Monday, October 15, 2012

New Games

New Games


It's a Destructoid Dance Party!

Posted: 15 Oct 2012 04:00 PM PDT

It's a Destructoid Dance Party! screenshot

Get your grind on with Mr. Destructoid!

On Saturday, November 10th, Dtoid and PlayStation's own R3Y GUTI3RR3Z will be DJing his very first show in San Francisco, and you're invited! Come celebrate love, music, videogames and sexy green robots with the Destructoid crew and community!

The festivities will be held at the Eve Lounge from 7 PM until 2 AM, and the first two hours are exclusively for Dtoid! Space is extremely limited, so plan on getting there early. In the meantime, RSVP on our Facebook and Eventbrite pages!

Check out the flier below for more info. We hope to see you there!

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Feast your eyes on this Port Royale 3 art, mateys

Posted: 15 Oct 2012 03:30 PM PDT

Feast your eyes on this Port Royale 3 art, mateys screenshot

Despite the Pirates of the Caribbean franchise being run into the ground, 17th-century pirates are still really cool. Not those Somalian, modern-day pirates -- those guys suck. But if plundering the seas is the thing for you, then Port Royale: Pirates and Merchants is looking rather lovely, especially in this hand-painted cutscene artwork.

With two separate single-player campaigns, Port Royale 3 is going to scratch that naval warfare/trading itch really well. This is a series that seems to have risen in popularity with each installment and with Atlus publishing this latest release, I imagine more people will be interested in picking it up. Port Royale 3: Pirates and Merchants is out now for PC (digitally and at retail), Xbox 360, and PlayStation 3.

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Domino will be in the Deadpool game

Posted: 15 Oct 2012 03:00 PM PDT

Domino will be in the Deadpool game screenshot

Domino will be in the Deadpool videogame! That's, like, all the real new news we have on the Deadpool game. So how did she end up in the game? Deadpool has the answers:

Dude, no brainer, man.  Have you seen pictures of her?  She is smokin’ hot.  And if that wasn’t enough (it totally is) she also knows how to handle a gun which turns me on.  She has a soft spot for pancakes in large volumes, loves blowing things up, knows my GUY <BLEEP> (sorry, spoilers!) AND she owes me a date.  (there’s the important part)  So this is kinda like that:  a date. I figure her Mutant power will help her ‘get lucky’ with me. (we see what you did there) Cross your fingers for a happy ending!  Did we mention that she is stupid hot?

I really like Domino's character, and it does make me happy to see her getting some more attention for once. I am worried about the game itself though, as I wasn't really wowed with it when I saw it at gamescom recently.

Oh, and whoever Activision hired as their "real life" Deadpool is pretty damn great.

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Work-in-progress DayZ standalone screenshots show indoors

Posted: 15 Oct 2012 02:30 PM PDT

Work-in-progress DayZ standalone screenshots show indoors screenshot

And here I was, thinking we'd be stuck reusing that same old piece of art that came out alongside the announcement of the standalone DayZ game. Not so! Creator Dean Hall has posted a batch of unfinished screenshots on the development blog.

Hall notes that these images are showing only basic texture work and initial lighting passes and were taken at Normal graphic settings. Even if these are only medium-resolution textures, seeing fleshed-out building interiors is a nice sight in a place like Chernarus.

Interior work in progress screenshots taken from inside DayZ standalone. [DayZ Dev Tumblr via PC Gamer]

Compete with real-world Pokémon champs in Black & White 2

Posted: 15 Oct 2012 02:00 PM PDT

Compete with real-world Pok�mon champs in Black & White 2 screenshot

When I first heard that we would be able to compete against finalists from the Pokémon World Championships in Black and White 2, I thought that sounded really neat. Both for us as players, and for the folks who get to be immortalized in a game. So cool! We now have the schedule for the distribution events that will make this a reality.

It all starts on October 22 with the 2012 Junior Division Challenge, accessible via Nintendo Wi-Fi Connection. Next is the Senior Division on November 5, followed by the Masters Division on November 19. Each event includes the top four finalists from that division.

As long as you have a copy of either game and Wi-Fi access, you'll just need to make it to the in-game Pokémon World Tournament located in Driftveil City before you can take on these trainers. See below for the full list of competitors.

