Thursday, November 8, 2012

MMO Updates

MMO Updates


All Final Fantasy XIV account holders can log in for free this weekend

Posted: 08 Nov 2012 09:00 AM PST

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All Final Fantasy XIV account holders can log in for free this weekend
"Leaders of the Eorzean Alliance have issued a clarion call, petitioning all able adventurers to lend their strength to the battle that will determine the fate of the realm," says Final Fantasy XIV's Lodestone website.

It sounds pretty serious, and we guess it is, given the fact that A Realm Reborn is almost upon us. To mark the occasion, Square is throwing open FFXIV's gates to all account holders regardless of whether or not they possess an active subscription. Beginning early tomorrow (3:00 a.m. EST, to be exact), you can log into FFXIV and say your goodbyes to its current incarnation. Don't delay, though, as the opportunity expires along with the original servers early Monday morning.

Be aware that "any progress made will not carry over to A Realm Reborn."

[Thanks to Lior for the tip!]

MassivelyAll Final Fantasy XIV account holders can log in for free this weekend originally appeared on Massively on Thu, 08 Nov 2012 12:00:00 EST. Please see our terms for use of feeds.

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Player guide explains Mabinogi 2 Arena gameplay

Posted: 08 Nov 2012 08:30 AM PST

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Guide explains Mabinogi 2 gameplay
After the recent release of various videos demonstrating the upcoming Mabinogi 2 Arena, players have voiced questions about how the gameplay works and which predecessor it will more closely resemble, Mabinogi or Vindictus. In answer, Steparu has put together an initial explanation of the combat mechanics and gameplay.

The guide maps out the keyboard controls for both attacks and counter moves; fighting is controlled by only seven keys (X, Z, C, and 1-4), with one more (Q) bound to consuming potions. It also highlights one of Mabinogi 2 Arena's unique features -- the fact that attack animations change depending on where an enemy is situated and what condition it is in (such as stunned). Once in battle, Mabinogi veterans will recognize that mobs glowing different colors signifies which skill or action the mobs are using.

MassivelyPlayer guide explains Mabinogi 2 Arena gameplay originally appeared on Massively on Thu, 08 Nov 2012 11:30:00 EST. Please see our terms for use of feeds.

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Star Wars: The Old Republic free-to-play on November 15

Posted: 08 Nov 2012 08:02 AM PST

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SWTOR launches freetoplay on November 15th, no rumor!
One question has been on the minds of Star Wars: The Old Republic fans recently: "Has BioWare announced a free-to-play date?" The answer to that question is finally yes. On Thursday, November 15th, SWTOR launches what Senior Producer Blaine Christine calls its "free-to-play option."

Christine and Producer Cory Butler discussed F2P and Update 1.5 with us yesterday. They explained that BioWare is looking to expose their game to the widest audience possible, so they are allowing everyone to download the game for no charge, then play the level 1-to-50 game without having to purchase anything. The producers also gave us a tour of the SWTOR cash shop called the Cartel Market and introduced us to Cartel Coins, the cash shop currency.

As we spoke to the pair from BioWare, they eagerly answered our questions about what we could find on the Cartel Market, how much items cost, and other concerns regarding pay-to-win and convenience. Keep reading if you're interested in all the shiny details of the changes coming to SWTOR next week.

Continue reading Star Wars: The Old Republic free-to-play on November 15

MassivelyStar Wars: The Old Republic free-to-play on November 15 originally appeared on Massively on Thu, 08 Nov 2012 11:02:00 EST. Please see our terms for use of feeds.

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    Funcom talks Secret World raid mechanics in new dev blog

    Posted: 08 Nov 2012 08:00 AM PST

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    tsw ny raid blog
    We've been looking forward to The Secret World's New York City raid for a good while now, and Funcom has finally raised the curtain a bit via a newly published dev blog.

    Designer Graeme Lennon (whose previous work includes the Hell Fallen and Facility dungeons) is your guide, and he dishes on the long gestation period for the NYC content as well as some of the lore behind it. He also says that Funcom is trying to strike a balance between endgame challenge and accessibility, and "as a result, the statistical difficulty has not been balanced around full endgame gear."

    Lennon explains that the fight features significant mechanical complexity and requirements on par with TSW's tier-one nightmare mode instances. Read all about it on the game's official website.

