Friday, November 16, 2012

New Games

New Games


ArmA 3 devs to remain in jail after being denied bail

Posted: 16 Nov 2012 03:00 PM PST

ArmA 3 devs to remain in jail after being denied bail screenshot

Bohemia Interactive's Martin Pezlar and Ivan Buchta have been locked up for some 70 days now, having been arrested while on holiday on the Greek island of Lemnos. The two are accused by the Greek government of espionage after they were found to have taken several photos of Greek military installations. Pezlar and Buchta had appealed for bail, but today it has been revealed that the Greek government has shot down their appeal.

With the Greek government having denied Pezlar and Buchta bail, the ArmA III developers will have to face trial in a Greek court. If found guilty, they can face up to 20 years in prison. Their families are now seeking help from the president of the Czech Republic.

After 70 days awaiting trial, jailed ArmA 3 devs refused bail [Eurogamer]

The DTOID Show: Wii U, Deus Ex Movie & Mr Torgue's DLC

Posted: 16 Nov 2012 02:45 PM PST

The DTOID Show: Wii U, Deus Ex Movie & Mr Torgue's DLC screenshot


Hey guys! Because it's hell-season, we didn't go live today, but we do still have a show for you.

Borderlands 2's new DLC, "Mr. Torgue's Campaign of Carnage," is coming out next week, because you kids can't get enough of that game apparently. Black Ops II sold as disgustingly much as we all expected it would, and in other obvious news, they're making a Modern Warfare 4. Because nothing is sacred, the Splinter Cell and Deus Ex movies are moving forward.

Hey, also -- that Wii U thing comes out this weekend. A lot of games have been pre-ordered, and TVii has been delayed until december. 

Chasing Aurora confirmed as a Wii U launch title

Posted: 16 Nov 2012 02:30 PM PST

Chasing Aurora confirmed as a Wii U launch title screenshot

If you can find enough warm bodies to play Chasing Aurora with you, that's something I would recommend doing. The multiplayer action title will be out in time for the Wii U's launch on November 18 via the Nintendo eShop.

At $14.99, the game is a bit steeper in price than what I was expecting. It's made up of a time-based single-player component and three multiplayer modes which play off of classic children's games, so mileage will probably vary quite a bit depending on what type of players you and your friends are.

For those curious, footage of the single-player and one of the modes, Freeze Tag, can be found below. Jonathan Holmes says Chasing Aurora reminds him of the original NiGHTS, so perhaps that will pique your interest.

Trail Challenge

Freeze Tag

The rules of ZombiU

Posted: 16 Nov 2012 02:00 PM PST

The rules of ZombiU screenshot

Ubisoft has released this, the launch trailer for ZombiU, as the game will be releasing this weekend alongside the Wii U console. Seems like a reasonable time to distribute such a thing. Within the video you will learn valuable rules for survival while being explicitly shown a variety of mechanics utilizing the GamePad's features.

Our very own Jim Sterling has been toiling away on ZombiU for review, and you can look forward to his thoughts on the game Sunday. In the meantime, is it just me, or does this trailer make anybody else want to pop in Zombieland

Hotline Miami DLC likely 'about as long as the full game'

Posted: 16 Nov 2012 01:30 PM PST

Hotline Miami DLC likely 'about as long as the full game' screenshot

Despite hearing many positive things about Hotline Miami, it wasn't until I actually got my hands on it that I fully understood what makes the game so worth playing from start to finish. Truly this is one of those titles you need to take a chance on. If, like me, you've completed Hotline and are dying for more content, Dennaton Games has shared some good news on that front.

Speaking to Eurogamer, Jonatan Söderström says that "We don't want to reveal too much, but it will probably have more playable characters than the first game did. And a couple of different stories and angles." Dennis Wedin adds that "A lot of of people have been asking about a map editor to build their own stages, so we're looking at if it's possible to do that."

"I think we're going to do quite a big project," Söderström says of the DLC. "It will probably be about as long as the full game, so probably we'll charge something for it. It will be like a sequel kind of, but building on the story." He suggested this might take "four or five months," but that the duo isn't entirely sure at this point in time.

Rounding out this feel-good info, the possibility of a PlayStation Vita version of the game was brought up. Söderström responded with "I can't say much about Sony because I frankly don't know how likely it is. Maybe 50/50." Hotline Miami's levels are structured so perfectly for handheld gaming -- I hope they can make it happen.

