Tuesday, October 23, 2012

New Games

New Games


Surprise! The Virtue's Last Reward OVA is in English

Posted: 23 Oct 2012 03:30 PM PDT

Surprise! The Virtue's Last Reward OVA is in English screenshot

Can anybody tell how excited I am about this game? Is it that obvious?

Aksys has dubbed the 13-minute Virtue's Last Reward OVA that originally came out last year. Unlike the game which uses polygon models, this mini movie features traditional animation care of production studio Gonzo, responsible for such hotness as Hellsing and Afro Samurai.

The short briefly recaps the first hour or so of the game, although certain elements have been curiously changed. For example, Sigma's capture has be altered, a time limit has been added to the elevator escape sequence, and the length of time since the events of 999 has been shortened. Why the differences? Who knows.

Anyway, enjoy the animation and enjoy the game on 3DS or Vita!

Aksys is rewarding you with a Virtue's Last Reward OVA [Japanator]

Blizzard reportedly prototyped Diablo-esque game in space

Posted: 23 Oct 2012 03:00 PM PDT

Blizzard reportedly prototyped Diablo-esque game in space screenshot

The author of Stay Awhile and Listen, David Craddock, has a wonderful piece of Blizzard trivia for you. In writing his book about the company, he spoke with numerous former employees who, at some point, divulged information about a game that was never released.

"After [Diablo II], the company split into separate teams: a Diablo team, and a 'We love Diablo but it's time to try something new' team," Craddock told Shacknews. "They started and scrapped more than half a dozen ideas before a few team members suggested making a Diablo clone, but set on a space opera stage."

Apparently, the game garnered the unholy nickname of Starblo. "Like Diablo II, Starblo would take place over several acts, but rather than journey across a single world, players would board their customizable spaceship and travel to new planets, killing and looting the space creatures they found there. By the time Dave Brevik and the Schaefers left Blizzard North in summer 2003, the Starblo team had produced a few playable builds of the game, but still hadn't come up with a proper name."

I'll admit it -- upon first seeing the headline for this story, I had a good laugh at the premise. Craddock's description actually makes it sound like something I'd enjoy playing, however; particularly the cross-planet exploration bit. On that note, anyone remember Darkspore?

Author: Blizzard prototyped Diablo in space [Shacknews]

Dark Souls: Artorias of the Abyss is out now for consoles

Posted: 23 Oct 2012 02:00 PM PDT

Dark Souls: Artorias of the Abyss is out now for consoles screenshot

If you were looking to grab the Artorias of the Abyss content for Dark Souls without having to rebuy the Prepare to Die Edition of the game, that option is now available for Xbox 360 and PlayStation 3 players. It's downloadable as of today on Xbox Live and PlayStation Network.

At $14.99 / 1200 Microsoft Points, those of you with a time-versus-money-spent mentality might have a tough call to make. At any rate, the quality of the experience was, for me, easily worth it. To sum it up briefly: a couple of great boss fights, the creepy setting of Oolacile, an unexpected summon, and added PvP functionality are what's in store.

Destructoid's 2012 budget desktop guide

Posted: 23 Oct 2012 01:00 PM PDT

Destructoid's 2012 budget desktop guide screenshot

Last year, in preparation for Battlefield 3, Alex Bout created a basic part list that could run the game with moderate settings and a solid frame rate. This year, I wanted to see how much further we could push the specs on more or less the same budget. I was pretty surprised by what I found.

I'd like to start off by saying that the approach taken with this build is just one of potentially many you could take depending on your individual preferences and budget. I've included some options for components that people might want to switch out for something else to give the list some added flexibility.

These builds presume that you already have a monitor, but not a case or a valid copy of Windows. If you do, then you can either put that money toward upgrades here and there, or you can just save a few bucks. 

If you've never built a new system before, there are plenty of resources you can use to help guide you through the process. Depending upon your specific needs, however, gaming builds will run much better for longer than the stuff you can get from Dell, HP, and pals. Plus, you have the advantage of knowing more about your system than pretty much anyone else.

With that in mind, let's dig in.

CPU - Intel Core i5-3550 Quad-Core Processor 3.3 GHz

We'll start with the CPU, the brain of your new machine. As the description implies, it is one of the most important parts of the system, and it will dictate a lot of the other decisions you have to make about which parts you will be using. Namely, it can affect the motherboard and RAM, which, in turn, can dictate your selection of video card, hard drives, case, etc.