    MassivelyFuncom talks Secret World raid mechanics in new dev blog originally appeared on Massively on Thu, 08 Nov 2012 11:00:00 EST. Please see our terms for use of feeds.

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    New Asta gameplay clips revealed at G-Star 2012

    Posted: 08 Nov 2012 07:30 AM PST

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    New Asta gameplay clips revealed at GStar 2012
    Just when you thought there couldn't be any more interesting MMOs hailing from Korea and this week's G-Star 2012 convention, along comes Asta. Actually the full title is Asta: The War of Tears and Winds, and it's a game we've had one eye on since 2011.

    MMO Culture calls it an "Asian World of Warcraft," and this is borne out in the new trailer and gameplay clips released today. Hangame has built Asta on the CryEngine 3, and the game eschews the new hotness of action MMO combat for a more traditional tab-targeting system. Get a load of some gameplay footage after the cut.

    Continue reading New Asta gameplay clips revealed at G-Star 2012

    MassivelyNew Asta gameplay clips revealed at G-Star 2012 originally appeared on Massively on Thu, 08 Nov 2012 10:30:00 EST. Please see our terms for use of feeds.

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    ZeniMax releases nine-minute Elder Scrolls Online preview clip

    Posted: 08 Nov 2012 07:05 AM PST

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    ZeniMax releases nineminute Elder Scrolls Online preview clip
    Last month we flew to Maryland to report from The Elder Scrolls Online's first press event. While we were getting some hands-on time with the title, we were also watching a nine-minute video that ZeniMax put together in order to introduce the game to a wide audience.

    Today the firm has published the clip for the first time, and it features a mixture of fly-through footage, talking head interviews with creative director Paul Sage and lead designer Nick Konkle, and snippets of PvE and PvP gameplay too.

    See for yourself after the break.

    Continue reading ZeniMax releases nine-minute Elder Scrolls Online preview clip

    MassivelyZeniMax releases nine-minute Elder Scrolls Online preview clip originally appeared on Massively on Thu, 08 Nov 2012 10:05:00 EST. Please see our terms for use of feeds.

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      Blizzard's successful third quarter powered by Diablo III, new expansion mentioned

      Posted: 08 Nov 2012 07:00 AM PST

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      Blizzard's successful third quarter powered by Diablo III, new expansion mentioned
      Acti-Blizz announced its financials for Q3 2012 and the company is sitting pretty. The $841 million in net revenue surpasses projections and its Q3 2011 counterpart. Activision also reported that it is debt-free and boasts $3.4 billion in cash and investments on hand as of September 30th.

      Blizzard's Diablo III and its Mists of Pandaria expansion for World of Warcraft are the major revenue drivers, with the former selling over 10 million copies and claiming the mantle of best-selling game in both North America and Europe.

      Blizzard president Mike Morhaime, speaking on the firm's latest earnings call, said that there is "an expansion planned for Diablo." He didn't elaborate, though, citing the "quality of the expansion and the gameplay" as major factors in determining any sort of development or release schedule.

      MassivelyBlizzard's successful third quarter powered by Diablo III, new expansion mentioned originally appeared on Massively on Thu, 08 Nov 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Icarus Online G-Star trailer highlights aerial combat

      Posted: 08 Nov 2012 06:30 AM PST

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      Icarus Online GStar trailer focuses on aerial combat
      Last week we heard tell of Icarus Online, a new Korean import from WeMade Entertainment. The initial trailer clocked in at a rather cryptic 29 seconds, so today we're happy to see a longer foray into gameplay proper.

      MMO Culture reports that one of Icarus' selling points is aerial combat, and the new G-Star 2012 vid reflects as much. Icarus Online is built on the CryEngine 3, and Steparu says that it features point-and-click combat on the ground and "non-targeting" combat in the skies. Head past the cut for the new trailer as well as a second video showing both ground-based combat and the game's UI.

      Continue reading Icarus Online G-Star trailer highlights aerial combat

      MassivelyIcarus Online G-Star trailer highlights aerial combat originally appeared on Massively on Thu, 08 Nov 2012 09:30:00 EST. Please see our terms for use of feeds.