The creators of Hotline Miami on inspiration, storytelling and upcoming DLC [Eurogamer]

On a semi-related note, we never posted about the game's launch trailer, which is very much worth watching. I seriously can't get enough of this right now, as if that weren't obvious enough already. To think, I had almost no interest prior to actually sitting down and playing.

Weekend PC download deals: Tropico, the USSR and Orcs!

Posted: 16 Nov 2012 01:00 PM PST

Weekend PC download deals: Tropico, the USSR and Orcs! screenshot

GOG.com cut the price of a big swathe of strategy titles in its USSR Invades promo, including IL-2 Sturmovik: 1946, Perimeter, and the not-actually-a-strategy title Cryostasis. Jordan's already let you know about Amazon's great bundle deal on the Prototype franchise so snap that up.

GamersGate has cut the price of the rather fun tower defense/third-person action Orcs Must Die and its sequel. Both games are reduced in price by 75% with their DLC expansions either 50% or 75% off. Elsewhere on GamersGate, the Crusaders Kings franchise is also reduced by 75%. You can get the same deal on Crusader Kings at Green Man Gaming too. Also at Green Man Gaming, you can pre-purchase Hitman: Absolution for $29.95 if you use this coupon: GMG35-FGR37-COY0B

Steam has a good selection of offers; we know that Awesomenauts is free-to-play this weekend and is half price if you want to buy. Also on offer is the fun in the sun dictator sim Tropico 4 which is 75% off. As always friends, if you spot a great weekend offer on some PC and Mac downloads, please post 'em in the comments below. Have a good weekend everyone!

Borderlands 2 Torgue ad is certainly direct

Posted: 16 Nov 2012 12:30 PM PST

Borderlands 2 Torgue ad is certainly direct screenshot

As you are no doubt aware from having read our preview earlier today, the next round of expansion content for Borderlands 2 centers around a specific weapons manufacturer, Torgue. These are the guns which always feature an explosive elemental effect, an element that I've always felt was underused in the first game. I guess this pretty much solves that complaint.

Gearbox released an advertisement for Torgue guns today as part of their announcing the November 20th release date of Mr. Torgue's Campaign of Carnage. It's short and sweet and made me giggle. I am easily amused.

The winner of our Persona 4 Golden Premium dance contest

Posted: 16 Nov 2012 12:25 PM PST

The winner of our Persona 4 Golden Premium dance contest screenshot

First off, you all made my week. I loved ALL of the entries for our Persona 4 Golden Premium Edition dance contest. So many great videos! I wish we had more than one prize to give. Thanks so much to all that entered!

But, as we said earlier, there were only 10,000 of these Premium Editions made, which means they're already pretty hard to come by.

Our winner was absolutely shameless in his dancing. He doesn't necessarily have 'moves,' but somehow he still nailed many of the orignal opening's dances. Levito, you are a superstar, and our winner. I hope the whole world sees your video. The Kanji section kills me every time.

Ah, but so many of these were so great. Sooooo great.

Shadowfox, you really can move! Atashi, so cute!!! SiriusK, thanks for busting out of club to make your vid. Crystalking18, I laughed really hard. SillyReaper, fantastic effort -- it was like a music video! TheBigSpoon: you are amazing. WKG, you say you can't dance, but you had those moves down. Dels Catt, the multi-can scene had me.

And Josh Paige, you know my weakness. Those spins made me squeal out loud!

Hit the jump to watch more of our entries.

Assassin's Creed III is getting another substantial patch

Posted: 16 Nov 2012 12:00 PM PST

Assassin's Creed III is getting another substantial patch screenshot

Following Ubisoft's hefty day-one patch for Assassin's Creed III, the company has another update in the works that is even more significant. Due out by the end of next week, this "Thanksgiving Patch" will work to improve a number of issues in both the single-player and multiplayer.

While watching Conrad play the game for review prior to full release, I was eager to get my hands on a retail copy, but haven't yet had the opportunity to do so. Between all of these fixes, maybe that's not such a bad thing after all. Some of these bugs sound rather nasty.

