Friday, January 25, 2013

MMO Updates

MMO Updates


SOE partners with Major League Gaming for PlanetSide 2 e-sports

Posted: 25 Jan 2013 08:30 AM PST

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SOE partners with Major League Gaming for PlanetSide 2 esports
SOE has partnered with Major League Gaming in order bring the world of competitive e-sports to PlanetSide 2. "Over the next few months, the PlanetSide 2 and MLG teams will work closely to develop ideal competitive gameplay features and settings to showcase the massively multiplayer online first-person shooter," according to a press release.

Neither company has specified what those features and settings might be, but PS2 creative director Matt Higby and SOE CEO John Smedley have long maintained that the firm was developing its sci-fi shooter sequel with an eye on the competitive gaming arena.

SOE and MLG will also collaborate to create original programming, with a broadcast schedule due "in the coming weeks."

MassivelySOE partners with Major League Gaming for PlanetSide 2 e-sports originally appeared on Massively on Fri, 25 Jan 2013 11:30:00 EST. Please see our terms for use of feeds.

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MMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs

Posted: 25 Jan 2013 08:00 AM PST

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WarMage Battlegrounds banner
So here we are at the second-to-last installment of my Chromebook All-In-One experiment. This will be the last time I give you a list of games that work well on the Samsung Chromebook, but always keep in mind that some of the other Chromebooks, especially the Samsung 5 550, have more power and do not use an ARM-based chip. What does that mean? Well, some services like NetFlix will not work on an ARM-based machine yet. Spacetime Studios' cache of browser-based titles will not work on this Chromebook yet as well. Don't worry, it's coming soon. Imagine the ARM Chromebook as a tablet with a keyboard attached... it's not a normal netbook or notebook.

I also wrote up my wife's take on the Chromebook over at my personal blog. Be sure to check that out. She has been the perfect guinea pig as she pushes devices to their limits, and so the Chromebook has been getting heavy use from her and working wonderfully. Next week, my last installment of this series will be a video and article combo that covers the good and bad of the device, along with my final thoughts.

Until then, though, click past the cut and enjoy my list of pseudo-MMOs. These are games that don't quite fit into the MMO category but have a multiplayer aspect to them!

Continue reading MMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs

MassivelyMMObility: The Chromebook 'All In One' project - Ten pseudo-MMOs originally appeared on Massively on Fri, 25 Jan 2013 11:00:00 EST. Please see our terms for use of feeds.

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    Trion tabs Namco Bandai for Defiance EU distribution

    Posted: 25 Jan 2013 07:00 AM PST

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    Trion signs agreement with NAMCO BANDAI for EU distribution
    With the release of Defiance inching closer and closer, Trion is getting all its EGO-enhanced ducks in a row. As such, it has signed an agreement with Namco Bandai to distribute the open-world shooter in the European market. Namco Bandai will handle both online and retail distributions for all three gaming platforms -- PC, PS3, and XBox 360 -- in Europe, South Africa, Middle-East, Australia, and New Zealand. The game is due out in April.

    Trion Worlds Europe SVP John Burns stated, "We're delighted to be working with Namco Bandai, a great company with a proven track record in bringing big games successfully to the market thanks to their great distribution network and excellent relationship with both high-street and online retailers."

    MassivelyTrion tabs Namco Bandai for Defiance EU distribution originally appeared on Massively on Fri, 25 Jan 2013 10:00:00 EST. Please see our terms for use of feeds.

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    New Neverwinter dev blog, screens show off armor customization

    Posted: 25 Jan 2013 06:30 AM PST

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    Neverwinter dude in armor
    Back in December, Cryptic highlighted some of the options available for customizing a character's appearance in its upcoming Neverwinter MMO. Today the company has released a second dev blog that touches on armor options and playstyle customization.

    Neverwinter's armor is both level-restricted and class-bound, but it also provides equipment and enchantment slots that allow for experimentation and differentiation. Check out the full details on the game's official site, and have a look through the new screenshot gallery below while you're at it.

    Gallery: Neverwinter

    MassivelyNew Neverwinter dev blog, screens show off armor customization originally appeared on Massively on Fri, 25 Jan 2013 09:30:00 EST. Please see our terms for use of feeds.

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    Funcom game directors talk relocation, effects on TSW, AoC, and AO development [Updated]

    Posted: 25 Jan 2013 06:00 AM PST

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    Funcom logo
    Funcom has published game director letters for all three of its MMOs this morning, and one of the topics on everyone's mind is of course the studio's reorganization. As it turns out, the dev teams for The Secret World, Age of Conan, and Anarchy Online will all be operating out of the company's Raleigh, North Carolina facility which was previously the sole domain of the Funcom customer service team.

