Friday, October 26, 2012

New Games

New Games


Adventure Time 3DS goes gold, launching November 20th

Posted: 26 Oct 2012 03:30 PM PDT

Adventure Time 3DS goes gold, launching November 20th screenshot

Guys, we finally have a release date for Adventure Time: Hey Ice King! Why'd you steal our garbage?!! I mean, November 20th has been the day that I saw floating around for quite a while now, but it's the official date now as the game has gone gold. Let the countdown begin.

Oh, and we have a brand spanking new trailer that's absolutely amazing. Just look at those sprites. Look at them. This looks like it's going to be one of the most pleasant gaming experiences ever. Well, maybe that's because Adventure Time is my most absolute favorite thing in the world, but still. I need this game.

MechWarrior Online open beta impending

Posted: 26 Oct 2012 02:30 PM PDT

MechWarrior Online open beta impending  screenshot

Mark October 29 on your calendar, or on the wall of your cell, people. Come Monday, MechWarrior Online is moving to open beta and -- if you haven't already -- you'll finally get a taste of that hot mech on mech action. 

You can reserve your pilot name now, and maybe do a spot of light reading in preparation for blowing up machines to your heart's content. With this and the Hawken beta, we'll soon be up to our eyeballs in heavy metal warfare and I couldn't be happier. 

ROCKMAN HOLIC promo has a kickass X vs. Zero battle

Posted: 26 Oct 2012 02:00 PM PDT

ROCKMAN HOLIC promo has a kickass X vs. Zero battle screenshot

A few weeks ago, I shared news of five upcoming Mega Man albums. Among those is ROCKMAN HOLIC, a 16-track vocal arrange album by the Japanese music label SOUND HOLIC. I really enjoyed the previous Mega Man-themed arrange album, Rockman Kai, so I'm looking forward to more cheesy, Japanese-y, anime-fueled fun.

This new promotional trailer features the track "X-Buster," which predominantly sources the "X vs. Zero" theme from Mega Man X5. Accompanying the sample is a badass animation inspired by the X5 showdown between X and the corrupted Zero. Blows are exchanged, X dons a "SOUND HOLIC" armor to turn the tide, then Sigma drops in ready for business. Makes me mad that there isn't a full-fledged X anime -- excluding "The Day of Sigma" OVA in Maverick Hunter X.

But the best part happens at the very end when the spokesperson announces release details. Does that voice sound familiar? It ought to! That's Masako Nozawa, the legendary VA who voices Goku and his sons in all incarnations of Dragon Ball! And according to the track list found at either of the links below, she'll also be contributing vocals to the song "Cutman Blues."

I am totally geeking out right now. I will definitely be buying ROCKMAN HOLIC when it arrives on December 19 for ¥1980 (about $25) faster than you can say "Kamehameha!"

Preview and Track List for ROCKMAN HOLIC [The Mega Man Network]
"Rockman Holic" Animated Trailer and Track List [Protodude's Rockman Corner]

Uncharted 3 multiplayer now featuring Pumpkin Head Drake

Posted: 26 Oct 2012 01:30 PM PDT

Uncharted 3 multiplayer now featuring Pumpkin Head Drake screenshot

Uncharted 3 is certainly a blast to play online, but there has always been that something missing. I am of course talking about having a pumpkin placed upon the head of Drake. Oh, the nights I have spent awake dreaming of the majestic Pumpkin Head Drake -- yearning for the day Naughty Dog would finally realise that this is what was needed to complete the Uncharted 3 multiplayer experience.

Today I am happy, nay I am honoured, to tell you all about the coming of Pumpkin Head Drake thanks to the Uncharted 3 multiplayer Halloween Weekend. Kicking off today, players will be able to reap double the amount of cash as well as equip a nice-looking Pumpkin Head t-shirt on custom heroes and villains.

As for weapons, Naughty Dog has put in a Jacko skin that can be placed on every long gun. The event will conclude on October 29, at 12:00 PM PDT (19:00 GMT/UTC).

Uncharted 3: Multiplayer Halloween Weekend [Naughty Dog]

Show us your videogame-themed costumes!

Posted: 26 Oct 2012 01:00 PM PDT

Show us your videogame-themed costumes! screenshot

What better way to celebrate Halloween than by dressing up as your favorite videogame character? And what better incentive to share that costume with the world than the chance to win a free game?!