Multiplayer

Multiplayer Modes
- ASSASSINATE - Instances where it was possible for players to kill players that were not their target in Assassinate have been corrected.
- ASSASSINATE - Bodyguards no longer fail to stun when they are locked by the pursuer of the player they protect.
- DEATHMATCH - In Fort Wolcott, fixed a bug where players would remained stuck on warmup screen.
- MANHUNT - The cooldown boosts for loss streak bonus are not permanently active for all abilities during a manhunt round anymore.

Multiplayer Abilities
- Loss Streak now correctly triggers when players lose their contracts five times in a row.
- Disruption now breaks the hitting player’s lock.
- The Smoke Bomb’s drop behavior has been updated. It now drops at the user’s feet instead of dropping in front of them. However, if players drop it from a ledge, it will drop below them.
- Throwing Knives used against players hiding in haystacks will now make them get out of this haystack.
- Using Throwing Knives against a target now prevents the target from contesting the kill.
- Players are no longer stuck after using the Money Bomb from a ledge.

Multiplayer Ladders
- Several issues which occurred when players would quit a Manhunt pre-session lobby and join their friends the same session later have been corrected.
- After a session ends on a draw, both teams will now receive the same rate for Abstergo ladder, instead of one team getting a winning rate and the other getting a losing rate.
- Players are now granted Abstergo points normally even if one or several players get the idle state at the end of the session (The idle players do not get any Abstergo points)

Multiplayer Misc
- It is now possible for players to lock their target when their target has just stunned them.
- Changing the ability set three times during a game can no longer reset the ability’s cooldown.
- The X icon no longer inaccurately persistently displays.
- It is no longer possible for players to get up and perform a kill under certain conditions while they’re vulnerable.
- Transitions to join Multiplayer sessions after an invite now work correctly.
- Warm up games are no longer interrupted when the host player leaves.
- It is now possible to stun a vulnerable pursuer.
- The X icon no longer displays above the pursuer’s previous target when they have been stunned after being vulnerable.

Singleplayer
Platform: All

Location: Sequence 1 - 12
Mission - "A DEADLY PERFORMANCE" - Mission result screen could show an incorrect sync reward
Mission - "A DEADLY PERFORMANCE" - Players could be stuck in the opera if they backtracked in a certain way after killing the target.
Mission - "INFILTRATING SOUTHGATE" - Target would not be spawned if the player failed to perform a meat shield during the firing line tutorial
Mission - "INFILTRATING SOUTHGATE" - Fixed multiple bugs where the guard on the boat could walk in circles, stay stuck or jump on the railing.
Mission - "JOHNSON'S ERRAND" - Fixed floating muskets after a cinematic.
Mission - "JOHNSON'S ERRAND" - Moved HUD icon on the explosive barrel on the ground instead of above the cart, because that's what the player needs to shoot.
Mission - "JOHNSON'S ERRAND" - prevent the player from using hide spots during part the mission to avoid a possible mission break.
Mission - "THE SOLDIER" - Fixed a missing audio line.
Mission - "THE SURGEON" - Fixed a bug where the eavesdropping tutorial couldn't be completed if the mission was restarted.
Mission - "THE SURGEON" - Fixed NPC not reacting to the player's presence during the steal tutorial.
Mission - "THE SURGEON" - Fixed optional objectives that could fail too easily.
Mission - "WELCOME TO BOSTON"- When replaying the mission, when asked to buy a sword and pistol, those items would already be purchased.
Mission - "WELCOME TO BOSTON" - Fixed Possible mission break if the player shoots the horse he's supposed to ride.
Mission - "UNCONVINCED" - Fixed a bug where the player could enter the tavern too early and break the mission.
Mission - "UNCONVINCED" - Blocked accidental blending during the tavern fight, which could break the mission.
Mission - "FEATHERS AND TREES" - Fixed a bug where the optional objective "Do not touch the ground" could fail too easily.
Mission - "HUNTING LESSONS" - Fixed the issue where the bear could flee and eventually freeze.
Mission - "A BOORISH MAN" - After the mission, the candelabra would display an interaction effect while the secret door to the basement was already opened.
Mission - "RIVER RESCUE" - Blocked the player from diving in the river too early which could break the mission.
Mission - "STOP THE PRESSES" - Cinematic could sometimes not trigger, breaking the mission.
Mission - "THE HARD WAY" - Fixed the optional objective "Do not take any damage" that would fail if the player hits rocks even if it doesn't deal damage to the ship
Mission - "ON JOHNSON'S TRAIL" - Fixed issue where Chapheau could become inactive if the player dragged the fight far from where it started.
Mission - "THE ANGRY CHEF" - Fixed issue where the "limit health loss" optional objective would wrongly fail if the player reloads a checkpoint or dies. Also fix the displayed limit to 33% as that's what's actually used.
Mission - "THE ANGRY CHEF" - fixed missing butcher hatchet during cinematic if blood option is turned off
Mission - "BRIDEWELL PRISON" - Closed the cell doors while being escorted to prevent the player from getting stuck in them
Mission - "BRIDEWELL PRISON" - fixed voices becoming muffled mid-eavesdropping
Mission - "SOMETHING ON THE SIDE" - Fixed missing ocean during the chase
Mission - "SOMETHING ON THE SIDE" - Made the chase part easier
Mission - "A BITTER END" - Fixed a camera glitch if the player reloads last checkpoint during a certain cinematic
Mission - "A BITTER END" - Fixed a glitch that could happen if the player restarted the mission during a specific cinematic
Mission - "FATHER AND SON" - Fixed a bug where the guard you're supposed to kill would not reappear if the player starts fighting him and then runs away.
Mission - "FATHER AND SON'' - The mission could not be completed if the guard the player kills the target he's supposed to steal using a stealth kill from bench or a rope-dart hanging move.
Mission - "MISSING SUPPLIES" - Disabled a patrol that would almost guarantee failing the mission if they detected and started fighting Haytham
Mission - "ALTERNATE METHODS" - Made the chase section easier
Mission - "BROKEN TRUST" - fixed a bug where the player could be stuck on a horse if he exited and re-entered the Animus at a specific moment
Mission - "LEE'S LAST STAND" - removed a destructible barrel that could cause problems if used as part of a contextual counter-attack.
Mission - "CHASING LEE'' - Adjusted difficulty on the Charles Lee chase
Mission - "LAID TO REST" - Fixed a bug where the mission could be failed if redcoats start fighting the mission targets