    TSW's Joel Bylos notes that the move will cause some "development turbulence," and that the game's DLC and update schedule will slow down temporarily as a result. He has more details on both the game's Issue #6 update and veteran rewards in his letter. AoC's Craig Morrison says that the fantasy title isn't going anywhere, although he also acknowledges some staff turnover due to the relocation. He also notes that having the game's dev team and community team in the same building will be a huge benefit. Finally, Anarchy Online's update echoes the first two, but game director Dave "Ilaliya" Williams writes that the engine upgrade, server migration, and new player experience are all still on the table.

    [Update]: Funcom has also published an update on the restructuring process on its main website.

    [Thanks to David for the tip!]

    MassivelyFuncom game directors talk relocation, effects on TSW, AoC, and AO development [Updated] originally appeared on Massively on Fri, 25 Jan 2013 09:00:00 EST. Please see our terms for use of feeds.

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    The Daily Grind: What simple things endear a game to you?

    Posted: 25 Jan 2013 05:00 AM PST

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    Having a heavily armored Charr houseguest is nice, but you probably shouldn't say simple to his face.  It might send the wrong message.
    In the grand scheme of things, Guild Wars 2's guesting isn't a feature that will add new content or new ways to play the game. But it will allow you to play more easily with friends on other realms, and that's been welcomed by some players. Star Wars: The Old Republic's upcoming reputation system might just be adding titles, but more titles mean a lot to some players. Final Fantasy XIV allows you to jump, and if you played the game for a year beforehand, you'll be looking forward to that addition.

    Sometimes, what matters isn't the big things that get you addicted to a game but the little elements that improve your overall experience. Cosmetic flourishes, nice-looking equipment, convenience and quality-of-life upgrades -- none of them makes the game good or bad, but sometimes they bring a bigger grin than actual content or systems. So what simple things have endeared a game to you, now or in the past?

    Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

    MassivelyThe Daily Grind: What simple things endear a game to you? originally appeared on Massively on Fri, 25 Jan 2013 08:00:00 EST. Please see our terms for use of feeds.

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      Lineage II looks back at 2012 and forward to 2013

      Posted: 24 Jan 2013 05:00 PM PST

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      Not included in next year's updates are add-on packs for your armor spikes to give you additional spikes.
      Lineage II went free-to-play last year, and according to the newest state of the game letter, that conversion went very well indeed. The letter points out that more than one and a half million new accounts were created in 2012 alone, an impressive number for any game and doubly so for a game approaching its ninth anniversary. Over 800,000 store items have been sold, solidifying the game's performance and moneymaking capabilities. In other words, if you were worried the game wasn't doing well, you can stop worrying.

      But what about the future? Well, there's another major installment of the Goddess of Destruction series due out. The development team is also looking into a variety of improvements for players including tradeable shop items, methods of gifting microtransaction currency, and more options to pay for your cash shop purchases. There's also discussion of more events and tournaments for everyone to enjoy, showing that the title is aging but still has quite a lot of life left.

      MassivelyLineage II looks back at 2012 and forward to 2013 originally appeared on Massively on Thu, 24 Jan 2013 20:00:00 EST. Please see our terms for use of feeds.

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      Trion compiles pre-order FAQ for Defiance

      Posted: 24 Jan 2013 04:00 PM PST

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      Trion compiles preorder FAQ for Defiance
      Still scratching your head over the options available for Trion Worlds' newest sci-fi MMO, Defiance? With the blast of info coming out for the game lately, it's easy to get a bit lost, but Community Manager Lance James was kind enough to compile everything you need to know about pre-order into one simple FAQ on the forums.

      Check out the thread and be sure to check back often (or ask a question yourself) as it will be continuously updated with new info as it becomes available.

      [Thanks to Levi for the tip!]

      MassivelyTrion compiles pre-order FAQ for Defiance originally appeared on Massively on Thu, 24 Jan 2013 19:00:00 EST. Please see our terms for use of feeds.

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      The Perfect Ten: Memorable marketing campaigns

      Posted: 24 Jan 2013 03:00 PM PST

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      The Perfect Ten Memorable marketing campaigns
      I took only a single marketing class in college, so by no means am I an instant expert in anything but being on the receiving end of marketers' nefarious experiments to manipulate me so that I buy their stuff. I did take away the lesson that all marketers are professional liars who have no shame or dignity. Pretty much the same as a blogger, so I guess I have a backup career.