Because of its importance, for this build, we went with the latest generation of quad-core Intel Core i5 processors. Running at 3.3GHz, it's kind of a beast. It'll chew through anything on the market and leaves plenty of wiggle room for upcoming titles.

After Market CPU Cooler - Rosewill RCX-Z90-CP

As any system builder will tell you, heat is the biggest enemy of computers. Modern PCs throw out positively stupid amounts of heat, and while the heatsink and fan provided by the manufacturer is pretty good, after-market solutions are usually your best bet. Thankfully, aftermarket coolers can be very inexpensive.

As long as you pick out a decent brand and it fits within your budget, the exact product doesn't matter too much.  Here we went with a cheap, but reliable option.

Motherboard - MSI LGA1155 B75MA-E33

Okay, so now that we have the brain sorted, let's move on to the skeleton, the core of your system: the motherboard. 

Everything else from the CPU to your graphics card communicates with every other piece of the system through the motherboard. A bad choice here can bottleneck the rest of your system. More expensive boards have a lot of extra features that can save you some headaches in the long run.

Unfortunately, for this setup, we don't have that option. Instead, we'll be balancing price and performance. Like I said before, the motherboard determines what other parts you can use in your system. Now, for this budget build, we selected an MSI Micro ATX. 

Memory - Corsair 16GB (CMV16GX3M2A1333C9)

Memory is what your computer uses to store programs and documents that it's actively using so it doesn't have to keep pulling all of that information from the much slower hard drive. The more RAM you have, the less your system has to waste time looking for the data you need. 

Unlike last year's build, which only had 4GB, we chose to step it up to 16GB. The downside here is that the sticks we selected run a tad bit slower than last year's build. 

I've included a faster option with a bit less space if you prefer that route instead.

 

Storage - OCZ Vertex Series OCZSSD2 / Seagate Barracuda Green 1TB 

The cost of solid state drives has come down quite a bit. Enough that we can reasonably include it in a budget system. We'll be using an OCZ Vertex 30GB. It's a 2.5" drive, so you might need to be a bit careful when installing it in the case, but for our purposes, it will work just fine. 

The addition of the SSD is completely optional, but will give you a pretty significant speed boost for booting up your PC and loading whatever programs you choose to install on it.

Next, we went with a Seagate Barracuda 1TB HDD. At only 5900RPM, it's definitely on the slow side, and if you swap anything out, I would recommend ditching the SSD for a higher RPM HDD.

Video Card - MSI Radeon HD 7770

In terms of gaming, your video card will be doing almost all of the heavy lifting. There are two primary companies that make the graphics processors that are built into video cards: AMD and NVIDIA. 

The former is generally better on a dollar-for-dollar comparison, while the latter typically heads up the absolute top-of-the-line products. For our purposes, AMD's current-generation 7000 series will be perfectly acceptable. It's one of the faster cards currently available -- especially at that price level.




Case - Rosewill Dual Fans MicroATX

For a budget build, the only thing we really need to be concerned with for the case is that the size of the motherboard matches. If you wanted to spend a bit more, you could get larger cases that have better airflow, tool-less entry, and a smattering of other handy features that will help you keep your PC in good operating condition. 

Power Supply - OCZ ZT Series 550W Fully-Modular 80PLUS

Our power supply is going to take the alternating current from your wall outlet and convert it into a smooth direct current. Because the components in a computer are so sensitive, cheaping out here is one of the worst ideas you can have. Not for performance reasons, but for your-PC-will-die reasons (I know from experience).

Keeping that in mind, we went with a known brand, OCZ, and opted for one with 80 PLUS certification. That reduces the likelihood that the power supply will wig out and kill your machine, and the 80+ certification means you won't be wasting too much money on inefficiency. 



Optical Drive - LiteOn IHAS124-04

While this piece is really important, it's not terribly critical which brand you get. If you want, this could be upgraded to a Blu-ray drive, but most people won't need it.

As long as you can install all your OS and get on Steam or GoG, you should be good to go. 