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      100% of WoW's Cinder Kitten sales to benefit Hurricane Sandy relief

      Posted: 08 Nov 2012 06:00 AM PST

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      100% of WoW's Cinder Kitten sales to benefit Hurricane Sandy relief
      Blizzard is making a habit out of using its cash shop to benefit the victims of various natural disasters. On the heels of the Cenarion Hatchling pet that raised $1.9 million for Japanese earthquake relief efforts in 2011 comes a new Cinder Kitten critter, the proceeds from which will assist those displaced by Hurricane Sandy.

      The cuteling isn't for sale in World of Warcraft quite yet, but our sister site WoW Insider says that it will go for $10. Blizzard will be donating 100 percent of the proceeds to the relief effort.

      Massively100% of WoW's Cinder Kitten sales to benefit Hurricane Sandy relief originally appeared on Massively on Thu, 08 Nov 2012 09:00:00 EST. Please see our terms for use of feeds.

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      BioWare Mythic is now just Mythic

      Posted: 08 Nov 2012 05:30 AM PST

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      BioWare-Mythic is now just Mythic
      Has the BioWare name lost its luster? That depends on whom you ask, of course, and we can't help but wonder at the mixed message behind Mythic's recent decision to dissociate itself from the famed RPG behemoth.

      In a blurb on the official Warhammer Online website, community manager Kai Schober writes that BioWare Mythic will henceforth be known as Mythic, which is a return to the studio's pre-2010 days before it merged with BioWare and adopted the parent company's name as its prefix.

      "In the wake of a new focus our studio has recently changed its name from BioWare Mythic to Mythic. Everything else stays the same -- our passionate teams will continue to support and develop our existing titles as well as working on some new and exciting projects," Schober writes.

      MassivelyBioWare Mythic is now just Mythic originally appeared on Massively on Thu, 08 Nov 2012 08:30:00 EST. Please see our terms for use of feeds.

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      The Daily Grind: Do you partake of MMORPG politics?

      Posted: 08 Nov 2012 05:00 AM PST

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      The Daily Grind - Do you partake of MMORPG politics?
      With this being an election week in the States, we figured it was time to talk about political systems and getting out the MMORPG vote. In-game politicking has gained traction in recent years thanks to titles like EVE Online, TERA, the newly announced Icarus Online, and others.

      While more titles are transforming the nebulous concept of player politics into hard-coded systems, most of said systems are aimed at endgame players rather than the proletariat. For today's Daily Grind, we'd love to hear about your experience with MMO political systems. Do you use them, or are they just another feature on the back of the metaphorical box?

      Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

      MassivelyThe Daily Grind: Do you partake of MMORPG politics? originally appeared on Massively on Thu, 08 Nov 2012 08:00:00 EST. Please see our terms for use of feeds.

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        RuneScape announces launch date for Evolution of Combat patch

        Posted: 07 Nov 2012 05:00 PM PST

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        The previous model in which you stood in place and shouted was kind of a poor model, in hindsight.
        Fans of violence in RuneScape have something to cheer about today as the release date has finally been announced for the game's massive overhaul of the combat mechanics. On November 20th, the patch goes live after five months of active testing and rebalancing based on feedback. And it's got far-reaching implications for the game as a whole -- by improving the game's combat mechanics and battle environments, the developers can introduce content that wouldn't have worked under the old system.

        So what can players expect? Abilities are replacing the special attacks found on weapons with several new options for battle, and a new resource (Adrenaline) will go into activating your more powerful combat skills. Characters will also be able to make full use of both hands via dual-wielding, offering more aggressive options as well as more equipment options for mages. The announcement also promises a livestream this weekend to help players learn about and understand the changes before they go live in a couple weeks.

        [Thanks to Andrew for the tip!]

        MassivelyRuneScape announces launch date for Evolution of Combat patch originally appeared on Massively on Wed, 07 Nov 2012 20:00:00 EST. Please see our terms for use of feeds.

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        Choose My Adventure: The Guild Wars 2 way

        Posted: 07 Nov 2012 04:00 PM PST

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        Choose My Adventure The Guild Wars 2 way
        This week has been severely under-productive in light of my lofty Guild Wars 2 goals, but that's not a bad thing. Pippy Peat, the sad yet determined I-think-I-can Mesmer has wielded his two-handed greatsword with gusto and has been fighting a valiant fight.