Location: Side Quest
- BOSTON BRAWLERS - Mission "PETER BUNYON", prevent the player from hiding, which would break the mission
- BOSTON BRAWLERS - Mission "THE TOURNAMENT", fixed a bug where the player could blend with spectators and break the mission
- BOSTON BRAWLERS - Prevent using anything else than the fists during all fistfights
- Boston Liberation Missions, North District - fixed an issue where some events would not complete properly if the player used an assassin recruit to kill the target.
- COLLECTIBLES - fixed some chests that were not properly aligned when lock picking
- COLLECTIBLES - removed the glow effect from chests during lock picking
- COURIER MISSIONS - fixed a bug where mission update popup messages could be missing or wrong when delivering letters
- FORT ST-MATHIEU - fixed a bug where the player could respawn inside the fort's reset zone, which could break the fort's logic
- FRONTIERSMEN - Challenge 3, fixed a bug where objective "visit every tavern" would complete after visiting only 1 tavern
- FRONTIERSMEN - mission "MONSTER OF THE SEA", fixed a bug where sometimes eavesdroppings could not be completed
- HUNTING SOCIETY - mission "THE MAN-EATER", fixed a bug where the smaller locate zone would disappear if the player scans all clues outside of it
- HUNTING SOCIETY - mission "THE PATRIARCH", fixed a where the search zone could disappear from the map after interacting with the 1st clue
- New York Liberation Missions - mission "PROTECT THE CLINIC", fixed the mission not failing if the player goes too far from the area to protect.
- New York Liberation Missions - West District, fixed a bug where the NPCs guarding the infected blankets could sometimes not be there.

Location: Boston
- Removed map icon on the door of Molyneux Tavern in Boston, until it is required by a specific mission

Location: DLC
- Fixed a bug where the wrong language could be selected even if the proper language DLC is installed

Location: Epilogue
- Animus Synching tutorial, forced subtitles on off-camera voice, so that the player doesn't think the game is frozen

Location: Frontier
- Fixed a bug where players could respawn and desync immediately in a loop if he died in the Valley Forge region before unlocked. Also patches players which savegame are already stuck
- Fixed a bug where the player could respawn under the ground in a loop, in two different places
- Plugged a hole in the ground where players could fall through the map