Operating System - Windows 7 Home Premium

Last but not least we have the operating system. As of right now, you're cheapest gaming-focused option is Windows 7. There are other choices, like Windows 8 (which launches on the 26th of this month) and Linux (which has the advantage of being free), but the former will run you a little bit more and the latter almost certainly won't have the same kind of software support you'll want and/or need on your new system. 

Full part list and price breakdown:

Intel Core i5-3550 Quad-Core Processor 3.3 GHz - $209.99
Rosewill RCX-Z90-CP - $9.99
MSI LGA1155 B75MA-E33 - $59.98
Corsair 16GB (CMV16GX3M2A1333C9) - $65.99
OCZ Vertex Series OCZSSD2 - $49.99
Seagate Barracuda Green 1TB  - $69.99
MSI Radeon HD 7770 - $124.99
Rosewill Dual Fans MicroATX - $29.99
OCZ ZT Series 550W Fully-Modular 80PLUS - $84.98
LiteOn IHAS124-04  - $19.00
Windows 7 Home Premium - $91.99

Sub-total: $816.88
Rebates:  $-40.00
Grand total (w/ options): $776.88
Grand total (w/o options): $610.90 (excludes SSD, 8 GB of RAM, and Windows) 

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PS3-exclusive Assassin's Creed III DLC detailed

Posted: 23 Oct 2012 12:00 PM PDT

PS3-exclusive Assassin's Creed III DLC detailed screenshot

It was briefly announced back at gamescom that PlayStation 3 users would be getting some exclusive downloadable content for Assassin's Creed III. These sorts of deals aren't always the most interesting in execution, though I have to admit that Ubisoft has me intrigued with this one.

PS3 copies of the game will include a voucher good for four missions which involve West Point and, by extension, Benedict Arnold. PlayStation Blog has quoted scriptwriter Matt Turner as saying this content is not like the King George DLC.

"We have some scenes that have the actual words spoken by key players in the events at West Point, according to the records from the court proceedings following what happened. On the other side of things," says Turner, "we needed to inject it with some gameplay so there are some liberties in terms of the action. But who was there, what they did, and what happened to them is as precise as the history books would allow."

This would have made grade-school history classes decidedly more interesting. While I'll be missing out on the content, I have a feeling there will be plenty to see and do in ACIII as it stands. Then again, I've always been down with resorting to YouTube to see what's what.

New Family Guy: Back to the Multiverse screenshots

Posted: 23 Oct 2012 11:00 AM PDT

New Family Guy: Back to the Multiverse screenshots screenshot

Activision released new screenshots of Family Guy: Back to the Multiverse today, giving a look at the title's multiplayer component. I wish I could muster some enthusiasm for it -- there's split-screen, after all, and I do love that consideration -- but it's pretty tough. A deathmatch mode in a licensed game based on a television show does not inspire confidence.

Maybe it looks better in motion. Right now, I'm just hoping that the single-player content is strong.

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Zynga lays off five percent of its full-time employees

Posted: 23 Oct 2012 10:40 AM PDT

Zynga lays off five percent of its full-time employees screenshot

There were a number of layoffs at Zynga today, as you might have heard from employees who were affected and quickly spread the word. An internal note from CEO Mark Pincus confirms much of what's been said about the significant changes that took place.

For starters, Zynga Boston is being closed. Closures have been proposed for the company's Japan and UK studios, and layoffs are also hitting the studio in Austin. All told, approximately five percent of Zynga's full-time workforce has been let go. 13 older games are being sunset and the social game company will be "significantly reducing [its] investment in The Ville."

Pincus notes that "This is the most painful part of an overall cost reduction plan that also includes significant cuts in spending on data hosting, advertising and outside services, primarily contractors. These reductions, along with our ongoing efforts to implement more stringent budget and resource allocation around new games and partner projects, will improve our profitability and allow us to reinvest in great games and our Zynga network on web and mobile."

It's a shame how frequently layoffs seem to happen in this industry -- even when it is a company whose work you don't particularly care for. Best of luck to those impacted by the layoffs in finding work swiftly.

