Tuesday, October 30, 2012

MMO Updates

MMO Updates


Guns of Icarus Online launches its airships along with a trailer

Posted: 30 Oct 2012 10:00 AM PDT

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Guns of Icarus Online launches its airships along with a trailer
Players looking forward to aerial combat aboard steampunk-inspired airships can now lift off and begin the battle. Guns of Icarus Online, a free-to-play browser game, has launched. The game mixes team-based strategy and first-person shooter action, and with a crew compliment of up to four players, each airship is equipped to meet any challenge in the post-apocalyptic sky.

Howard Tsao
, owner of Muse Games, emphasized that the launch is only the beginning. He stated, "We have a great many promises yet to fulfill over the coming months as we continue to add content and improve player experience. The game is fun, making it even more fun will be our priority from this point forward and everything from new ships, weapons, costumes, maps, game modes, and PvE content is coming."

Check out some images of the newly-launched game in the gallery below, and catch a glimpse of the action in the trailer after the break.

[Source: Muse Games press release]

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MassivelyGuns of Icarus Online launches its airships along with a trailer originally appeared on Massively on Tue, 30 Oct 2012 12:00:00 EST. Please see our terms for use of feeds.

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    Watch Nathan Fillion, Wil Wheaton, and Felicia Day play Firefall

    Posted: 30 Oct 2012 09:00 AM PDT

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    Firefall treats players to Fest videos and a Halloween patch
    You can't beat getting some Halloween treats without having to go out in the rain knocking on doors. It's no trick -- Red 5 Studios is giving out plenty of goodies to FireFall fans this week. First up is hours of video featuring famous gamer stars checking out the upcoming shooter.

    Last week, the studio livestreamed FireFall Fest, an event depicting a number of celebrities -- Nathan Fillion, Wil Wheaton, and Felicia Day, to name just a few -- playing FireFall along with the community. But even if you missed an episode or two, Red 5 has saved the recordings for your viewing pleasure. Check out the highlight reels of day one and day six after the break, then head to the official site for links to watch the full two-plus-hour videos for each day.

    FireFall is also offering fans a special Halloween patch. Along with spooky masks and other appropriate decor, beta players will find new monsters to kill and new abilities to use. For a full list of all of the Halloween goodies, head to the patch notes.

    Continue reading Watch Nathan Fillion, Wil Wheaton, and Felicia Day play Firefall

    MassivelyWatch Nathan Fillion, Wil Wheaton, and Felicia Day play Firefall originally appeared on Massively on Tue, 30 Oct 2012 11:00:00 EST. Please see our terms for use of feeds.

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    Trion releases RIFT's new Storm Legion dungeon to pre-order customers

    Posted: 30 Oct 2012 08:30 AM PDT

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    Trion releases RIFT's new Storm Legion dungeon to pre-order customers
    Storm Legion pre-order customers can take an early crack at some of the content slated for next month's RIFT expansion as of today. Trion says that its newly released Exodus of the Storm Queen dungeon sets up the main storyline for the expansion, and the instance will remain open to level-capped players who pre-order all the way through Storm Legion's November 13th release date.

    Exodus of the Storm Queen is a five-player affair that features the usual boss fights, monsters, and epic loot as well as the chance to see Crucia escape from her icy prison.

    [Source: Trion press release]

    MassivelyTrion releases RIFT's new Storm Legion dungeon to pre-order customers originally appeared on Massively on Tue, 30 Oct 2012 10:30:00 EST. Please see our terms for use of feeds.

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      New Bless trailer, gameplay video boast impressive world design

      Posted: 30 Oct 2012 08:00 AM PDT

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      New Bless trailer, gameplay video boast impressive world design
      A few days ago we brought you word of the latest teaser for Bless. As the saying goes, you ain't seen nothing yet. Neowiz has released a much longer trailer for G-Star 2012, and it takes viewers on a spell-binding tour of the game's Unreal-powered open world.

      Steparu
      has also published a seven-minute gameplay video that shows off character creation, combat, and more. This last clip is of the point-a-camera-at-the-screen-and-press-record variety, but Bless' visuals and world design are no less impressive. See for yourself after the break.

      Continue reading New Bless trailer, gameplay video boast impressive world design

      MassivelyNew Bless trailer, gameplay video boast impressive world design originally appeared on Massively on Tue, 30 Oct 2012 10:00:00 EST. Please see our terms for use of feeds.