      Believe it or not, MMOs get off easy when it comes to notorious marketing campaigns. Anything on the following list, good or bad, is a pale shadow of what we've seen in the larger video game industry. Still, there have been plenty of attempts to promote MMOs in ways that make us either applaud or laugh at the studio (and sometimes both at once, which takes coordination).

      After doing some staff polling and internal polling, here are 10 memorable marketing campaigns from the era of MMORPGs. Maybe they're all winners in that they got noticed by at least one person, even if they're the most foolish notions in history. Here we go!

      Continue reading The Perfect Ten: Memorable marketing campaigns

      MassivelyThe Perfect Ten: Memorable marketing campaigns originally appeared on Massively on Thu, 24 Jan 2013 18:00:00 EST. Please see our terms for use of feeds.

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        LotRO devs talk Updates 10 and 11

        Posted: 24 Jan 2013 02:00 PM PST

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        LotRO dev chat talk Update 10 and 11
        If you had questions that weren't answered with Lord of the Rings Online's last dev chat, then maybe you'll be covered with Turbine's latest Q&A between players and the development team. Today's dev chat took place on Twitter as the team tackled 40 questions from the community.

        Chief among the topics was Update 10, of which the team spilled a host of details. The update will go to the test server next week, and promises to contain new armor sets, standardized power pools, the removal of dread on the landscape, a big change to Wardens, and the second half of the instance cluster. Turbine also said that while Update 10 won't have a new book in the epic story, Update 11 definitely will (and it'll be "super-sized"). Update 11 is also slated to add a whole new region to the game that includes mounted and standard combat.

        We've got the beefy Q&A transcript for you after the jump, so check it out!

        Continue reading LotRO devs talk Updates 10 and 11

        MassivelyLotRO devs talk Updates 10 and 11 originally appeared on Massively on Thu, 24 Jan 2013 17:00:00 EST. Please see our terms for use of feeds.

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        Defiance video spotlights mutants

        Posted: 24 Jan 2013 01:00 PM PST

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        Defiance video spotlights mutants
        Those planning on picking up Defiance and spending some time in this war-torn world come spring should be prepared for the horrors that they'll face. This is why Trion Worlds has delivered a new video highlighting one of the enemy races of the game, the mutants.

        The mutants used to be human soldiers, but have since been transformed into raging, muscular monstrosities. These creatures retain their former training and -- more importantly -- their weapons. While powerful, the mutants aren't invincible and can be taken down with a little aggressive persuasion.

        Check out the short mutant spotlight video after the jump!

        Continue reading Defiance video spotlights mutants

        MassivelyDefiance video spotlights mutants originally appeared on Massively on Thu, 24 Jan 2013 16:00:00 EST. Please see our terms for use of feeds.

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        The Summoner's Guidebook: The perfect LoL gank

        Posted: 24 Jan 2013 12:00 PM PST

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        The Summoner's Guidebook The perfect LoL gank
        We've talked a lot about teamfighting lately, but that's not the only kind of engagement in League of Legends. In truth, a large number of kills in most non-professional games occur long before teams ever group up to take an objective. Even in a teamfight-focused gametype like Dominion, smaller skirmishes are frequent. The most successful skirmishes are those where one team outnumbers the other. In cases where the numbers advantage is only apparent after it's already too late, it's called a gank.

        Ganking is a critical part of LoL. You can put an enemy team out of commission long before the midgame starts by having many successful ganks. While it's common in Summoner's Rift to have the jungler be the ganking linchpin of a team, ganking is not confined to junglers. Roaming supports and mages are also quite effective, and in a gametype like Dominion, anyone who can approach undetected and deliver burst damage or CC can make an effective ganker. This week in the Summoner's Guidebook, we'll talk about setting up for ganks and some ways to make them pay off more effectively.

        Continue reading The Summoner's Guidebook: The perfect LoL gank

        MassivelyThe Summoner's Guidebook: The perfect LoL gank originally appeared on Massively on Thu, 24 Jan 2013 15:00:00 EST. Please see our terms for use of feeds.

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          Ask Massively: We don't need another hero

          Posted: 24 Jan 2013 11:00 AM PST

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          City of Heroes
          Welcome back to Ask Massively. This week, I'd like to address a common gripe about Massively's coverage of sunsetted games -- specifically, City of Heroes. Even before the game closed down, some commenters were expressing annoyance that we were daring to cover the closure. Now that it's gone, these same commenters are irate at the fact that we didn't seal up the coffin and pretend that the whole thing never happened.

          That's just not how it works.

          Continue reading Ask Massively: We don't need another hero

          MassivelyAsk Massively: We don't need another hero originally appeared on Massively on Thu, 24 Jan 2013 14:00:00 EST. Please see our terms for use of feeds.

