Sunday, January 27, 2013

MMO Updates

MMO Updates


Rise and Shiny: Star Sonata

Posted: 27 Jan 2013 09:00 AM PST

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Star Sonata screenshot
I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure how long it might take a normal, new player to achieve the same level of happiness. I literally had to re-do this visit to the game because the first attempt was hijacked by a glitchy livestream and other issues. Luckily, the first attempt had primed this second one a bit more, but I have still spent most of the week confused.

The worst part about being so lost in a game like Star Sonata is that it's very easy to see just how much potential the game has. Hopefully, this article -- combined with input from the players -- might just help the developers fix some of the very basic issues that are hurting this game.

Continue reading Rise and Shiny: Star Sonata

MassivelyRise and Shiny: Star Sonata originally appeared on Massively on Sun, 27 Jan 2013 12:00:00 EST. Please see our terms for use of feeds.

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    One Shots: Slumbering death

    Posted: 27 Jan 2013 07:00 AM PST

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    One Shots Slumbering death
    Reader John's going to get me to actually say something nice about TERA. Are you ready for it? Because this doesn't happen often. Here's my compliment: It's a beautiful-looking game. Really. I can't deny that there's a special level of polish and eye when it comes to its visuals.

    Anyway, John sent us in this captivating picture of a place that might look pretty in the daylight, but you probably don't want to be loitering after nightfall. "I just started playing TERA upon hearing about the F2P conversion. This is my Amani Berserker traveling through the low-level Valley of Titans and stopping behind a pair of rock giants. These rock giants are all over the place here -- I wonder what will happen if they ever wake up?"

    Dance party? That's my guess. See John's full-color photo in all its glory after the break in addition to other terrifying vistas.

    Continue reading One Shots: Slumbering death

    MassivelyOne Shots: Slumbering death originally appeared on Massively on Sun, 27 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What's the most insulting quest you've ever done?

      Posted: 27 Jan 2013 05:00 AM PST

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      The Daily Grind What's the most insulting quest you've ever done
      The other night, a friend of mine took to Twitter to express her displeasure over an EverQuest II mission. "I have to do something called Jenni's Stained Pants," she said, nonplussed. "This may be the most insulting quest I've ever done."

      While the actual mission turned out to be more benign than she'd anticipated from the title, I could relate. There have been so many quests in MMOs that aren't just beneath my stature but outright mocking my status as a hero. How many times have we had to pick up poo on the whims of a developer? Or pluck flowers for Elves? Or run extremely pointless errands because an NPC has a deadly case of fat butt and doesn't want to stop watching Honey Boo Boo?

      So let it out today: What's the most insulting quest you've ever done? Vent! Lance that wound! Rebuff those devs who think it's OK to make a monkey out of you!

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What's the most insulting quest you've ever done? originally appeared on Massively on Sun, 27 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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        Final Fantasy XI: Seekers of Adoulin announces official soundtrack release

        Posted: 26 Jan 2013 05:00 PM PST

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        If you're listening to the town music while wandering around your hometown, the Matrix has officially won.
        Final Fantasy XI has always had wonderful soundtracks, and the upcoming of Seekers of Adoulin promises to be no different. We've heard a few of the tracks from the expansion that's due out at the end of March, but if you can't get enough of the songs from the game even before it launches, then we have good news. The official soundtrack album will be released on March 27th, complete with cover art by Yoshitaka Amano.

        At this point, the album is confirmed for release only in Japan, meaning that game music lovers will have to jump through a few importing hoops to acquire it. All of the tracks on the album are composed by Naoshi Mizuta, who is also responsible for the arrangement and production on the final release. It's unlikely that this will see a full American release, but if you're willing to make the effort, you can have the in-game music follow you around as you like.

        MassivelyFinal Fantasy XI: Seekers of Adoulin announces official soundtrack release originally appeared on Massively on Sat, 26 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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        Wings Over Atreia: Laying the smackdown on RMT in Aion

        Posted: 26 Jan 2013 03:00 PM PST

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        Wings Over Atreia  Laying the smackdown on RMT
        Sports don't have a monopoly on pregame rituals. I know for a fact some folks have their own sets of customary actions that are performed before logging into Aion. These routines are as varied as the players themselves; some may grab a drink or snacks before settling in, while others may put on their lucky PvP socks. I'm acquainted with at least a few people who lock the door to keep pesky interruptions (i.e., roomies) from dog piling on them. Me? Well, I'd like to say I have a cool routine, but I don't... yet! However, regardless of what you do before you log in, there is one ritual most of us share once we get in: block the RMT spam.