Zynga lays off five percent of employees during Apple's event, shutters Boston studio [update: Mark Pincus's memo to staff] [The Verge]

Review: The 'Denpa' Men: They Came By Wave

Posted: 23 Oct 2012 10:00 AM PDT

Review: The 'Denpa' Men: They Came By Wave screenshot

When the 3DS was first released, an unlikely champion quickly rose to the top of a lot of early adopters' "most played games." Find Mii, the free, bare-bones, turn-based RPG that's included with the console was quick to capture and retain the attention of many. The game was so popular that Nintendo even released a sequel earlier this year, with tons of new enemies and funny little hats to collect.

Find Mii 1 & 2 have two major flaws. The games offer little to no exploration. They are basically just a series battles with a few branching paths, sort of a turn-based rendition of a single-player fighting game. They also rely on StreetPass to initialize their major hook -- acquiring new Mii characters from other players and using them in combat. 

The "Denpa" Men: They Came By Wave looks to fix both of those flaws, while swapping out the Miis for some weird men in skin-tight, one-piece jumpsuits. The results are pretty wonderful, though there are a few issues that keep the game from grasping perfection. 

The "Denpa" Men: They Came By Wave (3DS eShop)
Developer: Genius Sonority
Publisher: Nintendo of America
Released: September 27, 2012
MRSP: $9.99

 The game starts with the meeting a randomly generated Denpa Man (mine was little shrimp named Gerard wearing white eyeliner) who invites you to "take the red pill" and open your mind to the truth about reality: the Denpa Men are everywhere! These little goofs come in a huge variety of shapes, sizes, and styles (many with mustaches!), and they are in your home right now. They are even in the toilet, watching you poop. From the looks of them, they're totally cool with that.  I even saw my cat poop on one, and he just looked at me like "Hey, what's up?" Pretty badass.

The Denpa Men are probably so nonchalant about cat poop because they are not a part of our corporal existence. The only way you can see them (and catch them) is through the magic of the 3DS camera. This is how the game bypasses the flaws of Find Mii's StreetPass method to gain new characters. Unlike in Find Mii, you can snag a load of new party members from any Wi-Fi connection.

The "Denpa" Men reads undisclosed data from the wireless signal and creates a cavalcade of Denpa Men for you to catch. Every Wi-Fi signal is slightly different, which means you won't find the exact same Denpa Men in any particular spot. You can also use QR codes to beam them in and out of your game, which is a huge boon for those who have trouble scoring a wireless Internet connection. Regardless of how you hunt them, with over 100 different Denpa Men in the wild, it will be a while before you see them all. 

Catching a diverse group of these little Katamari-cousin looking barbarians is a big deal, as The "Denpa" Men follows the same kind of rock/paper/scissors-centered combat you might find in Nintendo's biggest RPG franchise, Pokémon. There are seven elemental forms in all, though some Denpa Men come in swirled varieties that have multiple tolerances and vulnerabilities. Each Denpa Man's elemental status is designated by its color (Black = Normal, White = Light, Red = Fire, Light Blue = Ice, etc). Earth is strong against Wind, but weak against Water, and so forth. 

A Denpa Man's attributes are also designated by their physical size and shape. Bigger guys tend to have more HP and attack power, but smaller guys are faster and are better at dodging. There are also some Denpa Men who know magic, which is split into the usual RPG types (attack, healing, and stat-enhancing, to name a few). Finding a Denpa Man with a variety of traits can make all the difference. You may be getting killed in a fire dungeon, but after scoring a red Denpa Man with a water hose on his head, you'll suddenly have a much easier time progressing. His fire type makes him resistant to other fire-based attacks, but he can use that hose to deal double or triple damage to any other fire-type opponent.

You'll need to apply that type of thinking all the time in order to survive The "Denpa" Men. The game starts you off with a maximum party of four, but quickly expands to eight, and you'll need them all to make it. Balancing how many magic-infused Denpa Men you need compared to how many fighters, which types of magic you want in your party, and what equipment and clothes you're going to outfit them with will make all the difference in how long you can last. It's pretty well trodden stuff for fans 8-bit-era RPGs, but that doesn't make it any less fun.

The game's dungeon structure will also feel familiar to fans of RPGs from the pre-Final Fantasy VII era. As the game progresses, dungeons get increasingly large and difficult to navigate, with plenty of wrong turns and secret treasure chests to find. Sadly, the game doesn't have a traditional overworld to balance out the constant tension that comes with dungeon crawling. Instead of an overworld, the Denpa Men live on a little island where you can find a shop, a library, and other niceties. From there, you can hit the docks to set sail for the world's various dungeons, which gradually unlock as you progress through the game. 