2012 Junior Division Challenge (Distribution begins October 22 via Nintendo Wi-Fi Connection service)

  • Junior Division World Champ Abram Burrows as World Champ Abram
  • Junior Division Runner-up Brian Hough as World Runner-up Brian
  • Junior Division 3rd Place Finisher Brendan Zheng as World Finalist Brendan
  • Junior Division 4th Place Finisher Kippei Takaki as World Finalist Kippei

 2012 Senior Division Challenge (Distribution begins November 5 via Nintendo Wi-Fi Connection service)

  • Senior Division World Champ Toler Webb as World Champ Toler
  • Senior Division Runner-up Jaime Martinez Alonzo as World Runner-up Jaime
  • Senior Division 3rd Place Finisher Nitesh Manem as World Finalist Nitesh
  • Senior Division 4th Place Finisher Henry Maxon as World Finalist Henry

 2012 Masters Division Challenge (Distribution begins November 19 via Nintendo Wi-Fi Connection service)

  • Masters Division World Champ Ray Rizzo as World Champ Ray
  • Masters Division Runner-up Wolfe Glick as World Runner-up Wolfe
  • Masters Division 3rd Place Finisher Abel Martin Sanz as World Finalist Abel
  • Masters Division 4th Place Finisher Joe Polkowski as World Finalist Joe

A rundown of the Mechromancer class in Borderlands 2

Posted: 15 Oct 2012 01:30 PM PDT

A rundown of the Mechromancer class in Borderlands 2 screenshot

This latest trailer for Borderlands 2 featuring Gaige, the fifth playable character released earlier this month, may not be too timely but at least it's informative. 

I'm actually rather curious to try her out, now that I've watched this. Of particular interest to me is the "Anarchy" skill, which stacks damage bonuses and accuracy penalties on the character during combat. I expect that would pair exceptionally well with a Hyperion-branded submachine gun, making her a tiny, little juggernaut of pain.

Have you lot been tooling around Pandora as the little but mighty Gaige? How do you like her? I might postpone getting back to my secondary Salvador run in favor of her at this point because she looks like so much fun to play.

Calling all Horse Lords! Riders of Rohan content released

Posted: 15 Oct 2012 01:00 PM PDT

Calling all Horse Lords! Riders of Rohan content released screenshot

If you've been looking for a reason to venture back into the lands of Middle Earth, or are just looking to pass the time before the next Peter Jackson film, Turbine has got you covered. Warner Brothers Interactive Entertainment has released the fourth expansion to its free-to-play MMO The Lord of the Ring Online, entitled Riders of Rohan.

This expansion includes the large plains of Eastern Rohan to explore for new quests, gear, and glory for yourself and for your King. Turbine has also introduced new mounted combat that can change the flow of larger battles and give players new tactics to utilize in combating the growing evil. The expansion raises the level cap to 85 and continues the story of the Fellowship through to Amon Hen, sadly without Boromir.

Turbine has done some great work when it comes to The Lord of the Rings Online, and has done its best to keep that level of quality even after shifting to a free-to-play model. But personally, I'm more interested in seeing small blocks of plastic re-enact Peter Jackson's take on Tolkien's fantasy classic.

The DTOID Show: NYCC, Sleeping Dogs DLC, & CoD Elite

Posted: 15 Oct 2012 12:45 PM PDT

The DTOID Show: NYCC, Sleeping Dogs DLC, & CoD Elite screenshot

Today on The Destructoid Show, we do what we always do on The Destructoid Show: talk about video game news, 

For starters, Call of Duty: Black Ops 2 will be making CoD: Elite a free service, but will be offering a season pass for the DLC. There's a pile of comic-related news coming out of New York Comic Con, including Domino's involvement in the Deadpool game, a Marvel Civil War-themed pinball table, some details on Green Arrow in Injustice: Gods Among Us, and the announcement of Usagi Yojimbo: Way of the Ronin, featuring everyone's favorite samurai bunny. Metro: Last Light scraps multiplayer, which makes sense, and Sleeping Dogs announces some amazing-sounding DLC, and Dance Central 3 is great in spite of encouraging a sinful decadent lifestyle.

Promoted blog: A captain's primer to FTL

Posted: 15 Oct 2012 12:30 PM PDT

Promoted blog: A captain's primer to FTL screenshot

[Dtoid community blogger Wrenchfarm shares some valuable tips and tricks for survival in FTL: Faster than Light. Want to see your own words appear on the front page? Go write something! --Mr Andy Dixon]

FTL tells a bare-bone story that is as familiar and comfortable as an old shoe to a sci-fi genre fan. 