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      Aeria highlights Scarlet Blade's skimpy armor

      Posted: 30 Oct 2012 07:00 AM PDT

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      Aeria highlights Scarlet Blade's skimpy armor
      Aeria Games is readying yet another free-to-play MMO. We say yet another because by some counts, the newly announced Scarlet Blade will be the company's 13th published MMORPG since its founding in 2006.

      This time around the firm is giving players 50v50 and 80v80 PvP as well as control of what it calls "eye-catching heroines" and "exhilarating combat." The former gets more play in the company's latest press release, which states that Scarlet Blade's all-female cast is "so adept at combat that they can hold their own even in the scarcest attire."

      Closed beta signups are now live on the game's official website.

      [Source: Aeria Games press release]

      MassivelyAeria highlights Scarlet Blade's skimpy armor originally appeared on Massively on Tue, 30 Oct 2012 09:00:00 EST. Please see our terms for use of feeds.

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        The Firing Line: Exclusive Blacklight Retribution Evac Q&A

        Posted: 30 Oct 2012 06:30 AM PDT

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        The Firing Line - Exclusive Blacklight Retribution Evac Q&A
        It's been a while since The Firing Line took a look at Zombie Studios' Blacklight: Retribution title. The sci-fi shooter, published in conjunction with free-to-play giant Perfect World, has added quite a bit of content since that pre-launch preview, and more is coming this week courtesy of the Evacuation Update (including a new map and premium/private server functionality).

        Join us after the cut for an exclusive chat with Zombie devs on that and more.

        Continue reading The Firing Line: Exclusive Blacklight Retribution Evac Q&A

        MassivelyThe Firing Line: Exclusive Blacklight Retribution Evac Q&A originally appeared on Massively on Tue, 30 Oct 2012 08:30:00 EST. Please see our terms for use of feeds.

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          The Daily Grind: What would your role trinity look like?

          Posted: 30 Oct 2012 06:00 AM PDT

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          There's the guy with the hammer, that's me.  Then there's the guy that cheers for the guy with the hammer, that's another guy, and then there are the people who buy the guy with the hammer drinks.  That sounds good.
          The trinity of MMO roles is pretty well understood by a lot of players. The tanks hold enemy attention, the healers keep the tanks alive, and the DPS kills the enemies before the healers get overwhelmed. It's a functional system, one that's been used for years. It's also one that many people have decried as being stagnant and overused, resulting in Guild Wars 2 discarding the existing roles and replacing them with an entirely different setup, focused instead on damage, support, and control.

          But maybe you feel that there's a better way to split up roles. Maybe you think healers are outmoded but the rest of the trinity can stay, or that tanks, DPS, and control would be more interesting to play. Or perhaps you'd like to see DPS go the way of the dinosaur along with healers. If you had the opportunity to design your game of choice, what sort of trinity would you design? Or would you stick with the old standby?

          Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

          MassivelyThe Daily Grind: What would your role trinity look like? originally appeared on Massively on Tue, 30 Oct 2012 08:00:00 EST. Please see our terms for use of feeds.

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            Take a peek at graphical updates for SWTOR update 1.5

            Posted: 29 Oct 2012 06:00 PM PDT

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            swtor 15 tech blog
            It's time to start getting excited for Star Wars: The Old Republic's upcoming 1.5 update. In order to whet your appetite for change, Senior Technical Artist Ben Cloward has graced fans with a glimpse of one of the big graphical changes that'll be coming in with the patch.

            Foliage is going to be a lot more beautiful and realistic. Instead of looking solid and therefore unnaturally dark when viewed against the sun, players with their Shader Complexity set to High will notice that leaves and grass will be moderately translucent, allowing sunlight to filter through them. While this may be but one small step for graphics, it's joined by "some even better improvements in the pipe," according to Cloward.

            Head on over to the official post to preview the change.

            MassivelyTake a peek at graphical updates for SWTOR update 1.5 originally appeared on Massively on Mon, 29 Oct 2012 20:00:00 EST. Please see our terms for use of feeds.