From now until Halloween, posting a pic of yourself in your videogame-themed Halloween costume will enter you to win a $60 game of your choice! Just snap a pic and drop it in the comments thread below; don't forget to hold up a Dtoid sign so we know it's you!

If you need inspiration, hit up the 2012 Costumetoid thread in our Forums! You have until 11:59 PM Pacific on Wednesday, October 31st to enter, and the contest is open worldwide. After the deadline hits, we'll be picking our favorite, so dress to impress!

Good luck, and bring on the sexy!

Ghost Recon Online's Halloween celebration

Posted: 26 Oct 2012 12:30 PM PDT

Ghost Recon Online's Halloween celebration screenshot

Ubisoft's free-to-play online shooter, Ghost Recon Online, just got a Halloween update. Nothing screams horror and pranks like tactical multiplayer combat. The surely terrifying Halloween content pack comes with new player skins, different weapon stats, and six new weapons. If you can't shoot a missile out of a witch's broom, I'll be extremely disappointed. 

On top of the themed shenanigans, a clan system has also been implemented. These social groups can be customised through the use of clan tags and clan crests. Apparently this is just the first phase of the system, with more being added early next year; specifically competitive elements.

For new players, the Beginners Playlist has been introduced -- teaching newbies the basics and pitting them against other players with an appropriate level of experience. This, and all the content from the 0.9.0 patch is available now. 

Yes, Dance Central 3 is getting 'Gangnam Style' as DLC

Posted: 26 Oct 2012 12:00 PM PDT

Yes, Dance Central 3 is getting 'Gangnam Style' as DLC screenshot

You had to have known that Psy's "Gangnam Style" was in the works for Dance Central 3. I'll be curious to see what society thinks of the song a decade from now, but for now, Harmonix is getting in on the sensation while the going's still good.

The game's track list will also be expanded with Carly Rae Jepsen's "Call Me Maybe" and songs from One Direction, Justin Bieber, and LMFAO in "the coming months." It's almost frightening to think about how well this stuff is going to sell.

Leaderboards: solo multiplayer for competitive introverts

Posted: 26 Oct 2012 11:30 AM PDT

Leaderboards: solo multiplayer for competitive introverts screenshot

[Dtoid community blogger Corduroy Turtle shares his love of leaderboards as a means to achieve that multiplayer thrill without having to deal with those multiplayer... PLAYERS. Turns out, he's pretty damn good at videogames, too! Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]

Online multiplayer can be pretty amazing. It offers players an ever-changing landscape of opponents, relentless firefights, daring escapes and impossible feats of skill. With so many different play styles converging in a relatively small space, battles are often blissfully chaotic and unpredictable. The ability to channel your adrenaline, focus, and quickly adapt to the disorder around you is often the only thing standing between victory and defeat.

Well, that and brain-dead teammates.

It can be stressful, though, and unfortunately the “best” strategies are usually the most cutthroat and unapologetic. It creates an extremely competitive environment in which some players thrive, but many others can feel lost or overwhelmed. Personally, I get easily distracted when playing online; the constant smack-talk and pressure to perform can be a bit much when all I want to do is sit down and relax after a tough day. 

Being the pseudo-hermit that I am, I usually prefer the confines of a single-player experience. I find it’s a lot easier to get immersed in a game's virtual world when I'm allowed to progress at my own pace. I can waste time organizing my inventory or pause to make a sandwich. Cataclysmic events that threaten to liquidate the universe are put on hold while I use the bathroom. I’m in control. 



However, as much as I enjoy a little “me time”, the victories I celebrate in single-player games are somewhat hollow. I get trapped in a positive feedback loop where success comes so fast and frequent that it’s practically lost all meaning; like I’m just going through the motions until the game crowns me the hero. Where’s the rush? Where’s the drama? Can a single-player game even hit the same emotional highs and lows of a multiplayer game without the distractions and bullshit that usually come along with them? 

As it turns out, yes! Games that include time trial leaderboards are the perfect solution for someone like me. I can compete with players from around the world without having to deal with all of the things that can make competitive multiplayer such a chore. Seeing my score right up there alongside others not only paints a clear picture of where I currently stand but encourages me to identify the flaws, eliminate them, and ultimately improve my technique. Immediately seeing the effects reflected as a higher rank is not only addicting but serves as its own motivation. 