This process of unlocking dungeons is one of the things that surprised me the most about The "Denpa" Men. While it would completely ruin it to tell you the details, I will say that this is a game that did a fine job of tricking me into thinking that it was over, only to have it pull the rug out from under me and toss more fun my way. That, the surprisingly awesome music reminiscent of Earthbound/Mother 3, and the cute, bizarre monster design (including giant crocodile bugs, octopus-spider hybrids, sweet little flying pigs, and giant gymnastic molars), were some of the ways that the game went above and beyond the AR hook to offer something special.

There are a quite a few other sweet spots that made The "Denpa" Men more fun than I expected. The combat is fast and easily steamlined. When you're taking on tough enemies, you'll want to customize every move, but against weaker enemies, you can just select auto combat, or better yet, auto combat with no magic which speeds things up and prevents the computer from getting too liberal with the use of your MP. The game also doesn't bog you down with much story, though what writing there is does seem like a cross between Animal Crossing and Mario, which makes it feel right at home on a Nintendo console. I was also impressed by just how long this game is. Even the best strategists will have a tough time getting through the entire game in less that 16 hours.

That impressive length is a blessing and a curse. Many of those 16 hours are grueling and strenuous. This is game that isn't afraid to kill you, and make death feel meaningful . Semi-perminant death is in play here; as you leave a dungeon with a dead Denpa Man, they move on to the afterlife. From there, they can only be brought back through a highly expensive means. With no guarantee that you'll be able to survive to the next health regenerator, you'll flinch at every potentially homicidal hit landed on your army of Tingle-style warriors. Thankfully, these battles aren't randomly generated. You see enemies on screen before they attack, so you can always try to outrun or outfox a foe before they lock horns with you.

While I felt engaged (usually with fear) during most of my play time with The "Denpa" Men, I did start to feel the game lose its spark around half way through. The game starts to recycle enemy character models, swapping them with different color palettes and elemental attributes, which diminished how engaged I felt with the combat. Entering a new dungeon where you must use water to kill a cute little red pig instead ice to kill a cute little green pig feels like bit of a cheat. Still, it doesn't take long for the game to start mixing things up again by challenging you with hordes of enemies with multiple elemental properties, which did a lot to refresh my interest. 

The "Denpa" Men feels like a great first step that's just begging for a more fleshed-out sequel. The game's lack of emphasis on linear storytelling and focus on dungeon crawling and turn-based combat feels like a breath of fresh air for an old jerk like me who'd rather play Final Fantasy 1 over Final Fantasy XIII. On top of that, a sequel to the game has already been announced for Japan, complete with a traditional RPG overworld map, more locations to explore, and fishing. In the meantime, I still have plenty of Denpa Men to catch and secrets to hunt for. While The "Denpa" Men may not be complex or particularly innovative, it offers more than enough content to keep fans of classic RPGs busy, all wrapped up in a strange and charming one-piece pajama jumpsuit. 

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Ubisoft to auction Assassin's Creed art for charity

Posted: 23 Oct 2012 09:30 AM PDT

Ubisoft to auction Assassin's Creed art for charity screenshot

Remember when those "Art of the Assassin" exhibits happened in Los Angeles (which Chad was lucky enough to attend), New York City, and a couple other places for the past couple months? Basically, it was a tour of the US where Ubisoft brought along pieces done by renowned artists inspired by Assassin's Creed III.

Well, now that the tour is over (and with the game almost out) the art pieces will be auctioned off. Starting tonight at 6 PM EST through October 30th, just head over to ArtoftheAssassinAuction.com and start bidding. All net proceeds will go to Rock the Vote, so you can feel good about yourself while also getting some freaking sweet original Assassin's Creed art.

First look at XCOM: Enemy Unknown's Slingshot Pack

Posted: 23 Oct 2012 09:00 AM PDT

First look at XCOM: Enemy Unknown's Slingshot Pack screenshot

A pair of add-ons are on the way for XCOM: Enemy Unknown and the first, the Slingshot Content Pack, has been detailed by 2K Games and Firaxis. It's centered around three new maps which are tied to the game's Council missions, offering further customization options for your characters and another playable squad member.