Ostensibly the goal of the game is to fly your ship through eight sectors' worth of hostile space while evading the pursuing Rebel Fleet to deliver some TOP SECRET INFORMATION to the remains of the Federation. 

But you won't be doing that. At least not at first. 

If you're at all like me, what you will be doing for your first several hours with FTL is dying. Dying to space pirates. Dying to solar flares. Dying to tragic rolls of the dice. 

FTL is a pitiless rougelike that delights in serving up hard knocks to novice captains. Each randomly generated map and encounter presents you with a new and exciting way to be turned into orbital junk. It takes hard trial and error to understand the nuances of ship-to-ship combat and to get a personal feel for how to properly upgrade the many sub-systems and options for your ride. I played for about eight hours before I even saw the Rebel Flagship -- and it was several more after that before I got to watch it burn. 

I want to spare you some of that pain. Think of this an a introduction for rookie captains. I won't be going over every detail in the game, but with these tips you should be well on your way to completing the game on easy. Normal? WE DON'T TALK ABOUT NORMAL. 

It's All About The Moon Bucks 



When you boil it all down, FTL is a race to collect and spend scrap (money) in the most efficient manner possible. The difficulty ramps up quickly and without significantly upgrading your systems you won't stand a chance. You'll want to collect every bit of scrap you can and spend as little of it as possible on boring maintenance stuff like repairs and fuel. 

It is important to visit as many jump points as possible before the Rebel Fleet catches up. The more spots you hit, the more opportunities you have to find scrap and items. Of course, you also have that many more chances to take massive hull damage or lose one of your crew to carnivorous space monsters -- so try and be careful? It is a risky business, but nobody said it was easy to fly through space. 

One way to milk the most out of area is to hop in a few nebulas. The energy from nebulas conceal your movements and slows down the Rebel pursuit, letting you sneak in a few extra jumps. The downside is that nebulas are often home to power-interfering ion storms, random pirate crews that can gut your crew and offer no reward in defeat, and, last but not least, nebulas always mess with your sensors, rendering you blind in a fight. With that kind of party waiting, it's natural to want to avoid them like the plague, but you need to buck up and check 'em out. From what I've experienced, nebula diving and the extra resources you can gain from taking the risk is all but necessary to making it to Sector 8. 

Go For The Weak Spots 



Prioritization is key in a fire-fight. The idea is to take as little damage as possible so it makes sense to cripple the most obvious threat the other ship has. Usually this means its weapon systems, but sometimes drones can be an even bigger problem. 

In the first sector or two, while enemy shielding is light, this is easy. It is almost always best to just wail away at the weapon system and ignore everything else. In later fights though, things get tricky. Stacked shield systems can prove insurmountable without doing something to soften them up. An enemy that can cloak will dodge all kinds of damage while getting in cheap shots. Drones or boarding parties may require more attention than a ship's anemic laser cannon. 

Don't approach every fight the same way. Pay attention to the kinds of weapons and defenses the enemy has and try and adjust to it. This won't always be possible, but it is always worth trying. 

The best way to handle all these competing interests is to keep a diverse armory. Missiles can pass right through shields to soften up specific systems, often making a first great strike against shields or weapons. Bombs can sneak past shields too, and provide more diverse functions such as causing fires, breeches, or shorting out a system at the cost of smaller damage potential than missiles. Ion cannons are the least-sexy weapon in the game, puttering out slow moving balls of non-damaging energy, but they can collapse shields like a house of cards. A fleet of drones can harass a ship and even block return fire -- but you can't depend on any one system to do it all. 

If you use missiles, drones, and bombs against every enemy you'll be out of ammo quick. Your resources are precious and you need to learn how to size up a fight and get the most out of them. Don't load up on too many ammo-dependent weapons at once. Try and have multiple avenues of attack as well. A powerful combination may be a missile launcher to take out an enemy's shields and a hard-hitting beam weapon to rake across multiple systems once the ship is exposed. That is a great combo, but if the enemy has an anti-missile drone and you have no other way to take out the shields, you might be in a helpless situation. From my experience, it isn't the most powerful weapon system that wins, it is the most diverse and capable. Several smaller weapons tend to trump large gambles on one particularly badass cannon. 

Be the Bigger Man. Sometimes. 