        The jarring emptiness of Metrica Province has left me wondering whether some of GW2's events are scaling improperly, are set too high, or aren't scaling at all. Nevertheless, there were plenty of events for me to take part in, and they've been my main source of experience for this week's Choose My Adventure. I've also come across some bugs and glitches that Massively's resident GW2 expert, Elisabeth Cardy, has helped me with.

        My greatsword is proving incredibly handy, mixed with clones of myself to distract the Inquest and random grumpy animals. I couldn't resist zapping some of the innocent critters littering the landscape. I'm sorry. Pippy is a sad, depressed, maybe narcissistic little Mesmer. Every once in a while, he takes his aggression out on the local fauna.

        Setting up a reasonable amount of polls is proving to be difficult. There are so many options for traits, weapons, and skills. It's staggering. Instead of trying to be all-inclusive for every aspect of the game, I'm trying to take into consideration how readers feel from votes and comments and use that as a guide. So what has Pippy has gotten himself into this week?

        Continue reading Choose My Adventure: The Guild Wars 2 way

        MassivelyChoose My Adventure: The Guild Wars 2 way originally appeared on Massively on Wed, 07 Nov 2012 19:00:00 EST. Please see our terms for use of feeds.

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          Guild Wars 2 is getting a refer-a-friend free trial weekend

          Posted: 07 Nov 2012 03:30 PM PST

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          Guild Wars 2 to get a referafriend free trial weekend
          If you have friends that have been on the fence about playing Guild Wars 2 with you, ArenaNet is offering the perfect opportunity to get them in to check out the game for themselves. Starting on Monday, November 12th, players will be able to invite up to three friends to join them in the world of Tyria. The friends can then enjoy a free trial period running Thursday, November 15th through Sunday the 18th, conveniently coinciding with the Lost Shores event.

          All accounts in good standing created before 2:59 a.m. EST November 7th are eligible to participate. We'll keep you posted as more details come in.

          MassivelyGuild Wars 2 is getting a refer-a-friend free trial weekend originally appeared on Massively on Wed, 07 Nov 2012 18:30:00 EST. Please see our terms for use of feeds.

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          Investor call reports World of Warcraft subscriptions back above 10 million

          Posted: 07 Nov 2012 03:15 PM PST

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          Activision, the Blizzard logo's hat.
          The results are in for the third quarter of 2012, and despite sluggish numbers the last time around, World of Warcraft appears to be on a rebound. During the most recent Activision Blizzard investor call, subscribers for the game were pegged at around 10 million, back up from the lower figure of 9.1 million reported during the previous investor call. While the number is a bit more vague than usual, it does break a trend of several declining months.

          Is it all because of Mists of Pandaria? Not quite; because of the way that the quarters are spaced out, the expansion is still a fresh release, and we won't know until the beginning of 2013 how much of a bump it gave to the game's overall numbers. The company as a whole also saw positive revenue from Diablo III and the Skylanders franchise, while Call of Duty titles have experienced a slight downturn.

          MassivelyInvestor call reports World of Warcraft subscriptions back above 10 million originally appeared on Massively on Wed, 07 Nov 2012 18:15:00 EST. Please see our terms for use of feeds.

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          Star Wars: The Old Republic dev blog outlines upcoming F2P transition

          Posted: 07 Nov 2012 03:00 PM PST

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          Screenshot -- Star Wars: The Old Republic
          BioWare will be rolling out Star Wars: The Old Republic's official transition to a free-to-play business model very soon, so today the game's lead designer, Damion Schubert, has put out a new developer update apprising players of the status of SWTOR's F2P incarnation. In this new missive, Schubert lays out two of the core rules held by the development team behind the free-to-play revamp.

          First off, the team wants to ensure that all players can reach level 50 without paying a single dime if they so desire. Of course, subscribers will have some advantages over F2P players (such as an increased rate of XP gain, extra hotbars, and so forth), but the team is adamant about ensuring that all players can experience the entirety of BioWare's intricately crafted story without digging into their wallets. Secondly, the team aims to ensure that subscribers will not see any degradation in the quality of their gameplay experience, which includes making sure that subscribers don't feel obligated to make Cartel Market purchases in order to remain competitive. Schubert confidently asserts that the team "not only met these goals... but exceeded expectations." We'll find out for sure soon enough, but for now, head on over to the official post to find out what to expect when SWTOR goes free-to-play later this month.