In addition to a handful of screenshots for the pack, we have word that specifics on the pricing and release date will be revealed soon. (Oh, you'll get another post out of us yet.)

For the time being, however, the Elite Soldier Pack that included a classic X-COM soldier, deco packs, and complete squad color customization can be purchased for $4.99 / 400 Microsoft Points. Those of you who pre-ordered Enemy Unknown should already have access to this stuff, but if you were late to the party, there's hope yet.

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Team Fortress 2sdays: For the shorties part 2

Posted: 23 Oct 2012 08:30 AM PDT

Team Fortress 2sdays: For the shorties part 2 screenshot

Every Tuesday a bunch of us Dtoiders get together and hop online to play some Team Fortress 2 on the official Destructoid server! You should join us!

In case you still don't know, this weekend was our annual charity stream. This weekend hurt me, like physically. At the last tally I have been smacked 8 times, kicked in the balls, ran around San Francisco in hotpants at 3am, and drank the most disgusting smoothie known to man. All for charity.

Hit the jump for details on this week's Tf2sday.

Server
IP: 63.208.142.126
Port: 27015

Early Match
Time: 8 PM EST

Late Match
Time: 12 AM EST

cp_manor_event
sd_doomsday
pl_goldrush
cp_dustbowl
ctf_2fort
cp_badlands
pl_badwater
cp_gravelpit
plr_hightower
koth_viaduct_event
pl_cashworks_prefinal
cp_degrootkeep
koth_nucleus
ctf_well
cp_fastlane
cp_well
koth_king
cp_foundry
plr_pipeline
pl_thundermountain
cp_egypt_final
pl_barnblitz
cp_granary
ctf_turbine
pl_upward
koth_harvest_event

If you have any suggestions for next week's match, sound off below! Also, we'd love to recap this week's events during next week's post, so take lots of screenshots and email them to spencer[@]destructoid.com!

Special thanks to Swishiee for streaming the session over on Streamtoid, and Robin for the header.

Borderlands Legends revealed for iOS

Posted: 23 Oct 2012 08:00 AM PDT

Borderlands Legends revealed for iOS screenshot

2K Games lifted the lid on a new chapter of the Borderlands saga today, Borderlands Legends. Releasing for iOS devices on October 31st, players will assume control of the Vault Hunters from the first Borderlands game in a new, isometric action-RPG. 

Entertainment Weekly has an exclusive first look at the title, which reveals that the gameplay will see all four Vault Hunters controlled simultaneously, the player able to coordinate their abilities for maximum effect. Legends will also feature a new cover system, as well as familiar elements including Marcus' vending machines, skill trees and the "second wind" recovery mechanic.

We'll have our own preview of Borderlands Legends very soon. In the meantime, check out screenshots in the gallery.

Borderlands Legends available October 31 for iOS [2k Blog]
'Borderlands' blows up iPads! -- EXCLUSIVE FIRST LOOK [PopWatch]

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Digital Storm's Bolt gaming PC is only 3.6 inches wide

Posted: 23 Oct 2012 07:30 AM PDT

Digital Storm's Bolt gaming PC is only 3.6 inches wide screenshot

Digital Storm has just announced what looks to be the thinnest gaming PC yet, the Bolt. At 3.6 inches wide and 14 inches tall, this thing is attractive to me. For comparison, my gaming PC is 2 feet tall and has a shipping weight of 100 lbs. 

Digital Storm designed their own chassis for the Bolt to get this slim profile, but thankfully worked in proper heat dissipation. The cooling they've built uses five copper heat pipes, giving overclock possibilities reaching up to 4.6 GHz with the i7 3770K CPU. Not bad, says the Obama face.

The Bolt looks pretty affordable, starting at $999 for the base model, which features a Core i3 2100, 8GB of RAM, a Nvidia GeForce 650 Ti 2GB card, and a 1TB hard disk. At the top end, for just under $2,000, you'll get that i7 3770 with 16GB RAM, a GeForce 680, and a SSD drive. I'll take that one, please.

You can see more of Digital Storm’s Bolt and its configuration options here.