Occasionally when you have some pirate or Rebel scum on the ropes they'll try to cut a deal for their lives. Most of the time it's easy to ignore their sniveling pleas and turn them into space dust, but don't be too hasty. Sometimes those deals aren't half bad. 

Normally you're going to want to junk them and take the scrap, but if they are offering a particularly large quantity of resources that you're low on, it might make sense to show a bit of mercy. Remember, fuel costs three scrap a pop at the store and it's even more for missiles and drones. You don't want to end up on the drift or spending your entire savings on munitions just because you were too vindictive to listen to reason. 

Every Day Is Talk Like A Space Pirate Day 



Of course, an even better option is to just kill 'em all without damaging the goods. This is where boarding parties come into play. 

You can earn significantly more scrap and items by taking out an enemy crew while leaving the ship intact. This can be accomplished by causing a lot of fires or choking the crew out with hull breeches and damage to the life support system, but that's tricky and time-consuming. It takes a very light touch to cripple a ship to the point that the crew is dead, but not blowing it up. Not to mention the whole time you're delicately zapping their O2 pump, they'll be slugging away at your ship, pounding your hull with lasers and missiles. It's so much easier to invest in a teleporter system and pay them a personal visit. 

A teleporter costs around 75 scrap in a store and is one of the best additions you can make to your ship. If you manage to take even a few ships alive it will more than pay you back in scrap, found weapons, and even new crewmates if you safely liberate a slave ship. 

Boarding is dangerous business though. It's best to groom a few crew members special for the task. Bloodthirsty Mantis and tough-ass Rockmen make the best boarders, but even humans will do in a pinch. As long as you use the same guys again and again, they'll eventually get better at hand-to-hand combat and become efficient little pirate murder-machines. 



Don't just dump your boys on the enemy ship and hope it works out, though. Give them a hand by softening the enemy crew up. Fire-starting weapons and breech bombs are great choices for this.

In particular, it is wise to cripple the enemy's med-bay. You CANNOT win a fight in an active med-bay that is healing your opponents, so don't send your boys in without taking care of it. (On the flip-side, always try to fight invaders in your own med-bay!) Wait until some of their crew retreats to the infirmary to patch up regular ship-to-ship damage and start a fire in it. Let them take a bunch of damage putting it out, and drop your guys right on top of them before they can fix it. 

This is the uncomfortable moment when you realize you're kinda the war criminal here. 

Always gauge the situation before teleporting some crew over. If the enemy ship jumps out or "accidentally" explodes while they're on-board, they're gone for good. Pillage often and vigorously, but never take unnecessary risks. No amount of scrap you could salvage from a ship is worth the lives of an experienced boarding crew. 

Diversity is Beautiful 



Humans are boring and uninteresting. Sure, they may not be bad at anything, but that just means they're not great at anything. If you want to survive in FTL you'll have to embrace the diversity and multiculturalism the Federation was founded upon. 

Aliens are interesting and weird. The Rockmen may be sluggish, but they can't be beat when it comes to handling an emergency. Able to stomp out fires without feeling a thing and backed up by a ridiculously tough hide, they make an excellent defense against disasters and raiding parties. The synthetic Engi race make fantastic fix-it-men, but can't throw a punch if their lives depended on it (and they often do). Both species may have their downsides, but when it comes to keeping a ship in the air they make the humans look like clowns. 

Then you have the more esoteric races. Enigmatic energy beings, the Zoltans can be used as portable batteries around your ship, running extra power into whatever system they're stationed at. A couple of Zoltan mates can take the pressure off your generator and let you keep every system fully powered. The Slugs might not seem like likely comrades, but their telepathy will let you keep track of hostile crew movements even in a sensor-deadening nebula. It might not be a situation that comes up all the time, but you'll be glad to have it when it does. 

Even without taking unique traits into account, sometimes it's just great to have extra hands at work on your ship. When your hull is breached in the engine room, fires are spreading in the med-lab, and the asteroids outside are still pounding your shields, you'll need more than the default crew to deal with it all. Extra crewmen, no matter how slimy and weird, are always welcomed when the shit hits the fan. 

Take the Third Option 



Space can be a treacherous place filled with no-win scenarios, damned-if-you-do, damned-if-you-don't situations, and painful compromises. 

But that's loser talk. Properly prepared with the right talents and tools, a clever captain can cheat the reaper and turn an impossible conundrum into an unqualified win. Just like on TV, taking the third option is always the best choice. 