          MassivelyStar Wars: The Old Republic dev blog outlines upcoming F2P transition originally appeared on Massively on Wed, 07 Nov 2012 18:00:00 EST. Please see our terms for use of feeds.

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          Total Recall Online trailer shows off the game for the first time

          Posted: 07 Nov 2012 02:30 PM PST

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          Total Recall Online trailer shows off the game
          It's been exactly a year (from tomorrow) since we last reported on the Total Recall MMO, back when it was confirmed by SEE Virtual Worlds as part of its acquisition of several popular intellectual properties. Now, thanks to an exclusive video interview over at Lorehound, we learn more about what Chinese developer ZQGame is looking to do with the browser-based title.

          The two factions -- The Resistance and The Federal Government -- are said to be set up with good and bad on both sides, opening up the world of morality and ethics to players. Producer K.J. Lin speaks about the features we can most look forward to, including vehicles like magnetic hover cars and motorcycles, companions to act as bodyguards, three main classes that will grow and change according to your faction and game choices, and much more. Give the entire video trailer a look after the cut below and check out some tracks from the game's soundtrack while you're at it.

          Continue reading Total Recall Online trailer shows off the game for the first time

          MassivelyTotal Recall Online trailer shows off the game for the first time originally appeared on Massively on Wed, 07 Nov 2012 17:30:00 EST. Please see our terms for use of feeds.

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          Massively Exclusive: Uncharted Waters Online sails to China

          Posted: 07 Nov 2012 02:00 PM PST

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          Massively Exclusive Uncharted Waters Online sails to China
          This past month, the captains and admirals at Uncharted Waters Online have made an incredible discovery: a brand-new continent called El Oriente. This update expands the game world to include China and Taiwan, additional trade goods and dungeons, and plenty of Oriental-themed ships.

          To uncover all of El Oriente's secrets, Tecmo Koei's Director of Production Takeda Tomakazu has a look at the update and the real-world history behind it. Hit the jump for this exclusive dev diary!

          Continue reading Massively Exclusive: Uncharted Waters Online sails to China

          MassivelyMassively Exclusive: Uncharted Waters Online sails to China originally appeared on Massively on Wed, 07 Nov 2012 17:00:00 EST. Please see our terms for use of feeds.

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          Perfect World International welcomes the Sirens of War

          Posted: 07 Nov 2012 01:30 PM PST

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          Perfect World International welcomes the Sirens of War
          War is coming. War is coming! Let us tell you something, greenhorn: War is always coming. Once, just once, we'd like to hear from an MMO that donuts are coming or a three-day weekend is coming. That's an expansion we can get behind. But until that happy moment arrives, we're just going to have to gear up for Perfect World International's Sirens of War content update.

          Sirens of War is scheduled for November 14th, and includes more skills, more quests, and a pretty nifty Nation Wars PvP feature. The devs' biggest goal for the update is to make combat more exciting and leveling quicker across the board.

          We've got a video. You know you want to see the video. So here comes the video. The video is coming.

          [Source: Perfect World press release]

          Continue reading Perfect World International welcomes the Sirens of War

          MassivelyPerfect World International welcomes the Sirens of War originally appeared on Massively on Wed, 07 Nov 2012 16:30:00 EST. Please see our terms for use of feeds.

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            A Mild-Mannered Reporter: The story of City of Heroes that wasn't

            Posted: 07 Nov 2012 01:00 PM PST

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            The stories that could have been, as well.
            I started playing City of Heroes for one reason and one reason alone: I love superheroes. Yes, the game entranced me afterward, and there were a lot of things to like aside from the superhero aspect, but I came first and foremost expecting a game of superheroes. And while I've occasionally taken issue with the way the game tries to model superheroes, that doesn't extend to the game's lore in the slightest.

            Lore is an important part of what makes superheroes work, after all. That sense of a bigger world, that sequence of big events that rewrite the world as a whole every so often, the cadence of enemies rising and falling. There's a certain feel to superhero universes, one that City of Heroes had to replicate without shamelessly copying another world -- and the team at Paragon Studios succeeded in doing just that.

            Unfortunately, we're never going to see all of the revelations in the game that could have stretched on for many more years, but the recent lore AMA answered a lot of lingering questions about the game's universe and backstory. So as we enter our final month, yeah, I'd like to look at that.