Obviously, videogame leaderboards are not an entirely new concept; they’ve been around since the days when Pac-Man and Space Invaders ruled the arcades. But things were a lot different back then. For starters, you were limited to your local arcade(s) and therefore could only compete with players in your immediate area. Not to mention you had to pop in a quarter or two every time you wanted to take a shot at greatness. Waiting for the kid in front of you to finish playing was a buzzkill too. And if you somehow managed to actually get a high score, your claim to fame was limited to three capital letters; unless you were the only “JOE” in town, you were stuck with entering your initials, which is lame. (Side note: If you’re ever at an arcade cabinet and see “AAA” next to the high score, that’s me.)



Taking this idea online transformed these dinky leaderboards of the past into giant battlegrounds where millions of players compete asynchronously on a global scale. Time zones, work schedules, sleep patterns -- none of that matters anymore. At any given moment there could be thousands of players from around the world playing the same stage, struggling to shave a half second off their time and pushing themselves to the point of perfection. To me, that’s a beautiful image. 

Even though leaderboards had been around since my childhood, they didn’t really get their hooks in me until a few years ago when I rediscovered them in a fairly unlikely game: Braid. Yep, Jonathan Blow’s award-winning and thought-provoking puzzle platformer does indeed have leaderboards, believe it or not. I stumbled upon them pretty much by accident while fiddling with the menus and it seemed like a fun little distraction at the time. It didn’t take long before I was obsessing over every jump and spending hours trying to perfect each stage. Within a few weeks I had cracked the top ten on all six leaderboards; something that I had never really considered a possibility. Not only was this fun, but I was apparently kind of good at it too? Interesting. 

This spark of confidence carried over into to another XBLA game called The Misadventures of P.B. Winterbottom, a charming little puzzle platformer about a greedy pie thief who can create doubles of himself. Its silent film aesthetic, unique gameplay mechanics and fantastic soundtrack were what initially drew me to it, but once I realized it had time trial leaderboards it was all over. The obsession was back in full effect. 



I played Winterbottom for much longer than Braid, in part because there were way more stages to master, but also because the cloning mechanic lent itself to some really interesting strategies. I really dug deep and actually ended up nailing a handful of times good enough to claim the #1 spot in the world! Long after the victory beers and ridiculous dancing that took place in my living room, I was still shocked at what I had achieved. In an attempt to stay humble I reminded myself that Winterbottom wasn’t a terribly popular game to begin with, and this was only in terms of people playing on Xbox LIVE. None of that made it feel any less amazing, though, and it’s definitely a moment that I will always cherish. 

Around this time I found myself becoming a more active member here on Destructoid and started building friendships around this mutual hobby. Before I knew it, my friends list had filled up with people I actually enjoyed playing games with on a regular basis. It was great! It also helped redefine my opinion of what an online service like Xbox LIVE really is. Up until this point I had viewed it as nothing more than a sea of anonymous adversaries with stupid names; now it was a social gaming hub for my friends with stupid names. Big difference. 

A convenient byproduct of this was noticing their scores and times popping up in games like Trials HD, where the leaderboard is right there next to track selection and impossible to ignore. I became far less concerned with my world ranking and instead completely focused on specifically beating them. As fun as it was competing with thousands of gamers, I found a much deeper level of satisfaction in taking out my friends, largely because I knew it would burn them. I knew they’d curse my name when they logged on and saw that I had bested all of their Super Meat Boy times. I relished the idea of becoming someone’s nemesis, just as many of them had become mine. 



What I found interesting was how that relatively small change brought leaderboards back down to Earth for me. Turning on my 360 feels more like walking into my local arcade. Loading up a game is like joining a crowd of my friends around our favorite machine. Instead of bracing myself for disappointment when I load up the ‘boards now, I look forward to it. want them to beat me, because then I can beat them back. Reclaim my position. This is why leaderboards are so much fun and precisely why I keep coming back to them. 

For the purpose of this blog, I figured I should check in on some of my “world record” times to see how they were holding up after years of neglect. Practically all of my Braid times had been thoroughly smashed except for one still holding tight at #11. Not too bad. The Winterbottom leaderboards were even more surprising, as I found that a single person had gone through and claimed the top spot on every single stage! Getting beaten by hundredths of a second is a somewhat difficult concept to wrap my head around, but I can’t help but marvel at the determination and skill involved in doing so. Though it bruised my ego a bit to see my best scores pushed down to #2, in the end it wasn’t all that important.