Not only do alien crewmen provide unique abilities in the day-to-day operation of your ship, but having an eclectic crew can also help you out with random encounters. For example, jumping into a system riddled with galactic plague represents a tough choice for a human crew -- do they risk exposure to the disease and help the populace in return for resources, or leave them to their fate and get nothing? It can be heartbreaking to lose a man to an ill-advised good deed and it might not be worth the risk, but you NEED that scrap. To the mechanical Engi or hearty Rockman the situation is much simpler; disease is a non-issue. With one of them on-board you can safely rescue the colony at no-risk -- have your space cake and eat it too. 

With a diverse enough crew you can blow past all kinds of potentially threatening random encounters and reap the rewards in the process. When you pull your cracked and sputtering ship into the Orbital Bazaar it may be tempting to spend all your scrap on flashy weapons and extra missiles. But take an extra second to consider that Mantis mercenary looking for a contract, or that telepathic Slug in need of a ride. The right crewman can be worth a lot more than a laser gun. 



A well-rounded ship can have its own benefits. Upgrading to long-range sensors, installing a cloaking device, or keeping a drone bay can occasionally grant you additional options in random encounters as well. It is important to think about the fringe benefits to an upgrade when you allocate your budget. You don't want to hobble your shields or arsenal in favor of picking up every doo-dad and piece of bling for your space-whip, but it doesn't hurt to branch out either. 

It is impossible to plan for specific random encounters in the harsh world of FTL, but by investing early in an expansive crew and maybe an extra system or two, you can tilt the odds in your favor. 

It's More About the Journey Than The Destination 



Look, all these tips are well and good but at the end of the day, FTL is a very random, often unfair, game. Even more so than similar rougelikes such as The Binding of Isaac or Spelunky, where you can compensate for unlucky situations and lame items with your reflexes and skill, sometimes you can boot up a game of FTL and just roll snake-eyes after snake-eyes. You may never find a store carrying worthy upgrades, you might be invaded by a four-"man" Mantis raiding party in Sector 1, or maybe one of your crew will be rapidly aged into dust by a cosmic demi-god you happen to run afoul of. With so many wonderful ways to die and fail, who knows what will happen! 

Other times things can seem like they're going great one second, then spiral out of control the next. One bad-break can very quickly lead to another disaster and another until you left looking at a pile of space debris where your once mighty ship was. Half the fun of FTL is watching how things can go sideways. Embrace it; enjoy it.

You WILL fail in FTL - often spectacularly. That's why I keep coming back.

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This has to be the definitive Halo 4 multiplayer video

Posted: 15 Oct 2012 12:15 PM PDT

This has to be the definitive Halo 4 multiplayer video screenshot

While we can't directly embed 343 Industries' new video overview of Halo 4 Infinity multiplayer -- you'll need to head over to Halo Waypoint to catch it for now -- it's still worth a post. Particularly if you have not been following every bit of information about the game.

This video covers persistent upgrades, ordnance drops, the new scoring system, multiplayer modes, returning maps, Forge, Spartan Ops, and more. Even if some of the individual components of Infinity turn out to be a letdown, there's so much content packed in here that fans should have something to really latch on to. November is going to be a good month.

The Network Roundup: Jump

Posted: 15 Oct 2012 12:00 PM PDT

The Network Roundup: Jump screenshot

Sometimes the world can still amaze you. Yesterday, Felix Baumgartner went 23 miles up into the sky, and just jumped. The footage of the Red Bull sponsored event broke numerous records, the sound barrier, and even Youtube records. When people were describing the whole thing to me, I just wasn't all that impressed... then I saw the footage. Wow. The view from the edge of the Earth's atmosphere was truly breathtaking... and that jump. I still get chills from watching the whole thing!

Although we weren't jumping out of space balloons, we still kept busy running around New York Comic Con. That's right the entire network was running around the big apple causing tons of havoc, buying up lots of goodies, and of course breaking hearts. Perhaps we didn't inspire the awe of a space jump, but I can garuntee you many Red Bull were consumed.

Japanator

Flixist

Tomopop

SimCity trailer teaches disaster preparedness

Posted: 15 Oct 2012 11:30 AM PDT

SimCity trailer teaches disaster preparedness screenshot

Electronic Arts has released a new trailer for SimCity, demonstrating the risks associated with failing to adequately prepare a city for natural disasters. You may watch it at your leisure.