            Continue reading A Mild-Mannered Reporter: The story of City of Heroes that wasn't

            MassivelyA Mild-Mannered Reporter: The story of City of Heroes that wasn't originally appeared on Massively on Wed, 07 Nov 2012 16:00:00 EST. Please see our terms for use of feeds.

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              InnoGames claims over 100 million players served

              Posted: 07 Nov 2012 12:30 PM PST

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              InnoGames claims over 100 million players served
              You may or may not have dipped into the welcome waters of German browser-based MMOs lately, but if you did, you'd have plenty of company. F2P developer InnoGames announced that it's about ready to roll over to its 100 millionth player any day now.

              InnoGames' roster includes Forge of Empires, which accounts for five million of those players alone. The company hopes to add three more titles next year and grow its staff from 200 to 280 people.

              [Source: InnoGames press release]

              MassivelyInnoGames claims over 100 million players served originally appeared on Massively on Wed, 07 Nov 2012 15:30:00 EST. Please see our terms for use of feeds.

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                Free for All: Five gripes about DC Universe Online

                Posted: 07 Nov 2012 12:00 PM PST

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                DC Universe Online screenshot
                I enjoy the heck out of DC Universe Online. It's a fantastically fun, action-based romp through a wonderfully drawn universe of wacky characters and amazing adventures. Even for someone who never really enjoyed almost anything that DC Comics has released (Superman? Ha!) the game provides tons of linear, quest-based fun when I want it or loose, open-world destruction when I feel like exploring. I have to admit that the game did not seem that complex or deep when I first started playing it but now I see how much has been added and just how much can be done with what seemed like a limited.

                This is no perfect relationship, however. I have some issues with the game. Of course I am not a typical player and have not yet climbed my way to the top of the level mountain, so many of the issues I have will more-than-likely not be the same issues most other gamers have. I just don't worry about stuff like lock-out timers or loot drops. That stuff's all part of the math of the game, and that bores me.

                No, my gripes stem from customization or making the game your own. So, at the risk of making it seem like I dislike the game in some way, here's my list of five things I want to see either go away or be remedied.

                Continue reading Free for All: Five gripes about DC Universe Online

                MassivelyFree for All: Five gripes about DC Universe Online originally appeared on Massively on Wed, 07 Nov 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  DayZ cracks down on 'Bounty' mod

                  Posted: 07 Nov 2012 11:30 AM PST

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                  DayZ fans start realmoney bounty mod
                  You'd be hard-pressed to find a dedicated DayZ player who doesn't think the game's already exciting enough. Even so, there is a trio of gamers who have decided that the hardcore zombie survival mod needs some spicing up. Hence, the creation of a real-money version of the game called DayZ Bounty.

                  DayZ Bounty requires players to pay per life but offers income in return if the gamer is good enough to take out NPCs and other humans. Co-creator James Ortiz said that it made the game far more interesting: "We figured that if people had a value on their life... there'd be something to fear besides the zombies."

                  Unfortunately for the Bounty team, DayZ's creators are calling for an end to the mod. A spokeperson for the development team said that Bounty "undermined" the title, and asked for a cessation of the project. "It changes the focus of DayZ from being a creative, enjoyable, gritty gaming experience to a game that is based almost solely on financial gain," the spokesperson explained, "and that is not something we want to be associated with."

                  MassivelyDayZ cracks down on 'Bounty' mod originally appeared on Massively on Wed, 07 Nov 2012 14:30:00 EST. Please see our terms for use of feeds.

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                  WildStar Wednesday details the split between the Dominion and the Exiles

                  Posted: 07 Nov 2012 11:00 AM PST

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                  I know it was the losing side, I'm not totally sure it was the wrong side.
                  When you're not dealing with the chaos and madness of the planet Nexus in WildStar, odds are good you'll be dealing with the game's main factional conflict between the Dominion and the Exiles. But how did this split come to pass? What are the Exiles exiled from in the first place? The latest WildStar Wednesday tackles exactly this issue, explaining how one man led a rebellion against the largest military power in the galaxy and won -- or at least came close to winning.

                  The Exiles, as it turns out, were originally citizens of the Dominion's capital planet, Cassus. Unpopular Dominion policies led to riots on Cassus, which culminated in the retired Admiral Serrick Brightland stealing his flagship from drydock and leading several other traitors on military raids against Dominion holdings. Brightland succeeded in hurting the Dominion, but without a home base to fall back on, his fleet was forced to flee, becoming the Exile fleet scouring the fringe of the galaxy for a new home. Take a look at the full article for details about Brightland's last stand and the core of the conflict between these two factions.