None of my friends are on those leaderboards anyway.

Photo Photo Photo Photo Photo

Make Music, Throw Music: Brand new Yoshi's Island jams

Posted: 26 Oct 2012 11:00 AM PDT

Make Music, Throw Music: Brand new Yoshi's Island jams screenshot

Do you love Yoshi's Island? Shut up. Trick question. Of course you do. If you don't, I have nothing more to say to you. Get out!

Make Music, Throw Music takes the soundfont from the SNES classic and uses it to craft completely original tunes, in the same vein as the SNESology project and Halfont. In charge of the album is sleepytimejesse with assistance from Halfont's William Kage, and the full release is padded with contributions by various artists from SNESology and beyond.

The 22-track collection available for free on Ubiktune, where you can also download the Yoshi's Island soundfont to try your hand at crafting new-gen SNES ditties.

Various Artists - Make Music, Throw Music: A Yoshi's Island Tribute [Ubiktune]

This weekend on Dtoid TV: Primal Carnage beta gameplay

Posted: 26 Oct 2012 10:45 AM PDT

This weekend on Dtoid TV: Primal Carnage beta gameplay screenshot

Welcome to another weekend of epic gaming content at Dtoid.TV! I'll be kicking things of this evening on Mash Tactics, with some hot dinosaur on human action. I'll be sitting down with the fine folks from Lukewarm media, and chomping the night away in some Primal Carnage. After that, I'll be sticking around a bit late, as we dive into a slew of multiplayer titles for PS3.

As well, don't miss the rest of our awesome shows over the weekend, including Jonathan Holmes chatting it up with Tyrone Rodriguez, Producer of Cave Story, on Sup, Holmes?, Phil trying his best to finish his odd adventures in Deadly Premonition on, Chill With Phil, and so much more! Get there!

Check out our full schedule for the weekend:

All times are Pacific
FRIDAY
 
4pm - Mash Tactics
Get ready to get chomped on, pounced on, and shot at this evening as we dive into the beta for Primal Carnage, with some of the staff from Lukewarm Media. 

[Each weekday, join King Foom for an interactive journey of laughter and gaming as he plays titles new, old and downright weird in our flagship variety show. Themed episodes every day, including multiplayer viewer participation, in this community-focused program]
8pm - Substituted Reality
AwDamn got called into work this evening, so, you're stuck with a double dose of King Foom as we play a whole bunch of random multiplayer games.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SATURDAY
 
10am - Saturday Morning Hangover
Get your coffee, shake off the Friday blur, and hang out with Conrad, Jordan, and Katina as they explore the "wonderful" world of Xbox Live Indie Games.

[Ease the pain from the night before with a little schadenfreude as Destructoid's Conrad Zimmerman, Jordan Devore and the lovely Katrina play the week's Xbox Live Indie Games demos and beg for death's sweet embrace.]
12pm - Weekend Escape
Join in with a solo Brett this weekend, as he once again jumps into the dangerous world of Pandora, and rips through some Borderlands 2.

[Hang out with Destructoid Contributors Brett Zeidler and Caitlin Cooke as they play through entire games with a focus on co-op. It's a safe bet that Caitlin is probably going to get mad at Brett for everything at some point.]
4pm - Chill with Phil
You won't want to miss the show today, as Phil continues his odd adventures through the wild world of Deadly Premonition, and attempts to finish it off.

[Philanth0py hosts this relaxed show in which he performs full game (and series) playthroughs.]
8pm - Substituted Reality
AwDamn returns this evening, and bets are, there will be some socials involved as he invites the live crowd to join him in a few rounds of Gotham City Imposters

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

SUNDAY
 
9am - The Sunday Show
Come by this week, and start your morning with some Dark Souls. As "Dr.Crux" once again, continues his current romp through this brutally unforgiving game.

[OnThe Sunday Show join your host, Dr. Crux, as he plays through a variety of games, ranging from new releases to retro classics. Come for the gameplay, stay for the snarky banter. Dr. Crux is not a medical doctor.]

1pm - Sup, Holmes?
Come hang out and join in on the conversation as Jonathan Holmes interviews amazing people from all sides of the gaming industry. Today he'll be sitting down with, Tyrone Rodriguez, Producer of Cave Story.