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            SMITE moves to open beta today

            Posted: 24 Jan 2013 10:30 AM PST

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            SMITE moves to open beta today
            Sometime games have closed betas that are so closely guarded that few have any idea what is going on. Others are more forthcoming, but still keep things under lock and key. And then there's SMITE. With a player base of over 900,000 already (thanks to the very liberal distribution of beta keys), Hi-Rez Studios COO Todd Harris noted that SMITE has been the studio's fastest growing game to date -- even while still in closed beta. And that number is expected to grow; Harris announced the MOBA's move into open beta today.

            Not only will players no longer need a key to download and play the game, but they will get to keep their progress and unlocks thus far throughout both open beta and release -- there are no planned character wipes. Hi-Rez is also offering a limited-edition cosmetic skin to all players who reach level 30 during the beta period.

            To join the new open beta, visit the official site and create an account. Want to see SMITE in action? Then be sure to catch Massively TV's Lunchtime Livecast on Saturday the 26th at 11:00 a.m. EST.

            [Source: Hi-Rez press release]

            MassivelySMITE moves to open beta today originally appeared on Massively on Thu, 24 Jan 2013 13:30:00 EST. Please see our terms for use of feeds.

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              Riot Games issues lifetime bans for League of Legends players

              Posted: 24 Jan 2013 10:00 AM PST

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              Yes, you were banned for awful behavior.  We're all very sympathetic.
              Riot Games has been trying its hardest to clean up some of the more toxic members of the League of Legends community by handing out year-long suspensions to some of the worst offenders. But sometimes it's not enough to have a time out. Khaled "StunnedandSlayed" Abusagr and Nicolaj "Veigodx" Jensen aren't banned from the game for a year -- they've been banned from the game and all tournaments forever, and any subsequent accounts they create will be immediately banned as well.

              Simon "Rayt3ch" Näslund has also had his account banned and is barred from tournament participation for one year, but his future accounts will not be flagged as kill-on-sight. These bannings will force Team Solo Mebdi out of the qualifying rounds for the League of Legends championship, as the loss of the players pushes the team below the minimum necessary number of members. It's an aggressive step toward cleaning up the notoriously vile community, although it remains to be seen what the lasting impact will be from these bannings.

              MassivelyRiot Games issues lifetime bans for League of Legends players originally appeared on Massively on Thu, 24 Jan 2013 13:00:00 EST. Please see our terms for use of feeds.

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              Trion to publish ArcheAge in the West

              Posted: 24 Jan 2013 09:35 AM PST

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              ArcheAge - yay
              So, about that whole ArcheAge coming to the West thing. Yes, it's actually happening. In fact, XLGAMES is partnering with Trion Worlds to make it happen.

              The company responsible for RIFT, Defiance, End of Nations, and the Red Door publishing and development platform will bring Jake Song's fantasy sandpark opus to audiences in North America, Europe, Turkey, Australia, and New Zealand, according to a joint press release. The document makes no mention of either a release date or beta dates for the western market. You can read it in its entirety after the cut.

              [Source: Trion/XL press release]

              Continue reading Trion to publish ArcheAge in the West

              MassivelyTrion to publish ArcheAge in the West originally appeared on Massively on Thu, 24 Jan 2013 12:35:00 EST. Please see our terms for use of feeds.

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                Smedley talks players as content, hints at EQNext 'actual release version'

                Posted: 24 Jan 2013 09:30 AM PST

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                Smedley talks players as content, hints at EQNext 'actual release version'SOE CEO John Smedley recently talked to Gamasutra about his company's free-to-play business makeover and a new focus on players-as-content.

                "Everybody is content for everyone else," Smedley said. "That's the core of our strategy moving forward. A simple way to put it is: By allowing players to interact with each other, we're providing tools. It's like we're building a gladiator arena and throwing in the swords... We might bust the tigers out or bring in new kinds of weapons, like a tank. In my opinion, the days when companies can make content [generation] the number one strategy, in the kinds of games we make, are over, because we can't win the war. Star Wars:The Old Republic proved that. Players bought it, loved it, and they played the game. Then they left."

                Smedley also hinted that SOE's long-awaited EQNext project may be closer to fruition than many folks expect. While we've known for some time now to expect a playable demo of the fantasy sandbox at this fall's SOE Live convention, Smedley's comments to Gamasutra will probably invite plenty of speculation.

                "Players will get their hands on an actual release version of what we're doing late [this] year -- and I don't mean a beta," he said.

                MassivelySmedley talks players as content, hints at EQNext 'actual release version' originally appeared on Massively on Thu, 24 Jan 2013 12:30:00 EST. Please see our terms for use of feeds.

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