Review: Hotline Miami

Posted: 23 Oct 2012 07:00 AM PDT

Review: Hotline Miami screenshot

Pointing a gun and firing comes easy in videogames. Ethics and morals never factor in during those moments of decision and there certainly isn’t any remorse. These are virtual bullets reserved for virtual enemies, after all. This thoughtless violence has become central to many game narratives as of late, including Dishonored, Spec Ops: The Line, and now Hotline Miami.

“I’m here to tell you how to kill people,” a grizzled homeless man tells the player upon starting the game. As if we don’t already know.



Hotline Miami (PC)
Developer: Dennaton Games
Publisher: Devolver Digital
Released: October 23, 2012
MRSP: $9.99

Hotline Miami is a game about impactful killing. It asks players to focus on the details of invasion and murder that we don’t often consider in games. If Max Payne diving through a window, holding guns akimbo, is on one side of the spectrum of action games, Hotline Miami exists on the other side. And, it’s a very lonely place.

After a brief, ominous intro where a horse and rooster boss the player around, you are sent off to do some good old-fashioned killing. While the top-down perspective brings to mind Smash TV and Loaded, Hotline is not so generous with health and ammo. You’ll be lucky to find a gun with a full clip and even luckier if a bullet doesn’t send you back to the start. One bullet is all it takes, so being quiet and clever is essential to survival.



As a result, the game puts an emphasis on stealth and environmental awareness. The quicker you take down a room of enemies, the more likely you are to move on to the next. Knocking an enemy down by slamming the door, grabbing a melee weapon, and pummeling him while he is on the ground are regular acts of aggression in Hotline. There are plenty of guns, but firing one will summon most enemies in a level -- and they have plenty of guns, too. In some cases, you'll need to go in guns-blazing but it's not always the most effective approach.

Hotline doesn’t have the gentlest learning curve. Knowing when to swing a golf club and figuring out which doors you can blast through with a shotgun will take time. The game can be defined as brutal in more ways than one. There is no difficulty option and you’ll often find yourself stuck, as you try to figure out how to approach a punishing level. Dogs can’t be punched, big guys take more than one shot, and enemies can see you through windows: Finding your way through these constant obstacles gives Hotline almost puzzle game-like qualities and keeps combat mentally engaging.

Narrative and mechanics share the spotlight equally. Each level starts with a new week where you receive a new phone call, directing you to the next assignment. Once you clear out an area, you’ll head over to a pizza joint, bar, or video store for a brief story segment. Your actions are rated at the end of each chapter through killings, boldness, combos, time, flexibility (never score above a zero in this category), and mobility. The game never explains its system, but you’ll want to learn it to the best of your ability since doing well unlocks new weapons. You’ll also want to keep an eye out for masks which you can equip before a mission for perks. These perks range from starting off with a certain weapon to turning dogs into passive enemies. For whatever reason, you can't change masks at the start which can be very frustrating when you choose one not fit for the current mission or, even worse, when you choose a novelty mask without having a clear understanding of its effects (such as, making the screen look like a Virtual Boy).



I had no intention of playing this game in one night. It just kind of happened. Hotline is a game that will beat you down, enthrall you, and make you beg for mercy, often all at the same time. Brilliance is abound in Hotline. Its low-rent visuals could have been a disaster, but smart neon filters make it an oddly immersive and nauseating nightmare that you can’t easily walk away from. The soundtrack adds to the atmosphere, bordering on David Lynch and David Cronenberg fandom with a dash of ‘80s cool (think Drive). VHS shops and a sweet DeLorean are there to remind you this is 1989.

Back to the beating you down thing: Hotline Miami is 2012’s damaged gem. It’s an addictive, fun, and clever game but Goddarn if it couldn’t have used another month in development. Many if, not all, of its systems lack a layer of polish that is to be expected for a retail game. For example, its save system is a mess. Not only does the game not save checkpoints within chapters, upon leaving the game, it also occasionally will not even save when you start a new level. I had to replay an entire level as a result, which wouldn't have been so bad if it weren't the worst level in the game (and maybe the entire year -- it was a stealth level ...) I was right to play through Hotline in one sitting, because I regretted every time I exited the program.