Location: Global
- A text message is now visible on-screen at all times while a skippable cinematic is playing
- Added a failsafe to the animals navigation, to prevent them from getting stuck
- After the end credits, put the hood back up when not in Homestead
- Disabled special attacks with heavy weapons on animals
- Fixed a bug where the player could not equip a color change on the normal outfit from a shop if they are currently wearing a special outfit.
- Fixed a bug where the player could not finish enemies on ground if they were thrown in deep snow
- Fixed a bug where there wouldn't be any reticle when precision aiming if the SSI option was turned off
- Fixed a few rare bugs where the player could fall through the map while swimming or diving
- Fixed various rare crashes
- Greatly reduced the probability of animals to get stuck inside an object

Location: Homestead
- Fixed a rare bug where the Homestead upgrade progress could be lost after fast-travelling to the homestead
- Mission "BOWLS BEGINNER" - Removed possibility to quit the bowls game after a reload, which would fail the mission.
- Mission "CUTTING TIES", fixed a bug where the NPC could react to fights or dead bodies and flee away, breaking the mission
- Mission "NORRIS GOES COURTING", fixed a bug where Norris would not reappear if the player goes too far from him.
- Mission "THE PROPER TOOLS", fixed multiple glitches where the Quest Log could become inconsistent
- Mission "THE WEDDING", fixed a missing audio line
- Mission "THOUSAND-POUND IDEA", fixed a bug where NPCs required for the mission could disappear and break the mission
- Mission "TOOLS OF THE TRADE", fixed mission not failing if Lance falls in the water
- Mission "WHITE TROPHY", make the cougar immune to explosions to prevent a possible mission break
- Side-quest "ENCYCLOPEDIA OF THE COMMON MAN", fixed a bug where the quest could sometimes not be completed

Location: Menus
- Added a wait message for some cases where the game could appear frozen if some servers are unresponsive
- Animus Database, fixed updates of Kaniehtí:io entry that would be unlocked too early and spoil the fact that... [censored]
- Fixed a bug where the player's friends' Uplay wall would get spammed by previously completed missions and sequences when the player reloads his game
- Fixed leaderboards ranking the player as #1 when he's actually alone on it
- Homestead mission icons are now displayed on the map when selecting the "Missions" filter
- Present pause menu, fixed a possible glitch if the player enters the controls section and leaves it very fast

Platform: PS3

- Fixed wrong message after purchasing a DLC and leaving the store
- Westpoint DLC - mission "A SPY AMONG US", fixed a bug where required characters would disappear and not come back if the player went too far from them
- Westpoint DLC - fixed a bug where the player could fall through the map by going through the gate while in conflict

Platform: Xbox 360

Location: Menus
- Removed Benedict Arnold icon from the map legend

That last one is pretty funny.

Curious Kickstarter in Combiform connecting controllers

Posted: 16 Nov 2012 11:30 AM PST

Curious Kickstarter in Combiform connecting controllers screenshot

So, this one is a little strange. Combiform is a connectable controller system, allowing players to join together multiple controllers (using rare earth magnets) and have new gameplay experiences. An example you'll see in the above video is a shoot-em-up where each player controls an individual ship, using tilt controls to move, and joining two player's controllers together merges the ships to become more powerful but also means you have to work with your teammate to control the merged ship.

It's an idea, certainly. Combiform is currently operating a Kickstarter funding drive (their second attempt; an earlier campaign in August was canceled) to produce the controllers, which would be compatible with PC, Mac, iOS and Android. And, with the promised open SDK, I can see some really interesting creative possibilities.

In fact, the video has a perfect example already. I was ready to write off the tech demos found in the first two minutes of the promotional material because they didn't look like fun games to play. Then came Switch, which isn't a "videogame" so much as a computer-assisted game (see: Johan Sebastian Joust) that looks like crazy fun. Two players join four controllers, one in each hand. Two of the controllers will change colors, indicating their positions must be swapped, leading to Twister-like maneuvers.

Switch looks like a good game, and it's the kind of thing that I could see on shelves in toy stores completely independent of anything else. Hell, maybe that should be the next project if the Kickstarter doesn't prove to be a success this time around. Their prospects aren't looking fantastic at this point, with less than $3,000 pledged toward their $90,000 goal as of this writing. Still plenty of time for it to take off, of course, but I feel like the project is a bit too ambitious for its own good as described.

But If they produce Switch -- just Switch -- and can retail it with four (feature-reduced) controllers for around $60, I would buy that instantly. 

