Friday, November 9, 2012

MMO Updates

MMO Updates


Elite: Dangerous Kickstarter page updated with video, concept art

Posted: 09 Nov 2012 09:00 AM PST

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elite vid
What is it with super-cool space sim reboots and their gooftastic titles? First it was Star Citizen, and now there's Elite: Dangerous, which, with a name like that, should probably feature a soundtrack by Kenny Loggins.

In any event, Frontier's Kickstarter page has updated with some concept images and a new video. This is quite a step up from last Tuesday's announcement that was heavy on nostalgia and light on everything else. The video is mostly David Braben talking, though to be fair, he does chat up some cool stuff including procedural generation and adding do-anything-you-can-imagine multiplayer to Elite's vast universe.

Head to the official Elite Kickstarter page for further info, and have a look at Braben's video after the break.

Continue reading Elite: Dangerous Kickstarter page updated with video, concept art

MassivelyElite: Dangerous Kickstarter page updated with video, concept art originally appeared on Massively on Fri, 09 Nov 2012 12:00:00 EST. Please see our terms for use of feeds.

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MMO Blender: Larry's anti-power-creep MMO

Posted: 09 Nov 2012 08:00 AM PST

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MMO Blender Larry's no power creep MMO
On Tuesday, I suggested ways to get rid of power creep in MMOs. You know power creep: the constant treadmill of stats that keep getting better and strong but ultimately start to feel like more of a grind? It's very annoying to long-term players, and I'd imagine that it's frustrating to game designers because it's time and talent wasted when game content is no longer useful to anyone.

In my quest to find the ultimate MMO, I have searched for game elements that reduce the amount of power creep but still come together to support a themepark game. Let's be honest: Sandbox games might suffer power creep, but because most sandboxes are skill-based, that power creep is not as prevalent or can easily be mitigated by tweaking classes. But themeparks are linear by design, and to remain fun, they have to retain part of that linear quality. Progression and continually racking up numbers and achievements is enjoyable to a large number of MMO players, otherwise it would be games like Ultima Online and Star Wars Galaxies dominating the market, not World of Warcraft.

Believe it or not, there are online games that have done a tremendous job of trying to defeat power creep, but unfortunately, they do not exist as one game... until now in my Anti-Power-Creep MMO!

Continue reading MMO Blender: Larry's anti-power-creep MMO

MassivelyMMO Blender: Larry's anti-power-creep MMO originally appeared on Massively on Fri, 09 Nov 2012 11:00:00 EST. Please see our terms for use of feeds.

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    MMObility: Windows 8 and gaming in the Metro browser

    Posted: 09 Nov 2012 07:00 AM PST

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    Java Warning on Windows 8
    So, you've heard about the recent Windows 8 release but aren't sure whether or not you should upgrade? How will the operating system affect your gaming, and are you going to go with any of the Microsoft Surface products? All of these questions can be answered in numerous ways, but I wanted to answer it from the standpoint of a mobile gaming fan. After all, it is my belief that mobile gaming will soon dominate gaming in the world... might as well be prepared!

    But how does Windows 8 affect a mobile MMO fan like yours truly? Well, Windows 8 does a heckuva lot. It offers a ton of flexibility and fun new ways to interact with your PC. But it can also be a very confusing new addition. I sat down to figure out some of these issues with the help of Ben Adams, CTO of Illyriad Games. He knows more about mobile tech than I do and was able to sort out the differences between the Windows 8 browsers for me. Let's get to it.

    Continue reading MMObility: Windows 8 and gaming in the Metro browser

    MassivelyMMObility: Windows 8 and gaming in the Metro browser originally appeared on Massively on Fri, 09 Nov 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Disney partners with Smilegate for Marvel MOBA

      Posted: 09 Nov 2012 06:00 AM PST

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      Disney partners with Smilegate for Marvel MOBA
      Ready for another Marvel online title? If so we have good news and bad news. The good is that Disney Interactive just inked a deal with Korean firm Smilegate to develop a MOBA based around Marvel's iconic heroes. The bad news is that the game is currently slated for Asia and nowhere else.

      Disney and Smilegate have codenamed the game Project PK. Smilegate is mostly known for CrossFire, a free-to-play online shooter originally released in 2007.

      MassivelyDisney partners with Smilegate for Marvel MOBA originally appeared on Massively on Fri, 09 Nov 2012 09:00:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: What's the worst thing a cash shop can try to sell you?