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            Not So Massively: Golden Joysticks, new heroes, and insane character builds

            Posted: 29 Oct 2012 04:00 PM PDT

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            Not So Massively title image
            Diablo III lost to Skyrim at this year's Golden Joystick awards, but it was named as a runner-up in two categories. Blizzard also reduced the difficulty of increased Monster Power levels this week by about 25%, and one player managed to design an insane Barbarian build capable of dealing 2.6 million damage per second. Path of Exile followed up with the fourteenth crazy character build in its Build of the Week series, and the devs revealed that the New Zealand government has not provided any support for the game.

            League of Legends was voted the runner-up for the Golden Joystick Best MMO award despite the fact that it's not an MMO. Developers revealed some interesting updates for the game's 3v3 Twisted Treeline battleground, and officially released a new champion named Elise the Spider Queen. Heroes of Newerth revealed its own new hero this week, an adorable support character called Pearl the Bubble Mage.

            Dota 2 added classic hero Centaur in this week's beta update, and Rise of Immortals published some more details of its upcoming Battle for Graxia revamp. Guardians of Middle-Earth revealed its newest combatants this week, fearless warrior Éowyn and ruthless Orc warlord Mozgog. Finally, Blacklight: Retribution raised its level cap to 40 in preparation for the upcoming Evacuation update.

            Continue reading Not So Massively: Golden Joysticks, new heroes, and insane character builds

            MassivelyNot So Massively: Golden Joysticks, new heroes, and insane character builds originally appeared on Massively on Mon, 29 Oct 2012 18:00:00 EST. Please see our terms for use of feeds.

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              Captain's Log: More Season Seven stuff for Star Trek Online

              Posted: 29 Oct 2012 03:00 PM PDT

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              STO New Romulus Scorpion
              As expected a few more dev blogs have appeared on the website for Star Trek Online. We are quickly moving towards the release of Season Seven in November and many parts of the new content are already available to play on the game's test server, Tribble.

              The first blog reveals more information about the back story of the budding colony on Mol'Rihan (New Romulus). Two more blogs detail the new reputation systems that will be released in Season Seven and finally, a fourth blog discloses more information about the new Embassy Outpost project that will be a part of the existing Fleet Starbase System.

              Continue reading Captain's Log: More Season Seven stuff for Star Trek Online

              MassivelyCaptain's Log: More Season Seven stuff for Star Trek Online originally appeared on Massively on Mon, 29 Oct 2012 17:00:00 EST. Please see our terms for use of feeds.

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                Leaderboard: Dynamic events vs. investigation quests

                Posted: 29 Oct 2012 02:30 PM PDT

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                Dynamic investigations would only work in Law & Order: Online Madness Unit.
                Guild Wars 2 decided to do something a little different when it was time to put together the game's content. Rather than having a few hubs where players can gather and grab a laundry list of quests, the game offers a few points of open-ended content and a lot of random events jumping up all over.

                The Secret World went in a very different direction with the same goal of mixing up the final experience. Not every quest is a matter of just clicking the right stuff in the right places. There are quests where the answer lies behind a puzzle, something to challenge the mind of the player rather than just your character's murdering arm.

                In the case of the former, dynamic events keep areas feeling fresh time after time, but they've also garnered some criticism for their simplicity or awkwardness compared to normal quests. On the other hand, the latter is pretty stagnant the second time you're solving the same puzzle, but it offers you a mental tease you don't always get from MMOs. So which do you think is the more interesting breakout? Dynamic events or investigation quests?

                Continue reading Leaderboard: Dynamic events vs. investigation quests

                MassivelyLeaderboard: Dynamic events vs. investigation quests originally appeared on Massively on Mon, 29 Oct 2012 16:30:00 EST. Please see our terms for use of feeds.

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                  MechWarrior Online: The story of how one MMO got crowd-funded without Kickstarter

                  Posted: 29 Oct 2012 02:00 PM PDT

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                  MechWarrior Online The story of how one MMO got crowdfunded without Kickstarter
                  Kickstarter is kind of A Thing now. Oodles of companies are turning to it for all their crowd-funding needs, to varying levels of success. MechWarrior Online has distinguished itself by raising over $5 million in crowd-funding without touching Kickstarter.

                  If not Kickstarter, where could all that money have come from? Fans, of course! MWO has the advantage of belonging to an existing franchise with fans, and those fans bought over 70,000 of the game's Founder's packages. The Founder's program allowed fans to buy in at any of three price levels ($30, $60, and $120) with varying perks at each level.