Mars: War Logs still progressing, new screenshots

Posted: 16 Nov 2012 10:30 AM PST

Mars: War Logs still progressing, new screenshots  screenshot

Indie developer Spiders has released new screenshots for their upcoming sci-fi role-playing title, Mars: War Logs. They also released a teaser trailer for it back in August which I think somehow flew under our radar. Check that out above, then look at the screens in the gallery.

Currently planned for release in 2013 on Xbox 360, PlayStation 3 and PC, it looks great in a visual sense, but I'm a sucker for just about anything science-fiction. I think I'll have to know more about the gameplay mechanics this is going to employ before I get too enthusiastic, but it's definitely looking sharp.

Photo Photo Photo Photo Photo Photo

Mighty Switch Force! HD Edition trailer is very yes

Posted: 16 Nov 2012 10:15 AM PST

Mighty Switch Force! HD Edition trailer is very yes screenshot

It totally slipped my mind that Mighty Switch Force! was being dolled up for the Wii U eShop. Thankfully, WayForward gave us a friendly reminder in the form of a new trailer.

The full title reads Mighty Switch Force! Hyper Drive Edition. True to the subtitle, all 21 regular and downloadable levels from the 3DS original return as "Hyper" versions of their earlier incarnations, promising greater challenge. The pixel sprites are sadly gone, only to be replaced by incredible hand-drawn graphics that better reflect the game's concept art. The new visuals render at a crisp 1080p, but you can choose to move the action to the GamePad for off-TV play.

It doesn't sound like Mighty Switch Force! Hyper Drive Edition will arrive at launch -- the Nintendo eShop page lists the release date as "TBD." Hopefully, we won't have to wait too much longer. I'm ready to double-dip!

There are a bunch of Xbox 360 bundles for Black Friday

Posted: 16 Nov 2012 10:00 AM PST

There are a bunch of Xbox 360 bundles for Black Friday screenshot

We already told you about some of the Black Friday bundles planned for PlayStation 3 and Vita, so now it's Microsoft's turn. If you've been keeping up with the deals this year, much of this likely won't be news to you, but it's still nice to have it all in one place.

Walmart will have an exclusive glossy white Xbox 360 4GB console and controller with Skylanders and an exclusive figurine for $149.99, which is probably going to cause fistfights. Best Buy, Fred Meyer, Fry's, and Newegg are going to offer the Xbox 360 250GB bundled with Skyrim and Forza 4: Essentials Edition for $199.99. That's the standout.

Target, Amazon, Sam's Club, Meijer, Kmart, and Microsoft Stores are set with the Xbox 360 4GB with Kinect and Kinect Disneyland Adventures for $199.99. Lastly, GameStop has the 250GB with Black Ops II for $249.99; RadioShack has the 4GB with a wired headset for $169.99; and Toys R Us has the 4GB with a $50 gift card for $179.99.

Like I said, lots of options here. Microsoft is also talking up its first-party deals: Dance Central 3 ($29.99), Kinect Sports Ultimate ($29.99), Fable: The Journey ($29.99), and Forza Horizon ($39.99), though these titles will of course be discounted elsewhere.

The official list of Xbox Black Friday Deals [Major Nelson]

This weekend on Dtoid TV: Dtoid vs. SOE in PlanetSide 2

Posted: 16 Nov 2012 09:35 AM PST

This weekend on Dtoid TV: Dtoid vs. SOE in PlanetSide 2 screenshot

We're about to kick off  a huge weekend at Dtoid.TV this evening. First off, get in on the action, and help us defend our honor as we battle SOE in a few rounds of PlanetSide 2. If you want to join the Destructoid team, simply fire up your PlanetSide 2 beta, join the Vanu faction, and log into the US West – Thebe Server. Then hop over to our live channel and wait for the battle to pop off!

After that, stick around as I pull a 24+ hour shift, as we once again join forces with the awesome GameOn community for our sixth yearly multiplayer marathon. In the past we've managed to raise approximately $30,000 for Child's Play charity. This year, we're switching up just a bit, and supporting Toys For Tots. Come by, check out all of the broadcasters involved, and help us raise money and awareness for this awesome cause before the holidays. 

Check out our full schedule for the weekend:

All times are Pacific
FRIDAY
 
4pm - Mash Tactics
Come by for the SOE vs Dtoid action in PlanetSide 2, then stick around for my part [24 hours] of Multiplayer Marathon 6.