      Posted: 09 Nov 2012 05:00 AM PST

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      What's the worst thing a cash shop can try to sell you?
      MMO gamers, including our commenters and even some of our own writers, are in an uproar over the terms of Star Wars: The Old Republic's upcoming free-to-play transition. The game's F2P matrix seems to be hitting all the industry low points: lottery tickets, combat-affecting items, travel buffs, content caps, storage. Perhaps the worst of all is the quickbar unlocks. That's right -- if you want to play sublessly, you'll even have to pay to unlock extra hotkey bars.

      I've certainly played free-to-play MMOs that didn't try to milk me dry or annoy me into a subscription, so I know it's possible to design a hybrid pay model that doesn't generate the community's ire. Still, most every cash shop features at least one thing that gets under my skin. So today we're wondering, what's that one thing for you -- what's the worst thing a cash shop can try to sell you?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: What's the worst thing a cash shop can try to sell you? originally appeared on Massively on Fri, 09 Nov 2012 08:00:00 EST. Please see our terms for use of feeds.

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        Forge reveals a new trailer of beta gameplay footage

        Posted: 08 Nov 2012 05:00 PM PST

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        In Forge, this is known as the pre-knifing portion of the battle.  The next part is knifing.
        While it's still very much in beta, Forge is a title worth watching for all PvP fans in the audience. Our last hands-on explored a fairly recent build, but unfortunately text pieces do a poor job of showing off what the game actually looks like in practice. So if it piqued your curiosity but you weren't in the beta, you were kind of out of luck. But there's good news today, as the team behind the game has released a fan-made trailer assembled from beta gameplay footage.

        The trailer is fairly short, as trailers are wont to be, but it still gives a picture of what the game looks like in terms of animation and gameplay. Take a look at the full video just past the cut, which covers both navigation and combat from the viewpoint of several classes within the game. There's reason to hope that release dates and pricing information might not be too far off, either.

        [Source: Dark Vale Games press release]

        Continue reading Forge reveals a new trailer of beta gameplay footage

        MassivelyForge reveals a new trailer of beta gameplay footage originally appeared on Massively on Thu, 08 Nov 2012 20:00:00 EST. Please see our terms for use of feeds.

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          The Guild Counsel: How to make a happy guild

          Posted: 08 Nov 2012 04:00 PM PST

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          The Guild Counsel  How to make a happy guild
          Right now, half of you are unhappy. As I'm writing this, the polls for President and local elections are still closing, but based on the early reports, it's as tight a race as ever. We might know who will lead the country by the time this column goes to print, but it isn't looking like a landslide. Whatever the call, it's certain that about half of the population here in the U.S. will be unhappy with the results.

          If you're a guild leader, you will undoubtedly run into unhappy members (although hopefully it's not half of the roster!). And while the country might be polarized for the foreseeable future, it is possible to keep and maintain a happy guild atmosphere. Let's look at a few ways in today's Guild Counsel.

          Continue reading The Guild Counsel: How to make a happy guild

          MassivelyThe Guild Counsel: How to make a happy guild originally appeared on Massively on Thu, 08 Nov 2012 19:00:00 EST. Please see our terms for use of feeds.

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            RaiderZ gets down and dirty with sewer instance

            Posted: 08 Nov 2012 03:00 PM PST

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            RaiderZ takes us down into the depths of the Rietz municipal sewage system

            While RaiderZ shoots through the rapids of open beta on its way to the waterfall of launch, Perfect World is evangelizing this title to any and all who will hear the message of an action MMO with memorable monsters. Today the company is reading from the Book of Dungeons, Chapter Six: the Rietz Sewer.

            The sewer is a high-level instance that challenges players to wade through colorful waste and dispatch all of the forgotten pets that were flushed a long, long time ago. OK, we have no idea how those monsters got down there, but they're big and in need of culling.

            Check out the Rietz Sewer in the following screenshots and video, and make sure you've caught up on Massively's hands-on impressions of RaiderZ!



            [Source: Perfect World Entertainment press release]

            Continue reading RaiderZ gets down and dirty with sewer instance

            MassivelyRaiderZ gets down and dirty with sewer instance originally appeared on Massively on Thu, 08 Nov 2012 18:00:00 EST. Please see our terms for use of feeds.

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              The Summoner's Guidebook: Tiers don't belong in League of Legends

              Posted: 08 Nov 2012 02:00 PM PST

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              The Summoner's Guidebook Tiers don't belong in League of Legends
              One of the things that really bother me is when players make tier lists of characters in League of Legends. Tier lists are an often subjective measurement of how good a character is when matched up against other characters, and players like to voice their opinions on who is strong and who is weak.