I am not the sort of person who should be trusted with designing and managing a city. I treat SimCitizens like the little LEGO men who would populate the castles I built growing up -- with the express purpose of later throwing them against the wall to see the explosion of color. I'm the sort of dude who'd make an agreement with the UFO to ensure the destruction of their race, just as long as I got to watch it from the cockpit.

What can I say? I like the pretty lights.

Warning: this kids' Spyro costume is f*cking nightmarish!

Posted: 15 Oct 2012 11:15 AM PDT

Warning: this kids' Spyro costume is f*cking nightmarish! screenshot

Behold! The LORD's cruelest joke! Cast out from Heaven, rejected by Hell, and feared by the realm of mortals. The rules of nature apply not to this misshapen beast, for it is wrought of no natural element. It exists without existence, it lives beyond life as we of minuscule perception understand it.

The image above is the only known recorded image, for the monstrosity is usually unable to be replicated on film. Whatever black magic Nick Suttner undertook to capture the wretch's visage, it could only be considered heresy of the highest order. The inquisitors have been summoned.

We know not from what loins this blasphemy did tear itself, we can but can safely suppose wicked deed and unspeakable ritual conspired at conception to taint the womb that carried it. Those who hear it speak are driven mad with the knowledge of every dark sin committed by human hands. Just smelling its foul stench is enough to render your heart without beat. It is the end. It is oblivion. It is ... inevitable.

They call it Si'pyhrr'o, and it's available now in all good toy shops.

Take a look at the insides of the Wii U

Posted: 15 Oct 2012 11:00 AM PDT

Take a look at the insides of the Wii U screenshot

Psst! Hey, you. Yeah, I'm talking to you. You wanna see some pictures of the Wii U without, you know, anything on? Yeeeeah, I know you do I... okay I'm freaking myself out now.

In Nintendo's latest Ask Iwata, the team dive into the Wii U's insides in an interview spanning 4-pages, complete with comparisons to the Wii. Even things such as the heat sink are discussed in detail, with Kitano explaining how: 

"...a major change was having only one heat source. The Wii had two, so we had to cool both. This is for Wii, and this is the one for Wii U, but to dissipate heat, we had to put in a heat sink like this [image below]."

There is a lot discussed in the interview, and I highly suggest that any Wii U enthusiasts out there read the whole thing here.

Iwata Asks: Wii U: The Console [Nintendo via Game Informer]

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Live show: The return of Multiplayer Monday

Posted: 15 Oct 2012 10:40 AM PDT

Live show: The return of Multiplayer Monday screenshot

[Mash Tactics airs Monday through Friday at 4p.m. Pacific on Dtoid.TV. Watch King Foom play a variety of games, each day with its own theme. With a heavy focus on community and viewer interaction, you can be as much a part of the show as anything else.]

Truth be told, all of my focus this week is going towards our amazingly big Extra Life charity event coming up this weekend. So, on that note, I have NO idea what we're doing the rest of this week on Mash Tactics, beyond checking out Doom 3: BFG tomorrow evening. I figured, this would be as good of a time as any, to revisit Multiplayer Monday. If you've been missing it, get your ass over to Dtoid.TV, and get involved in the action!

As well, stay tuned after Mash Tactics for Sure Ryu Can with host Ryuusei as he dives into the world of the undead, and tries his best to survive in The Walking Dead: Episode 4 - Around Every Corner.

QotD: What games would you like to see played this evening?

Hawken's closed beta begins October 26

Posted: 15 Oct 2012 10:15 AM PDT

Hawken's closed beta begins October 26 screenshot

Hawken just completed a round of alpha testing recently, which means we're nearing the home stretch to the open beta set for December 12, 2012. Before we get to that point though, the Hawken team will be doing some closed beta testing starting on October 26.

This time around, participants will be able to capture footage and share any screenshots they would like to take during the testing period. If you're looking to join in on the fun, then you'll just need to follow Hawken's Twitter or Facebook to redeem a code. We'll be giving away 10,000 codes here on Destructoid too. And those of you that made it into the alpha will automatically be included into the closed beta.

I've been saying this pretty much everyday this year, but Hawken is incredible. It's a ton of fun, looks amazing, and it feeds my competitive edge like nothing else. You need to play this one.

Announcing the HAWKEN Closed Beta [Play Hawken]

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