        As much as I can understand and even encourage a wide array of gaming rituals, this particular one really needs to go. But it's out of our hands; in order for it to happen, kinah-selling must be seriously curtailed in Aion. Some players have questioned whether NCsoft even cares about the kinah-selling problem. I think the answer to that came in the studio's announcement this past week. In a bold new move in the fight against illicit RMT, NCsoft is poised to piledrive the kinah-selling population.

        Continue reading Wings Over Atreia: Laying the smackdown on RMT in Aion

        MassivelyWings Over Atreia: Laying the smackdown on RMT in Aion originally appeared on Massively on Sat, 26 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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          The Game Archaeologist: EA's Majestic

          Posted: 26 Jan 2013 01:00 PM PST

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          The Game Archaeologist EA's Majestic
          "This is not a game. Or is it?"

          Conspiracy theories and paranoia were hot with pop culture in the 1990s, largely thanks to movies like The Net and TV shows like the X-Files, which had the tagline of "I want to believe." With the rise of the internet during the decade and the fantastic leaps and bounds technology had been making, people were not only experiencing new ways to play games but also growing suspicious that these tools could have a sinister side.

          It was into this niche that EA stepped to create an ambitious $20 million project that would fuse massively multiplayer interactivity, the growing variety of technological mediums, and conspiracy theories together. The project was Majestic, an alternate reality game (ARG) that would be the most expensive and highest profile attempt to date. It generated great amounts of interest and publicity, had a promising start, and then flared out hard by the end of 2001.

          Considering how ARGs and MMOs have crossed paths since, most recently with The Secret World, I wanted to take a closer look at an attempt to develop a game that would run parallel in many ways with the industry that we love today.

          Continue reading The Game Archaeologist: EA's Majestic

          MassivelyThe Game Archaeologist: EA's Majestic originally appeared on Massively on Sat, 26 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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            SOE's Smedley and Higby on PlanetSide 2's e-sports evolution

            Posted: 26 Jan 2013 12:00 PM PST

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            PlanetSide 2 - Vanu attack
            Yesterday we told you about SOE's new PlanetSide 2-focused partnership with Major League Gaming. Following the announcement, Joystiq scribe Mike Schramm managed to corner principals from both companies at Friday's PlanetSide 2 Ultimate Showdown event in LA to ask what, exactly, is in store for fans of Auraxian e-sports.

            Join us after the break as CEO John Smedley, creative director Matt Higby, and MLG's Sundance DiGiovanni give us an early look at PS2's competitive evolution.

            Continue reading SOE's Smedley and Higby on PlanetSide 2's e-sports evolution

            MassivelySOE's Smedley and Higby on PlanetSide 2's e-sports evolution originally appeared on Massively on Sat, 26 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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              The Tattered Notebook: Decisional paralysis in EverQuest II

              Posted: 26 Jan 2013 11:00 AM PST

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              The Tattered Notebook - Decisional paralysis in EverQuest II
              So the last time we talked EverQuest II, I confessed that coming back to the game felt a lot like coming home. That's still true, in more ways than I first realized. I don't know about you, but when I return after a lengthy absence I have an overwhelming urge to get things done. As I look around the place and figure out what's changed, what needs fixing, and what seems like fun, I tend to get overwhelmed, too, because there's just a lot of stuff that needs doing.

              That's exactly what happened to me in Norrath over the past two weeks. I logged in with my 92 Sage and my 92 Shadowknight, surveyed their vast array of abilities and possibilities, and promptly threw up my hands.

              Continue reading The Tattered Notebook: Decisional paralysis in EverQuest II

              MassivelyThe Tattered Notebook: Decisional paralysis in EverQuest II originally appeared on Massively on Sat, 26 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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                TERA outlines free-to-play restrictions in a new chart

                Posted: 26 Jan 2013 10:00 AM PST

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                Don't ask why, it's on a chart.  It must be true if it's on a chart.
                By this point, we're all familiar with how transitions happen from subscription games to subscription-optional games. There are usually three tiers of membership; subscribers get the most stuff, and former subscribers get a few extra perks. In TERA's case, however, the restrictions outlined in a handy new chart suggest that it's not just subscribers getting a lot of extra benefit out of the change, as anyone who purchased the game in the past will get hefty rewards.

                Founders (that is, players who had purchased a boxed or digital copy of the game) will have access to eight character slots, a special title, and a special mount. Subscribers who had not previously purchased the game will be limited to two slots with more purchasable. Of course, subscribers also get shortened dungeon cooldowns, more auction house listings, and several bonus daily items. Looking to get in on the Founder benefits? You'll have to move quickly; digital sales of the game will be discontinued upon free-to-play launch, and no further boxes will be produced, so you'll want to buy soon to secure your benefits.

                [Thanks to Justin for the tip!]

                MassivelyTERA outlines free-to-play restrictions in a new chart originally appeared on Massively on Sat, 26 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.

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