player housing
      MMO player housing usually comes in one of two varieties: instanced or open-world. The Repopulation, on the other hand, will feature both as well as a third option tied to player-owned cities.

      The instanced housing will be available to everyone, though players of different factions will be restricted to different housing neighborhoods. Open-world housing will be limited, of course, but players will also be able to buy and sell the plots. Player city housing will feature a similar plot system that is administered by the owner of the city in question.

      Above & Beyond Technologies has authored a new blog post explaining The Repopulation's housing systems in further detail. Read all about it at the game's official website.

      MassivelyThe Repopulation to feature instanced, open-world, and player city housing originally appeared on Massively on Mon, 28 Jan 2013 08:30:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Are your alts unique characters?

      Posted: 28 Jan 2013 05:00 AM PST

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      EverQuest II - SOGA dark elf
      If you were to look over my army of EverQuest II alts, you'd see that seven of them boast identical visuals and single-letter variations on the same name. This is due to the fact that I wanted to try a bunch of EQII's classes while roleplaying a single personality.

      Most of these guys were made many years ago, and the sad fact is that I don't roleplay much anymore, but if I did I'd have what amounts to Norrath's biggest jack-of-all-trades since technically there's a single dark elf out there who's a Shadowknight, a Guardian, a Berserker, a Bruiser, a Dirge, a Brigand, and an Assassin. And that's not even looking at all his tradeskill professions, either.

      What about you, Massively folk? Assuming you care about roleplay, are your alts unique characters or are they class-based variations on the same individual?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Are your alts unique characters? originally appeared on Massively on Mon, 28 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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        MMO Week in Review: Speak quickly, outlander, or go away

        Posted: 27 Jan 2013 05:00 PM PST

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        Because if I'd mentioned arrows in the KNEES, there'd be a hipster riot in the comments.
        At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

        Those of us who predicted The Elder Scrolls Online would never make its fall 2013 launch estimate might turn out to be wrong after all: This week Zenimax opened beta signups and posted a riveting six-minute cinematic for the game, prompting both awe and concerns over the game's Elder Scrollsiness. Your mileage may very, but I thought it at least captured the right tone for the PvP setting the game hopes to embrace.

        Hit the jump for a look at this week's other top MMO stories. I promise, no one will be shooting arrows at you as you go.

        Continue reading MMO Week in Review: Speak quickly, outlander, or go away

        MassivelyMMO Week in Review: Speak quickly, outlander, or go away originally appeared on Massively on Sun, 27 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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          EVE Evolved: Expanding on wormholes

          Posted: 27 Jan 2013 03:00 PM PST

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          EVE Evolved title image
          It's no secret that I'm nuts about wormholes! Last week I looked at the reasons why EVE Online's Apocrypha expansion was such a big success and rejoiced at the recent announcement that CCP will be developing similar laterally designed expansions from now on. In the announcement, developers wrote that they would ideally have liked to iterate on Apocrypha's wormhole gameplay for several releases, which got me thinking about how that gameplay could be expanded on now. Wormholes were a massive catalyst for exploration, small-scale colonisation, industry and PvP, but would it be possible to recapture that magic in an expansion?

          The Sleeper storyline certainly evolved with the Incursion expansion as it became known that Sansha forces were able to control wormholes and had invaded Jovian space, but that story sadly didn't translate into gameplay for people living inside wormholes. There's no risk of running into the Sansha home system on your travels, and Sansha forces will never lock down a wormhole system and attack your starbase. That feels like a bit of a wasted opportunity to me, and I worry that a new wormhole expansion could similarly pass up the opportunity to add interesting new gameplay. Adding more hidden wormhole systems and combat sites would be fun for a while, but the underlying wormhole mechanics and NPC capabilities are already common knowledge.

          In this week's EVE Evolved, I look at various ways that a future wormhole expansion for EVE could recapture the magic of Sleeper space.

          Continue reading EVE Evolved: Expanding on wormholes

          MassivelyEVE Evolved: Expanding on wormholes originally appeared on Massively on Sun, 27 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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            Colossal 3000-man battle rocks EVE Online

            Posted: 27 Jan 2013 01:15 PM PST

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            EVE Online title image
            What started out as a few EVE Online alliances forming up PvP fleets last night rapidly evolved into one of the largest PvP battles in the game's history. Reports indicate that a total of over 3,000 players may have been involved in the colossal battle in the lowsec system of Asakai in the early hours of this morning, with hundreds of corporations taking sides in the conflict. The battle officially centred around a Liandri Covenant staging starbase in the Caldari faction warfare system of Asakai, but things rapidly got out of control as practically every major alliance with a capital fleet threw its own forces into the mix for a bit of fun and the chance to kill a titan or two.

            The system peaked at around 2,800 players fighting simultaneously, just 300 short of beating 2010's world record battle in LXQ2-T. Lag set in with around 700 players in the system, but EVE's Time Dilation feature kept the server running amicably up into the thousands of players. At the peak of the battle, the system was running at just 10% normal speed and people were experiencing several-minute delays on module activations. Dozens of valuable capital ships and supercapitals were destroyed, in addition to several titans worth several thousand dollars each. A few players filmed parts of the action and have shared footage of the slow-motion battle on YouTube.

            [Thanks to
            BobFromMarketing for the tip!]

            Continue reading Colossal 3000-man battle rocks EVE Online

            MassivelyColossal 3000-man battle rocks EVE Online originally appeared on Massively on Sun, 27 Jan 2013 16:15:00 EST. Please see our terms for use of feeds.

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            Path of Exile developers discuss open beta success

            Posted: 27 Jan 2013 12:00 PM PST

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            On the down side, many creatures in the family Loothoardidae are now critically endangered.
            Open betas are stressful for developers. Not just because it's the moment that the game is suddenly available for public discussion and evaluation, but also because it's time to see how well the infrastructure holds up under an onslaught of new players. Path of Exile's development team recently went through that stress, and in a new letter to the community, players and onlookers alike can see how the game weathered the transition. Here's the quick summary: Very well.

            At the time of the letter, the game's peak concurrency was at 56,700 players, more than had been expected but very close to what the servers could handle. The game struggled a bit with patch downloads due to the CDN system immediately after launch, and there have been some crashes with various realms, but by and large the team seems happy with how the game is going and with overall sales figures. If you want more of the hard details on what a 30-hour open beta launch day looks like, read the full letter. And then get back to clicking things for money and loot.

            [Thanks to tandarighttanon for the tip!]

            MassivelyPath of Exile developers discuss open beta success originally appeared on Massively on Sun, 27 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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