Hotline’s controls could also have used some more work, as well. Walking with the WASD-keys and looking with the mouse feels okay but there should have been a sensitivity option for aiming. Since you’ll be dealing with large areas, you’ll need to hold down Shift in order to look down a hallway. I’m baffled that the game restricts your view, yet offers a mask that increases your eyesight. This design decision often cuts into the playability of the game. The game wants you to be cautious, but how can you be cautious if you don’t even know what’s around the corner? Being able to see the entire map should have been the default option, not a bonus. Thankfully, restarting from a checkpoint happens in a flash, making for some painful stop-start sessions that bring back repressed memories of Super Meat Boy.



I blew through Hotline in four or five hours, occasionally managing to regain my breath and sanity in between intense firefights. I probably would have got through it faster if not for the misguided boss fights that act as the game’s biggest offender. These poorly designed sequences often are only solved in one way which goes against the freedom of play that the rest of the game promotes. Even worse, these fights are brutal and awkward. One has an enemy throwing Molotov cocktails that start fires that never go away. Yet, you need to fight against numerous enemies in a tiny office space. Yeah, good luck with that.

The game’s AI is dumb as rocks but it suits the pacing and style of combat. Yet, one has to wonder why enemies can’t hear their comrade’s shotgun fire or why they continue to sit on a couch after you blew their friend’s head off. Maybe it’s best to not think about these things, as they are the least of Hotline’s problems and contribute to the bizarre world the game creates. You'll be grateful of the AI's quirks once the difficulty ramps up. You'll savor every cheap kill you can get, even if it means repeatedly swinging a door to knock down 5+ guys.

Hotline is a confident and addictive shooter that stands out among releases this year, even though its flaws bog it down. It can be sickening at times and brutal at others, but it all builds up toward a commentary on games and pointless violence. The narrative's downward spiral of violence, insanity, and crime will not light up your day but it's very engaging in its own way. Hotline contains a surprisingly good plot full of mysteries and dark twists that players won't see coming. The morbid nature of the game won't be to everyone's taste, but it's a refreshing story for a videogame.

In a medium where taking a life means so little, Hotline Miami has a way of making each death feel significant. Each step toward a higher score is one further away from your character's sanity. Picking up the gun comes naturally, and Hotline Miami wants to explore why. The game may tease you, exhaust you, and possibly destroy you with its boss encounters and awful forced stealth level, but it all builds toward a focused, dark vision unlike much else in the medium.

Photo Photo Photo Photo

An early Holiday 2012 buying guide for Nintendo

Posted: 23 Oct 2012 06:30 AM PDT

An early Holiday 2012 buying guide for Nintendo screenshot

There's a funny story behind this video, and by funny I mean slightly uncomfortable. Last week I was asked to go to a Nintendo preview event out here in San Francisco and do some videos. This wouldn't have been a problem if it wasn't for the stipulations that Hamza gave me: No interviews, and it had to be fun. I don't know if you guys have ever had crazy constraints placed on your creative projects, but you'll find that one of two things will happen: You'll go insane or you'll create something brilliant. Here's hoping that I haven't gone insane.

Note: Hatidor's choice.

Ronimo releases Snowball Earth demo

Posted: 23 Oct 2012 06:00 AM PDT

Ronimo releases Snowball Earth demo screenshot

Ronimo Games, the developers of Sword & Sworcery and Awesomenauts, released today a demo for an earlier, canceled project, Snowball Earth. The demo, as explained by programmer Joost Van Dongen on his development blog, is the team's graduation project from Utrecht School of the Arts (where Van Dongen and some members of the future Ronimo team had developed the prototype for what would become de Blob back in 2006) and their first title as a studio.

In Snowball Earth, the player controls a robot in pre-historic Earth, attempting to reverse the accidental freezing of the planet's surface. Similar to de Blob, the robot melts snow wherever he travels and would be able to thaw creatures and objects to then use in puzzle solving. The robot is also protected by small drones which can be repelled by the player to attack enemies.

Van Dongen explains that, while Ronimo shopped the game around to several publishers, the game was too ambitious for their fledgling studio anyway and it's probably for the best that nobody gave them a publishing deal for it. After working on Snowball Earth for a year, the project was canceled to pursue development of smaller games (leading to the development of Swords & Soldiers), much more easily accomplished by their small and inexperienced team.

It's a cute premise and it's a game I would probably like to play, but it seems like things turned out for the best regardless. You can download Snowball Earth and consider what might have been for yourself right now.

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