[Join Destructoid's most lovable Associate Editor, Jonathan Holmes, for interviews with his friends in the game industry. Participate in the live chat and get your questions answered]

 


4pm - Rad Show: Get There!
Johnny Luchador, like the rest of us, is in a bit of a horror mood this month. Come hang out and witness all the spooky madness he has in store for you. Do you like roast beef? Get there!

[Starring Johnny Luchador, Super Fantastic Videogame Rad Show: Get There! takes a lighthearted approach to gaming, with the guys usually focusing more on breaking games for ridiculous results than accomplishing feats of skill.]
8pm - Substituted Reality
Come close out the week, and chill out with AwDamn tonight as he continues his current run through the always amazing, Darksiders II.

[Destructoid's only PC-exclusive gaming show, Substituted Reality showcases a wide variety of games with a particular focus on first-person shooters. Hosted by the lovely, off-beat, AwDamn.]

Review: Razer Kraken Pro Headset

Posted: 26 Oct 2012 10:00 AM PDT

Review: Razer Kraken Pro Headset screenshot

Choosing a headset can prove to be mighty difficult in today's era. There's a ton of options; whether it's comfort level, sound quality, or functionality. Usually headsets tend to favor one factor over the other, leaving you fairly dissatisfied in the long run.

After dragging Razer's new Kraken Pro through the mud for many lengthy sessions, however, I've found that they're a great compromise if you're looking for a pair of PC headphones.

Product: Razer Kraken Pro Headset
Manufacturer: Razer
Input: PC Audio/Mic splitter, or standard 3.5mm jack
MSRP: $79.99

Since this is being advertised as "the most comfortable headset ever," I had to put that claim to the test. To trial the comfort factor, I wore them for two lengthy sessions, among other shorter bursts -- one five hours and the other, eight. In these power sessions, I tried it on a variety of content: PC games, portables, music, films, TV shows, and everything in-between.

At some point during both of these experiments, I forgot I was even wearing them. The top headband is so cushioned that I can barely feel it unless I'm thinking about it, and the headphones are fairly light at 0.65 lbs.

At times, the side-cups make themselves aware and you'll have to re-position them, but they were never uncomfortable. Speaking of the cups, they're built with plush circumaural padding, which provides a decent (but not shockingly good) amount of noise isolation. Unless you have elf ears, you should find that your listening devices fit fairly well into the comfy cups.

When compared to other headets, I have to say; I own around ten pairs of non-bud sets, and I've found that the comfort factor actually works out as advertised. Since I review games fairly often, long gaming sessions are normal for me, and where other headsets would get muggy or itchy after a while, the Pro feels great. Specifically, this should speak to MMO fans, who find themselves on long raids in need of a comfortable headset with a mic. So if you're tired of scratchy or bulky feeling headphones, this is your huckleberry.

As far as looks go, the Kraken is a fairly sexy headset, but the bright green may be a little too flashy for your tastes: especially if you work in a professional office environment. The green may not literally light up and look too ridiculous, but odds are, you will be noticed with these on (which, depending on your personality, you may enjoy). Thankfully though, the mic is retractable (and flexible), so if you don't need it, it doesn't look ridiculous popping upwards like every other headset.

In terms of functionality, the Kraken accomplishes everything it sets out to do, but just be aware that it does lack some features found in higher-range headsets. For instance, the Kraken doesn't have inline volume control, mic control, Bluetooth, console support out of the box, or handset/phone call controls -- so if you're looking for a more versatile headset, you may want to look at something else, like the Tiamat.

Since they're primarily meant for PC gaming, they come with an audio/mic splitter so that you can chat/podcast/Skype to your heart's content. The standard audio cable is 4.27 ft., which isn't a whole lot of slack, but you also have the extended 6.6 ft. length of the splitter. There's also no software drivers here: just plug and play. 

As previously mentioned, the mic is retractable, and pulls out very easily without having to take the headset off. It might take a few times to get used to position when you're pulling it out, but with a good two-handed grip you can easily retract it. The material for the mic and mic-stem feel sturdy enough that it won't snap if you apply too much force, and should last you a long while.

The audio itself comes in both clear, and loud. I tried comparing it to a few comparable Turtle Beach and Astro headsets in the same price range side by side, and I found that the Kraken Pro was capable of a higher sound output. The only downside is that the lows are crazy powerful, which may either be a good or bad thing depending on the person; so you might need to hit your EQ. Otherwise, I have no real complaints for a headset that lacks on-board volume control.