              Unfortunately, even tier lists that are fairly accurate are fundamentally flawed in any competitive game, and they're especially flawed in League. At their best, tier lists show characters who do well in many situations or who are very difficult to counter. At their worst, tier lists are flawed and show a lack of understanding on the part of the author.

              This doesn't mean that there aren't strong or weak champions, but a tier list doesn't even tell part of the story. It just gives an arbitrary rating that says very little about a character's true strengths or how to leverage them.

              Continue reading The Summoner's Guidebook: Tiers don't belong in League of Legends

              MassivelyThe Summoner's Guidebook: Tiers don't belong in League of Legends originally appeared on Massively on Thu, 08 Nov 2012 17:00:00 EST. Please see our terms for use of feeds.

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                RIFT unveils Return to Telara promotion

                Posted: 08 Nov 2012 01:00 PM PST

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                Screenshot -- RIFT
                It's time once again for the Ascended of Telara to answer the call-to-arms with yet another Return to RIFT promotion to celebrate the imminent launch of the game's first expansion, Storm Legion. From now until Sunday, November 11th, Trion Worlds is inviting new and returning players to jump into the game for five days of free gameplay leading up to Storm Legion's launch.

                During this free play time, players will be able to "go hands-on with sweeping Soul changes and dive into a pivotal World Event that shatters the peace on one continent... and opens the gates to two more." It certainly sounds as if Trion has an exciting experience in store for players, whether they're returning veterans or green recruits, so if you want to get in on the excitement, just head on over to the RIFT official site for all the details.

                MassivelyRIFT unveils Return to Telara promotion originally appeared on Massively on Thu, 08 Nov 2012 16:00:00 EST. Please see our terms for use of feeds.

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                Ask Massively: Missives from the Massively yacht

                Posted: 08 Nov 2012 12:00 PM PST

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                Missives from the Massively yacht
                So here we are, lounging on the deck of our yacht, sipping cool drinks out of fake coconuts while lifeguard cosplayers -- they're cosplayers, right guys? -- gently wave palm leaves at us. Later, of course, we'll dock somewhere and whip out our laptops and dash off some posts about video games before we get back to enjoying the titillating payoffs we earn as members of the gaming journalism front lines.

                Hopefully you've guessed that Massively doesn't have a yacht. We don't even have an office. The Massively yacht is a mythical destination, a running joke that's only mildly funny and then only to the people who work here, since only we know what we're paid, how insanely strict the Joystiq network is about accepting items on the spectrum between gifts and bribes, and how that strictness both hurts and helps us and you.

                That's something worth talking about in light of the Eurogamer debacle.

                Continue reading Ask Massively: Missives from the Massively yacht

                MassivelyAsk Massively: Missives from the Massively yacht originally appeared on Massively on Thu, 08 Nov 2012 15:00:00 EST. Please see our terms for use of feeds.

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                Why I Play: The Secret World

                Posted: 08 Nov 2012 11:00 AM PST

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                Why I Play The Secret World
                I'll be the first to admit that I've been one of The Secret World's biggest fanboys ever since Funcom first announced its horror-flavored entry to the MMO space. I spent many a conversation extolling the game's many virtues to my gaming friends. "It's like real life if the universe were written by horror authors," I enthused, rambling on and on about the innovative investigation missions, the unique skill wheel progression system, the fresh modern-day setting, and so on and so forth. Then finally the fateful day came that TSW went live, and I loved it... for a while. But for some reason, it just didn't click, and so TSW sat unloved, guilt-inducingly staring at me from my desktop.

                Last week, I finally gave into the guilt and hopped back into the game. I had kept my subscription running, as I knew that even if I wasn't actively playing, I still wanted to support Funcom's endeavors with what I felt was a remarkably refreshing entry into the stagnant MMO marketplace. Last I left my Illuminati agent Rouage, he had hit something of a brick wall in Blue Mountain thanks to a very short-sighted and subpar character build. I figured I'd probably be replaying Kingsmouth and/or Savage Coast just to get the AP to rectify my build anyway, so I scrapped him and started from the beginning. This time, it clicked. So here I am to tell you why it clicked, and of course, why I play The Secret World.