                  Nick Foster, CEO of Infinite Game Publishing's parent company 7G Entertainment, explained some of the rationale behind this approach to funding. "The product will be a lot better for players because of the crowdfunding. It's allowed us to maintain a higher level of ongoing development in the product than if we were waiting for momentum to build immediately after going live. In the next few months, we'll be able to release a lot more features."

                  MWO hit open beta today, which means you have the perfect opportunity to see for yourself whether they put fans' funds to good use. To read more about MWO's road to funding, check out Gamasutra's full article.

                  MassivelyMechWarrior Online: The story of how one MMO got crowd-funded without Kickstarter originally appeared on Massively on Mon, 29 Oct 2012 16:00:00 EST. Please see our terms for use of feeds.

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                  SOE snags Project Copernicus lead dev for Vanguard

                  Posted: 29 Oct 2012 01:00 PM PDT

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                  SOE snags Project Copernicus lead dev for Vanguard
                  Former 38 Studios Lead Developer Steve Danuser is back in SOE's fold, this time working on Vanguard as a Creative Director. Danuser was originally a community manager for EverQuest II, but left SOE in 2006 to work on Project Copernicus. SOE recently announced his return and posted a developer spotlight on his history with MMOs and the company.

                  Danuser is seemingly delighted with his new post: "I must say it's great to be back. Seeing so many old friends and colleagues again, it feels like coming home!"

                  He mentions that some of the video game influences in his life that led him to development included Atari 2600 games and the Ultima series. In fact, one of the reasons he states that he enjoys Vanguard is that it captures "the qualities of classic RPGs."

                  The biggest priority for Danuser and the rest of the Vanguard team is to improve the overall experience across the board, including bug fixes, hardware performance, and to revamp older content.

                  [Thanks to John for the tip!]

                  MassivelySOE snags Project Copernicus lead dev for Vanguard originally appeared on Massively on Mon, 29 Oct 2012 15:00:00 EST. Please see our terms for use of feeds.

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                  Wings Over Atreia: Aion's classy balancing act

                  Posted: 29 Oct 2012 12:00 PM PDT

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                  Wings Over Atreia  Balancing Aion's new class acts
                  I'm in trouble now. I thought I had it made; I thought I was on easy street. I had one Aion character slot left, open and waiting for that inspiration. Then along came the cloak-donning, guns-blazing gunslinger class. Right on! I know who that slot's going to come 4.0. Or do I?

                  Basically, NCsoft is evil! I had no interest in a musically minded class, none at all... until the Troubadour announcement last week. A healer! Come on, that's not fair; healing classes are my favorite, my passion, my calling in life. Short of a second Aion account, what in Atreia do I do now? This is not a good predicament for the decisionally challenged.

                  Thankfully, at least I know I have no interest in the third class. No, really -- this time I mean it! I know, because even though I gave it a shot once before, I just have no desire to play a tank. And how do I know it is a tank? Elementary, my dear Daeva.

                  Continue reading Wings Over Atreia: Aion's classy balancing act

                  MassivelyWings Over Atreia: Aion's classy balancing act originally appeared on Massively on Mon, 29 Oct 2012 14:00:00 EST. Please see our terms for use of feeds.

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                    Age of Wushu China begins selling skills

                    Posted: 29 Oct 2012 11:00 AM PDT

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                    Age of Wushu begins selling skills
                    Age of Wushu China has added a new sort of item to its cash shop: exclusive skills. While the game's PvP is theoretically more about strategy and cunning movement, a couple extra shiny skills couldn't hurt, right? Players can now drop meatspace currency on the in-game skills 18 Dragons Subduing Palms and Wild Ball Fists. Purchasing the skills through the cash shop will unlock the early levels of the skills, while players will have to work in-game to keep improving them. Naturally, these skills come with unique animations to up the flash factor.

                    While this has only been put into effect for Age of Wushu China, it'll be interesting to see whether or not this decision filters over to Snail Games USA's cash shop decisions once the game releases in the US.

                    Skip below the cut to see videos of these bad boys in action.

                    Continue reading Age of Wushu China begins selling skills

                    MassivelyAge of Wushu China begins selling skills originally appeared on Massively on Mon, 29 Oct 2012 13:00:00 EST. Please see our terms for use of feeds.

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