[Each weekday, join King Foom for an interactive journey of laughter and gaming as he plays titles new, old and downright weird in our flagship variety show. Themed episodes every day, including multiplayer viewer participation, in this community-focused program]
8pm - Substituted Reality
AwDamn will be joining me for some of my marathon shift this evening, come by and help keep us awake!

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SATURDAY
 
10am - Saturday Morning Hangover
Multiplayer Marathon 6 will be running over this time slot today. Sorry for any inconvenience, and be sure to tune in next weekend for more indie game shenanigans!

[Ease the pain from the night before with a little schadenfreude as Destructoid's Conrad Zimmerman, Jordan Devore and the lovely Katrina play the week's Xbox Live Indie Games demos and beg for death's sweet embrace.]
12pm - Weekend Escape
Multiplayer Marathon 6 will be running over this time slot today. Sorry for any inconvenience, and be sure to tune in next weekend for more Brett and Cait shenanigans!

[Hang out with Destructoid Contributors Brett Zeidler and Caitlin Cooke as they play through entire games with a focus on co-op. It's a safe bet that Caitlin is probably going to get mad at Brett for everything at some point.]
4pm - Chill with Phil
Multiplayer Marathon 6 will be running over this time slot today. Sorry for any inconvenience, and be sure to tune in next weekend for more chilled out gaming shenanigans! 

[Philanth0py hosts this relaxed show in which he performs full game (and series) playthroughs.]
8pm - Substituted Reality
Come by, hang out, and kill off your Saturday with some socials, and a bit community interaction while playing some Left 4 Dead 2.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SUNDAY
 
9am - The Sunday Show
Start your morning with some Dark Souls. As Dr.Crux once again, continues his current romp through this brutally unforgiving game.

[OnThe Sunday Show join your host, Dr. Crux, as he plays through a variety of games, ranging from new releases to retro classics. Come for the gameplay, stay for the snarky banter. Dr. Crux is not a medical doctor.]

1pm - Sup, Holmes?
Come hang out and join in on the conversation as Jonathan Holmes interviews amazing people from all sides of the gaming industry. This week, he'll be joined by Adam Tierney of WayForward.

[Join Destructoid's most lovable Associate Editor, Jonathan Holmes, for interviews with his friends in the game industry. Participate in the live chat and get your questions answered]

 


4pm - Rad Show: Get There!
Come by and catch a bit of  WarZ madness with Johnny Luchador, this afternoon. That is, if the game decides to work of course.

[Starring Johnny Luchador, Super Fantastic Videogame Rad Show: Get There! takes a lighthearted approach to gaming, with the guys usually focusing more on breaking games for ridiculous results than accomplishing feats of skill.]
8pm - Substituted Reality
Come by, close out the week, and chill out with AwDamn tonight as he continues his current run through Darksiders 2.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

Tekken Tag Tournament 2 Wii U trailer is heavy on strange

Posted: 16 Nov 2012 09:15 AM PST

Tekken Tag Tournament 2 Wii U trailer is heavy on strange screenshot

I love how silly Tekken Tag Tournament 2 Wii U Edition is. This serious fighter turns into a Nintendo-themed Tekken playground. Costumes, minigames, oversized noses, Mario bears -- it's all here. 

This launch trailer's ESRB rating promises adult themes and sexual situations, but instead pulls a fast one and opens with silly costumes and big noses, and continues with beach ball battles and huge 1UP mushrooms. I think the Bowser costume takes it over the top. The costumes are so prominent (and weird) that you stop caring about what character you originally picked. Now it's all about seeing a huge Mario fist up in Luigi's face.

My launch day lineup isn't fully decided yet. I may pick this up just for how crazy it'll be for group play.

So, so ready: Hitman: Absolution is coming very soon

Posted: 16 Nov 2012 09:00 AM PST

So, so ready: Hitman: Absolution is coming very soon screenshot

While you all are eating turkey and putting up decorations, I'll be killing people. Lots of people. This game is going to be killer. 

Get it?

Hitman: Absolution is right around the corner, dropping for PS3, Xbox 360 and PC on November 20. It seems like we've been talking about it for forever, but now it's finally here. To celebrate, here's a really nice launch trailer. They couldn't have made the game look more badass.

Are you ready? Or am I going to have to kill you, too.

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