                Continue reading Why I Play: The Secret World

                MassivelyWhy I Play: The Secret World originally appeared on Massively on Thu, 08 Nov 2012 14:00:00 EST. Please see our terms for use of feeds.

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                  Cryptic, Riot, and more weigh in on free-to-play growing pains

                  Posted: 08 Nov 2012 10:30 AM PST

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                  Cryptic, Riot, and more weigh in on freetoplay growing pains
                  Anyone adamantly wanting a return to gaming where a handful of publishers and platforms run the show might need to acquire a time-machine to do so. In a recent article, various development studios -- including Cryptic Studios, Riot Games, and EA -- discussed the growth of free-to-play and how the model is affecting the games industry as a whole.

                  According to these publishers, there's no argument that F2P will become a major force in the industry. Cryptic Studios COO Craig Zinkievich remarked that although F2P is stigmatized as evil in the social market, the recent influx of titles has gotten the core gaming audience more excited about the model. More consumer excitement, of course, leads to higher-quality games. Sean Decker, VP of EA's Play4Free label, noted, "The good thing about so many companies moving into the free-to-play space is that it's great for the players: the quality of graphics are going up, the quality of the gameplay is going up."

                  However, in the rush to capitalize on F2P, some are going to crash and burn. Zinkievich said, "I think there will definitely be failures within the next 12 to 24 months. Many who are entering the market right now are doing it as almost a money-grab." He added, "But subscription is dead. [Star Wars:] The Old Republic was the biggest possible swing for the fences. There is no longer any argument over whether that can be done. Free-to-play is the way of the future. It is the new world." Does that include console gaming? According to these folks, yes.

                  MassivelyCryptic, Riot, and more weigh in on free-to-play growing pains originally appeared on Massively on Thu, 08 Nov 2012 13:30:00 EST. Please see our terms for use of feeds.

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                  The Perfect Ten: Character creation options nobody uses

                  Posted: 08 Nov 2012 10:00 AM PST

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                  The Perfect Ten Character creation options nobody uses
                  There are two types of people in the world: those who can't get through the character creation menu fast enough to start playing "LordBladezz" and those who spend hours crafting the perfect face that will be seen by the player only 0.03% of the time. I've heard rumors of a species of middle-ground player, but I've yet to see one.

                  I think there could be a doctoral thesis for someone willing to investigate which visual character creation options most of us use and which ones we ignore. My hunch is that most of us are looking to recreate an impeccable standard of beauty or handsomeness, resulting in game worlds exploding with Abercrombie & Fitch models.

                  Because exploring the "most-used character creation options" isn't as much fun, today we're going to examine the 10 options that pretty much nobody uses. And yes, you'll feel compelled to comment that you do indeed use one of these and prove me wrong, so let me give you a gold star in advance for doing so. You're awesome.

                  Continue reading The Perfect Ten: Character creation options nobody uses

                  MassivelyThe Perfect Ten: Character creation options nobody uses originally appeared on Massively on Thu, 08 Nov 2012 13:00:00 EST. Please see our terms for use of feeds.

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                    EverQuest II's 8th anniversary: Celebrating a pivotal year

                    Posted: 08 Nov 2012 09:30 AM PST

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                    EverQuest II's 8th Anniversary  Celebrating a pivotal year
                    What a difference a day makes. And what a difference 365 days make! Every EverQuest II anniversary retrospective notes a number of changes, tweaks, and additions to the lands of Norrath, but none can boast the depth and breadth of changes that have happened over the previous 12 months. Between adding brand-new systems and altering the very landscape itself, Sony Online Entertainment has changed how players relate to -- and even access -- the game in fundamental ways.

                    What's new? For starters, new lands, new sandbox features, a new payment model, and a new class have all appeared over the course of this past year. But that's not all; no one can accuse SOE of just sitting on its laurels because the changes keep a-comin' at seemingly ever increasing speeds. Not only does this anniversary sit literally on the cusp of even more major dramatic alterations (the dust's hardly settled from SOE Live and the ninth expansion, with all of its content, launches in just five days), but two innovations have slid in right under the wire!

                    Whether you've been away or you just want to reminisce, let's take a moment to look over the past year in EverQuest II before we lose ourselves in Chains of Eternity.

                    Continue reading EverQuest II's 8th anniversary: Celebrating a pivotal year

                    MassivelyEverQuest II's 8th anniversary: Celebrating a pivotal year originally appeared on Massively on Thu, 08 Nov 2012 12:30:00 EST. Please see our terms for use of feeds.

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