                  MassivelyWildStar Wednesday details the split between the Dominion and the Exiles originally appeared on Massively on Wed, 07 Nov 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    SWTOR developers talk about update 1.5

                    Posted: 07 Nov 2012 10:30 AM PST

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                    beep beep boop HK 51 ACTIVATED
                    Star Wars: The Old Republic's game update 1.5, HK-51 Activated, is looming ever-closer. To stir up some interest, the dev team has released information about the new HK-51 companion and the patch's graphical updates. Now it's time for a look at the big picture. A new developer dispatch gives the down-low on what players can expect the update to bring to PvE.

                    A big feature of HK-51 Activated will be Section X on Belsavis, the site of the Republic's first attempt at a prison colony. Now the area will play home to new Dread Master antics. The area is meant to be "darker" and "edgier" than other content players have encountered and is being touted as the "coolest-looking area" in the game. Players will also find the wreck of the Fatality, which sets them off on a very special venture. (Hint: You're going to track down a legion of HK-51 assassin droids, and this whole thing is called HK-51 Activated, and you know that at some point you get an HK-51 companion.)

                    Players will be introduced to multiplayer quests during which they have to work together to move through an area without setting off traps or activating alarms. A new world boss, Dreadtooth, will be introduced. When Dreadtooth is killed, he respawns with a stack of Dreadful Resurgence, which makes him harder to kill every time he respawns with players in the area. Those stacks will dwindle if players leave, or they can be deliberately increased to make encounters more interesting. If interesting is what you like, you'll also find nightmare mode available for Operation: Explosive Conflict.

                    Skip below the cut to hear the developers talk about the patch!

                    Continue reading SWTOR developers talk about update 1.5

                    MassivelySWTOR developers talk about update 1.5 originally appeared on Massively on Wed, 07 Nov 2012 13:30:00 EST. Please see our terms for use of feeds.

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                    Enter at Your Own Rift: Storm Legion zone guide

                    Posted: 07 Nov 2012 10:00 AM PST

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                    Enter at your own RIFT  A brief guide to the zones of Storm Legion
                    This weekend's RIFT Storm Legion open beta arrived with the news that all zones were open for players to explore. So what better way to spend my gaming time than hopping on my mount and heading off to see as much of the world as possible? I knew the world was large, but it wasn't until I was halfway through Brevane that it really sunk in.

                    RIFT's expansion has a lot of exciting content, but I think what will surprise people is the sheer scope of the world. I journeyed through every zone (except for The Dendrome, which was still closed) and put together a brief guide of what I saw, which hopefully will make it easier to get started in the new areas.

                    Continue reading Enter at Your Own Rift: Storm Legion zone guide

                    MassivelyEnter at Your Own Rift: Storm Legion zone guide originally appeared on Massively on Wed, 07 Nov 2012 13:00:00 EST. Please see our terms for use of feeds.

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                      SOE shows off EverQuest II's afterlife in new expansion video

                      Posted: 07 Nov 2012 09:30 AM PST

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                      SOE shows of EverQuest II's afterlife in new expansion video
                      EverQuest II's ninth expansion is less than a week away, so expect Sony Online Entertainment to ramp up the publicity machine in the coming days. The first salvo is a new video focused on Chains of Eternity's environmental spiffiness. Game Designer Nathan McCall and Senior Environment Artist Maria Del Casino narrate a quick look at the new zones of Ethernere, otherwise known as Norrath's afterlife.

                      "When you get to Ethernere, you really have to question whether this is reality or not," says McCall, before going on to describe the Obol Plains and the Eidolon Jungle with terms like "lush" and "technicolor." It's not all bright colors and happy fun times, though, as SOE also shows off some eerie grayscale locations and plenty of fearsome mobs. See all that and more in the clip after the cut.

                      Continue reading SOE shows off EverQuest II's afterlife in new expansion video

                      MassivelySOE shows off EverQuest II's afterlife in new expansion video originally appeared on Massively on Wed, 07 Nov 2012 12:30:00 EST. Please see our terms for use of feeds.

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