I enjoyed my time with the Kraken Pro headset, and look forward to busting it out during lengthy gaming sessions for the foreseeable future. While console support tout of the box would be nice, it still works great with mobile handsets, portables, and of course, as intended, any PC. The Pro is listed at $79.99, but you can pick up the non-Pro (with no mic and no included splitter adapter) for $59.99.

Photo Photo Photo Photo Photo

Borderlands 2 player mischief prompts patch on Xbox 360

Posted: 26 Oct 2012 09:45 AM PDT

Borderlands 2 player mischief prompts patch on Xbox 360 screenshot

The Xbox 360 version of Borderlands 2 has been having a few issues with some rather cheeky players using an external application to sabotage the characters of other players and disrupt their experience, the scamps! Earlier this week an announcement was made about it on the Gearbox forums, with advice on how to protect yourself until a fix is implemented.

"After extensive internal testing, an update to prevent this disruption has been submitted to Microsoft and will be released as soon as possible. Until then, concerned Xbox 360 players of Borderlands 2 should consider playing online with trusted individuals in non-public sessions. This does not affect players on PC or PlayStation 3."

Players have also been advised to always select the "save and quit" option when they finish a game. If they die and find themselves in the main menu, they should select "continue" and then "save and quit". Hopefully MS will implement the update soon, but until then keep an eye out for the buggers who want to spoil it for everyone else. You can report any shady activities to spotted@gearboxsoftware.com.

Important Notice for Xbox 360 Players [Gearbox Forums via Polygon]

Meet Eowyn and Mozgog from Guardians of Middle-earth

Posted: 26 Oct 2012 09:30 AM PDT

Meet Eowyn and Mozgog from Guardians of Middle-earth screenshot

Warner Bros. has pushed out another Battle Profile video for their upcoming MOBA game Guardians of Middle-earth, giving us a detailed look at two of the twenty guardians you'll be able to choose from. This time around it's Mozgog and Eowyn's turn.

Eowyn is a promising high-defense healer, but you can't deny the awesomeness that is Mozgog with his Bloodied Blade ability -- you see those enemies all around him? BOOM, where they at now, boi? Dead, that's where.

Guardians of Middle-earth will launch this December on XBLA and PSN.

Assassin's Creed III Limited Edition unboxing

Posted: 26 Oct 2012 09:15 AM PDT

Assassin's Creed III Limited Edition unboxing screenshot

Look at this beast of a limited edition box for Assassin's Creed III. It's so big that I couldn't even get it all in the shot. You'll see me do my best to show off the innards of this collection, which includes:

  • a copy of Assassin's Creed III
  • a 9.4 inch statue of Connor
  • an Assassin's Creed colonial-style flag kind of like the one I put on my dog
  • a metal belt buckle
  • George Washington's notebook

GameStop has this big ol' sucker available for $119.99.

Assassin's Creed III drops October 30. Are you getting this limited edition? Or just the standard?

 

 

Exclusive: Ragnarok Odyssey Mercenary Edition unboxing

Posted: 26 Oct 2012 09:00 AM PDT

Exclusive: Ragnarok Odyssey Mercenary Edition unboxing screenshot



We detailed Ragnarok Odyssey's soundtrack with artist Kumi Tanioka earlier this week, and now XSEED is allowing us to give you an exclusive first look at the contents of the game's Mercenary Edition which includes the soundtrack disc and some other goodies. I'm particularly fond of the randomized trading cards (ten are included, and there are fifty in all).

The game is out on October 30, 2012, with the Mercenary Edition costing $49.99 compared to the standard's $39.99. I think it's worth it for the soundtrack CD alone, but the other contents are cool too.

Watch for our review of both the game and soundtrack coming soon, but in the meantime, let us know what you think of the set!

Mega64: Are you ready for a scare story?

Posted: 26 Oct 2012 08:45 AM PDT

Mega64: Are you ready for a scare story? screenshot

"Submitted for the approval of the Mega64 Midnight Society... my story is called... 'The Legend of Gameface!'"

Mega64 has a special "scare story" for y'all this Halloween. At seven and a half minutes in length, it's one of the group's longer videos in quite a while, but I enjoyed every second of it, "Shyamalan twist" ending and all.

Mega64: The Legend of Gameface [YouTube]

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